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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] Halo 4 Bipeds Tag Pack - ShadowMods Team.

Author Topic: [RELEASE] Halo 4 Bipeds Tag Pack - ShadowMods Team. (24 messages, Page 1 of 1)
Moderators: Dennis

MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 11, 2015 08:27 PM    Msg. 1 of 24       
Welcome to the ShadowMods Team.




------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hello everyone. I'm MrChromed, member of the latin american team "ShadowMods", and I come here to release a pack that was meant to be released on July 11th (CE3 Post Show) but, for life things and technical issues we couldn't.

As the title says, the next release is a full pack with the 42 armors present on Halo 4 (including the DLC Champions Bundle armors). The pack contains the following bipeds (in alphabetic order):

- Air Assault
- Aviator
- CIO
- Commando
- Dead Eye
- Defender
- Enforcer
- Engineer
- EOD
- EVA
- Fotus
- Gungnir
- Hazop
- Infiltrator
- Locus
- Mark V (DLC Champions Bundle)
- Mark VI
- NFL/Ricochet (DLC Champions Bundle)
- Oceanic
- ODST (DLC Champions Bundle)
- Operator
- Orbital
- Pathfinder
- Pioneer
- Prefect (DLC Champions Bundle)
- Protector
- Raider
- Ranger
- Recon
- Recruit
- Rogue
- Scanner
- Scout
- Soldier
- Stalker
- Strider
- Tracker
- Vanguard
- Venator
- War Master
- Warrior
- Wetwork


There's some images of example (these pics are the OS versions of the bipeds)










































------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This Release is made of 2 different versions: OS Version and Non - OS Version. The OS version (as we know) has better shaders, while the Non - OS version has Vanilla shaders. Both of them look pretty well (as my personal opinion). If it exists issues like missing files, please comment it bellow and I will upload them when I could. That's all, we hope you can enjoy this work which was started on march 2015.

Links.

- OS Version (one rar file with all the bipeds): https://mega.nz/#!L1RCjB6I!ITk6niB7O13GjjBhAQ8DQdVcgm9ojdwsBG7d3JXko0E

- Non OS Version (one rar with all the bipeds): https://mega.nz/#!O45wVbaJ!xoxwdOu5p49-wFhWj2h3Kr6IkGf_qfunAj3fSn1032k

- Mediafire Folder containing separated bipeds (in case you only want a few bipeds. They are only Vanilla versions): https://www.mediafire.com/folder/sulffibiyai9v/Halo_4_bipeds_by_ShadowMods_Team

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Credits (Indirect help):

- 343 Industries: Halo 4 assets and models.
- Adjutant Team: Software needed to extract Halo models.
- Bourrin: Cubemap used in the armors (Cubemap.bitmap).

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


The ShadowMods Team Staff:


- Sled: Leader, scripting, modeling, HUD designer.
- Seb: Biped rigging, FP rigging.
- MrChromed: Shaders and texture tweaks.
- Overkill CEA: Banner designer, art designer.
- Yawdee: Model animating.
- Cono256: Sound tagging, scenerys, model animator.
- Starkill: HUD designing, meters, alphas, and other stuff.
- Horeb: BSP designer.



Edited by Isxz on Oct 11, 2015 at 08:29 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 11, 2015 08:33 PM    Msg. 2 of 24       
fantastic job guys! you have my seal of approval.


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 11, 2015 08:39 PM    Msg. 3 of 24       
Quote: --- Original message by: MEGASEAN2812
fantastic job guys! you have my seal of approval.


Thanks mate, and sorry for the release delay.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 11, 2015 08:45 PM    Msg. 4 of 24       
so i started looking at them, you guys didn't weld the verts, everything else looks fantastic though.


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 11, 2015 08:52 PM    Msg. 5 of 24       
Quote: --- Original message by: MEGASEAN2812
so i started looking at them, you guys didn't weld the verts, everything else looks fantastic though.


I didn't know that (and anyways I don't know what does that mean). Unfortunately, there's no plans to release newer versions, so they will keep with that "issue" (?).


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Oct 11, 2015 08:53 PM    Msg. 6 of 24       
Cool, im gonna try them right now


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 11, 2015 08:57 PM    Msg. 7 of 24       


that's why they need to be welded


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 11, 2015 09:06 PM    Msg. 8 of 24       
Quote: --- Original message by: MEGASEAN2812
http://puu.sh/kH1dz/57a1e5f151.jpg

that's why they need to be welded


Oh, I see. I knew that those visors needed a help, but Seb never could with that. So that's why aren't welded. I don't know if you can fix that.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 11, 2015 11:29 PM    Msg. 9 of 24       
Once you weld the verts you're probably going to have to work on the smoothing too. Darn.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Oct 11, 2015 11:54 PM    Msg. 10 of 24       
Autosmooth with a threshold of 29 does most.


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Oct 12, 2015 02:41 AM    Msg. 11 of 24       
They still all look like plastic, just like everything else in Halo 4.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 12, 2015 05:32 AM    Msg. 12 of 24       
For what it's worth
This is good work


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 12, 2015 07:26 AM    Msg. 13 of 24       
Not bad.... But it's seems even tho im not on my pc.
But thos normals textures look off. What did you use to make them just asking?..

But a part form that they look good. Fix thos normal maps and they will look even better.
Or is that how there ment to look o_O?żż?


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 12, 2015 12:26 PM    Msg. 14 of 24       
Quote: --- Original message by: DOOM899
Not bad.... But it's seems even tho im not on my pc.
But thos normals textures look off. What did you use to make them just asking?..

But a part form that they look good. Fix thos normal maps and they will look even better.
Or is that how there ment to look o_O?żż?


In fact, the Halo 4 armors look that off. That's why we just make that looking in the CE port. We could add normal details maybe, but in this moment we don't have future plans to release another version. So, feel free to edit them like you want.
Edited by Isxz on Oct 12, 2015 at 12:27 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Oct 12, 2015 12:30 PM    Msg. 15 of 24       
They look really nice. That's a lot of bipeds, just how many bipeds H4 has, dem.


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 12, 2015 12:41 PM    Msg. 16 of 24       
Quote: --- Original message by: PRPatxi
They look really nice. That's a lot of bipeds, just how many bipeds H4 has, dem.


Thanks Patxi, and as I said before, feel free to use and edit them


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 12, 2015 01:56 PM    Msg. 17 of 24       
Dam they are very good, i will download the mark v and vi


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Oct 12, 2015 02:40 PM    Msg. 18 of 24       
Quote: --- Original message by: Alex21788
Hi mr chromed. Fantastic work! Am I allowed to use these armours for my map?


Of course you can. That's why we released them. Feel free to use all of them


MSAMETBL
Joined: May 27, 2015


Posted: Oct 12, 2015 03:11 PM    Msg. 19 of 24       
Really nice work guys I love it ! but too late


R.I.P Halo Ce
almost died.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Oct 12, 2015 05:25 PM    Msg. 20 of 24       
Quote: --- Original message by: MEGASEAN2812
http://puu.sh/kH1dz/57a1e5f151.jpg

that's why they need to be welded

That pic screwed my boner :/


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Oct 12, 2015 06:29 PM    Msg. 21 of 24       
Quote: --- Original message by: Isxz
Quote: --- Original message by: PRPatxi
They look really nice. That's a lot of bipeds, just how many bipeds H4 has, dem.


Thanks Patxi, and as I said before, feel free to use and edit them


Later on i'l sent ya' a new map I'm working on. It will knock your socks out!


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Oct 12, 2015 07:00 PM    Msg. 22 of 24       
These look nice


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Oct 13, 2015 02:53 PM    Msg. 23 of 24       
This looks better than I remember Halo 4 looking.
Reminds me more of Halo 5.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Oct 14, 2015 10:10 PM    Msg. 24 of 24       
Im going to create a UI map, with one of these spartans like in the Halo online UI

 

 
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