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Author Topic: Adjutant News and Info! (857 messages, Page 13 of 25)
Moderators: Dennis

ElijahB1
Joined: Nov 25, 2012


Posted: Dec 19, 2014 02:33 PM    Msg. 421 of 857       
Quote: --- Original message by: SS Flanker
Download 3dsmax 2014?


Would recommend 2013.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 20, 2014 04:03 AM    Msg. 422 of 857       
12 is the beast


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 20, 2014 08:28 PM    Msg. 423 of 857       
Quote: --- Original message by: SGT Arroyo
12 is the beast


No, the Adjutant scripts were made for 2013. It is recommended you use that because of script compatibility issues.


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 20, 2014 10:27 PM    Msg. 424 of 857       
I used 3ds Max 2015 and the scripting worked rather well, the weighting on the mesh was a little off for some of the models but otherwise it worked well. I did some work on the Shaders in a separate program, I would upload a render but I am new to the forum and unfamiliar of how to upload an image.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Dec 20, 2014 10:32 PM    Msg. 425 of 857       
I didn't like having to use student 2012. The middle click rotating stuck frequently and the numbers for the right-click transform menus were always hard to select and laggy. 2014 worked great though :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 21, 2014 01:30 AM    Msg. 426 of 857       
the opposite has always held true for me. 2014's entire structure as laggy as hell and irritating to say the least, wherein 2012 tends to work the most often and consistently.


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 21, 2014 02:48 AM    Msg. 427 of 857       
Quote: --- Original message by: UltimateGam8r
I used 3ds Max 2015 ... the weighting on the mesh was a little off for some of the models


This is why 2013 is the recommended version.

As for uploading a image, post it on Imgur or a similar place and post the link here.


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 21, 2014 06:43 AM    Msg. 428 of 857       
Much regards, I won't be able to upload the image for another 6 days as I am a new forum member, but that will give me time to do every variant of the Elite as well as another species like the grunts or jackals. Any idea which you would like to see?

Edit: You can just see the image at this URL: http://i.imgur.com/bAJRGxn.png
Edited by UltimateGam8r on Dec 21, 2014 at 06:43 AM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 21, 2014 07:20 AM    Msg. 429 of 857       
Adjutant rips.


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 21, 2014 07:23 AM    Msg. 430 of 857       
That is not very specific, by that standard I could just re-post that model as it is an Adjuant Rip.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 21, 2014 09:16 AM    Msg. 431 of 857       
Quote: --- Original message by: UltimateGam8r
That is not very specific, by that standard I could just re-post that model as it is an Adjuant Rip.
correct or grab a cod model and say it was ripped with adjutant.


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 21, 2014 09:20 AM    Msg. 432 of 857       
This is an Adjutant Forum... What makes you think that the model is not ripped using adjutant?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 21, 2014 11:20 AM    Msg. 433 of 857       
Adjutant works perfectly well with 2014.

And if it's lagging I guess you should move to win8? (I know, I know)


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 21, 2014 12:58 PM    Msg. 434 of 857       
Quote: --- Original message by: UltimateGam8r
This is an Adjutant Forum... What makes you think that the model is not ripped using adjutant?


Don't fall for trolls lol, also that render is looking pretty sweet. Are you using V-Ray materials?

Quote: --- Original message by: SS Flanker
Adjutant works perfectly well with 2014.

And if it's lagging I guess you should move to win8? (I know, I know)


Perhaps just get a better rig with more ram? You working with BSP's?


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 21, 2014 10:45 PM    Msg. 435 of 857       
No, at the moment I am using Cinema 4d R16's Reflectance Channel but I might eventually put the textures into V-Ray once I have the rest of the Elite Variants Completed.
Edited by UltimateGam8r on Dec 21, 2014 at 10:47 PM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 23, 2014 07:57 AM    Msg. 436 of 857       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: UltimateGam8r
This is an Adjutant Forum... What makes you think that the model is not ripped using adjutant?


Don't fall for trolls lol, also that render is looking pretty sweet. Are you using V-Ray materials?

Quote: --- Omriginal message by: SS Flanker
Adjutant works perfectly well ith 2014.

And if it's lagging I guess you should move to win8? (I know, I know)


Perhaps just get a better rig with more ram? You working with BSP's?
it was more a joke then a trolling I think idk


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 23, 2014 03:48 PM    Msg. 437 of 857       
download more ram
Edited by VKNG on Dec 23, 2014 at 03:48 PM


UltimateGam8r
Joined: Dec 20, 2014

This is an Elite... The end.


Posted: Dec 24, 2014 10:16 AM    Msg. 438 of 857       
No-one actually answered what they would like to see next? Any requests?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 24, 2014 01:01 PM    Msg. 439 of 857       
Quote: --- Original message by: Mootjuh
Only thing that's really left is animation support, CEA models and H2A models/textures.

So I'd go for animations please.
'

not so fast, i want that cea chief.


NeX
Joined: Apr 11, 2013


Posted: Dec 24, 2014 04:11 PM    Msg. 440 of 857       
Quote: --- Original message by: VKNG
Quote: --- Original message by: Mootjuh
Only thing that's really left is animation support, CEA models and H2A models/textures.

So I'd go for animations please.
'

not so fast, i want that cea chief.


Seeing as this tool is mostly used for in-gaming content for custom edition, cea model support seems the most useful.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Dec 24, 2014 04:31 PM    Msg. 441 of 857       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: UltimateGam8r
I used 3ds Max 2015 ... the weighting on the mesh was a little off for some of the models


This is why 2013 is the recommended version.

As for uploading a image, post it on Imgur or a similar place and post the link here.

but 2012 works fine i never had any issues. ever


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 24, 2014 04:51 PM    Msg. 442 of 857       
Quote: --- Original message by: savinpvtmike
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: UltimateGam8r
I used 3ds Max 2015 ... the weighting on the mesh was a little off for some of the models


This is why 2013 is the recommended version.

As for uploading a image, post it on Imgur or a similar place and post the link here.

but 2012 works fine i never had any issues. ever


I really don't care if you have not had any issues, 2013 is the only version that it has been 100% officially test in. It will be the only version that will have reported bugs fixed in.

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: NeX
Quote: --- Original message by: VKNG
Quote: --- Original message by: Mootjuh
Only thing that's really left is animation support, CEA models and H2A models/textures.

So I'd go for animations please.
'

not so fast, i want that cea chief.


Seeing as this tool is mostly used for in-gaming content for custom edition, cea model support seems the most useful.


Though having animations for certain characters allows us to ingame them easier, like H3's Flood forms.


CEA models are pretty high polly, not sure if CE could support having many of them on a map (much less a full BSP).

As for animations, no work has gone into it yet, so don't get your hopes up for a new years update that will include it.


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 24, 2014 06:10 PM    Msg. 443 of 857       
Quote: --- Original message by: Mootjuh
I wouldn't count on a BSP, but a HD original CE tagset would be nice.


Most are Reach models, so you already have them...


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 24, 2014 06:16 PM    Msg. 444 of 857       
but dat chief doh


NeX
Joined: Apr 11, 2013


Posted: Dec 25, 2014 12:43 AM    Msg. 445 of 857       
Quote: --- Original message by: VKNG
but dat chief doh


All the bipeds, honestly


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 25, 2014 03:03 AM    Msg. 446 of 857       
Quote: --- Original message by: NeX
Quote: --- Original message by: VKNG
but dat chief doh


All the bipeds, honestly
all but CEA chief and flood marine. Inb4h5spp h3/4 anims would be the best to rip
Edited by SGT Arroyo on Dec 25, 2014 at 03:05 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Dec 25, 2014 03:16 PM    Msg. 447 of 857       
Quote: --- Original message by: NeX
Quote: --- Original message by: VKNG
but dat chief doh


All the bipeds, honestly


Like I said before, most are Reach models, so you already have them.


ForeRunner
Joined: Aug 26, 2011

This isn't good, isn't it?


Posted: Dec 27, 2014 06:50 AM    Msg. 448 of 857       
publicftp still offline?
Kinda searching for Halo 3 odst maps, but i only know that place so im kinda stuck.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 27, 2014 07:06 AM    Msg. 449 of 857       
http://haloce3.com/xmf/

Ask Sir Matthew dratt for the password.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 27, 2014 10:58 PM    Msg. 450 of 857       
I removed the password


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 28, 2014 05:14 AM    Msg. 451 of 857       
Quote: --- Original message by: MatthewDratt
I removed the password
thank you [;)] your my hero!!!!!!


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Jan 5, 2015 07:03 PM    Msg. 452 of 857       

Edited by SciFi on Mar 28, 2015 at 04:28 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 5, 2015 07:05 PM    Msg. 453 of 857       
Quote: --- Original message by: SciFi
I like the addition of Halo 2 BSP extraction to Adjutant 4.0.
I always hoped for it but never thought it would be.
The Adjutant team never ceases to amaze me.

Will the future of Adjutant hold Halo 1 BSP extraction?


that can be done with Aether.


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Jan 5, 2015 09:29 PM    Msg. 454 of 857       

Edited by SciFi on Mar 28, 2015 at 04:26 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 5, 2015 09:33 PM    Msg. 455 of 857       
Quote: --- Original message by: SciFi
Do you know how to extract halo 2 district BSP?


adjutant doesnt support H2V. only H2X. and i dont know any tools that can work with H2V bsps sadly. you would just have to make a good recreation or use the bsp that map is based on in the first place, which is in the map 03b_newmombasa i think
Edited by VKNG on Jan 5, 2015 at 09:34 PM

 
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