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The haiku master。
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Jobalisk has contributed to 764 posts out of 465278 total posts
(.16%) in 3,267 days (.23 posts per day).
20 Most recent posts:
Ok. So I found a version of gmax with a workaround registration, however that workaround didn't function on users logging in to a computer from a network. Fortunately, 3ds max 5 is now available off of the internet archive so I just got that instead.
Personally, I want to steer clear of sketch up cause I consider it rather trashy. My alternative is Blender, but I started 3d modeling with Gmax and never had any issues with it. I feel there is a sort of software Connoisseur sort of ideology going around on this forum in regards to gmax vs 3ds max.
Hey all. I’m trying to find an installer for GMax. Its not on Turbosquid anymore but because its a free 3d modeling software (and because i’m a teacher I cant pirate a copy of 3ds max) I want to use it in my classes to teach students 3d modeling and get them to make some Halo maps. Theres a pre-installed version from achive.com but it doesnt work for me. Any help would be really useful.
So some of you may know that the origonal pelican model has a gun stowed in its nose. Theres some arbitary data for lowering the gun and potentually firing it. Has anyone succeeded in doing this? I think I saw some pictures of it a while back.
Quote: --- Original message by: Spartan314 What sort of upgrades have you been working on?
Just adding new maps to the single-player section
Hmm. I’ll have to get hold of Mooseguy then and ask him what he used to compile the last one with then
Hey all, I'm currently working on an upgrade to the universal UI map file. I've gotten everything else done on it bar recompiling but I've run into a road block in that the file is too large for tool to recompile. Does anyone have a copy of Tool Pro on them? I can't find it anywhere.
Hey all, long time no see. I booted up halo ce for the first time in a while this morning and was playing through an old map of mine when I thought. Gosh, this could use some improvements, which I made. However now the scripts arn't working anymore. I had to extract them from the map and now they don't work anymore. All of them seem to fail on the first line of the script or so. Here's a copy of one of the scripts. Taking the 'void' parameter out of the first of my scripts makes it fail on the second line, however I've double checked the second line of the script and cant see anything wrong with it at all. Can anyone see anything in this?
(script startup end1 (begin (sleep_until(vehicle_test_seat_list ban1 b-driver(players))) (game_save_totally_unsafe) (fade_out 0.00 0.00 0.00 50) (sleep 50) (vehicle_unload ban1 b-driver) (switch_bsp 1) (sleep 10) (volume_teleport_players_not_inside trans teleport_to) (switch_bsp 1) (object_create ban2) (vehicle_load_magic ban2 b-driver(players)) (switch_bsp 1) (sound_looping_start sound\music\halo_origwguit\loops none 1.00) (ai_place dragons2!) (fade_in 0.00 0.00 0.00 400) (sleep 10) (activate_team_nav_point_flag default player get_to 1.00)))
Hey, anyone working on an update to the universal UI mod. The old one is getting, well old. I tried doing it myself a while back but its a little beyond my expertise.
Quote: --- Original message by: HandofGodQuote: --- Original message by: Crossbow SR why this message is here?i post it months ago ...Okay greek relax. Oh Crossbow.. Jobalisk is just trying to tell you that he and SS Flanker worked to bring a Halo 2 map or two over to Custom Edition. I believe they released a beta of Backwash on here like a year or so ago. Edit: and you posted your original post almost exactly a month ago (June 8 2018) so not "i post it months ago ..." Edited by HandofGod on Jul 7, 2018 at 08:00 PM
No, I was referring to CMT's attempt to port Halo 2's campaign from a few years back. Me and Flanker were just porting backwash, nothing else. The only map CMT managed to port with any success was the halo 2 single player map titled Alpha Halo. If you search up previous threads with me in it, one of the threads has a link to the map port. But when I say attempt, I mean attempt. It was never finished.
It was tried, there were problems, people gave up on it. If you trawl through the back posts you will find a tread of mine that contains a link to the only map that was ported. You welcome to try and get it to work if you want. The map was the level delta halo.
I do like Ambry and Winterfrost, but theres something about Hydrolysis that I just don't like. possibly the islands.
Quote: --- Original message by: slashratQuote: --- Original message by: MrChromed - Precipice.
While I appreciate the Precipice nod, I'd like to nominate TSC:E's architecture, if that's not too self-serving. I'd like to think that my style and quality improved from Precipice to that. :D
Not at all, I was hoping someone would mention it. If I had to mention any of my own stuff it would be Blackmoon.
Pics, as you can see, the textures are somewhat off and its a bit too big. That's Gmax's fault.
https://ibb.co/etvSD8 https://ibb.co/n6kut8 https://ibb.co/imetmT https://ibb.co/n9Ta0o https://ibb.co/b8aYmT https://ibb.co/byiQ0o https://ibb.co/jGpb6T https://ibb.co/dr5G6T https://ibb.co/ji6dLo https://ibb.co/cPKnD8 https://ibb.co/n1wTLo https://ibb.co/dAcqY8
sorry about the links, the hosting site wont let me have the inline image tags.
Just wondering what everyone favorite maps are for forerunner architecture. Myself, aside from the actual campaign and multiplayer maps, I really like the Lumoria stuff and Mercury falling, anyone else have any stand out favorites?
ok. I'll give that a shot then, though I don't intend to do anymore work on this project even if it does work. (other than assembling a new map at that point that is)
Ok, turns out I had been last editing a version I had in my downloads without realizing it rather than the one in the scenes folder which, while not too far behind still has a lot of the errors I spend so long editing. I regularly clear my downloads folder so its gone now, I took one look at the previous version and was just like. Um, no thanks. so yeah, I mean, I can always give someone else a copy if they want to work on this but I'm done here. Edited by Jobalisk on May 23, 2018 at 05:47 PM
Yes, I can use 3dsmax but I find Gmax easier to use as I'm more familiar with it. Also, blue streak don't work on gmax, I use chimp. As for pictures, just download it and look at it. its not big. But yeah, I have other more important things to do ATM so if someone wants to continue this, I'll send the files, but I've had enough. Edited by Jobalisk on May 22, 2018 at 05:49 PM Edited by Jobalisk on May 22, 2018 at 07:40 PM
Ok. so just to confirm I have given up on this Marathon map. I'm releasing two maps here that you can do multiplayer on, one with the classic marathon tag set, one with standard tag set. I gave up because Gmax is horrible and after spending two full days of pouring over every error and solving them. I finally got it into the game, then found out it was too big. I then resized it (that's all I did I swear) and lo and behold, more errors. Therefore the maps are slightly too large, not bad, just that the terminal in the wall for example is at head height for the master chief. Its also worth pointing out that while the chief can fall from space and survive, flip a tank and do all sorts of crazy things, he cannot climb stairs higher than his ankle. go figure. There was also an issue where for some strange reason Gmax always aligned the textures to my view point not the faces sides. Not sure why that was but as a result some of the textures look a bit wonkey. If you want to continue this project, I will happily give you all my tags, Gmax file and textures. just PM me and then wait for me to upload it to you.
I'll submit what Ive done to CE3, but you can also find the maps linked below off my google drive.
Normal:
https://drive.google.com/file/d/1Kd44-EfAsfbsbLXFjs77lZEMwum8yPX8/view?usp=sharing
Classic:
https://drive.google.com/file/d/1VFUmHQvwQWqt4Nj8DFEpWN5OU97Q2f1J/view?usp=sharing
Have fun.
BTW, I accidentally put both maps inside the classic zip. so might as well just download the second. Edited by Jobalisk on May 21, 2018 at 12:31 AM
On a side note, lumoria and mercury falling are quite good.
Maps by Jobalisk, I'm a big fan of his stuff.
SP as I king of already explained. I guess I could release a MP version of the map too though, hadn't thought of that. I have all the marathon tags from that marathon multiplayer map, so maybe the MP version will have those.
Edited by Jobalisk on May 20, 2018 at 03:51 PM
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