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SegwayMaster1324 has contributed to 751 posts out of 465278 total posts
(.16%) in 5,095 days (.15 posts per day).
20 Most recent posts:
you guys are all late... americans e: happy american turkey day
Edited by SegwayMaster1324 on Nov 26, 2009 at 09:58 PM
Use a version changer.
Quote: --- Original message by: jesse NO
Quote: --- Original message by: jesse lmao, I still remember that map, I had it but I deleted it a long time back.
That BR-ish weapon looks horrible, and:
 Just me or does that look abit like the h1 warthog? fakeE: also the needler/slazer thingy looks cool. e: got pic without gey sig
Edited by SegwayMaster1324 on Nov 5, 2009 at 06:54 PM
Thanks for the notice Dennis.
TheGhost's site is pretty good too ...
Search is your friend: http://ghost.halomaps.org/tutorials/#ui & http://hce.halomaps.org/index.cfm?fid=1214 Hope this helps!
Nothing is wrong with what he's doing now, the only problem is you. (well, besides posting in tech support instead of HCE GD) ~hth Also Deli,some of your questions about AI are may be under miscellaneous, not scripting. And please for the love of god don't use command lists for everything, AI_magically_see_players is better. *edit: typo in mah spellin' Edited by SegwayMaster1324 on Nov 1, 2009 at 07:48 PM
110% quality posting in here guys, ATTN: XEl:STOP POSTING~thx Seriously what's wrong with him asking for help & questions? Sure he could at least take the time to search for himself, but I not going to be an a-hole about it. -------------------------------------------------------------------- Anyways Delicon, if you ever have questions or need help please check out TheGhost tutorial site: http://ghost.halomaps.org/tutorials/ I have no problem with you making threads Deli, but you might get better help there first, Also please try to post problems in the techical help thread.
Quote: --- Original message by: Delicon20Quote: --- Original message by: Xel 1. GOOGLE
2. STOP MAKING TOPICS
thanx you don't have to read my topic if you don't want to, so shut up. http://ghost.halomaps.org/tutorials/#scripting http://www.modacity.net/docs/bslbible/
Search is your friend young grasshopper
 ~Revelations
Had another question about ai ... Is it possible to have an AI drop or spawn a weapon or object (e.g the beacon) when killed? Also about the beacon,has anyone has gone as for as to have an idea for what it would look like? I think something like a PDA or blackberry type thing would fail ...
Both, I'm just curious. Basicly for me there's two ways of learning things with CE: experiment with crap until I break something or ask questions. I learn most things by exploring things or reverse engineering.
e: Also, tools like HEK or even the HCEtripper thing can be useful in reserse engineering content. For example I from looking at Matooba's RL hog, which can fire RL out of the sides of the hog, I could make another hog that launches heathpacks (whcih I believe Hunter/Martyn Lee Ball is working on or something simliar.
Edited by SegwayMaster1324 on Oct 25, 2009 at 09:08 PM
Deli, that sounds like b40/c40-ish styled encounter(s) (which decent levels imo), but I'm pretty sure your allies (I'm assuming marines) would get bluchered pretty quick unless they had some decent support. Also, I don't think there's any balanced/decent way have marine air support unless I attach AI gunner turrets to a pelican and have it fly through/over an area/encounter or drop off allies and fire at enemies at the same time. Anyways, any advice on how encounters on how vehicles in encounters should be set up? or should I just do the same as with ground troops with Gamma's & Polamee's advice?
Also, is it possible to place marines in tanks? (might just stick to spartans though ...)
i lol'd
Grand Theft Halo
Quote: --- Original message by: Gamma927 Hexagons. .
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: Slayer117 I like ODSTs we need a MP map where you play as Odst's cause an ODST is just epic. im sick of playing as a spartan! You wont have to wait all that much more. I'm pretty sure that you play as one in Domain and Gridlock.
I got bored of doing MP and messing with other things so I thought I'll give SP/AI a try:
What do you think makes good AI encounters? For example, how would you choose or design an area or map for a good/fun encounter? Should you put AI in vechicles (hogs,wraiths,ghosts[probably not banshees],etc.) assuming the map/area for the encounter large enough? or how big should an area be before you add vechicles to it? Also, how could I balance out fighting between AI and still keep the map fun for the player? So, also if you don't mind if you could please give an example of a map which you think the encounters are well done or fun.
~Feel free to mention anything else helpful e1:typo'd Edited by SegwayMaster1324 on Oct 23, 2009 at 11:59 PM
Looks great, but the sentinel beam could be better and the Forerunner-Human hybrid looks cool but the FP doesn't too good.
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