
EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 21, 2015 08:15 PM
Msg. 1 of 19
Well im making a new mp map, this time rather than being a urban combat situation your on a forruner installation on a jungle planet Some pics At this point it looks sunny but i want it to have a guardian style like this Still needs work, opinions and a lot of things, but it will be halo 3 themed
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Sep 22, 2015 06:11 AM
Msg. 2 of 19
will the tag's be os? not a bad map. just doesn't look like all the game types would work. why dose this make me think of halo reach ?
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 22, 2015 07:04 AM
Msg. 3 of 19
Judging by the size of the elite in relation to the level.
Your bsp is far too big, unless you intend for every game type to be dependant on vehicles.
|
|
|

Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
|
Posted: Sep 22, 2015 11:40 AM
Msg. 4 of 19
Looks a bit too symmetrical and lame, spice it up. There are literally only 3 straight pathways you can take.
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 22, 2015 11:56 AM
Msg. 5 of 19
I can make modifications if necesary, a warthog can be placer un the corridors, i think i can make mor vechicle gameplay
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 22, 2015 06:45 PM
Msg. 6 of 19
I don't think the level needs vehicles, it just needs to be scaled down to be more proportional to the players. Think of Lockout\Blackout, or The Cage.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Sep 22, 2015 07:51 PM
Msg. 7 of 19
I think you should name it High ground because of how high it is in the air
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Sep 22, 2015 08:18 PM
Msg. 8 of 19
Quote: --- Original message by: Jesse I don't think the level needs vehicles, it just needs to be scaled down to be more proportional to the players. Think of Lockout\Blackout, or The Cage. same
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 22, 2015 08:32 PM
Msg. 9 of 19
Quote: --- Original message by: MatthewDratt I think you should name it High ground because of how high it is in the air Good idea, Excuse me for my horrible grammar, i hate my ugly phone with its tiny screen. And well i think Jesse is right, so i well only scale a little the map and add more things thanks for the feedback
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Sep 23, 2015 02:50 AM
Msg. 10 of 19
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 23, 2015 08:34 PM
Msg. 11 of 19
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Sep 23, 2015 10:11 PM
Msg. 12 of 19
scale it to 40% and see how that handles
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 24, 2015 08:20 AM
Msg. 13 of 19
re-uv.
|
|
|

The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
|
Posted: Sep 24, 2015 12:54 PM
Msg. 14 of 19
Try adding some cover near the bottom walkways
|
|
|

DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
|
Posted: Sep 24, 2015 01:27 PM
Msg. 15 of 19
Definitely scale it down as suggested, could be an interesting slayer map. Other suggestion: perhaps have patches of land in between the gaps that you can jump to. These patches could contain some rocks and trees to break up the sight-lines or provide hard-to-get-to but interesting locations with eg. power weapons.
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 24, 2015 02:02 PM
Msg. 16 of 19
In fact im putting BSP trees inside the structure. Well if its a cayon i can put rocks with trees, and maybe waterfalls. Kinnet sugested me to use a h4 tagset, what do you think?
|
|
|

DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
|
Posted: Sep 24, 2015 02:27 PM
Msg. 17 of 19
Choose the one you like most I suppose. My personal favorites are H1 and H2 tagsets, with H2 at the top. This map seems to suit BR duals.
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Sep 24, 2015 02:31 PM
Msg. 18 of 19
Duels* but I would agree with lode in saying its a very BR-friendly map. However I would personally say to use a H3 set of tags (though you can use the halo 2 damage values, if you want) just because Halo 2's animations and visual appeal are lacking imo
Given, that's your own prerogative but i'll just toss my two cents in there
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 26, 2015 01:15 PM
Msg. 19 of 19
Another Update||||||||||||||||||||||||||||||||||||||||||||||||||| some pics of what im doing i scaled down the bsp and this is what i got i started to add scenery and lightning 
|
|
|