
Jobalisk
Joined: Feb 8, 2014
The haiku master。
|
Posted: Feb 19, 2019 05:25 AM
Msg. 1 of 16
Hey, anyone working on an update to the universal UI mod. The old one is getting, well old. I tried doing it myself a while back but its a little beyond my expertise.
|
|
|

Kal_El
Joined: Feb 4, 2015
|
Posted: Feb 19, 2019 08:15 AM
Msg. 2 of 16
Quote: --- Original message by: Jobalisk Hey, anyone working on an update to the universal UI mod. The old one is getting, well old. I tried doing it myself a while back but its a little beyond my expertise. https://hceworkshop.shadowmods.net/en/hceaui
|
|
|

MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
|
Posted: Feb 19, 2019 11:25 AM
Msg. 3 of 16
Sled, JerryBrick, sbdJazz and I (MrChromed) have been working in a future update for the UUI. This could be considered "unofficial", since none of the original developers are on this project, but we're doing our best to bring up a nice update. Jazz is currently occupied working for the SPv3 project, while Sled, JerryBrick and I were working in the "Halo: Custom Edition Anniversary UI" project (the project that Kal El posted above). Greetings 
|
|
|

Halo CE Noob Modder117
Joined: Aug 9, 2018
Can we just be friends? Chill my dudes...
|
Posted: Feb 19, 2019 07:22 PM
Msg. 4 of 16
This is exactly what I tried. I was also getting tags and a PDF ready so people could continue adding more maps themselves.
PLEASE PLEASE PLEEEEEASE do that. Then we can all just add maps over time and never have to ask for updates.
Hell the BEST thing I LOVED doing was taking screenshots for the UI. Although I gave up, those screenshots? My god that was a blast for me...
|
|
|

SomeFan
Joined: Sep 3, 2017
Discordapp: SomeFan#0171
|
Posted: Feb 20, 2019 04:11 PM
Msg. 5 of 16
Kal_El, The ShadowMods UI you linked does not have the same goals as the UUI(to be Universal) & as such the feature set is not a replacement for the UUI. "Halo: Custom Edition Anniversary UI" is a user interface project for Halo Custom Edition that seeks to replicate the style / aspect of its 2011 remastering for Xbox 360" Halo: Combat Evolved Anniversary Menu Walkthrough https://www.youtube.com/watch?v=ImxAzQv5p0A I'm still dreaming of an update my self, hopefully with some new back round improvements like ShadowMods was done.
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Feb 20, 2019 04:40 PM
Msg. 6 of 16
lol if people are really this desperate for a new UUI I'll make an update for you guys. It's really easy to do.
|
|
|

Giro
Joined: Jul 30, 2017
someguy
|
Posted: Mar 30, 2019 10:45 AM
Msg. 7 of 16
I want a new universal UI update as well.
One thing that needs to be considered is some kind of script for the Universal UI if it is loaded as a single player map (a well-intended mistake a few modders such as Jobalisk made), perhaps make it immediately load A10 when the ui is loaded as a single player map.
Since it is a UI, try to only put in maps that don't force users to use consol (making the Universal UI redundant) at the end to quit the map and are clearly finished (remove Mountain King from the UI since it only has 2 waves of enemies and the last few that spawn do not move, as well as the difficulty not mattering at all and not having any in-map/pause menu mission briefing). Remove 2 Maps from UUI Recap: remove Mountain King. Keep CMT SPV3 on the UI but only up to Assault on the Control Room, as only SPV3.0 is compatible with Open Sauce alone.
Must have maps for a Universal UI update (I have tested of all these maps, they are in a finished state and usually load a10 at the end or have a clear ending that allow you to hit pause and quit at the end):
Campaign maps to add: The Deimos Incident (innie) by UnevenElefant5 (currently downloadable through haloanticheat2 map database) Designation Wintersmith by Jobalisk (make sure the Universal UI itself will load a10/kick you back to the main menu when the UI is accidentally loaded as a single player map) Halo Night Horror Episode 1 AND 2 by EmmanuelCd (hnh-ep2 should be in the next batch of uploads to HaloCE3) nspm.map by knightofroses ODST Ops (g10.yelo) by potterhalo Omega Campaign by Hiralis Operation PurgePoint by rcghalohell (currently planned to have 16 maps; includes a prequel battlesidegulch_sp, contact rcghalohell for future maps) planet_flood_a.map by Halonimator (NOTE: only part A & Egypt have no issues for Halonimator maps) Planet Flood Egypt by Halonimator project subterfuge by Gamma927 & ODX road1va by YellowishAxis4 salisp by DSalimander Spleen (horror.map) by NP Final (place in Noble Power Mapping Team section) winterstruct_demo by Altheros (should be in the next batch of uploads to Halo CE3)
Firefight: a30-firefight.yelo by potterhalo Nebulaphobia_A by RangerDanger ( NOTE: do not remove the original, as there are entirely different encounters/ai/vehicles in A as well as a difficulty difference) Outpost-firefightv2 by EmmanuelCD overkill.map by Don't Cuss (or campaign ???) survival-canyon by Juiceb0xhero Edited by Giro on Apr 23, 2019 at 06:23 PM
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Mar 31, 2019 03:10 PM
Msg. 8 of 16
would save me the trouble of consoling 2 commands for my op campaign lol 16 levels is alot for me to memorize in mapnames
|
|
|

Giro
Joined: Jul 30, 2017
someguy
|
Posted: Apr 6, 2019 11:44 AM
Msg. 9 of 16
Since New Mombasa Beta requires SPV3 extensions, and SPV3 is going to have Firefight maps around June to August, the Universal UI should probably need to be delayed and made for a SPV3 installation. It would greatly benefit and expose new users to new single player experiences if SPV3 team worked on a Universal UI. Edited by Giro on Apr 6, 2019 at 11:48 AM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Apr 7, 2019 01:13 AM
Msg. 10 of 16
Quote: --- Original message by: Giro
Since New Mombasa Beta requires SPV3 extensions, and SPV3 is going to have Firefight maps around June to August, the Universal UI should probably need to be delayed and made for a SPV3 installation. It would greatly benefit and expose new users to new single player experiences if SPV3 team worked on a Universal UI. Edited by Giro on Apr 6, 2019 at 11:48 AM We won't be supporting the UUI or integrating the maps into it. In fact, we have safeguards to prevent people from loading SPV3 outside of the SPV3 folder. SPV3 requires custom extensions that are best not mixed with other content.
|
|
|

Giro
Joined: Jul 30, 2017
someguy
|
Posted: Apr 13, 2019 05:24 PM
Msg. 11 of 16
Quote: --- Original message by: Masters1337
SPV3 requires custom extensions that are best not mixed with other content. Good point, I still think Deadhamster's New Mombasa Beta map should be added to the SPV3 UI since the map uses the same extensions.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Apr 13, 2019 05:58 PM
Msg. 12 of 16
It uses a different set of data resources.
|
|
|

sbdjazz
Joined: Nov 14, 2015
-MISSING IN ACTION-
|
Posted: May 1, 2019 02:47 AM
Msg. 13 of 16
SPV3 UI won't include any other maps other than the SPV3 ones. UUIv2 won't include any SPV3 maps. SPV3 has some technical restrictions this time, its not fully usable with other installations. Even if someone used UUIv1.1, SPV3 maps may still not boot. The reason I am removing spv3 from uui is, the option's gonna be useless anyway.
|
|
|

BioGoji1989
Joined: Dec 24, 2017
Professional Idiot
|
Posted: May 1, 2019 01:51 PM
Msg. 14 of 16
Quote: --- Original message by: sbdjazz SPV3 UI won't include any other maps other than the SPV3 ones. UUIv2 won't include any SPV3 maps. SPV3 has some technical restrictions this time, its not fully usable with other installations. Even if someone used UUIv1.1, SPV3 maps may still not boot. The reason I am removing spv3 from uui is, the option's gonna be useless anyway. Out of curiosity, is there a time frame for the release of UUIv2?
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: May 28, 2019 01:03 AM
Msg. 15 of 16
Quote: --- Original message by: sparkyQuote: --- Original message by: rcghalohell 16 levels is alot for me to memorize in mapnames Use sequences. Letters A through P gives 16. You could number them. Edited by sparky on May 2, 2019 at 10:18 PM That's why I give it x01 through x15 and battlesidegulch_sp. I would give that x00 but I feel it would be strange for those who already have the solo name map
|
|
|

YottaBiter
Joined: Jan 5, 2017
ba dum tss!
|
Posted: May 28, 2019 08:37 AM
Msg. 16 of 16
Quote: --- Original message by: rcghalohellQuote: --- Original message by: sparkyQuote: --- Original message by: rcghalohell 16 levels is alot for me to memorize in mapnames Use sequences. Letters A through P gives 16. You could number them. Edited by sparky on May 2, 2019 at 10:18 PM That's why I give it x01 through x15 and battlesidegulch_sp. I would give that x00 but I feel it would be strange for those who already have the solo name map maffs
|
|
|