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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(WIP) No Ground

Author Topic: (WIP) No Ground (19 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 21, 2015 08:15 PM    Msg. 1 of 19       
Well im making a new mp map, this time rather than being a urban combat situation your on a forruner installation on a jungle planet

Some pics





At this point it looks sunny but i want it to have a guardian style

like this



Still needs work, opinions and a lot of things, but it will be halo 3 themed


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 22, 2015 06:11 AM    Msg. 2 of 19       
Quote: --- Original message by: EmmanuelCD
Well im making a new mp map, this time rather than being a urban combat situation your on a forruner installation on a jungle planet

Some pics

http://i60.tinypic.com/21jyukx.jpg

http://i61.tinypic.com/1625lk4.jpg

At this point it looks sunny but i want it to have a guardian style

like this

http://i60.tinypic.com/zoeudh.jpg

Still needs work, opinions and a lot of things, but it will be halo 3 themed
will the tag's be os?
not a bad map. just doesn't look like all the game types would work.

why dose this make me think of halo reach ?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 22, 2015 07:04 AM    Msg. 3 of 19       
Judging by the size of the elite in relation to the level.

Your bsp is far too big, unless you intend for every game type to be dependant on vehicles.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Sep 22, 2015 11:40 AM    Msg. 4 of 19       
Looks a bit too symmetrical and lame, spice it up. There are literally only 3 straight pathways you can take.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 22, 2015 11:56 AM    Msg. 5 of 19       
I can make modifications if necesary, a warthog can be placer un the corridors, i think i can make mor vechicle gameplay


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 22, 2015 06:45 PM    Msg. 6 of 19       
I don't think the level needs vehicles, it just needs to be scaled down to be more proportional to the players. Think of Lockout\Blackout, or The Cage.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Sep 22, 2015 07:51 PM    Msg. 7 of 19       
I think you should name it High ground because of how high it is in the air


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Sep 22, 2015 08:18 PM    Msg. 8 of 19       
Quote: --- Original message by: Jesse
I don't think the level needs vehicles, it just needs to be scaled down to be more proportional to the players. Think of Lockout\Blackout, or The Cage.

same


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 22, 2015 08:32 PM    Msg. 9 of 19       
Quote: --- Original message by: MatthewDratt
I think you should name it High ground because of how high it is in the air


Good idea,

Excuse me for my horrible grammar, i hate my ugly phone with its tiny screen.

And well i think Jesse is right, so i well only scale a little the map and add more things

thanks for the feedback


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Sep 23, 2015 02:50 AM    Msg. 10 of 19       


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 23, 2015 08:34 PM    Msg. 11 of 19       
New Update

I added some platforms













I will call Off Ground, its a better name, if still needs to be more small tell me
Edited by EmmanuelCD on Sep 23, 2015 at 08:37 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 23, 2015 10:11 PM    Msg. 12 of 19       
scale it to 40% and see how that handles


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 24, 2015 08:20 AM    Msg. 13 of 19       
re-uv.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Sep 24, 2015 12:54 PM    Msg. 14 of 19       
Try adding some cover near the bottom walkways


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 24, 2015 01:27 PM    Msg. 15 of 19       
Definitely scale it down as suggested, could be an interesting slayer map.
Other suggestion: perhaps have patches of land in between the gaps that you can jump to. These patches could contain some rocks and trees to break up the sight-lines or provide hard-to-get-to but interesting locations with eg. power weapons.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 24, 2015 02:02 PM    Msg. 16 of 19       
In fact im putting BSP trees inside the structure. Well if its a cayon i can put rocks with trees, and maybe waterfalls.
Kinnet sugested me to use a h4 tagset, what do you think?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 24, 2015 02:27 PM    Msg. 17 of 19       
Choose the one you like most I suppose.
My personal favorites are H1 and H2 tagsets, with H2 at the top.
This map seems to suit BR duals.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 24, 2015 02:31 PM    Msg. 18 of 19       
Duels* but I would agree with lode in saying its a very BR-friendly map. However I would personally say to use a H3 set of tags (though you can use the halo 2 damage values, if you want) just because Halo 2's animations and visual appeal are lacking imo

Given, that's your own prerogative but i'll just toss my two cents in there


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 26, 2015 01:15 PM    Msg. 19 of 19       
Another Update

|||||||||||||||||||||||||||||||||||||||||||||||||||

some pics of what im doing

i scaled down the bsp and this is what i got



i started to add scenery and lightning




 

 
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