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Author Topic: somethings gone wrong. (2 messages, Page 1 of 1)
Moderators: Dennis

Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: May 28, 2021 10:15 PM    Msg. 1 of 2       
Hey all, long time no see. I booted up halo ce for the first time in a while this morning and was playing through an old map of mine when I thought. Gosh, this could use some improvements, which I made. However now the scripts arn't working anymore. I had to extract them from the map and now they don't work anymore. All of them seem to fail on the first line of the script or so. Here's a copy of one of the scripts. Taking the 'void' parameter out of the first of my scripts makes it fail on the second line, however I've double checked the second line of the script and cant see anything wrong with it at all. Can anyone see anything in this?

(script startup end1
(begin
(sleep_until(vehicle_test_seat_list ban1 b-driver(players)))
(game_save_totally_unsafe)
(fade_out 0.00 0.00 0.00 50)
(sleep 50)
(vehicle_unload ban1 b-driver)
(switch_bsp 1)
(sleep 10)
(volume_teleport_players_not_inside trans teleport_to)
(switch_bsp 1)
(object_create ban2)
(vehicle_load_magic ban2 b-driver(players))
(switch_bsp 1)
(sound_looping_start sound\music\halo_origwguit\loops none 1.00)
(ai_place dragons2!)
(fade_in 0.00 0.00 0.00 400)
(sleep 10)
(activate_team_nav_point_flag default player get_to 1.00)))


Kal_El
Joined: Feb 4, 2015


Posted: Jun 1, 2021 09:23 PM    Msg. 2 of 2       
I have a "better" script extractor for you to try...I had the same issue using the ones on this site (old versions)

https://www.dropbox.com/s/b6xzeztm2j4v3un/map_scenario_scripts.lua.lua?dl=0

 

 
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