
Dont Cuss
Joined: Apr 3, 2015
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Posted: Oct 16, 2015 03:39 PM
Msg. 1 of 8
I have a bunch of tags and I was wondering if there was a tool to get the textures straight out of the BITMAP tags? I have Eschaton, HEK, and Photoshop. Is there a better way then packing them into a blank map and extracting them with Eschaton?
Or is there a way to extract maps into the data folder with the tool? Gosh it has been a while. Thanks in advance. Edited by Dont Cuss on Oct 16, 2015 at 08:14 PM
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Oct 16, 2015 03:55 PM
Msg. 2 of 8
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Dont Cuss
Joined: Apr 3, 2015
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Posted: Oct 16, 2015 07:51 PM
Msg. 3 of 8
Thanks Kinnet, you are a gentleman and a scholar. Found this I found this one made by the same guy that worked better on my computer http://www.modacity.net/forums/showthread.php?3434-App-Halo-Bitmap-ExtractorEdit BTW, with the first tool where do the extracted textures go when you extract them? It does not have you specify and I could not find them anywhere to save my life. Edited by Dont Cuss on Oct 16, 2015 at 08:04 PM
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Oct 16, 2015 09:02 PM
Msg. 4 of 8
on the data folder :v
example:
if you're extracting the bitmap: tags\weapons\assault rifle\bitmaps\assault rifle_card
then your image will appear on :
data\weapons\assault rifle\bitmaps\assault rifle_card
if they dont appear there, then run the program on admin mode. Edited by Kinnet on Oct 16, 2015 at 09:10 PM
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Dont Cuss
Joined: Apr 3, 2015
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Posted: Oct 16, 2015 09:28 PM
Msg. 5 of 8
Quote: --- Original message by: Kinnet if they dont appear there, then run the program on admin mode. Edited by Kinnet on Oct 16, 2015 at 09:10 PM Sweet, admin trick got it working. Did a test on the vanilla AR to convert it to PBR.  Edit: This might be asking for to much, but is there a tool like this that does this for models? Or is the GBX model Converter for Max the best I will find? (It works, just one model at a time.) Edited by Dont Cuss on Oct 16, 2015 at 09:38 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 16, 2015 10:01 PM
Msg. 6 of 8
GBX model importer is pretty much the only thing you'll get
As a sidenote, that PBR version is pretty bleh since the model is so lowpoly as is, and your smoothing seems wrong
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Oct 17, 2015 02:19 AM
Msg. 7 of 8
Did you edit any bitmaps or did you just throw it into an ebgine with PBR?
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Dont Cuss
Joined: Apr 3, 2015
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Posted: Oct 17, 2015 05:12 PM
Msg. 8 of 8
Quote: --- Original message by: Mootjuh Did you edit any bitmaps or did you just throw it into an ebgine with PBR? I had to add a metallic and roughness map but the bitmap is the same. Other then being really low poly The fact that I welded the vertexes together messed with the smoothing groups. Got a little bit better result from the CMT AR once I got it into Unreal 4. Still need to mask the ammo display though. Edited by Dont Cuss on Oct 17, 2015 at 05:13 PM
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