
Rlentle2s
Joined: Oct 20, 2009
.
|
Posted: Nov 1, 2009 08:03 PM
Msg. 3 of 5
Quote: --- Original message by: Silent STRKR Give more info, Do want a tut on visors, health/shield bars, ammo meters, etc Of course, I was meaning totally custom HUDs and yes visors, health/shield bars, ammo meters etc. If you find any and/or create one for me that would be most grateful.
|

PX173
Joined: Aug 22, 2009
It was worth it.
|
Posted: Nov 2, 2009 06:28 AM
Msg. 5 of 5
Visor:
After compiling your 1024x1024 bitmap, scroll down to the second drop-down menu and select 32-bit color to have smooth alpha, even if your alpha is only one color, since it gives me a lower-res bitmap when i don't. After changing it, save it, and compile it again. This time tool will take the data from the bitmap tag(i think).
Then, in any (unit/weapon/grenade)_hud_interface tag, specify the bitmap. I'd recommend a unit_hud_interface tag so that it shows up regardless of what you have equipped. You put it at the very top, in HUD Overlay.
As for the weapon/grenade hud tag, put it in static elements.
From Quagmirian(or Philly on halomods)'s tutorial, the settings should be: both offsets are -10, and both (width/height) scales shouldbe 0.6276. I don't know if you use "Use high-res scale" instead of changing the w/h scale, but it went to half the bitmap size last time i did.
|