
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 13, 2014 11:37 PM
Msg. 351 of 857
its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Oct 14, 2014 08:32 PM
Msg. 352 of 857
Quote: --- Original message by: savinpvtmike its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work? If there is a fix, I'll post it here.
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roflelite
Joined: Oct 16, 2014
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Posted: Oct 16, 2014 01:31 PM
Msg. 353 of 857
Hi
Are there any plans on supporting the Halo 4 Beta build? I'd like to extract some assets like the armours and such.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Oct 16, 2014 01:48 PM
Msg. 354 of 857
Halo 4 revenant pls.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 16, 2014 03:14 PM
Msg. 355 of 857
Quote: --- Original message by: altis94 Halo 4 revenant pls.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 16, 2014 09:15 PM
Msg. 356 of 857
Quote: --- Original message by: roflelite Hi
Are there any plans on supporting the Halo 4 Beta build? I'd like to extract some assets like the armours and such. They said no because it wasnt public.
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roflelite
Joined: Oct 16, 2014
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Posted: Oct 17, 2014 11:31 AM
Msg. 357 of 857
Quote: --- Original message by: VKNGQuote: --- Original message by: roflelite Hi
Are there any plans on supporting the Halo 4 Beta build? I'd like to extract some assets like the armours and such. They said no because it wasnt public. Someone made the build public, it's out there in mediafire.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Oct 17, 2014 10:35 PM
Msg. 358 of 857
Quote: --- Original message by: Mootjuh
By the way, will Adjudant support more sounds in the future? Some H3 sounds(don't know about the rest) can't be played still. Edited by Mootjuh on Oct 17, 2014 at 03:19 PM Quote: --- Original message by: ElijahB1Quote: --- Original message by: savinpvtmike its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work? If there is a fix, I'll post it here.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 18, 2014 12:10 AM
Msg. 359 of 857
I think that's more a statement asking "are you guys working on it" rather than "is there a fix"
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 14, 2014 08:19 PM
Msg. 360 of 857
Quote: --- Original message by: R93_Sniper I think that's more a statement asking "are you guys working on it" rather than "is there a fix" We have all been a bit busy with school, so work is slower now that we are out of the summer months. That dose not mean all work as stopped though.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 15, 2014 06:20 AM
Msg. 361 of 857
Halo 5 compatibility confirmed.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 15, 2014 01:04 PM
Msg. 362 of 857
Quote: --- Original message by: SS Flanker Halo 5 compatibility confirmed. lol But in reality, noting can be done to the MCC or Halo 5 or any other title on the Xbox One until someone figures out how to decrypt it's game data.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 15, 2014 09:29 PM
Msg. 363 of 857
Quote: --- Original message by: Mootjuh Wasn't there a guy who ripped the MCC main menu song? Or eas that just a recording? You could just buy the H2A soundtrack or just record in game audio. If anyone is saying that, I would say that it has about a 99% chance of being fake.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 16, 2014 12:41 AM
Msg. 364 of 857
unless its ShadowSpartan, who wont do anything but rub it in our faces anyways (jk)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 16, 2014 06:16 AM
Msg. 365 of 857
Actually I didn't rip the music the guy who did ripped it from a game disc.
He happened to use the xbox one's octo core to speed things up.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 16, 2014 02:48 PM
Msg. 366 of 857
Quote: --- Original message by: SS Flanker Actually I didn't rip the music the guy who did ripped it from a game disc.
He happened to use the xbox one's octo core to speed things up. Get back to me if he rips something useful like a .map, I doubt that will happen though.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 18, 2014 07:35 AM
Msg. 367 of 857
TBH, we weren't going to rip from halo.
We were going to rip some cod guns and get em posted on cgpersia.
But I donated an Xone so the guy was sorta obliged to act on a request.
One other thing about xbox one game transferral coding.
Essentially the porting pipeline within ms works a little like this:
1 > Company makes game on pc.
2 > Company asks ms dedicated or inhouse engineer to fabricate a line of code which makes the port compatible and readable with xbox discs and the Xbox Os it'self.
3 > Once they've tested and notched off a mission milestone off the billboard the hardcoder performs a temporary transition of the mission onto the game disc it's then duplicated and tested heavily.
This process is repeated time and time again until game company his happy with the final product which is when all data is fused to a pre-release disc once that disc has met approval with 10 yr olds, it's then copied duplicated and mass marketed.
The key point here is many VG Companies are so cocky they don't even encode there own data, by that I mean protect there own data instead they leave it to an engineer.
Find the engineer you have the code, find the code you unlock the X one, unlock the X one and you become immortalized as the sexiest parrot ever to have lived > then everone blames bourrin for ripping.
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Zaralith
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 07:40 PM
Msg. 368 of 857
Quote: --- Original message by: ElijahB1Quote: --- Original message by: savinpvtmike its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work? If there is a fix, I'll post it here. Is there any chance I could get a download link for a previous version of Adjutant (ie. 3.1) which initially supported sound extraction from Halo 3? I'm aiming to make a complete lossless soundtrack, but the current version of Adjutant doesn't want to save any of the music files. Maybe I'm just doing something wrong? XMA and Raw extractions seem to work fine, but when I try to extract as WAV, I get this: Error extracting sound\music\amb\glue\d_glue_low\track1\in.snd!: --Could not find file 'C:\Documents and Settings\Administrator\Local Settings\Temp\tmp2BA.wav'. This is the case for all wav extractions Another Error I get for some music files is Error extracting sound\cinematics\010_jungle\010la2\010la2_music_1_1.snd!: --Unsupported Sound Type. This one happens for some music files when saving as either WAV AND XMA. But Raw is fine. Any help?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 20, 2014 08:25 PM
Msg. 369 of 857
Quote: --- Original message by: ZaralithQuote: --- Original message by: ElijahB1Quote: --- Original message by: savinpvtmike its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work? If there is a fix, I'll post it here. Is there any chance I could get a download link for a previous version of Adjutant (ie. 3.1) which initially supported sound extraction from Halo 3? I'm aiming to make a complete lossless soundtrack, but the current version of Adjutant doesn't want to save any of the music files. Maybe I'm just doing something wrong? XMA and Raw extractions seem to work fine, but when I try to extract as WAV, I get this: Error extracting sound\music\amb\glue\d_glue_low\track1\in.snd!: --Could not find file 'C:\Documents and Settings\Administrator\Local Settings\Temp\tmp2BA.wav'. This is the case for all wav extractions Another Error I get for some music files is Error extracting sound\cinematics\010_jungle\010la2\010la2_music_1_1.snd!: --Unsupported Sound Type. This one happens for some music files when saving as either WAV AND XMA. But Raw is fine. Any help? Current version supports sound extraction, there is something wrong with your setup. Make sure you follow the instructions in the OP and make sure all of your .map files are in the proper place, ect. Also try deleting everything in your %temp% folder.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 20, 2014 09:19 PM
Msg. 370 of 857
Quote: --- Original message by: ElijahB1Quote: --- Original message by: ZaralithQuote: --- Original message by: ElijahB1Quote: --- Original message by: savinpvtmike its been a wile but i was wondering if there will be a fix on sound exporting for halo 3 , odst, reach so wee can get more sounds sins not all sounds work? If there is a fix, I'll post it here. Is there any chance I could get a download link for a previous version of Adjutant (ie. 3.1) which initially supported sound extraction from Halo 3? I'm aiming to make a complete lossless soundtrack, but the current version of Adjutant doesn't want to save any of the music files. Maybe I'm just doing something wrong? XMA and Raw extractions seem to work fine, but when I try to extract as WAV, I get this: Error extracting sound\music\amb\glue\d_glue_low\track1\in.snd!: --Could not find file 'C:\Documents and Settings\Administrator\Local Settings\Temp\tmp2BA.wav'. This is the case for all wav extractions Another Error I get for some music files is Error extracting sound\cinematics\010_jungle\010la2\010la2_music_1_1.snd!: --Unsupported Sound Type. This one happens for some music files when saving as either WAV AND XMA. But Raw is fine. Any help? Current version supports sound extraction, there is something wrong with your setup. Make sure you follow the instructions in the OP and make sure all of your .map files are in the proper place, ect. Also try deleting everything in your %temp% folder. Not all the sounds from Halo 3 (including some music) is extractable
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 20, 2014 09:26 PM
Msg. 371 of 857
Sure, there are some issues with codex's still - he is saying none of the sounds extract though.
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Zaralith
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 09:55 PM
Msg. 372 of 857
Quote: --- Original message by: ElijahB1 Sure, there are some issues with codex's still - he is saying none of the sounds extract though. I tried deleting everything in my Temp folder, but the program still seems to think it can't find the folder in the first place. I checked Environment Variables and my system says that TEMP and TMP are in C:\Documents and Settings\Administrator\Local Settings\Temp, which is exactly where the program is looking for its files, and the files are even in there. But for some reason the program thinks they're not.. I also can't play any sound files using the "Play All" button. Edited by Zaralith on Nov 20, 2014 at 10:05 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 28, 2014 09:42 AM
Msg. 373 of 857
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 28, 2014 04:29 PM
Msg. 374 of 857
Quote: --- Original message by: Roxasguy
Hello, can anyone give some in-depth advice about how one would fix the wacky bones of Halo 4 and (some) Reach models? I've tried using bone tools and manually rotating and scaling the bones but they just don't work (and no, the meshes were not skinned when I moved the bones). I am specifically using the "storm_fp_solo.amf" model. Thanks in advanced!
Also, is there a reason why I keep receiving the "Error checking for updates..." message on the bottom console of the program? I barely check this forum anymore so maybe I missed an announcement or something?
(I heard Waffles has a fix for this bone problem. But I still can't seem to get it to work with his explanation. I hardly use 3ds Max, as I am a programmer, not a modeler.) Edited by Roxasguy on Nov 28, 2014 at 03:13 AM The only way for you to accurately get the bones to be fixed would be to unparent all the bones and rotate them manually. Depending on the amount of bones, the process can take an upwards of an hour. When I was doing the Halo 4 Elites, it took about 20 minutes, Didact took about 45-50 minutes. you really just need to remember how the bones are parented and use angle snaps with local rotations. Most bones are rotated 180 degrees, but some are rotated 90 or 45, checking with the bones that aren't messed up is a good way to figure out which is which.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 30, 2014 11:50 AM
Msg. 375 of 857
can't even open colossus.map
what a gr8 program
i try opening it, and the exe just goes away Edited by Vergil on Nov 30, 2014 at 12:00 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Nov 30, 2014 06:05 PM
Msg. 376 of 857
Quote: --- Original message by: Vergil
can't even open colossus.map
Adjutant has never had support for Halo 2, you could try giving the error message a read next time. Quote: --- Original message by: Vergil
i try opening it, and the exe just goes away
Sounds like a personal problem.
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benjimod
Joined: Sep 29, 2009
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Posted: Dec 1, 2014 02:34 AM
Msg. 377 of 857
I'm using Windows 8.1 ...
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ElijahB1
Joined: Nov 25, 2012
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Posted: Dec 1, 2014 02:39 AM
Msg. 378 of 857
Version update and plugin update will not work till further notice, the download provided in the OP is the most up-to-date version/plugins.
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benjimod
Joined: Sep 29, 2009
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Posted: Dec 1, 2014 02:47 AM
Msg. 379 of 857
I was looking to extract models but i only have the Meta Viewer tab. 
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ElijahB1
Joined: Nov 25, 2012
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Posted: Dec 1, 2014 02:53 AM
Msg. 380 of 857
Quote: --- Original message by: benjimodI was looking to extract models but i only have the Meta Viewer tab.  Are you looking under "render_model"?  Full rez: http://i.imgur.com/67DXL2e.png Edited by ElijahB1 on Dec 1, 2014 at 02:54 AM
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benjimod
Joined: Sep 29, 2009
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Posted: Dec 1, 2014 02:57 AM
Msg. 381 of 857
Oops, my bad ! Thanks man.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 1, 2014 02:58 AM
Msg. 382 of 857
I was trying to extract animations - oh wait. (cries while I wait for someone to do that)
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benjimod
Joined: Sep 29, 2009
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Posted: Dec 1, 2014 03:05 AM
Msg. 383 of 857
Now, i think i will need to upgrade my 3DS Max version cause emf importer seem not working on 3DS Max 8, even when i export them in .OBJ format...
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 1, 2014 03:12 AM
Msg. 384 of 857
the fact that you're using EMF is a big issue in on its own. go use AMF, which is far more updated and has a wider range of tools
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benjimod
Joined: Sep 29, 2009
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Posted: Dec 1, 2014 03:16 AM
Msg. 385 of 857
And where i can found this thing please ?
Edit : Sorry, i was using a old version of Adjutant so the AMD Importer was not in the tools menu. Edited by benjimod on Dec 1, 2014 at 03:27 AM
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