
Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Oct 28, 2015 06:10 PM
Msg. 1 of 26
So I'm just wondering what the limit with the latest version of opensauce is for a single player map as I've been working too 32k but I'm wondering if I can go higher as I have some bsps that would be nice with the higher limits.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Oct 28, 2015 07:32 PM
Msg. 2 of 26
I dont have os but i understood that the limit is double that (talking in rendering), theres not a clear limit, becuase its suposed to render for 32k, but it can be higher. Use portals to make your map more optimzed (sorry for my bad english)
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Btcc22
Joined: Dec 17, 2012
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Posted: Oct 28, 2015 08:38 PM
Msg. 3 of 26
32k. Going higher would be nice but would take far more work than it took to go from 16k -> 32k.
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Oct 28, 2015 10:16 PM
Msg. 4 of 26
I once had a 52k triangle bsp, I made only 16k of them collidable though.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Oct 29, 2015 03:51 AM
Msg. 5 of 26
OK thanks guys looks like im going to have stick to that for my Campaign.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Oct 29, 2015 06:07 AM
Msg. 6 of 26
Quote: --- Original message by: Corpen OK thanks guys looks like im going to have stick to that for my Campaign. did you say... my campaign? pics : 3
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Oct 29, 2015 06:12 AM
Msg. 7 of 26
When I get back from the lakedisrict BTW it's set on harvest.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Oct 29, 2015 03:08 PM
Msg. 8 of 26
You can have more than 32k, the issue is you can only render 32k at once. So you have to use portals so triangles not on screen will not be rendered.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Oct 31, 2015 11:50 AM
Msg. 9 of 26
just some pics of the most complete bsp. As you can see its a wip the others are rough bsps in max or blender.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Oct 31, 2015 07:57 PM
Msg. 10 of 26
Absolute Absolute max for polies is between 50 and 60k standard (so I can imagine that OpenSauce is going to allow 100 - 120k polies), and absolute max size is a box that is 250,000 x 250,000 x 250,000 3ds max units. So if your map fits inside of the box completely, you're good.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Nov 1, 2015 10:44 AM
Msg. 11 of 26
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Nov 1, 2015 12:23 PM
Msg. 12 of 26
What, that many polies for that thing? Please use multires or optimize modifier, that could be an easy 10-20k while staying the same shape. If you don't you will have so many phantom-bsps that they will eventually block you from entering your actual real life house. Edited by The_Purrminator on Nov 1, 2015 at 12:25 PM
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 1, 2015 12:48 PM
Msg. 13 of 26
It is just over 24k
And that is only a fraction of the map. Edited by Corpen on Nov 1, 2015 at 12:49 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Nov 1, 2015 12:50 PM
Msg. 14 of 26
If you pass 250,000 units it doesnt render? That resolves my space BSP issues
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 1, 2015 12:52 PM
Msg. 15 of 26
The reason i was asking is for a later bsp which spans a city. BSP of the level shown above. Edited by Corpen on Nov 1, 2015 at 12:55 PMEdited by Corpen on Nov 1, 2015 at 12:56 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 1, 2015 01:56 PM
Msg. 16 of 26
Hang on wasnt that the mesh which I fixed for you?
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 1, 2015 04:32 PM
Msg. 17 of 26
Yes and thank you for your assistance. P's it has your name at the top still. Edited by Corpen on Nov 1, 2015 at 04:33 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 1, 2015 05:37 PM
Msg. 18 of 26
Quote: --- Original message by: The_Purrminator I once had a 52k triangle bsp, I made only 16k of them collidable though. Why? Does render-only geometry not count towards the 32k OS limit for rendered triangles or whut?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 1, 2015 07:45 PM
Msg. 19 of 26
Quote: --- Original message by: The_Purrminator What, that many polies for that thing? Please use multires or optimize modifier, that could be an easy 10-20k while staying the same shape. Please do not. Both of those modifiers are absolutely terrible for getting anything done. Lower the polycount manually or make liberal use of the collapse tool instead.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Nov 2, 2015 04:52 AM
Msg. 20 of 26
TSC:E textures
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 2, 2015 05:59 AM
Msg. 21 of 26
Yes but some are place holders.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 2, 2015 07:13 AM
Msg. 22 of 26
Quote: --- Original message by: R93_SniperQuote: --- Original message by: The_Purrminator What, that many polies for that thing? Please use multires or optimize modifier, that could be an easy 10-20k while staying the same shape. Please do not. Both of those modifiers are absolutely terrible for getting anything done. Lower the polycount manually or make liberal use of the collapse tool instead. Or you could just listen to me and live without jagged regrets. https://mega.nz/#!ZFsXkZyI!rxrI6Mu5RbJuneoS_NHQrJRgpOwfX1XYzbJPCqjjaOA
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 2, 2015 08:40 AM
Msg. 23 of 26
Miasma had 49K Poligons, no one had an issue in HMU playing it. SBB also played it and no issues. It didn't had portals or anything, just saying it ran great with HAC2.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 4, 2015 09:41 AM
Msg. 24 of 26
Quote: --- Original message by: Corpen
Yes and thank you for your assistance. P's it has your name at the top still. Edited by Corpen on Nov 1, 2015 at 04:33 PM Having messed around with the bsp earlier I can tell you that something as simple as what you have so far doesn't warrant more than 20k polies. But it is your project and you are free to do as you please.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Nov 4, 2015 10:28 AM
Msg. 25 of 26
It is more for the later bsps more importantly a hole city.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 4, 2015 10:41 AM
Msg. 26 of 26
Quote: --- Original message by: Corpen It is more for the later bsps more importantly a hole city. Ah in that case I don't think you should encounter too many bsp density limit errors, and even if you do come across the splitting your bsp's up into campaign triggers would be the most beneficial workflow to adopt. Having said all that I did once successfully get a moderately high res blood gulch model in game for MP: With better portals it is possible to bump up the count to say 45k tris using vanilla halo modding tools but beyond that the collision will far exceed what tool can calculate.
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