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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Creating Night Light Maps

Author Topic: Creating Night Light Maps (8 messages, Page 1 of 1)
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starscream20
Joined: Mar 9, 2012


Posted: Sep 19, 2015 12:37 PM    Msg. 1 of 8       
So I want to make night versions of the vanilla maps. But for the time being I want to do the Blood Gulch. I was just wondering how I would render them for a night time variant? I ran lightmaps only one time for a custom map and never again. I have forgotten how actually.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 19, 2015 12:45 PM    Msg. 2 of 8       
Change the skybox of the scenario in sapien to the a50 one or any other night sky, then do radiosity_quality 0 and radiosity_start in sapien. Then when its done do radiosity_save


starscream20
Joined: Mar 9, 2012


Posted: Sep 19, 2015 12:51 PM    Msg. 3 of 8       
Quote: --- Original message by: MEGASEAN2812
Change the skybox of the scenario in sapien to the a50 one or any other night sky, then do radiosity_quality 0 and radiosity_start in sapien. Then when its done do radiosity_save


Been a good long ass time since I messed with Sapien and all that. Let me go fool around with it. If I can't figure it out I'll get back to you.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 19, 2015 12:53 PM    Msg. 4 of 8       
Crap I made a mistake, change the skybox in GUERILLA. SORRY D:


starscream20
Joined: Mar 9, 2012


Posted: Sep 19, 2015 01:07 PM    Msg. 5 of 8       
Quote: --- Original message by: MEGASEAN2812
Crap I made a mistake, change the skybox in GUERILLA. SORRY D:


No big deal. I haven't even gotten to that yet. Still extracting with HEK+


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Oct 31, 2015 04:41 AM    Msg. 6 of 8       
Actually use the light map command in tool and use quality 1 and threshold 0.001

This will make that you still have control over your computer, that the uvs won't suck, AND that the light map will be better quality.

The command should be something like: tool lightmaps levels\test\bloodgulch\bloodgulch bloodgulch 1 0.001
Edited by The_Purrminator on Oct 31, 2015 at 04:42 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Nov 1, 2015 12:39 PM    Msg. 7 of 8       
It takes one 8 hours on a 12k map to run lightmaps with that threshold


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2015 01:55 PM    Msg. 8 of 8       
Quote: --- Original message by: EmmanuelCD
It takes one 8 hours on a 12k map to run lightmaps with that threshold


Which is why pros like us only run it on final bsps.

 

 
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