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Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 40 of 85)
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Advancebo
Joined: Jan 14, 2008


Posted: Apr 24, 2009 09:04 PM    Msg. 1366 of 2972       
CAD Animation Exporter Script
http://hce.halomaps.org/index.cfm?fid=3627
by CtrlAltDestroy

Will be a bit hard to get used to though.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 25, 2009 11:35 AM    Msg. 1367 of 2972       
Quote: --- Original message by: Gamma927
Then why mention it?

Why not?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 25, 2009 11:48 AM    Msg. 1368 of 2972       
Probably because we won't be using the idea?


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 25, 2009 08:06 PM    Msg. 1369 of 2972       
Quote: --- Original message by: Gamma927
Probably because we won't be using the idea?

Keyword, probably.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 25, 2009 10:50 PM    Msg. 1370 of 2972       
Quote: --- Original message by: Merriam-Webster
prob·a·bly \ˈprä-bə-blē, ˈprä(b)-blē\
: insofar as seems reasonably true, factual, or to be expected : without much doubt


Your point?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 27, 2009 04:15 PM    Msg. 1371 of 2972       
Quote: --- Original message by: Advancebo
CAD Animation Exporter Script
http://hce.halomaps.org/index.cfm?fid=3627
by CtrlAltDestroy

Will be a bit hard to get used to though.


I was looking for that, thanks Bo.

Anyways, small update, I have my flood fog tags pretty much finalized, so I'll post a quick pic:



NOTE: Still kinda WIP, give crit or whatever. Picture was taken in Sapien and does not show the particle effect, which is also WIP.

E1: Sorry for crappy quality.
Edited by Lone Warrior on Apr 27, 2009 at 04:17 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Apr 27, 2009 05:35 PM    Msg. 1372 of 2972       
Quote: --- Original message by: k9colin
When you get a new objective from the gravemind, you could do the gravemind momemt effect while playing the sound of a flood screech, followed by the instruction coming out as text. This would save voice acting and emphasise strongly on the flood's telepathy.
I like this idea a lot better than the gravemind talking to you. It makes more sense, since a proto-gravemind wouldn't relay verbal instructions, but rather transfer an impression of what in wanted into all of the flood forms available. Plus, you wouldn't have to do any voice acting. You would just have to find an audio file of the screeching sound the flood make.
Edited by Karrde on Apr 27, 2009 at 05:36 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 27, 2009 05:36 PM    Msg. 1373 of 2972       
Quote: --- Original message by: Karrde

Quote: --- Original message by: k9colin
When you get a new objective from the gravemind, you could do the gravemind momemt effect while playing the sound of a flood screech, followed by the instruction coming out as text. This would save voice acting and emphasise strongly on the flood's telepathy.
I like this idea a lot better than the gravemind talking to you. It makes more sense, since a proto-gravemind wouldn't relay verbal instructions, but rather transfer an impression of what in wanted into all of the flood forms available. Plus, you wouldn't have to do any voice acting. You would just have to find an audio file of the screeching sound the flood make.
Edited by Karrde on Apr 27, 2009 at 05:36 PM

ditto


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 27, 2009 05:49 PM    Msg. 1374 of 2972       
Quote: --- Original message by: Lone Warrior

Quote: --- Original message by: Advancebo
CAD Animation Exporter Script
http://hce.halomaps.org/index.cfm?fid=3627
by CtrlAltDestroy

Will be a bit hard to get used to though.


I was looking for that, thanks Bo.

Anyways, small update, I have my flood fog tags pretty much finalized, so I'll post a quick pic:



NOTE: Still kinda WIP, give crit or whatever. Picture was taken in Sapien and does not show the particle effect, which is also WIP.

E1: Sorry for crappy quality.
Edited by Lone Warrior on Apr 27, 2009 at 04:17 PM


THe problem with using a particle_effect, someone could just turn off particles and it becomes clearer.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 27, 2009 08:14 PM    Msg. 1375 of 2972       
Couldnt you use a fog plane?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 28, 2009 12:17 PM    Msg. 1376 of 2972       
Actually that pic is a just a sky tag with the flood fog applied in the sky tag file. The particle ffect would just be those floaty things in the end of the H2 credits, and as far as I'm aware they dont obstruct your view.

E1: @Bo: Ye, using a fog plane would be fairly handy instead of using a sky tag.
Edited by Lone Warrior on Apr 28, 2009 at 12:18 PM


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 28, 2009 01:08 PM    Msg. 1377 of 2972       
i dont get that last pic at all.....

wtf is it?


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Apr 28, 2009 02:26 PM    Msg. 1378 of 2972       
Quote: --- Original message by: Karrde

Quote: --- Original message by: k9colin
When you get a new objective from the gravemind, you could do the gravemind momemt effect while playing the sound of a flood screech, followed by the instruction coming out as text. This would save voice acting and emphasise strongly on the flood's telepathy.
I like this idea a lot better than the gravemind talking to you. It makes more sense, since a proto-gravemind wouldn't relay verbal instructions, but rather transfer an impression of what in wanted into all of the flood forms available. Plus, you wouldn't have to do any voice acting. You would just have to find an audio file of the screeching sound the flood make.
Edited by Karrde on Apr 27, 2009 at 05:36 PM

And that is quite easily recordable or can be ripped from Halo 2 or any zombie game.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 28, 2009 06:14 PM    Msg. 1379 of 2972       
Quote: --- Original message by: gamegodlazy
i dont get that last pic at all.....

wtf is it?


Its a picture of an example of our Flood fog tag, used on the map DangerCanyon.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Apr 28, 2009 09:13 PM    Msg. 1380 of 2972       
Quote: --- Original message by: k9colin
Quote: --- Original message by: Karrde

Quote: --- Original message by: k9colin
When you get a new objective from the gravemind, you could do the gravemind momemt effect while playing the sound of a flood screech, followed by the instruction coming out as text. This would save voice acting and emphasise strongly on the flood's telepathy.
I like this idea a lot better than the gravemind talking to you. It makes more sense, since a proto-gravemind wouldn't relay verbal instructions, but rather transfer an impression of what in wanted into all of the flood forms available. Plus, you wouldn't have to do any voice acting. You would just have to find an audio file of the screeching sound the flood make.
Edited by Karrde on Apr 27, 2009 at 05:36 PM

And that is quite easily recordable or can be ripped from Halo 2 or any zombie game.
My point exactly.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 29, 2009 02:41 AM    Msg. 1381 of 2972       
Quote: --- Original message by: Lone Warrior

Actually that pic is a just a sky tag with the flood fog applied in the sky tag file. The particle ffect would just be those floaty things in the end of the H2 credits, and as far as I'm aware they dont obstruct your view.

E1: @Bo: Ye, using a fog plane would be fairly handy instead of using a sky tag.
Edited by Lone Warrior on Apr 28, 2009 at 12:18 PM


Oh I thought you meant using particles to make the animated fog. :|


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 29, 2009 03:16 AM    Msg. 1382 of 2972       
Ye, the animated fog is going to be difficult to do, well, if we use a particle effect for it, but still have the original fog tag obstructing view then even if the player turns of particles then their line of sight would still be the same.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 05:16 AM    Msg. 1383 of 2972       
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: gamegodlazy
i dont get that last pic at all.....

wtf is it?


Its a picture of an example of our Flood fog tag, used on the map DangerCanyon.


you dont see much....


Ninjadude
Joined: Jun 22, 2008


Posted: Apr 29, 2009 01:25 PM    Msg. 1384 of 2972       
Could you update the Front Page please


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 29, 2009 02:16 PM    Msg. 1385 of 2972       
Quote: --- Original message by: gamegodlazy
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: gamegodlazy
i dont get that last pic at all.....

wtf is it?


Its a picture of an example of our Flood fog tag, used on the map DangerCanyon.


you dont see much....


You said last picture, and I told you what it was.

@Ninjadude: We're not updating the first page with progress reports on each map, as we have decided to not continue work on each map until we have the tagset finalized, as it just causes us to have to re-place items over and over again. Which, I'm having to do with StKft today.........

But, I will still update with other things, major updates e.t.c.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 29, 2009 09:21 PM    Msg. 1386 of 2972       
Oh hai thar gaiz-







sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 29, 2009 09:26 PM    Msg. 1387 of 2972       
nice. Now add pweety textures :)


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 29, 2009 09:27 PM    Msg. 1388 of 2972       
Pain in the ass to actually get in game :) Ill do that in due time :)


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 29, 2009 11:06 PM    Msg. 1389 of 2972       
The lekgolo worm is unable to be infected because it doesn't have the correct organs for the flood to infect. Also they cannot infect a collection of organisms that have multiple super intelligences. Its like having a leech trying to suck blood from a large pile of worms.
Edited by DEEhunter on Apr 29, 2009 at 11:07 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 29, 2009 11:09 PM    Msg. 1390 of 2972       
Quote: --- Original message by: DEEhunter

The lekgolo worm is unable to be infected because it doesn't have the correct organs for the flood to infect. Also they cannot infect a collection of organisms that have multiple super intelligences. Its like having a leech trying to suck blood from a large pile of worms.
Edited by DEEhunter on Apr 29, 2009 at 11:07 PM

That's a nice thought...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 29, 2009 11:31 PM    Msg. 1391 of 2972       
Quote: --- Original message by: doginthemafia
one big problem the lekigo worms are not affected by the flood because it cannot connect to the nuraluplink in it brain watch the flood reviled videos also people with down syndrome cant be infected either!


Wrong in so many ways...

1) It's because a hunter is made up of many worms. If it was just one worm, then the flood would be able to infect it (if it wanted to take over a huge orange worm). However, a hunter is made up of many of them. This "flood hunter" is basically flood biomass inside of a hunter shell, NOT an infected hunter. Besides, we AREN'T USING THESE

2) Down syndrome doesn't mean boren's syndrome. Boren's syndrome makes those with it grow brain tumors, lose their memory, and even die. It's caused by over-exposure to plasma. Down syndrome just makes people not think straight, and act "retarded". It's caused by a 3rd copy of Chromosome 21.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 30, 2009 02:33 AM    Msg. 1392 of 2972       
Stop this before it gets out of hand again. The post from BP and the fuss that followed died already. No need to bring it back up.


Ninjadude
Joined: Jun 22, 2008


Posted: Apr 30, 2009 02:47 AM    Msg. 1393 of 2972       
Quote: --- Original message by: sierra117
nice. Now add pweety textures :)


Surely you mean purty


Advancebo
Joined: Jan 14, 2008


Posted: Apr 30, 2009 08:24 AM    Msg. 1394 of 2972       
That seems like it would be better in an MP map, than an SP map.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 30, 2009 03:07 PM    Msg. 1395 of 2972       
If Unholy wants to release an mp varient of the map, thats up to him, but for now, that bsp is being used in the bonus level.


AlwinRoth
Joined: Jan 4, 2008


Posted: Apr 30, 2009 04:19 PM    Msg. 1396 of 2972       
who cares, the hunter looks awesome, reminds me of dead space,

Please put alot of horror in this campaign.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 30, 2009 04:57 PM    Msg. 1397 of 2972       
Quote: --- Original message by: AlwinRoth
who cares, the hunter looks awesome, reminds me of dead space, Hunter is not going in.

Please put alot of horror in this campaign. Thats our goal


I think you know the drill.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 30, 2009 06:04 PM    Msg. 1398 of 2972       
Whoops. Forgot to post this. Cliff has no detail map, neither with the grass. The grass has been fixed a little. The structure is all one texture at the moment.




Advancebo
Joined: Jan 14, 2008


Posted: Apr 30, 2009 08:09 PM    Msg. 1399 of 2972       
the grass needs to be uv'ed smaller. And you need a ground map for that section.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 1, 2009 04:33 PM    Msg. 1400 of 2972       
Quote: --- Original message by: Karrde

Quote: --- Original message by: k9colin
When you get a new objective from the gravemind, you could do the gravemind momemt effect while playing the sound of a flood screech, followed by the instruction coming out as text. This would save voice acting and emphasise strongly on the flood's telepathy.
I like this idea a lot better than the gravemind talking to you. It makes more sense, since a proto-gravemind wouldn't relay verbal instructions, but rather transfer an impression of what in wanted into all of the flood forms available. Plus, you wouldn't have to do any voice acting. You would just have to find an audio file of the screeching sound the flood make.
Edited by Karrde on Apr 27, 2009 at 05:36 PM

 
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