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Author Topic: Human Campaign (769 messages, Page 20 of 22)
Moderators: Dennis

Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 13, 2009 01:12 AM    Msg. 666 of 769       


Render




Ingame. Oh and ignore the counter, it's a script I was testing out.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 13, 2009 01:17 AM    Msg. 667 of 769       
Nice work there, btw, I talked to Lone and he told me you're working on a -blam!-load of work, so take your time on all this. There's no rush ;)


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 13, 2009 01:30 AM    Msg. 668 of 769       
He makes me sound better than I am :embarassed:


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 13, 2009 02:25 AM    Msg. 669 of 769       
nice texturs

E:mabey for in the first act when you land the pele. if its on a rooftop i was thinking we could ask Me KS for his lift script from rgb beta 6. that would go well

E2:right... its sp. no need for it to sync.
Edited by Exception on Apr 13, 2009 at 02:26 AM
Edited by Exception on Apr 13, 2009 at 02:28 AM


Advancebo
Joined: Jan 14, 2008


Posted: Apr 13, 2009 07:43 AM    Msg. 670 of 769       
Why is it on Halo? lol.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 13, 2009 07:44 AM    Msg. 671 of 769       
Shh.


pwner5889
Joined: Jun 13, 2008


Posted: Apr 13, 2009 11:56 AM    Msg. 672 of 769       
Quote: --- Original message by: Exception

nice texturs

E:mabey for in the first act when you land the pele. if its on a rooftop i was thinking we could ask Me KS for his lift script from rgb beta 6. that would go well

E2:right... its sp. no need for it to sync.

I agree, that would be better because then you have to fight some covies on the way down.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 13, 2009 01:12 PM    Msg. 673 of 769       
Request: Update the front page with pics and more news.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 14, 2009 07:20 AM    Msg. 674 of 769       
I'd hate to be doing the scripting for this one =P tonnes of work ahead. If this ever comes out , ill give you a pat on the back. In the meantime , good luck!


pwner5889
Joined: Jun 13, 2008


Posted: Apr 14, 2009 10:10 PM    Msg. 675 of 769       
Quote: --- Original message by: Cocaine
I'd hate to be doing the scripting for this one =P tonnes of work ahead. If this ever comes out , ill give you a pat on the back. In the meantime , good luck!

ty


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 16, 2009 09:48 PM    Msg. 676 of 769       


pwner5889
Joined: Jun 13, 2008


Posted: Apr 16, 2009 10:03 PM    Msg. 677 of 769       
Quote: --- Original message by: Mythril
http://www.modacity.net/forums/showthread.php?t=15464

I know, i'm sorry that i didnt ask to post this on modacity, im sorry. This project needs to get out to other forums as well.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 16, 2009 10:11 PM    Msg. 678 of 769       
Quote: --- Original message by: pwner5889
Quote: --- Original message by: Mythril
http://www.modacity.net/forums/showthread.php?t=15464

I know, i'm sorry that i didnt ask to post this on modacity, im sorry. This project needs to get out to other forums as well.

Hey, you dont just decide to go out and post this. We agreed this was a team effort. You are not the leader. Everything here is a group decision. And, no it doesn't need publicity. It's fine with the publicity it has here. I specifically didn't post this on modacity because I knew it was below their standards. And why, oh why, did you post those horrible scenery models? I want you to close the modacity thread. This is fine with the publicity it has on this forum.
Edited by UnevenElefant5 on Apr 16, 2009 at 10:12 PM


pwner5889
Joined: Jun 13, 2008


Posted: Apr 16, 2009 10:29 PM    Msg. 679 of 769       
Why the hell is everyone mad at me just for posting a thread on modacity? Ok so no one told me we are'nt using half of the stuff anyone posted at halomaps. OK you could have said something about that now could you?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 20, 2009 07:57 PM    Msg. 680 of 769       
Headhunter iz supr smeart:

[SRM]Headhunter09: heres how i think it would go:
[SRM]Headhunter09: you attach a biped to the leg joints
[SRM]Headhunter09: when it dies, replace the scarab with a device machine
[SRM]Headhunter09: that falls down
[SRM]Headhunter09: then after the anim replace it with scenery
[SRM]Headhunter09: Mithril did it with a drop pod I tihnk...
[SRM]Headhunter09: anyways
[SRM]Headhunter09: then attach a biped inside, and set a a c4 charge
[SRM]Headhunter09: that will kill it
[SRM]Headhunter09: thus triggering another replace thing to make a destruction anim


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 20, 2009 08:03 PM    Msg. 681 of 769       
Quote: --- Original message by: Cocaine
I'd hate to be doing the scripting for this one =P tonnes of work ahead. If this ever comes out , ill give you a pat on the back. In the meantime , good luck!


Come to think of it, who's doing the scripting?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 20, 2009 08:08 PM    Msg. 682 of 769       
does that mean you're volunteering?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 20, 2009 08:20 PM    Msg. 683 of 769       
Am I allowed to add detail to the model when I texture?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 20, 2009 08:25 PM    Msg. 684 of 769       
hey Mithril, how much done is the BSP? BTW, is there a level plan?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 20, 2009 08:54 PM    Msg. 685 of 769       
Quote: --- Original message by: Headhunter09
does that mean you're volunteering?


I would, but I'm busy in the Flood Campaign.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2009 09:06 PM    Msg. 686 of 769       
Are we still adding the AA Guntower?


pwner5889
Joined: Jun 13, 2008


Posted: Apr 20, 2009 10:10 PM    Msg. 687 of 769       
Quote: --- Original message by: Advancebo
Are we still adding the AA Guntower?


I think so. It's obviously in one of the levels.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2009 08:21 AM    Msg. 688 of 769       
k, Ill start animating it.
Edited by Advancebo on Apr 21, 2009 at 08:21 AM


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 21, 2009 05:52 PM    Msg. 689 of 769       
still working on the first bsp, its nearly there, and its already textured i think.

il start modelling the second 1 as soon ad the first 1 is compleatly finished in max.


pwner5889
Joined: Jun 13, 2008


Posted: Apr 21, 2009 05:57 PM    Msg. 690 of 769       
Quote: --- Original message by: Exception
still working on the first bsp, its nearly there, and its already textured i think.

il start modelling the second 1 as soon ad the first 1 is compleatly finished in max.


Did you make the part of the BSP where the player is in the warthog shooting down ghosts and other crap? i thought that was in the campaign also. I THINK.

My computer is acting up again so i will have to do a complete reinstall. I already backed up everything. So i dont need to worry about losing those voice files for the campaign.
Edited by pwner5889 on Apr 21, 2009 at 05:59 PM


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 21, 2009 06:01 PM    Msg. 691 of 769       
yeah i did say that, but im not sure if we wil use it, i think player can just be in a ghost shooting, or walking, or whatever," The big Highway Battal" at the end


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 21, 2009 06:03 PM    Msg. 692 of 769       
Well I sort of imagined it like a long stretch with a couple of turns and some short detours. It would have to be long because you are in a warthog and you have to take out several enemy vehicles.

also, pwner, get on xfire please.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2009 09:45 PM    Msg. 693 of 769       
Add an area to take down the AA Guntower. Probably on a cliff or a clear area.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Apr 23, 2009 02:53 AM    Msg. 694 of 769       
ok il make act 2 model have a cliff somewher in it somehow


laxdude1995
Joined: Apr 22, 2008

Isn't that from one of your Chinese cartoons?


Posted: Apr 24, 2009 09:01 PM    Msg. 695 of 769       
Quote: --- Original message by: MissingSpartan7
if you havn't already got AA turrets
-the big covie gun turrets in extinction at red base are good- and based off the ones in halo 2
-you may need to change where some of the nodes/markers are though
Edited by MissingSpartan7 on Apr 12, 2009 at 03:29 AM

Quote: --- Original message by: Advancebo
Add an area to take down the AA Guntower. Probably on a cliff or a clear area.

BTW Is it possible to change the entry point to the platform on top? Also, instead of quietly taking it out from afar, make the character run up and break through hardcore defenses to plant C-7 on a weak point (Btw you need to make a new C-7 that has a detonator. 10 seconds=not enough time; also make the blast radius slightly larger.).
Edited by laxdude1995 on Apr 24, 2009 at 09:03 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 24, 2009 09:06 PM    Msg. 696 of 769       
Quote: --- Original message by: Nexus Halo
Am I allowed to add detail to the model when I texture?


Cough?


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 24, 2009 09:08 PM    Msg. 697 of 769       
Sure.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 24, 2009 09:10 PM    Msg. 698 of 769       
Quote: --- Original message by: laxdude1995

Quote: --- Original message by: MissingSpartan7
if you havn't already got AA turrets
-the big covie gun turrets in extinction at red base are good- and based off the ones in halo 2
-you may need to change where some of the nodes/markers are though
Edited by MissingSpartan7 on Apr 12, 2009 at 03:29 AM

Quote: --- Original message by: Advancebo
Add an area to take down the AA Guntower. Probably on a cliff or a clear area.

BTW Is it possible to change the entry point to the platform on top? Also, instead of quietly taking it out from afar, make the character run up and break through hardcore defenses to plant C-7 on a weak point (Btw you need to make a new C-7 that has a detonator. 10 seconds=not enough time; also make the blast radius slightly larger.).
Edited by laxdude1995 on Apr 24, 2009 at 09:03 PM


I was thinking of something similar to Halo 3, with the weak spot and all. Also I am not using the ones from extinction, I ripped it myself from Halo 2, and will have custom animations and tagging by me. And I will try to make a small test SP map to see if I can do the objective similar to Halo 3.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 24, 2009 09:13 PM    Msg. 699 of 769       
Shotty making the projectile :)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Apr 24, 2009 09:22 PM    Msg. 700 of 769       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Cocaine
I'd hate to be doing the scripting for this one =P tonnes of work ahead. If this ever comes out , ill give you a pat on the back. In the meantime , good luck!


Come to think of it, who's doing the scripting?


I am now. Elefant, mind telling me how much of the BSPs are already done?

 
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