
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 6, 2014 07:21 PM
Msg. 316 of 857
meh i have always had better dl speeds from mediafire than Mega (probably because mega is new zeland based while mediafire is us based). Edited by killzone64 on Aug 6, 2014 at 09:06 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 8, 2014 05:18 AM
Msg. 317 of 857
Quote: --- Original message by: killzone64
meh i have always had better dl speeds from mediafire than Mega (probably because mega is new zeland based while mediafire is us based). Edited by killzone64 on Aug 6, 2014 at 09:06 PM Mediafire analyses your files, (unless you compress them to password zipped archive) Mega, uses lions to analyse your files. 
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McRangerRare
Joined: Aug 26, 2014
"The Revamin... Re...Rev.. Rebanin?" -Marine
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Posted: Aug 26, 2014 11:44 PM
Msg. 318 of 857
I have a few questions...
1. How come only the halo 4 marines and a few other models only have normals as their armor/body texture? Their face and helmets however are fine
2. How can I get the models (halo reach or 4) ingame? I tried using JMS exporter but then it would tell me that there are no actors to export...
great tool nonetheless! Edited by McRangerRare on Aug 26, 2014 at 11:58 PM
*Edited* Also, will you guys be doing anything on effects? Edited by McRangerRare on Aug 27, 2014 at 01:28 AM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Aug 27, 2014 05:17 PM
Msg. 319 of 857
Quote: --- Original message by: McRangerRare
I have a few questions...
1. How come only the halo 4 marines and a few other models only have normals as their armor/body texture? Their face and helmets however are fine
2. How can I get the models (halo reach or 4) ingame? I tried using JMS exporter but then it would tell me that there are no actors to export...
great tool nonetheless! Edited by McRangerRare on Aug 26, 2014 at 11:58 PM
*Edited* Also, will you guys be doing anything on effects? Edited by McRangerRare on Aug 27, 2014 at 01:28 AM look for there control maps and go into the green channel in photo shop or any photo editing software that supports editing of the rgb channels and also halo dus not support there bone type Edited by savinpvtmike on Aug 27, 2014 at 05:18 PM
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McRangerRare
Joined: Aug 26, 2014
"The Revamin... Re...Rev.. Rebanin?" -Marine
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Posted: Aug 28, 2014 08:47 PM
Msg. 320 of 857
Ah ok, so, the bones from the more recent halo games (such as 3 or odst) don't have the supported bone type? Thanks for the help anyway! Also, can you help with the photoshop thing? IDK what to edit even though you told me (green channel) Edited by McRangerRare on Aug 28, 2014 at 08:50 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 30, 2014 06:35 AM
Msg. 321 of 857
BTW, I just thought I would throw this in, since a few misguided ppl think porting fx is easy. Numero uno: The only thing you can port fx wise are the bitmap textures used in the fx. Numero dos: After H1, all the fx game engine parameters were significantly updated, to conform to the ever growing engine dev changes. Numero tres: Halo ce's blam engine fx parameters are pretty basic to say the least, i'm not knocking it it. I for one have done some pretty great stuff with it. But if you want to replicate something from a later game engine, such as COD or Altis Unmasked. Then I can pretty much guarantee it will take you more time than it is worth. Numero fours: You can port bitmap fx textures from h4 bt all you have at the end of the day are the bitmap textures which won't assist you in say replicating something like the H4 Sbr's firing fx. The way I did was to create my own fx bitmaps and such using a multitude of fx programs which, SHOCKWAVE may be aware of. I have to say, even replicating something as simple as muzzle flash can be hard using ripped fx textures. https://www.youtube.com/watch?v=deDuoNL-8ak > Mine. This is yellow writing which you are currently highlighting. .yelo rips confirmedEdited by SS Flanker on Aug 30, 2014 at 06:36 AM
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McRangerRare
Joined: Aug 26, 2014
"The Revamin... Re...Rev.. Rebanin?" -Marine
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Posted: Aug 30, 2014 03:58 PM
Msg. 322 of 857
Yeah, I expected it not to be easy, especially from newer engines to this engine, but either way, I am fine without fx.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 31, 2014 08:12 AM
Msg. 323 of 857
Sorry to burst your bubble, but in the game industry 14 years is like a century.
I guarantee you if we went back to the past and showed all the developers what would be in the future, they would re-colour there pants.
Whilst I am here, the adjutant updater is not working for me.
"The remote server returned an error. <460> restricted"
I tried running as an admins and all that other jazz, bt no luck.
Can somebody send me a pm, with any updated plugins??
Pretty please? Edited by SS Flanker on Aug 31, 2014 at 08:12 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2014 12:50 PM
Msg. 324 of 857
What do you need? Adjutant 3.5.1.1?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 31, 2014 02:23 PM
Msg. 325 of 857
Yus please.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2014 04:44 PM
Msg. 326 of 857
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 2, 2014 01:30 PM
Msg. 327 of 857
Oh update doesn't work? Really need stop reading and responding to threads at 2 in the morningThanks for the info, doctor.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 3, 2014 07:12 PM
Msg. 328 of 857
Quote: --- Original message by: Dumb AI What do you need? Adjutant 3.5.1.1? You could just read the OP...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 3, 2014 10:08 PM
Msg. 329 of 857
Quote: --- Original message by: ElijahB1Quote: --- Original message by: Dumb AI What do you need? Adjutant 3.5.1.1? You could just read the OP... I think you are talking to the wrong person.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 5, 2014 10:02 PM
Msg. 330 of 857
Yeah, you could tell him to look on the OP in place of reposting though...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 5, 2014 10:14 PM
Msg. 331 of 857
I suppose I could have done things that way.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 5, 2014 11:22 PM
Msg. 332 of 857
any plans for H2A MP support when MCC comes out? the mp does run off blam >.> Edited by MEGASEAN2812 on Sep 5, 2014 at 11:23 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 5, 2014 11:55 PM
Msg. 333 of 857
the only one that looks ok is the first one. i hate how the industry is continuously adding lots of detail where it is completely pointless and calling it high rez. its my biggest peeve with the halo 4 assets.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 6, 2014 04:09 AM
Msg. 334 of 857
actually that 3rd helmet looks pretty cool imo
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Sep 6, 2014 04:52 AM
Msg. 335 of 857
All three look like someone tacked on a random helmet to a random body honestly. Maybe I'm just misjudging but I swear that the helmet looks really small compared to the body armor.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 6, 2014 08:49 AM
Msg. 336 of 857
Quote: --- Original message by: General_101 All three look like someone tacked on a random helmet to a random body honestly. Maybe I'm just misjudging but I swear that the helmet looks really small compared to the body armor. Sorry, bt I often miss lines when scrolling through op's. I guess I must pay extra attention, also. That middle pic looks like a really bad example of a female spartan. Should we even have female spartans?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 6, 2014 04:22 PM
Msg. 337 of 857
Quote: --- Original message by: MEGASEAN2812
any plans for H2A MP support when MCC comes out? the mp does run off blam If you can somehow decrypt the xbox one files, sure I guess.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Sep 8, 2014 03:17 PM
Msg. 338 of 857
Quote: --- Original message by: ElijahB1Quote: --- Original message by: MEGASEAN2812
any plans for H2A MP support when MCC comes out? the mp does run off blam If you can somehow decrypt the xbox one files, sure I guess. Has anyone even tried this yet? Or is it too soon to ask? Lol XD
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 9, 2014 11:51 AM
Msg. 339 of 857
Quote: --- Original message by: videoman Has anyone even tried this yet? Or is it too soon to ask? People have been working on it since the console came out, little progress has been made though.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 10, 2014 07:14 AM
Msg. 340 of 857
Question, you mentioned in the adjutant "about" or "read me" window within the app, that you can rip maps from xbox360 discs.
Sooo, how do you do that?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 10, 2014 11:23 AM
Msg. 341 of 857
Quote: --- Original message by: SS Flanker Question, you mentioned in the adjutant "about" or "read me" window within the app, that you can rip maps from xbox360 discs.
Sooo, how do you do that? ADJ dose not rip maps.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 11, 2014 11:52 AM
Msg. 342 of 857
will there be an up date soon for adj
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 11, 2014 12:40 PM
Msg. 343 of 857
Quote: --- Original message by: savinpvtmike will there be an up date soon for adj Probably not, there's not much to update save for animations - which, you've been told time and again, there aren't any plans for.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 11, 2014 06:22 PM
Msg. 344 of 857
actually, for ADJ's shader library setup for 3DS max, could you make it so that you can toggle if its using max's composite maps or not? Especially for BSPs and the latter games' character models, that many composite maps tends to lag and stall max astronomically more than if you were to use just a plain diff/spec/norm. I know you need the composite maps for CC and ocassionally detail maps, but would it be possible to check if these options are unchecked and just input textures without the usage of the composite material?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 11, 2014 09:59 PM
Msg. 345 of 857
Quote: --- Original message by: R93_Sniper actually, for ADJ's shader library setup for 3DS max, could you make it so that you can toggle if its using max's composite maps or not? Especially for BSPs and the latter games' character models, that many composite maps tends to lag and stall max astronomically more than if you were to use just a plain diff/spec/norm. I know you need the composite maps for CC and ocassionally detail maps, but would it be possible to check if these options are unchecked and just input textures without the usage of the composite material? My computer runs them pretty well and it's about 4-5 years old, you may want to think about investing in an upgrade of your computer is taking a dump when trying to look on a map. Also, BSPs look really bad and it's a bit of a pain to mess with the max script, so you will most likely not see an option like what you are requesting.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 12, 2014 01:05 AM
Msg. 346 of 857
Quote: --- Original message by: ElijahB1Quote: --- Original message by: R93_Sniper actually, for ADJ's shader library setup for 3DS max, could you make it so that you can toggle if its using max's composite maps or not? Especially for BSPs and the latter games' character models, that many composite maps tends to lag and stall max astronomically more than if you were to use just a plain diff/spec/norm. I know you need the composite maps for CC and ocassionally detail maps, but would it be possible to check if these options are unchecked and just input textures without the usage of the composite material? My computer runs them pretty well and it's about 4-5 years old, you may want to think about investing in an upgrade of your computer is taking a dump when trying to look on a map. Also, BSPs look really bad and it's a bit of a pain to mess with the max script, so you will most likely not see an option like what you are requesting. I have a pretty beefy computer, so that's not really an issue. Its also not really an issue within the geometry and whatnot, its just changing how materials are imported which could be relatively simple compared to what you've all done so far.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 12, 2014 10:08 AM
Msg. 347 of 857
Quote: --- Original message by: R93_SniperQuote: --- Original message by: ElijahB1Quote: --- Original message by: R93_Sniper actually, for ADJ's shader library setup for 3DS max, could you make it so that you can toggle if its using max's composite maps or not? Especially for BSPs and the latter games' character models, that many composite maps tends to lag and stall max astronomically more than if you were to use just a plain diff/spec/norm. I know you need the composite maps for CC and ocassionally detail maps, but would it be possible to check if these options are unchecked and just input textures without the usage of the composite material? My computer runs them pretty well and it's about 4-5 years old, you may want to think about investing in an upgrade of your computer is taking a dump when trying to look on a map. Also, BSPs look really bad and it's a bit of a pain to mess with the max script, so you will most likely not see an option like what you are requesting. I have a pretty beefy computer, so that's not really an issue. Its also not really an issue within the geometry and whatnot, its just changing how materials are imported which could be relatively simple compared to what you've all done so far. I agree with r39, one other thing why can't why extract anims again?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 12, 2014 03:48 PM
Msg. 348 of 857
animations are stored differently in every game iirc, and trying to make an importer is extremely difficult from what I gather
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ElijahB1
Joined: Nov 25, 2012
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Posted: Sep 12, 2014 08:32 PM
Msg. 349 of 857
Quote: --- Original message by: R93_Sniper I have a pretty beefy computer, so that's not really an issue. Its also not really an issue within the geometry and whatnot, its just changing how materials are imported which could be relatively simple compared to what you've all done so far. At the moment, we don't really feel like going back and messing with it. Simple as that. Quote: --- Original message by: R93_Sniper animations are stored differently in every game iirc, and trying to make an importer is extremely difficult from what I gather That is pretty much it, yeah.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 21, 2014 02:04 PM
Msg. 350 of 857
Quote: --- Original message by: WafflesQuote: --- Original message by: SS Flanker Question, you mentioned in the adjutant "about" or "read me" window within the app, that you can rip maps from xbox360 discs.
Sooo, how do you do that? wx360 or some other xbox dvd explorer program. Is it possible to find this .exe or is located in the depths of mysticism and disguise?
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