
SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
|
Posted: Feb 14, 2014 11:48 AM
Msg. 1 of 159
Halo ring pls <3
|
|
|

stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
|
Posted: Feb 14, 2014 11:57 AM
Msg. 2 of 159
B30’s cliffs and grass plz
|
|
|

klasher1000
Joined: Nov 1, 2012
|
Posted: Feb 14, 2014 11:59 AM
Msg. 3 of 159
Bitmaps for the Assault Rifle Edited by klasher1000 on Feb 14, 2014 at 12:29 PM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Feb 14, 2014 12:06 PM
Msg. 4 of 159
Any forerunner textures with the same UV's as a stock bitmap.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Feb 14, 2014 12:09 PM
Msg. 5 of 159
Quote: --- Original message by: klasher1000 Masterchief's armor if possible iirc, that's already been posted somewhere on the forum.
|
|
|

PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
|
Posted: Feb 14, 2014 12:13 PM
Msg. 6 of 159
Texture from the forrunner's structures.
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Feb 14, 2014 12:55 PM
Msg. 7 of 159
the hall ways of the poa damaged and intact
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 14, 2014 01:13 PM
Msg. 8 of 159
Lifepod pls.
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Feb 14, 2014 01:20 PM
Msg. 9 of 159
it would be a lot easier to just explain to people how you did it so that they can attempt the same.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 14, 2014 01:37 PM
Msg. 10 of 159
Use  instead pls.
|
|
|

greg079
Joined: Apr 1, 2013
channeling my inner april fool
|
Posted: Feb 14, 2014 02:49 PM
Msg. 11 of 159
if anyone writes a program to automatically extract CEA textures... we have to name it Edited by greg079 on Feb 14, 2014 at 02:50 PMEdited by greg079 on Feb 14, 2014 at 02:50 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 14, 2014 02:53 PM
Msg. 12 of 159
and models.
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Feb 14, 2014 03:33 PM
Msg. 13 of 159
would you be willing to actually share how you managed to extract them in that resolution?
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Feb 14, 2014 04:48 PM
Msg. 14 of 159
 sounds like a good name
|
|
|

Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
|
Posted: Feb 14, 2014 05:02 PM
Msg. 15 of 159
It only took 2 years...lol Unless you figured it out sooner??? If i had to ask for a texture, i think i'd ask for the a30 horizon. Edited by Kal825B on Feb 14, 2014 at 05:10 PM
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Feb 14, 2014 05:38 PM
Msg. 16 of 159
Wristwatch. What
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Feb 15, 2014 01:25 AM
Msg. 17 of 159
I wood like the motion sensor if you can do this for me Edited by DOOM899 on Feb 15, 2014 at 01:26 AM
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Feb 15, 2014 01:57 AM
Msg. 18 of 159
Quote: --- Original message by: DOOM899
I wood like the motion sensor if you can do this for me Edited by DOOM899 on Feb 15, 2014 at 01:26 AM  ???
|
|
|

SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
|
Posted: Feb 15, 2014 09:33 AM
Msg. 19 of 159
Quote: --- Original message by: The DoctorQuote: --- Original message by: SOI_7 Halo ring pls <3 It's a little bit huge... I think 1024x4096 outside and inside. You will need to paste them together, I can only get 512x512 at a time.. https://www.mediafire.com/?ax4d5h3bt5debv8 No problem, and thanks a lot! Here is the assembled texture, in case someone is too lazy to do it lol: 
|
|
|

benjimod
Joined: Sep 29, 2009
|
Posted: Feb 15, 2014 09:47 AM
Msg. 20 of 159
Hi , I want some forerunner structures textures (I dont know the name of them ) , and the space texture of the main menu. Plis Edited by benjimod on Feb 15, 2014 at 09:57 AM
|
|
|

AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
|
Posted: Feb 15, 2014 10:26 AM
Msg. 21 of 159
*waiting for a tutorial*..
|
|
|

Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
|
Posted: Feb 15, 2014 11:02 AM
Msg. 22 of 159
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Feb 15, 2014 02:02 PM
Msg. 23 of 159
Quote: --- Original message by: The DoctorQuote: --- Original message by: AlekosGR *waiting for a tutorial*.. I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it. Enjoy that ban lol. And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation... (Maybe working on that last bit though)
|
|
|

ShadowSpartan
Joined: Dec 1, 2008
|
Posted: Feb 15, 2014 08:57 PM
Msg. 24 of 159
Quote: --- Original message by: klasher1000
Bitmaps for the Assault Rifle Edited by klasher1000 on Feb 14, 2014 at 12:29 PM It's the same exact texture as the Halo 3 Assault Rifle, nothing exciting there. Quote: --- Original message by: Masters1337 Any forerunner textures with the same UV's as a stock bitmap. I took a quick peek at all of the forerunner textures, and I think only a handful would even match the UV's of existing Halo 1 BSPs. Most of the bitmaps are specific to the new geometry that Saber created. Quote: --- Original message by: ElijahB1Quote: --- Original message by: The DoctorQuote: --- Original message by: AlekosGR *waiting for a tutorial*.. I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it. Enjoy that ban lol. And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation... (Maybe working on that last bit though) Well, there is a tool that automates it all, it just isn't public. I made a tool about a month after the release of the game for the bitmaps, but I didn't see a point in releasing it without a 100% working model extractor as well. Most of the bitmaps are model specific, and thus will do no good to the average person on here. Before anybody asks, I only have partial model extraction working for the game, hence why I haven't released anything for the game yet. Here is a render of the chief model working except for the helmet portion: 
|
|
|

Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
|
Posted: Feb 15, 2014 09:15 PM
Msg. 25 of 159
Quote: --- Original message by: ShadowSpartanQuote: --- Original message by: klasher1000
Bitmaps for the Assault Rifle Edited by klasher1000 on Feb 14, 2014 at 12:29 PM It's the same exact texture as the Halo 3 Assault Rifle, nothing exciting there. Quote: --- Original message by: Masters1337 Any forerunner textures with the same UV's as a stock bitmap. I took a quick peek at all of the forerunner textures, and I think only a handful would even match the UV's of existing Halo 1 BSPs. Most of the bitmaps are specific to the new geometry that Saber created. Quote: --- Original message by: ElijahB1Quote: --- Original message by: The DoctorQuote: --- Original message by: AlekosGR *waiting for a tutorial*.. I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it. Enjoy that ban lol. And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation... (Maybe working on that last bit though) Well, there is a tool that automates it all, it just isn't public. I made a tool about a month after the release of the game for the bitmaps, but I didn't see a point in releasing it without a 100% working model extractor as well. Most of the bitmaps are model specific, and thus will do no good to the average person on here. Before anybody asks, I only have partial model extraction working for the game, hence why I haven't released anything for the game yet. Here is a render of the chief model working except for the helmet portion: http://shadow.modacity.net/hcex_chief.jpg Kind of figured it was like that...lol
|
|
|

ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
|
Posted: Feb 15, 2014 09:53 PM
Msg. 26 of 159
Quote: --- Original message by: ShadowSpartan -snip- Are you planning on it being able to extract the bsp models too? Either way, I just really want to look at the chief model and do a side by side comparison with the original model for the lulz (and to compare polycounts).
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 15, 2014 10:05 PM
Msg. 27 of 159
Knowing zteam there gonna lock it in a basement.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Feb 15, 2014 11:08 PM
Msg. 28 of 159
Quote: --- Original message by: MEGASEAN2812 Knowing zteam there gonna lock it in a basement. But SS is just one guy. (The other two don't seem to be around anymore, yo)
|
|
|

ShadowSpartan
Joined: Dec 1, 2008
|
Posted: Feb 16, 2014 12:32 AM
Msg. 29 of 159
Quote: --- Original message by: MEGASEAN2812 Knowing zteam there gonna lock it in a basement. Seriously, I am getting fed up with comments like this. Zteam has not existed for a long time now, the other two members are gone. I am the only one working on stuff still, and the Anniversary stuff has been only myself working on it at all. People need to grow up and stop blaming me for stuff that the other members of Zteam did. The team no longer exists, simple as that, so please stop comparing me to Zteam. Quote: --- Original message by: Dumb AIQuote: --- Original message by: MEGASEAN2812 Knowing zteam there gonna lock it in a basement. But SS is just one guy. (The other two don't seem to be around anymore, yo) Thank you, at least someone understands. I am the only one working on this stuff, and constantly being compared to and criticized for stuff from Zteam makes me not want to give anything out. Quote: --- Original message by: ZOBI3KINGQuote: --- Original message by: ShadowSpartan -snip- Are you planning on it being able to extract the bsp models too? Either way, I just really want to look at the chief model and do a side by side comparison with the original model for the lulz (and to compare polycounts). Yep, I already have the BSP geometry mostly working, there are just a couple of things I have left to map out. It's been a couple years since I looked at the BSP stuff to be honest, I would have to find what I did with the research on that stuff before I could even release anything. Here's a picture of B30 from anniversary, which I've posted before: Edited by ShadowSpartan on Feb 16, 2014 at 12:33 AMEdited by ShadowSpartan on Feb 16, 2014 at 12:34 AM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 16, 2014 12:35 AM
Msg. 30 of 159
I DIDNT KNOW IM SORRY *Crying*
Also, is the bsp overlapping? It looks like it.
Are you going to be ingaming all this stuff too? Edited by MEGASEAN2812 on Feb 16, 2014 at 12:42 AM
|
|
|

ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
|
Posted: Feb 16, 2014 12:42 AM
Msg. 31 of 159
That bsp looks nice. If you don't mind me asking, what happened to Zteam anyways?
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Feb 16, 2014 12:44 AM
Msg. 32 of 159
The team disintegrated i guess.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Feb 16, 2014 12:47 AM
Msg. 33 of 159
Maybe it's better if we didn't know what happened to them. Like the Mayans.
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Feb 16, 2014 08:36 AM
Msg. 34 of 159
nice looking bsp. too bad the tools for the older games were never released would make my project a whole hell of a lot easier for me. Edited by killzone64 on Feb 16, 2014 at 08:39 AM
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Feb 16, 2014 10:36 AM
Msg. 35 of 159
What about a30.
|
|
|