
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 8, 2014 08:55 PM
Msg. 106 of 912
Quote: --- Original message by: ZOBI3KINGQuote: --- Original message by: 1bobsam1
Lol Gaigher comin' in like a boss. I loved that map too bad nobody ever plays it... Edited by 1bobsam1 on Aug 8, 2014 at 02:44 PM I fairly certain it was mostly the tagset being a problem. Or the almost 1GB file no one wants to download.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Aug 8, 2014 10:52 PM
Msg. 107 of 912
94.9 mb to download the .zip from halomaps. Gotta love that porn room file size.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Aug 8, 2014 11:20 PM
Msg. 108 of 912
Quote: --- Original message by: bourrin33 Or the almost 1GB file no one wants to download. ._.
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GAIGHER
Joined: Nov 5, 2008
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Posted: Aug 9, 2014 02:57 AM
Msg. 109 of 912
Quote: Or the almost 1GB file no one wants to download. BSP: 31 169 Vertices 60 546 Faces 65 Shaders .scenario_structure_bsp 17Mo The Halo graphics engine is obsolete. The expression BSP (Binary Space Partition) is not valid. My BSP on other engine: ~2 000 Vertices ~4 000 Faces 65 Shaders .scenario_structure_bsp ~5Mo
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Aug 9, 2014 08:21 AM
Msg. 110 of 912
Quote: --- Original message by: GAIGHERQuote: Or the almost 1GB file no one wants to download. BSP: 31 169 Vertices 60 546 Faces 65 Shaders .scenario_structure_bsp 17Mo The Halo graphics engine is obsolete. The expression BSP (Binary Space Partition) is not valid. My BSP on other engine: ~2 000 Vertices ~4 000 Faces 65 Shaders .scenario_structure_bsp ~5Mo Still waiting for another map with a secret room =3
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 9, 2014 05:20 PM
Msg. 111 of 912
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Aug 9, 2014 05:44 PM
Msg. 112 of 912
That's a good looking seat belt.
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 9, 2014 08:39 PM
Msg. 113 of 912
How are the Brutes gonna play in Sierra 117? I saw tye CMT brutes, but, i was wondering if they would play more like in Halo 3.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 10, 2014 06:52 AM
Msg. 114 of 912
Quote: --- Original message by: austen1000 How are the Brutes gonna play in Sierra 117? I saw tye CMT brutes, but, i was wondering if they would play more like in Halo 3. Animation scripts. (kick:the>crap_out+from_boolean) (his_sv_ass)
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austen1000
Joined: Sep 4, 2012
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Posted: Aug 16, 2014 01:30 PM
Msg. 115 of 912
If Microsoft decided for some reason to release Halo 3 or MCC on PC, would this project be dropped (just curious)?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 16, 2014 01:56 PM
Msg. 116 of 912
Quote: --- Original message by: austen1000 If Microsoft decided for some reason to release Halo 3 or MCC on PC, would this project be dropped (just curious)? Halo 3 on PC =/= Halo 3 in CE.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Aug 16, 2014 03:33 PM
Msg. 117 of 912
Given that mod tools are even provided.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 26, 2014 01:14 AM
Msg. 118 of 912
I am looking for shader people. Take a look at the video. If you think you can shine any of that up, message me (plus h3 arby and h3 marines with mouth rigged please) Quote: --- Original message by: Echo77Quote: --- Original message by: austen1000 If Microsoft decided for some reason to release Halo 3 or MCC on PC, would this project be dropped (just curious)? Halo 3 on PC =/= Halo 3 in CE. probably Quote: --- Original message by: austen1000 How are the Brutes gonna play in Sierra 117? I saw tye CMT brutes, but, i was wondering if they would play more like in Halo 3. Still looking into balance. Just trying to get the BSP/scenery ingame. Less worried about encounters atm and everything in the video was just thrown in honestly. H3 Brutes models are looking like a possibility. If I can get a script working that I like they may even throw down equipment. (ie brute health drops low > randomly decide if should use an equipment or not > if use equipment, randomly pick equipment and spawn on brute) Edited by MatthewDratt on Sep 26, 2014 at 01:17 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 26, 2014 01:15 AM
Msg. 119 of 912
Quote: --- Original message by: MatthewDratt
I am looking for shader people. Take a look at the video. If you think you can shine any of that up, message me
(plus h3 arby and h3 marines with mouth rigged please) Edited by MatthewDratt on Sep 26, 2014 at 01:14 AM IM WORKING ON H3 ARBY! It should be done over the weekend, and i can do shaders. You already have my xfire. Pm me. Edited by VKNG on Sep 26, 2014 at 01:15 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 26, 2014 06:37 AM
Msg. 120 of 912
Quote: --- Original message by: MatthewDrattI am looking for shader people. Take a look at the video. If you think you can shine any of that up, message me (plus h3 arby and h3 marines with mouth rigged please) Quote: --- Original message by: Echo77Quote: --- Original message by: austen1000 If Microsoft decided for some reason to release Halo 3 or MCC on PC, would this project be dropped (just curious)? Halo 3 on PC =/= Halo 3 in CE. probably Quote: --- Original message by: austen1000 How are the Brutes gonna play in Sierra 117? I saw tye CMT brutes, but, i was wondering if they would play more like in Halo 3. Still looking into balance. Just trying to get the BSP/scenery ingame. Less worried about encounters atm and everything in the video was just thrown in honestly. H3 Brutes models are looking like a possibility. If I can get a script working that I like they may even throw down equipment. (ie brute health drops low > randomly decide if should use an equipment or not > if use equipment, randomly pick equipment and spawn on brute) Edited by MatthewDratt on Sep 26, 2014 at 01:17 AM If you need help with actually, ingaming the bsp. I have some expertise in getting the poly count low enough. Two cex battle canyon blue bases ripped using adjutant, one (original rip) which totals out at 80.000 tris. And the other a little over 7,500 tris.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 26, 2014 09:20 AM
Msg. 121 of 912
Finish ur map Moot.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 26, 2014 09:53 AM
Msg. 122 of 912
Quote: --- Original message by: Mootjuh I can finish the BSP, but who will do the rest? We will try, inevitably fail then ask altis, then succeed.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 26, 2014 10:16 AM
Msg. 123 of 912
Quote: --- Original message by: Mootjuh Well it would be like twice as big as this project. Yes but it would be so fun. And plus it would be nice to rally a few local pro mapping folks for a little mp projecto.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 26, 2014 11:33 AM
Msg. 124 of 912
Quote: --- Original message by: reachfan Oh did sierra 117 created by bungie or you guys did?
If you did recreated that then you guys are amazing. We know.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Sep 26, 2014 01:07 PM
Msg. 125 of 912
At the moment we don't need help in-gaming BSP. Just OS-Shader work. Also is someone good at rivers cause I have no idea how to make the river in bsp_010 to work properly. It'll probably need to be completely remade for Halo CE
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Sep 26, 2014 07:00 PM
Msg. 126 of 912
Quote: --- Original message by: altis94 Finish a map Moot. ftfy
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 26, 2014 10:40 PM
Msg. 127 of 912
i am already doing OS shaders for you matt, did you forget? XD atm i am working on weapons (me and mikecyborg are also working on balancing them). next is vehicles, and bipeds will come last. the halo 3 marine is being worked on by savinpvtmike its already rigged and the faces are getting close
by the way as a little side question: i cant download 040_voi from your ftp, it always quits before it is 100% downloaded. could you upload to somewhere like mediafire, pm me the link, then delete it?
Edited by killzone64 on Sep 26, 2014 at 10:52 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 26, 2014 10:54 PM
Msg. 128 of 912
im gonna have arby done by tommorow, I guess im shader guy #2? me and pvtmike just got done cooping on halo 3, and we shared a bunch of ideas and stuff to do.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 27, 2014 12:00 AM
Msg. 129 of 912
I'm available for shader stuffs.
Just toss me something when you have the need for increased shader production. Edited by Dumb AI on Sep 27, 2014 at 12:01 AM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Sep 27, 2014 01:28 AM
Msg. 130 of 912
Quote: --- Original message by: MatthewDratt
I am looking for shader people. Ask Dsali he makes best shaders Quote: --- Original message by: Mootjuh I can finish the BSP, but who will do the rest? Release classic version?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 27, 2014 02:14 AM
Msg. 131 of 912
 just messing around with some shaders. what do you guys think so far (yes i know the hand marker is fuqed up) the specular colors look fine but i need to mess with the exponent a bit more update after some more messing around. Edited by killzone64 on Sep 27, 2014 at 02:41 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 27, 2014 09:58 PM
Msg. 132 of 912
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 28, 2014 12:08 AM
Msg. 133 of 912
it does, the bones were renamed.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Sep 28, 2014 12:34 AM
Msg. 134 of 912
Quote: --- Original message by: MootjuhQuote: --- Original message by: stunt_manQuote: --- Original message by: Mootjuh I can finish the BSP, but who will do the rest? Release classic version? Who will do encounters, weapon placement, cutscenes, AI and everything? Oops was in the wrong thread for that comment :/
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 28, 2014 02:51 AM
Msg. 135 of 912
I've been MIA for some time, but now that I've got my schedule down to a routine, I plan to return and finish things up :o
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 28, 2014 09:06 AM
Msg. 136 of 912
Quote: --- Original message by: killzone64 http://puu.sh/bPxq0/8debc210b0.jpgjust messing around with some shaders. what do you guys think so far (yes i know the hand marker is fuqed up) the specular colors look fine but i need to mess with the exponent a bit more http://puu.sh/bPyse/644597276f.jpg update after some more messing around. Edited by killzone64 on Sep 27, 2014 at 02:41 AM Killzone for red carpet 2015 Awesome, AWESOME WORK.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 1, 2014 10:57 AM
Msg. 137 of 912
Does someone who understand how to make streams for Halo help out? We need to completely redo the streams in this level because the originals don't work with Halo CE/I cant figure it out. (And I mean just bitmaps- no modeling required)
OH I know something someone can do if they want. Make the skybox. I haven't even touched that Edited by MatthewDratt on Oct 1, 2014 at 11:03 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 1, 2014 06:36 PM
Msg. 138 of 912
Quote: --- Original message by: MatthewDratt
Does someone who understand how to make streams for Halo help out? We need to completely redo the streams in this level because the originals don't work with Halo CE/I cant figure it out. (And I mean just bitmaps- no modeling required)
OH I know something someone can do if they want. Make the skybox. I haven't even touched that Edited by MatthewDratt on Oct 1, 2014 at 11:03 AM ill do the skybox Edited by killzone64 on Oct 1, 2014 at 06:36 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 1, 2014 06:57 PM
Msg. 139 of 912
Don't the pit and the sierra 117 share the same sky?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 3, 2014 06:27 PM
Msg. 140 of 912
they do as a matter of fact, they are not the exact same textures wise but they are almost identical geometry wise
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