
AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Oct 3, 2014 08:22 PM
Msg. 141 of 912
Quote: --- Original message by: Mootjuh Well it would be like twice as big as this project. Change your avatar back and when would we expect a release?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 3, 2014 09:27 PM
Msg. 142 of 912
a release is quite a ways off. work is getting done on the tagset but me matt and jesse are all busy with other stuff at the moment as well. jesse is most likely working on the pit, matt is working on HMU and takedown:extermination, and i am busy working on a project with some random people ;) Edited by killzone64 on Oct 3, 2014 at 09:28 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 3, 2014 10:52 PM
Msg. 143 of 912
Quote: VKNG is my mapping team lolmatt also, I got the jackals done for the project, savinpvtmike is working on collsions for it because jackal sux and doesnt have regions like h1. 
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Oct 4, 2014 10:45 PM
Msg. 144 of 912
Hey Moot, what happened to that port of Guardian you were working on? Also, is there any chance of a pre-release trial? Edited by Jobalisk on Oct 4, 2014 at 10:53 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 4, 2014 10:54 PM
Msg. 145 of 912
He canned it because he was hyping for H3 PC at E3.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 4, 2014 10:54 PM
Msg. 146 of 912
I haven't touched Takedown since CE3 tbh. The main thing thats been eating up my time since I got back into CE post CE3 is HMU. I'm dumb and really don't like Takedown atm so I'm hoping to get these other projects of mine out as soon as possible so I can either get energy back for Takedown or at least be able to work on Takedown + another original project (but I need to get Sierra and Portent out before I'll do that)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 5, 2014 04:33 AM
Msg. 147 of 912
Quote: --- Original message by: Mootjuh And do you mean the yuri one? Some people started thinking I was a girl so I ditched it. Everyone's a girl on the internet.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 5, 2014 09:03 AM
Msg. 148 of 912
Quote: --- Original message by: MootjuhSorry to threadjack.. But, Quote: --- Original message by: Jobalisk
Hey Moot, what happened to that port of Guardian you were working on? Also, is there any chance of a pre-release trial? Edited by Jobalisk on Oct 4, 2014 at 10:53 PM I kinda lost motivation on it after I got my hands on the original BSP, since i was then I could see how flawed the custom one was and totally lost motivation. And It's not far enough for a pre-release or anything sadly. Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Mootjuh Well it would be like twice as big as this project. Change your avatar back and when would we expect a release? I have only finished half the BSP and was planning to use H3 Forerunner structures with one custom interior for the other half. The best way to describe the project would be like TSC:E but for the H3 SP map The Covenant. And do you mean the yuri one? Some people started thinking I was a girl so I ditched it. One thing I want to clear up with the sierra 117 bsp, are you going to leave it as it is? Or optimize it? Edited by SS Flanker on Oct 5, 2014 at 09:11 AM
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MERCY
Joined: Jun 10, 2013
It so easy.. :b
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Posted: Oct 9, 2014 02:23 AM
Msg. 149 of 912
Awesome!! :O
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Oct 18, 2014 11:06 PM
Msg. 150 of 912
so, any progress here?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 18, 2014 11:12 PM
Msg. 151 of 912
We'll show stuff when we're ready
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 18, 2014 11:44 PM
Msg. 152 of 912
Quote: --- Original message by: MatthewDratt We'll show stuff when we're ready When your body is ready?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 19, 2014 12:32 AM
Msg. 153 of 912
I have kz still doing arby shaders, not much i can do on the jackal until the collisions for it are made :|
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 19, 2014 04:18 AM
Msg. 154 of 912
I already have it rigged. I assume you mean kirby can do a custom collision for it? Because that would cure my diabeetus.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 19, 2014 08:12 PM
Msg. 155 of 912
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: MatthewDratt We'll show stuff when we're ready When your body is ready? RabbitFood pedofile/ Halo Reach PC confirmed
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 19, 2014 08:19 PM
Msg. 156 of 912
Quote: --- Original message by: YSlayer12Quote: --- Original message by: RabbitFoodQuote: --- Original message by: MatthewDratt We'll show stuff when we're ready When your body is ready? RabbitFood pedofile/ Halo Reach PC confirmed you cant prove this i have a lawyer
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 19, 2014 08:21 PM
Msg. 157 of 912
He's only talking about the Halo Reach PC he has been convicted 4 times. I saved your skin Dratt.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 20, 2014 12:31 AM
Msg. 158 of 912
If its replacing these then go ahead. That jaw bothers the hell outta me anyway. if it has something to do with animations I'm gonna have to barricade myself again.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 29, 2014 05:32 PM
Msg. 159 of 912
it is now time to revive this project i want to get going on it and i haven't heard from mattdratt for a few months. me and SBB mike are going to start optomising the bsp and i am going to get started on shaders and weapons Edited by killzone64 on Oct 29, 2014 at 05:33 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Oct 29, 2014 05:36 PM
Msg. 160 of 912
Come on, we all know you never finish anything... Focus on your current projects.
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Oct 29, 2014 06:48 PM
Msg. 161 of 912
Quote: --- Original message by: altis94 Come on, we all know you never finish anything... Focus on your current projects. We are part of this project but we never get contacted by Matt, Wich is why this is failing
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 29, 2014 08:26 PM
Msg. 162 of 912
I didn't intend for this to blow up as big as it did. I wanted to do this as a solo project originally which is why I don't want to many people touching the bsp/scripts (also I want everything to be made essentially the same way to save tagspace and have it all be consistent).
If you guys want to do tags or shaders, just send them my way when finished. Otherwise I don't see how I can help on that side of things. If you want a tree or rock or whatever to test shaders on all of that, just message me. I could grab you what you need.
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Oct 29, 2014 08:50 PM
Msg. 163 of 912
Um, how far are you on that bsp, cuz it would be easy to get in the h3 bsp and instances that need to be bsp.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 29, 2014 08:53 PM
Msg. 164 of 912
Quote: --- Original message by: Maiku3 Um, how far are you on that bsp, cuz it would be easy to get in the h3 bsp and instances that need to be bsp. A lot of the instances is remaining as scenery, except for a few things here and there that need to be BSP for mainly pathfinding reasons.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 29, 2014 08:58 PM
Msg. 165 of 912
we have a special (and secret) method for porting bsp that has proven quite helpful, meaning we can get stuff ingamed a lot quicker and with better performance then before. i just ingamed the basic bsp for tempest a few minutes ago because i was bored XD
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sshers4
Joined: Apr 28, 2013
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Posted: Oct 29, 2014 09:10 PM
Msg. 166 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Maiku3 Um, how far are you on that bsp, cuz it would be easy to get in the h3 bsp and instances that need to be bsp. A lot of the instances is remaining as scenery, except for a few things here and there that need to be BSP for mainly pathfinding reasons. Hay I just notice something, you know if you port Sierra 117 into contingency game do you think it will be amazing port? Like will the gameplay will have the same pattern and experience back in 2007? Because obviously contingency is built under cry engine. So if you guys did port sierra 117 in contingency think about the cinematic, gameplay, physic, lightening and graphics will be 100% same because cry engine can handle those. If contingency release editing kit just like CE I would say go for it. Edited by sshers4 on Oct 29, 2014 at 09:12 PMEdited by sshers4 on Oct 29, 2014 at 09:13 PMEdited by sshers4 on Oct 29, 2014 at 09:14 PMEdited by sshers4 on Oct 29, 2014 at 09:21 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 29, 2014 09:22 PM
Msg. 167 of 912
simply put.
NO
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Oct 29, 2014 09:25 PM
Msg. 168 of 912
Quote: --- Original message by: sshers4Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Maiku3 Um, how far are you on that bsp, cuz it would be easy to get in the h3 bsp and instances that need to be bsp. A lot of the instances is remaining as scenery, except for a few things here and there that need to be BSP for mainly pathfinding reasons. Hay I just notice something, you know if you port Sierra 117 into contingency game do you think it will be amazing port? Like will the gameplay will have the same pattern and experience back in 2007? Because obviously contingency is built under cry engine. So if you guys did port sierra 117 in contingency think about the cinematic, gameplay, physic, lightening and graphics will be 100% same because cry engine can handle those. If contingency release editing kit just like CE I would say go for it. Edited by sshers4 on Oct 29, 2014 at 09:12 PMEdited by sshers4 on Oct 29, 2014 at 09:13 PMEdited by sshers4 on Oct 29, 2014 at 09:14 PMEdited by sshers4 on Oct 29, 2014 at 09:21 PM Please crawl back into the crevis you came from.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 29, 2014 09:25 PM
Msg. 169 of 912
cry engine sucks y would they do that
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 29, 2014 09:26 PM
Msg. 170 of 912
If you have an amazing way of porting bsp that isn't just Kirby's program, message me.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 30, 2014 08:28 AM
Msg. 171 of 912
I actually learned a bit of info that'll help optimize the bsp smartly and help me get instances in the bsp model that I want. Thanks guys
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 30, 2014 06:03 PM
Msg. 172 of 912
release date/ last of things that need to be done?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 30, 2014 06:32 PM
Msg. 173 of 912
Quote: --- Original message by: YSlayer12 release date/ last of things that need to be done? 2025
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 30, 2014 06:46 PM
Msg. 174 of 912
Quote: --- Original message by: YSlayer12 last of things that need to be done? 
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 30, 2014 07:49 PM
Msg. 175 of 912
GodDammitDRATT
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