A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Jobalisk
About Contact
Joined: Feb 8, 2014 11:56 PM
Last Post: Mar 6, 2022 01:28 PM
Last Visit: Mar 6, 2022 02:00 PM
Location: NZ
Occupation: progammer
Interests: Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
Your Age:
What Games do you play: to many to count
Avatar:
The haiku master。


Send Private Message
Post Statistics
Jobalisk has contributed to 764 posts out of 465278 total posts (.16%) in 3,267 days (.23 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Tracking down a GMax installer Mar 6, 2022 01:28 PM (Total replies: 3)

Ok. So I found a version of gmax with a workaround registration, however that workaround didn't function on users logging in to a computer from a network. Fortunately, 3ds max 5 is now available off of the internet archive so I just got that instead.

Personally, I want to steer clear of sketch up cause I consider it rather trashy. My alternative is Blender, but I started 3d modeling with Gmax and never had any issues with it. I feel there is a sort of software Connoisseur sort of ideology going around on this forum in regards to gmax vs 3ds max.

Halo CE Technical / Map Design » Tracking down a GMax installer Feb 2, 2022 09:18 PM (Total replies: 3)

Hey all. I’m trying to find an installer for GMax. Its not on Turbosquid anymore but because its a free 3d modeling software (and because i’m a teacher I cant pirate a copy of 3ds max) I want to use it in my classes to teach students 3d modeling and get them to make some Halo maps. Theres a pre-installed version from achive.com but it doesnt work for me. Any help would be really useful.

Halo CE Technical / Map Design » lowering the Pelican gun Dec 27, 2021 02:15 PM (Total replies: 0)

So some of you may know that the origonal pelican model has a gun stowed in its nose. Theres some arbitary data for lowering the gun and potentually firing it. Has anyone succeeded in doing this? I think I saw some pictures of it a while back.

Halo CE General Discussion » removing the size limit for UI maps. Jun 1, 2021 12:24 AM (Total replies: 10)

Quote: --- Original message by: Spartan314
What sort of upgrades have you been working on?


Just adding new maps to the single-player section

Halo CE General Discussion » removing the size limit for UI maps. May 29, 2021 07:36 PM (Total replies: 10)

Hmm. I’ll have to get hold of Mooseguy then and ask him what he used to compile the last one with then

Halo CE General Discussion » removing the size limit for UI maps. May 29, 2021 04:55 PM (Total replies: 10)

Hey all, I'm currently working on an upgrade to the universal UI map file. I've gotten everything else done on it bar recompiling but I've run into a road block in that the file is too large for tool to recompile. Does anyone have a copy of Tool Pro on them? I can't find it anywhere.

Halo CE Technical / Map Design » somethings gone wrong. May 28, 2021 10:15 PM (Total replies: 1)

Hey all, long time no see. I booted up halo ce for the first time in a while this morning and was playing through an old map of mine when I thought. Gosh, this could use some improvements, which I made. However now the scripts arn't working anymore. I had to extract them from the map and now they don't work anymore. All of them seem to fail on the first line of the script or so. Here's a copy of one of the scripts. Taking the 'void' parameter out of the first of my scripts makes it fail on the second line, however I've double checked the second line of the script and cant see anything wrong with it at all. Can anyone see anything in this?

(script startup end1
(begin
(sleep_until(vehicle_test_seat_list ban1 b-driver(players)))
(game_save_totally_unsafe)
(fade_out 0.00 0.00 0.00 50)
(sleep 50)
(vehicle_unload ban1 b-driver)
(switch_bsp 1)
(sleep 10)
(volume_teleport_players_not_inside trans teleport_to)
(switch_bsp 1)
(object_create ban2)
(vehicle_load_magic ban2 b-driver(players))
(switch_bsp 1)
(sound_looping_start sound\music\halo_origwguit\loops none 1.00)
(ai_place dragons2!)
(fade_in 0.00 0.00 0.00 400)
(sleep 10)
(activate_team_nav_point_flag default player get_to 1.00)))

Halo CE General Discussion » Universal UI Mod Feb 19, 2019 05:25 AM (Total replies: 16)

Hey, anyone working on an update to the universal UI mod. The old one is getting, well old. I tried doing it myself a while back but its a little beyond my expertise.

Halo CE General Discussion » Halo 2 Campaign Request For Halo ce Jul 8, 2018 04:45 PM (Total replies: 16)

Quote: --- Original message by: HandofGod

Quote: --- Original message by: Crossbow SR
why this message is here?i post it months ago ...Okay greek relax.


Oh Crossbow.. Jobalisk is just trying to tell you that he and SS Flanker worked to bring a Halo 2 map or two over to Custom Edition. I believe they released a beta of Backwash on here like a year or so ago.

Edit: and you posted your original post almost exactly a month ago (June 8 2018) so not "i post it months ago ..."
Edited by HandofGod on Jul 7, 2018 at 08:00 PM


No, I was referring to CMT's attempt to port Halo 2's campaign from a few years back. Me and Flanker were just porting backwash, nothing else. The only map CMT managed to port with any success was the halo 2 single player map titled Alpha Halo. If you search up previous threads with me in it, one of the threads has a link to the map port. But when I say attempt, I mean attempt. It was never finished.

Halo CE General Discussion » Halo 2 Campaign Request For Halo ce Jul 2, 2018 05:53 PM (Total replies: 16)

It was tried, there were problems, people gave up on it. If you trawl through the back posts you will find a tread of mine that contains a link to the only map that was ported. You welcome to try and get it to work if you want. The map was the level delta halo.

Halo CE General Discussion » Best forerunner architecture May 27, 2018 05:14 PM (Total replies: 9)

I do like Ambry and Winterfrost, but theres something about Hydrolysis that I just don't like. possibly the islands.

Halo CE General Discussion » Best forerunner architecture May 25, 2018 01:27 AM (Total replies: 9)

Quote: --- Original message by: slashrat
Quote: --- Original message by: MrChromed
- Precipice.


While I appreciate the Precipice nod, I'd like to nominate TSC:E's architecture, if that's not too self-serving. I'd like to think that my style and quality improved from Precipice to that. :D


Not at all, I was hoping someone would mention it. If I had to mention any of my own stuff it would be Blackmoon.

Halo CE General Discussion » Horrible, horrible faliure... May 23, 2018 08:18 PM (Total replies: 8)

Pics, as you can see, the textures are somewhat off and its a bit too big. That's Gmax's fault.

https://ibb.co/etvSD8
https://ibb.co/n6kut8
https://ibb.co/imetmT
https://ibb.co/n9Ta0o
https://ibb.co/b8aYmT
https://ibb.co/byiQ0o
https://ibb.co/jGpb6T
https://ibb.co/dr5G6T
https://ibb.co/ji6dLo
https://ibb.co/cPKnD8
https://ibb.co/n1wTLo
https://ibb.co/dAcqY8

sorry about the links, the hosting site wont let me have the inline image tags.

Halo CE General Discussion » Best forerunner architecture May 23, 2018 05:49 PM (Total replies: 9)

Just wondering what everyone favorite maps are for forerunner architecture. Myself, aside from the actual campaign and multiplayer maps, I really like the Lumoria stuff and Mercury falling, anyone else have any stand out favorites?

Halo CE General Discussion » Horrible, horrible faliure... May 23, 2018 05:02 PM (Total replies: 8)

ok. I'll give that a shot then, though I don't intend to do anymore work on this project even if it does work. (other than assembling a new map at that point that is)

Ok, turns out I had been last editing a version I had in my downloads without realizing it rather than the one in the scenes folder which, while not too far behind still has a lot of the errors I spend so long editing. I regularly clear my downloads folder so its gone now, I took one look at the previous version and was just like. Um, no thanks. so yeah, I mean, I can always give someone else a copy if they want to work on this but I'm done here.
Edited by Jobalisk on May 23, 2018 at 05:47 PM

Halo CE General Discussion » Horrible, horrible faliure... May 22, 2018 05:48 PM (Total replies: 8)

Yes, I can use 3dsmax but I find Gmax easier to use as I'm more familiar with it. Also, blue streak don't work on gmax, I use chimp. As for pictures, just download it and look at it. its not big. But yeah, I have other more important things to do ATM so if someone wants to continue this, I'll send the files, but I've had enough.
Edited by Jobalisk on May 22, 2018 at 05:49 PM
Edited by Jobalisk on May 22, 2018 at 07:40 PM

Halo CE General Discussion » Horrible, horrible faliure... May 21, 2018 12:31 AM (Total replies: 8)

Ok. so just to confirm I have given up on this Marathon map.
I'm releasing two maps here that you can do multiplayer on, one with the classic marathon tag set, one with standard tag set.
I gave up because Gmax is horrible and after spending two full days of pouring over every error and solving them.
I finally got it into the game, then found out it was too big.
I then resized it (that's all I did I swear) and lo and behold, more errors.
Therefore the maps are slightly too large, not bad, just that the terminal in the wall for example is at head height for the master chief.
Its also worth pointing out that while the chief can fall from space and survive, flip a tank and do all sorts of crazy things, he cannot climb stairs higher than his ankle. go figure.
There was also an issue where for some strange reason Gmax always aligned the textures to my view point not the faces sides.
Not sure why that was but as a result some of the textures look a bit wonkey.
If you want to continue this project, I will happily give you all my tags, Gmax file and textures. just PM me and then wait for me to upload it to you.

I'll submit what Ive done to CE3, but you can also find the maps linked below off my google drive.

Normal:

https://drive.google.com/file/d/1Kd44-EfAsfbsbLXFjs77lZEMwum8yPX8/view?usp=sharing

Classic:

https://drive.google.com/file/d/1VFUmHQvwQWqt4Nj8DFEpWN5OU97Q2f1J/view?usp=sharing

Have fun.

BTW, I accidentally put both maps inside the classic zip. so might as well just download the second.
Edited by Jobalisk on May 21, 2018 at 12:31 AM

Halo CE General Discussion » Which are your favorite Halo CE maps? May 20, 2018 03:52 PM (Total replies: 9)

On a side note, lumoria and mercury falling are quite good.

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 05:48 AM (Total replies: 9)

Maps by Jobalisk, I'm a big fan of his stuff.

Halo CE General Discussion » A New Thing. May 18, 2018 03:33 PM (Total replies: 5)

SP as I king of already explained. I guess I could release a MP version of the map too though, hadn't thought of that. I have all the marathon tags from that marathon multiplayer map, so maybe the MP version will have those.



Edited by Jobalisk on May 20, 2018 at 03:51 PM


Time: Wed January 18, 2023 11:34 PM 125 ms.
A Halo Maps Website