
benjimod
Joined: Sep 29, 2009
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Posted: Nov 28, 2014 09:03 PM
Msg. 211 of 912
No Halo 3 weapons ? 
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 28, 2014 09:21 PM
Msg. 212 of 912
can always recompile for yourself or just PPF mod it Edited by OrangeJuice on Nov 28, 2014 at 09:22 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 28, 2014 10:18 PM
Msg. 213 of 912
this isnt the h2spp
Ill be using halo 3 weapons since Im porting a halo 3 level
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 29, 2014 12:28 AM
Msg. 214 of 912
Quote: --- Original message by: Mootjuh We kinda wanted to use H2 weps for H2SPP actually. kek the joke is masterz kept claiming it was only gonna be classic or spv3 no offensive or anything, it was just a throw to that
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Nov 29, 2014 12:53 AM
Msg. 215 of 912
Project seems to be going OK.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Nov 29, 2014 08:45 AM
Msg. 216 of 912
So are the H3 ODST weapon sounds or stock H3 sounds going to be used?
Honestly I'll be ecstatic if the ODST sounds were going to be used, they weren't appreciated enough because Bungie didn't implement the updated sounds into H3 multiplayer :\ Edited by Bottletopman on Nov 29, 2014 at 08:46 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 29, 2014 11:41 AM
Msg. 217 of 912
new pic okno
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unkowndevelopername
Joined: Nov 2, 2014
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Posted: Dec 12, 2014 03:23 PM
Msg. 218 of 912
Hows the project?
I was just looking at the game and it looks pretty cool.
But they are some missing and it needs major working in progress.
Here are the list that you will have to add.
1. Add lightning effect 2.add a ragdoll because I am sure OS can do that. 3. Add a tree physic where you just melee a scenery and it moves just like it does in halo 3 4. Good shaders 5. Water needs to be like halo 3
I can add more list but it will take too long. Edited by unkowndevelopername on Dec 12, 2014 at 03:26 PM Edited by unkowndevelopername on Dec 12, 2014 at 03:27 PM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Dec 12, 2014 04:21 PM
Msg. 219 of 912
Quote: --- Original message by: unkowndevelopername
I can add more list but it will take long. Edited by unkowndevelopername on Dec 12, 2014 at 03:26 PM Edited by unkowndevelopername on Dec 12, 2014 at 03:27 PM Please do so. It will be of tremendous help to the project creators.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 13, 2014 10:04 AM
Msg. 220 of 912
Didn't matt say he wasn't bothered about this as of now?
And that he would pick it up when he feels like it?
Srsly ppl reed awl paygis
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 13, 2014 11:57 AM
Msg. 221 of 912
lightning effect
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 13, 2014 01:15 PM
Msg. 222 of 912
I said I'm only worried about porting the BSP at the moment. Everything else is something to deal with later
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 20, 2014 01:13 AM
Msg. 223 of 912
http://i.imgur.com/R9phdb0.jpg These days anyone can rip anima Lil so funnie  you literly got halo 3 elite anim repli Edited by SGT Arroyo on Dec 20, 2014 at 01:34 AMEdited by SGT Arroyo on Dec 20, 2014 at 01:36 AM
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unkowndevelopername
Joined: Nov 2, 2014
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Posted: Dec 30, 2014 08:39 PM
Msg. 224 of 912
How's the project?
Could ya show us 1 screenshot what changes u made?
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Caesar
Joined: Jul 1, 2013
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Posted: Dec 31, 2014 09:38 PM
Msg. 225 of 912
Quote: --- Original message by: unkowndevelopername How's the project?
Could ya show us 1 screenshot what changes u made? I think matt havin problem with the BSP. Idk he might wait for new OS. Matt wats goin on with the bsp? Come on give js some news.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 01:12 AM
Msg. 226 of 912
, Edited by VKNG on Jan 1, 2015 at 01:21 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 01:34 AM
Msg. 227 of 912
The tricky part is what to make of the instance objects.
I'm putting most of the rocks in as actual BSP, while the trees remain scenery. But putting the rocks into the actual BSP may look nicer in the final version (lighting looks better since rocks make 70% of the cliff faces), but it takes longer to actually get them in.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 01:55 PM
Msg. 228 of 912
iirc they are using Bink video for cinematics.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 1, 2015 02:03 PM
Msg. 229 of 912
Takedown > Sierra
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not giraffe
Joined: Jul 17, 2014
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Posted: Jan 1, 2015 02:20 PM
Msg. 230 of 912
Quote: --- Original message by: Mootjuh Tbh, I never noticed the fact scenery didn't cause bullet holes. Of course scenery doesn't cause bullet holes. Bullets cause bullet holes.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 03:25 PM
Msg. 231 of 912
Quote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jan 1, 2015 03:43 PM
Msg. 232 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM rips confirm ("probably")
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 03:55 PM
Msg. 233 of 912
Quote: --- Original message by: UHWArbyQuote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM rips confirm ("probably") This entire project is 1 big rip
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jan 1, 2015 04:03 PM
Msg. 234 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: UHWArbyQuote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM rips confirm ("probably") This entire project is 1 big rip you win is f"king time
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 04:40 PM
Msg. 235 of 912
Quote: --- Original message by: Mootjuh Didn't I send you the half-finished brutes I was working on? You might have if I recall. Half-finished. Hmm, I dont think I ever looked at them. Ill do that
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 1, 2015 06:09 PM
Msg. 236 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM I like where this heading, but you know that because you're focusing on halo 3 port it's exceptional if you use orginial Halo 3 phantom model because we love to experience the game again how everything was back in the days. But I could be inaccurate we see how CMT phantom goes.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 06:14 PM
Msg. 237 of 912
H3 arby is already rigged matt. i gave it to killzone for shaders. pm him for progress. Jackals will be coming up soon. Edited by VKNG on Jan 1, 2015 at 06:15 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 06:24 PM
Msg. 238 of 912
not sure about the Halo 3 Pelican yet. I'm not sure if someone already has that job or...
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 1, 2015 06:33 PM
Msg. 239 of 912
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 06:36 PM
Msg. 240 of 912
Quote: --- Original message by: sshers4Quote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM I like where this heading, but you know that because you're focusing on halo 3 port it's exceptional if you use orginial Halo 3 phantom model because we love to experience the game again how everything was back in the days. But I could be inaccurate we see how CMT phantom goes. The new CMT phantom would PLAY more like the actual phantom from Halo 3 than any one I have. I have a Halo 3 pelican.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 1, 2015 06:38 PM
Msg. 241 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: sshers4Quote: --- Original message by: MatthewDrattQuote: --- Original message by: VKNG iirc they are using Bink video for cinematics. Not 99% of the time. There might be like 1 or 2 that are but most are completely ingame. I'm putting in the lower rocks in as BSP. This is mainly due to lighting reasons honestly. I put a rock in as a scenery up against a cliff, you can easily tell that there is a scenery rock there. If I put a rock in as BSP against a cliff, it doesn't look like a scenery object, it look like the cliff. That's because in Halo 3, most of the "cliff-face" is rock scenery. It just looks silly as scenery. Trees isn't an issue, since they come from the ground. I may do the above rocks as render-only if they are out of reach for the most part. Cinematics is not something I'm doing right now. I may attempt to make them/I might not. It depends on where I'm at when I get to that point. Main things I still need tagwise: Halo 3 Brutes Halo 3 Jackals Halo 3 Arbiter (With Mouth Rigged) Halo 3 Marines (With Mouth Rigged) Sierra Skybox And I'll probably end up using the newer CMT phantom since it fits the role perfectly than the H3 phantom I have (ala side gunner/better rigged/better shaders/better anims on it/ect) Edited by MatthewDratt on Jan 1, 2015 at 03:34 PM I like where this heading, but you know that because you're focusing on halo 3 port it's exceptional if you use orginial Halo 3 phantom model because we love to experience the game again how everything was back in the days. But I could be inaccurate we see how CMT phantom goes. The new CMT phantom would PLAY more like the actual phantom from Halo 3 than any one I have. I have a Halo 3 pelican. Alright no worries, you're also missing backpack weapon.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 06:52 PM
Msg. 242 of 912
Possible, i would probably use chockingvictims method, Zteam tagpack has a few duel wield weapons.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 1, 2015 07:03 PM
Msg. 243 of 912
Quote: --- Original message by: fossy also when u melee a grunt their amour supposed to come off even the brutes. damaged perms.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2015 07:10 PM
Msg. 244 of 912
Quote: --- Original message by: Mootjuh
Why do the bipeds need to be rigged? Aren't they rigged already when extracted with Adjudant? Edited by Mootjuh on Jan 1, 2015 at 07:09 PM Halo 1 animations arent compatible with Halo 3 rigs
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Caesar
Joined: Jul 1, 2013
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Posted: Jan 1, 2015 07:17 PM
Msg. 245 of 912
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Mootjuh
Why do the bipeds need to be rigged? Aren't they rigged already when extracted with Adjudant? Edited by Mootjuh on Jan 1, 2015 at 07:09 PM Halo 1 animations arent compatible with Halo 3 rigs Can you show us a screenshot of serria17.
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