The_Purrminator has contributed to 277 posts out of 465278 total posts
(.06%) in 3,156 days (.09 posts per day).
20 Most recent posts:
Now this is useful.
What, that many polies for that thing? Please use multires or optimize modifier, that could be an easy 10-20k while staying the same shape.
If you don't you will have so many phantom-bsps that they will eventually block you from entering your actual real life house. Edited by The_Purrminator on Nov 1, 2015 at 12:25 PM
Actually use the light map command in tool and use quality 1 and threshold 0.001
This will make that you still have control over your computer, that the uvs won't suck, AND that the light map will be better quality.
The command should be something like: tool lightmaps levels\test\bloodgulch\bloodgulch bloodgulch 1 0.001 Edited by The_Purrminator on Oct 31, 2015 at 04:42 AM
It likes to take a while to activate on LAN because the script room is a few clusters away. Being near red base helps.
Edit: I also suggest getting the final version. Edited by The_Purrminator on Oct 31, 2015 at 04:37 AM
I was told a while ago you can block vehicles trough portals, but Idk how.
I once had a 52k triangle bsp, I made only 16k of them collidable though.
Would love to see with texture.
SavinPVTmike made these, but I couldn't find the download link. So, I sent him a message on Skype and when he receives it he'll most likely link them here.
Quote: --- Original message by: lolslayer
TheChunkierBean: I'm looking at your YouTube account and the forum thread about I01, and I didn't see any update for months, also, you don't really talk about what you guys are doing with the project, it becomes more like a show-off so you can feel better then other community members instead of being a real project anymore.
They are making good progress, but decided to stay in the dark for a while because they don't wanna show off something broken again. CE3 was a learning experience for them.
Is that booleaned?
DUDE NICE, this game is gonna be the best ever!
I made a helmet asset you can use:
Quote: --- Original message by: Nickster5000 "incompatible bitmap in shader error" Try only using actual 2d textures in your shaders, so no interface or sprite. (If you are using interface because it doesn't have mipmaps just set the mipmap count to 0 in the texture.
Quote: --- Original message by: Nickster5000 10.21.15 23:14:41 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
This is caused by Sapien not getting access to your graphics card. If you don't want this, then don't alt-tab from Sapien. It is completely harmless so Idk why this is actually a complaint.
Go to the biped tag and set a shield shader in the modifier slot
For instance: "characters\elite\shaders\shield plasma"
This looks better than I remember Halo 4 looking. Reminds me more of Halo 5.
Go to the Nvidia control panel and set anti-aliasing to be controlled by the program.
Halo CE doesn't like actual anti-aliasing. You can still get anti-aliasing trough stuff like sweetfx and the other thing I forgot the name off. This is less accurate though because it's post-processing.
Thanks for finding this for me, saves me the trouble of figuring out the logic again. I will probably optimize this script now I know how though.
I might host the maps for free, along with some of my and other people's favorites.
Try adding some cover near the bottom walkways
Me and Killzone are working on some nice maps, but they are simply not ready for showing yet.
Also, if Dennis has issues with there being too many maps to check out he could make a specific sub forum for releases so they are all in one place and Dennis can update the main site a bit slower that way without it seeming like the map makers are completely dead.
Quote: --- Original message by: StormUndBlackbird I'm not sure if we're fit for the job. I mean sure, having to run CE3 every year is enticing IMO, which is why I believe a more professional crew would be way more suited than us bunch of amateurs.
We could do it, it would just be a lot less fancy in terms of in-between parts. And we'd still have Slowbullet as he simply does not wanna quit. (I wonder if he's still drinking)
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