| Joined: |
Jun 9, 2010 07:49 PM |
| Last Post: |
Jun 22, 2022 11:59 PM |
| Last Visit: |
Nov 17, 2022 04:37 AM |
| Location: |
Seattle Washington, USA |
| Occupation: |
Engineer |
| Interests: |
too much to list. Add me on Discord: killzone64 |
| Your Age: |
27 |
| What Games do you play: |
halo, flight sim, |
| Avatar: |
sometimes i miss the chaos occasionally
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killzone64 has contributed to 1592 posts out of 465278 total posts
(.34%) in 4,607 days (.35 posts per day).
20 Most recent posts:
quick update post on dynamis. finished and released the map. https://www.nexusmods.com/halothemasterchiefcollection/mods/1870

its been two years since this thread was alive. ouch.
figured id post some halo 3 map progress for those that haven't moved on from the forums. kinda miss this place.
this is my first halo 3 map called dynamis. still needs a lot more uv work done but im really happy with the layout so far.
i also want to shout out grim dealer for his map conflux. its an incredible map. https://www.nexusmods.com/halothemasterchiefcollection/mods/1739
with this forum getting less and less traffic (due to spammers and Dennis needing to approve every post) i just wanted to make a post on here to let people know (looking at you, lurkers) that the ce modding community isn't dead and is in fact thriving on other platforms.
we have begun holding map creation contests on the reclaimers discord server (link is in my avatar quote). over the course of the last year we have had a bunch of great maps submitted across two contests, these are my favorites from the first contest
Cold Shoulder: By Conscars

Snowbind-PB: By PopeTX28
Disconnect (beta 2): By Vuthakral

For map contest number two, entrants could choose from 3 different blockouts that were provided by blaze lightcap (one of the level designers for the game splitgate). its really cool how creative people can get when they dont have to worry about level design. all of these maps are based off one of the 3 blockouts.
Antfarm: By Hispanorum
Blamite Mines: By Femix
ECD Plant: By Yukizume
Preservation Site: By AlpenGlow
KGM_FABRICA_ABANDONADA: By embajador
Ruins of Alph: By PopeTX28
Metrobyte: By aLTis
Warren: By Conscars
i just want to leave this part of the post as a spot to thank dennis for keeping this place alive for so long. it was a massive part of my life when i was in my teens. i was glad to have a community to hang out in at the time and coming on here, as toxic as it was at times, gave me something to look forward to in rough parts of my life.
thanks for putting up with us for all these years dennis
most of the community is on discord now. one of the biggest ce servers is reclaimers. lots of old and new people on there and its really active compared to these forums.
https://discord.reclaimers.net/
we just had a map contest and all of the entrys are really good quality.
map looks really cool. love your use of foliage. hope you will hang around with us on the reclaimers discord. because the halomaps upload server access issues most of the community is there or on open carnage and uploading to the CE3 Website.
https://discord.reclaimers.net/
we have a pretty solid a community in the reclaimers server. lots of old and new members from this forum.
Its not dead though. Just not active on the forum. Edited by killzone64 on May 26, 2020 at 06:20 AM
it also doesn't help that a large majority of the ce modding community have left this forum due to its lack of moderation. a few of us still check in on the forum but a large amount of whats going on is on discord nowadays. vkmt, heretic hunt, project odyssey, and halo_99 are some of the big projects being worked on currently related to CE and that's just on the reclaimers discord server. i'm pretty sure there are a couple other discord servers out there as well that have some cool projects. i personally have a multiplayer map pack in progress as well as a remastered ce tagset that i'm working on with a couple other people.
Quote: --- Original message by: Spartan314 I miss xfire
Me too, but have you tried out discord? Some great CE modding pages on there. Some major projects being worked on currently.
https://discord.gg/33egcTE Edited by killzone64 on Apr 4, 2020 at 01:38 AM
hmmmm its been a while. still around but only on discord
 
still very WIP
Side note this place is dead. I'm suprised Dennis is still keeping the forums open. Edited by killzone64 on Mar 27, 2020 at 03:01 PM
if there is one thing im good at its not finishing things.
i found a couple old maps that i have decided that i wont be finishing due to my focus shifting to different projects.
You Will Need Blender to open these, its free
https://www.mediafire.com/file/614054krlzb9im0/killzones_abandoned_maps.rar/file
Backwards S: i never had a good nickname for this map it was based off a forge map in halo reach coolest thing about this map is once the scaling is correct it takes almost the exact same amount of time to walk across the map as it does to drive across the map. there are 3 major paths in the layout with some options. i really liked this layout but it was never worked on past the blockout stage.
Select: this map was inspired by other forge maps as well as halo 3 maps but is my own design we went as far as making a playable map textured and tested it but it had issues with spawn camping the version included in this file was never playtested but was an attempt at remedying the spawn issue.
Port Authority: this map takes some inspiration from headlong and is a asymmetrical BTB map. i really loved the idea of this map but i lost the drive to finish it
this is all in this release but if i find more files that i forgot about ill be sure to update this thread
Edited by killzone64 on Jul 11, 2019 at 08:58 PM
There are only a select few people in the community that use blender. I happen to be one and i am working on a bsp currently. Ill do some testing and let you know how it goes.
And yet people still learned halo ce despite its lack of documentation. Its not impossible and with a manual that outlines the functions of each tag type its even easier. Honestly its this kind of thought process that gave us the halo 2 editing kit in the first place.
Halo ce is one of the easiest games i have ever modded. You think ce is complicated try freelancer. That game was a pain in the rear to make content for before fan made tools were created
Quote: --- Original message by: Twinreaper As far as content creation goes in regards to Hamsters comment... don't see your logic or point? To actually state that there are no content creators in the CE or H2V community who could create good content for the other engine variations is just pressumption. I've been squeezing in quality content into H2V for the better part of 10 years...and the one thing that stops half my maps is the engines inability to handle larger poly count objects and extreme detail.
I would kill to have an HEK for Reach. In fact, Reach is really the only item in the MCC that I even want. Y'all can keep CE, 2, 3 and 4...give me Reach!
Yep ive been pushing the poly limits in ce for ages. And honestly asking for editing kits for all of halo mcc is too much. Just support halo ce and halo reach. That way existing halo ce content is playable and we can move on to halo reach which imo is the best version of the engine anyways.
Its a shame that there isnt one in seattle as id love to do a ce panel. Id also love to join you in anaheim However im not sure i could alight time off to do so.
i had pretty much quit halo ce due to being burnt out. this news got me to log back in with everyone and celebrate. this community was a big part of my teen years, helped me though some hard times.
I'm excited for the future and to see what we will continue to create!
i would love to be able to animate lol. i suck at it, defiantly more of a modleler
My ping is great, However thats cause im on a gigabit network in seattle and the server is in texas. For you itll be completely different due to your distance from the server host (ping being the amount of time in milliseconds that it takes to send a packet of data to the server and back). Sbb plays a random selection of custom maps every week.
In order to get info pm me and ill send you a link to the sbb fan discord.
reducing ping can be done by either direct wired connection or increase in internet speed. networking in Australia is pretty messed up last i heard so i'm not too sure what you can do in that department.
not many if any AUS servers at all as most if not all of the players are Latino american or European. very few asian or pacific players. provided you have all the latest updates and HAC2 there is not much help i can give you.
SBB always does a gamenight at noon PST on saturdays. its been a while since i have been free for one but we always had it set up at a time where Taiwan (who lives near taiwan, go figure) could join when he was still playing. its going to be at 5:30 in the morning for you (5:30 Adelaide time) so you would have to be up early to join.
either way even at high ping the game can be stable its all about having a stable ping. the more stable your ping is the less you will have to lead your shots
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