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Author Topic: Adjutant News and Info! (857 messages, Page 8 of 25)
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ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 12:35 AM    Msg. 246 of 857       
Quote: --- Original message by: videoman
Nope. Not confused. You just said that Extract All 2 extracts the files and folders based on "bitmap, model, sound, ect." That's actually what the normal "Extract All" does.

XD

Extract All 2 extracts based on a different parameter.


Extract stuff again using the two options. The way I stated it is the way it works.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 16, 2014 01:26 AM    Msg. 247 of 857       
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: videoman
What is the difference between "Extract All" and "Extract All 2"?
Both pull up a Browse window that you tell where to extract the file to.
So...what's the difference?

Also, I am using Adjutant 3.5.1.1

Thanks


Extract All 2 is a temp name we gave to a new feature and forgot to give it a proper name :p
What it dose is extracts everything in the map, but groups them based on if they are a bitmap, model, sound, ect.


Nope. Not confused. You just said that Extract All 2 extracts the files and folders based on "bitmap, model, sound, ect." That's actually what the normal "Extract All" does.

XD

Extract All 2 extracts based on a different parameter.

Extract All 1 extracts the stuff and puts them in the directories they were originally organized and placed in.

Extract All 2 extracts the stuff and groups them by their type.


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 01:28 AM    Msg. 248 of 857       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: videoman
What is the difference between "Extract All" and "Extract All 2"?
Both pull up a Browse window that you tell where to extract the file to.
So...what's the difference?

Also, I am using Adjutant 3.5.1.1

Thanks


Extract All 2 is a temp name we gave to a new feature and forgot to give it a proper name :p
What it dose is extracts everything in the map, but groups them based on if they are a bitmap, model, sound, ect.


Nope. Not confused. You just said that Extract All 2 extracts the files and folders based on "bitmap, model, sound, ect." That's actually what the normal "Extract All" does.

XD

Extract All 2 extracts based on a different parameter.

Extract All 1 extracts the stuff and puts them in the directories they were originally organized and placed in.

Extract All 2 extracts the stuff and groups them by their type.


Correct! You get a Star Award!



videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 01:43 AM    Msg. 249 of 857       
Oh Rely? XD

Extract All 1:


Extract All 2:


From what I can tell, Extract All 1 organizes the folders based on the "Folder Hierarchy" view in Adjutant. While on the other hand Extract All 2 organizes the folders based on the "Tag Class" view in Adjutant. Meaning that they extract based on the view type. Best way I can figure out how to put it and understand it.
Edited by videoman on Jun 16, 2014 at 01:45 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 01:46 AM    Msg. 250 of 857       
Quote: --- Original message by: videoman

Oh Rely? XD

Extract All 1:
http://content.screencast.com/users/Fire_Dem0n/folders/Jing/media/1f5e4b4e-4c72-42b8-b4e1-03ae5cfa2591/2014-06-15_2344.png

Extract All 2:
http://content.screencast.com/users/Fire_Dem0n/folders/Jing/media/e183144f-a1e5-4599-9d6c-07194dc3bad6/2014-06-15_2345.png

From what I can tell, Extract All 1 organizes the folders based on the "Folder Hierarchy" view in Adjutant. While on the other hand Extract All 2 organizes the folders based on the "Tag Class" view in Adjutant. Meaning that they extract based on the view type. Best way I can figure out how to put it and understand it.
Edited by videoman on Jun 16, 2014 at 01:45 AM


That's what I have been saying -_-

>>>>>>>>

Quote: --- Original message by: ElijahB1
Extract All 2 is a temp name we gave to a new feature and forgot to give it a proper name :p
What it dose is extracts everything in the map, but groups them based on if they are a bitmap, model, sound, ect.

Edited by ElijahB1 on Jun 16, 2014 at 01:48 AM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:00 AM    Msg. 251 of 857       
Not...really. The "Folder Hierarchy" view in Adjutant looks like this:



And that's what Extract All 1 looks like too. Though you said Extract All 2 does that, when Extract All 2 make it look more like that "Tag Class" view. That looks like this:



Quote: --- Original message by: ElijahB1
What it dose is extracts everything in the map, but groups them based on if they are a bitmap, model, sound, ect.


So I am rather confused what you are trying to say. I know it's sort of a silly thing to go back and forth about, I just thought I would make sure I understand what you are tryin to say here. XD


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 02:10 AM    Msg. 252 of 857       
I can't tell if you are trying to be retarded or just lack common since here... For the 3rd time: Extract All extracts in hierarchy structure like it always has. Extract All 2 extracts all extractable files into there tag class folder. EX: bitmap, render_model, sound, ect.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:13 AM    Msg. 253 of 857       
Quote: --- Original message by: ElijahB1
I can't tell if you are trying to be retarded or just lack common since here... For the 3rd time: Extract All extracts in hierarchy structure like it always has. Extract All 2 extracts all extractable files into there tag class folder. EX: bitmap, render_model, sound, ect.


Umm...how about neither of those? Geez, would you rather me say you are wrong and get all upset? Or trying to be understanding and see what you actually mean? Geez, I guess people these days are rather aggressive.....


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 02:15 AM    Msg. 254 of 857       
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
I can't tell if you are trying to be retarded or just lack common since here... For the 3rd time: Extract All extracts in hierarchy structure like it always has. Extract All 2 extracts all extractable files into there tag class folder. EX: bitmap, render_model, sound, ect.


Umm...how about neither of those? Geez, would you rather me say you are wrong and get all upset? Or trying to be understanding and see what you actually mean? Geez, I guess people these days are rather aggressive.....


I can only repeat myself twice before I lose patience. I have explained exactly what it dose so if you still don't understand I don't know what else to tell you.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:26 AM    Msg. 255 of 857       
Look, word of advise. If you are going to Support a Application or Program that you are working on. Then having patience is a big thing. Even if some people are dense or thick headed, you might want to try and be a bit more understanding. Not everyone understands everything you do. So having a open mind about things helps.

Just...a bit of hopefully helpful advise.

From one gamer to another. :)


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 16, 2014 02:31 AM    Msg. 256 of 857       
Quote: --- Original message by: videoman
Look, word of advise. If you are going to Support a Application or Program that you are working on. Then having patience is a big thing. Even if some people are dense or thick headed, you might want to try and be a bit more understanding. Not everyone understands everything you do. So having a open mind about things helps.

Just...a bit of hopefully helpful advise.

From one gamer to another. :)


someone else's impatience isn't justification for incompetency.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:35 AM    Msg. 257 of 857       
Quote: --- Original message by: master noob
Quote: --- Original message by: videoman
Look, word of advise. If you are going to Support a Application or Program that you are working on. Then having patience is a big thing. Even if some people are dense or thick headed, you might want to try and be a bit more understanding. Not everyone understands everything you do. So having a open mind about things helps.

Just...a bit of hopefully helpful advise.

From one gamer to another. :)


someone else's impatience isn't justification for incompetency.


Yes, ture. Though there IS a difference between incompetency and honestly not understanding what someone else is saying, and trying to better understand their intentions.

I was not being incompetent, the opposite however.


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 02:37 AM    Msg. 258 of 857       
Quote: --- Original message by: videoman
Look, word of advise. If you are going to Support a Application or Program that you are working on. Then having patience is a big thing. Even if some people are dense or thick headed, you might want to try and be a bit more understanding. Not everyone understands everything you do. So having a open mind about things helps.

Just...a bit of hopefully helpful advise.

From one gamer to another. :)


It's annoying when I explain it, than you explain it back to me almost the same way but say you don't get it lol. Remember it is extracting only the extractable files, that is why you don't see all the tag classes there after an extraction if that was what was confusing you..

Quote: --- Original message by: master noob
someone else's impatience isn't justification for incompetency.


Well, as much as I am frustrated at videoman, posts like this will do nothing to help rectify the situation.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:41 AM    Msg. 259 of 857       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: master noob
someone else's impatience isn't justification for incompetency.


Well, as much as I am frustrated at videoman, posts like this will do nothing to help rectify the situation.


Well....he IS the Master of all Noobs after all. XD


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 02:44 AM    Msg. 260 of 857       
Quote: --- Original message by: videoman
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: master noob
someone else's impatience isn't justification for incompetency.


Well, as much as I am frustrated at videoman, posts like this will do nothing to help rectify the situation.


Well....he IS the Master of all Noobs after all. XD


I'm off for the night, you two can go at it. idc. If you have any more questions regarding your issue, inbox me.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 02:45 AM    Msg. 261 of 857       
EDIT:

I wanted to run something by those who can answer.

Is anyone else having Lock-up issues with 3ds Max 2013 64-bit? Mine freezes up and tells me it has "Stopped Responding". This only seems to happen when applying textures to models. This has happened so far with applying Halo Reach and Halo 4 textures to a model. I can import the model just find though with little to no hang-ups and no Lock-ups at all.

Anyone else experiencing this? Or maybe something similar?

I did not have this issue on another version of Max (can't remember which one though right now). Just thought that maybe someone else might be experiencing this issue. Or not.

Been waiting for the textures to apply for about...5 minutes or so now.

Thanks for any help.
Edited by videoman on Jun 16, 2014 at 07:19 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 16, 2014 11:34 AM    Msg. 262 of 857       
it has to set up the materials. If your computer isn't too great you would be better off just waiting a few minutes for it to apply the textures, and then get on with your life.

That actually reminds me, Elijah, why does Adjutant apply textures in materials so...weirdly? More than half the time the setup messes with Max's rendering, and I end up having to manually redo it. (given, having the MatIDs and a starting point is infinitely better than manually figuring it out)


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 16, 2014 12:56 PM    Msg. 263 of 857       
Quote: --- Original message by: R93_Sniper
it has to set up the materials. If your computer isn't too great you would be better off just waiting a few minutes for it to apply the textures, and then get on with your life.


I don't really think my Desktop is the issue. It's running a i7 Core 2600K with 16GBs of RAM DDR3 and a new Gigabyte GTX Geforce 770, 2048MB GDDR5 (because my old graphics card was going out). So...any other possible reasons why 3ds Max is locking up?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 16, 2014 01:22 PM    Msg. 264 of 857       
I've got slightly worse specs than you and I usually just wait the 2 or so minutes to load the materials. Depending on the amount of materials it varies a lot. So far the shortest has been 30 seconds and the longest about 8 minutes


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 03:35 PM    Msg. 265 of 857       
Quote: --- Original message by: R93_Sniper
That actually reminds me, Elijah, why does Adjutant apply textures in materials so...weirdly? More than half the time the setup messes with Max's rendering, and I end up having to manually redo it. (given, having the MatIDs and a starting point is infinitely better than manually figuring it out)


What do you mean "messes up rendering"? I've only noticed that speculate levels are a bit high sometimes, but that can be changed in the importing tool dialogue.

As for stuff taking a long time, I know that when importing the model normals is that takes the longest, materials are not really an issue unless its a bsp.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 16, 2014 04:53 PM    Msg. 266 of 857       
a lot of the time it imports bump maps wrong and it ends up creating really weird seams on the models, even when I weld verts. Usually the only way to fix it is to clear the bump map area and redo it. The other slots don't really affect as much


jabberwockxeno
Joined: Jan 16, 2013


Posted: Jun 17, 2014 12:47 AM    Msg. 267 of 857       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: R93_Sniper
Looking through Reach's M45 map (Long night of Solace), Adj doesnt seem to read the Space section of the level. Either in Sky or BSP, and i'm thoroughly confused as to why it's doing so. I dont suppose you know any reason as to why this is happening, do you Elijah/Rosanna?


Some of them are cinematic arias that contain no objects so they fail to load. The space station and the corvette will load.


So is it completely impossible to get the Skybox as of right now? That skybox was awesome though D:


I know it's possible to extract the skybox textures, because I did that not too long ago.... I suppose last year was more than not too long ago though.
Edited by jabberwockxeno on Jun 17, 2014 at 12:48 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 17, 2014 01:31 AM    Msg. 268 of 857       
Quote: --- Original message by: R93_Sniper
a lot of the time it imports bump maps wrong and it ends up creating really weird seams on the models, even when I weld verts. Usually the only way to fix it is to clear the bump map area and redo it. The other slots don't really affect as much


You'll need to give an example. Are you sure you are using the most up-to-date scripts? Also you need to make sure your Gamma and LUT settings are off if you are getting lines, it's a silly max thing.



Quote: --- Original message by: jabberwockxeno

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: R93_Sniper
Looking through Reach's M45 map (Long night of Solace), Adj doesnt seem to read the Space section of the level. Either in Sky or BSP, and i'm thoroughly confused as to why it's doing so. I dont suppose you know any reason as to why this is happening, do you Elijah/Rosanna?


Some of them are cinematic arias that contain no objects so they fail to load. The space station and the corvette will load.


So is it completely impossible to get the Skybox as of right now? That skybox was awesome though D:


I know it's possible to extract the skybox textures, because I did that not too long ago.... I suppose last year was more than not too long ago though.
Edited by jabberwockxeno on Jun 17, 2014 at 12:48 AM


You could always look on the sky box model your self lol... It loads and extracts just fine.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 17, 2014 02:37 PM    Msg. 269 of 857       
So I am experiencing a sort of odd problem. When viewing the model through the Viewport, it looks just fine. Though when rendering it, curtain parts of the model have solid RGB color.

Viewport:


Render Window:


Any idea(s) on what is causing this or how to fix it?

Thanks.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 17, 2014 05:18 PM    Msg. 270 of 857       
Quote: --- Original message by: Mootjuh
Check the materials those parts are using. Make sure that they don't use any alpha at all.


I just took a look at that. Apparently it relates to the Self-Illumination apparently. I disabled that and it fixed the weird Color/Hue.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 17, 2014 11:20 PM    Msg. 271 of 857       
So when is the update that is going to fix the Halo 3 sound extraction? I can't seem to extract sound\cinematics\010_jungle\010la\music\010la-music(both extentions) because it is an "unsupported sound type". map is 005_intro.map


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 17, 2014 11:24 PM    Msg. 272 of 857       
Quote: --- Original message by: MatthewDratt
So when is the update that is going to fix the Halo 3 sound extraction? I can't seem to extract sound\cinematics\010_jungle\010la\music\010la-music(both extentions) because it is an "unsupported sound type". map is 005_intro.map


When there is a codec that supports it. You could also go buy the soundtrack you know..


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 17, 2014 11:27 PM    Msg. 273 of 857       
I have the soundtrack but I'd like support for the raw files. For reasons. You know.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Jun 30, 2014 02:17 PM    Msg. 274 of 857       
I'm sure this has been asked before, (maybe even by myself), but what's the obstacle with adjutant being able to extract CEA assets?

Also, do we expect adjutant to work with the MCC when we are able to rip the map files from it?


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 30, 2014 02:19 PM    Msg. 275 of 857       
As I recall it's because CEA's new assets are actually contained and deployed from Saber's own engine that overlays Blam! to provide the fidelity.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 30, 2014 02:19 PM    Msg. 276 of 857       
CEA is a new engine that sucks and is difficult to crack the code too.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Jun 30, 2014 03:00 PM    Msg. 277 of 857       
Quote: --- Original message by: BKTiel
As I recall it's because CEA's new assets are actually contained and deployed from Saber's own engine that overlays Blam! to provide the fidelity.

Ah.

You'd (As somebody with functionally 0 coding experience, mind you) think that one would would be able to kinda "reverse engineer" it since we already know how CE's engine works, and then just going from there.

Like, even if it's a whole new graphic engine just running along with the original engine, I'd imagine you'd be able to kinda "solve for X", since the old engine is a known value, following the math analogy

Again though, I really don't know what i'm talking about.

EDIT: Actually, I have a question for you guys that's tangentially related to this. Since H2A is going to use prerendered cutscenes, how do you imagine that's going to work with the back button feature, and do you think the cutscene rooms will be getting a graphic update?

I mean it's a safe bet that they won't want to do any more extra work then they have to, so if when building h2a the new assets are "maually" placed and assinged, then I imagine the cutscenes rooms won't be updated, but if it's more like "All instances of texture x in H2 use texture Y in h2a", then they would be updated.
Edited by jabberwockxeno on Jun 30, 2014 at 03:04 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jul 14, 2014 11:30 PM    Msg. 278 of 857       
Ok, I have encountered a weird texture error (maybe not error?) with one of the textures for the map called Complex from Halo 4.
You can find out more about it here.

http://halo.wikia.com/wiki/Complex

For what ever reason, all the Building in the model have sky blue texture for their roofs and some of the walls. Here is a screenshot from 3ds Max.



Anyone have any ideas?

Thanks


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 15, 2014 07:52 AM    Msg. 279 of 857       
Quote: --- Original message by: ASCENDANTJUSTICE
Quote: --- Original message by: videoman
Ok, I have encountered a weird texture error (maybe not error?) with one of the textures for the map called Complex from Halo 4.
You can find out more about it here.

http://halo.wikia.com/wiki/Complex

For what ever reason, all the Building in the model have sky blue texture for their roofs and some of the walls. Here is a screenshot from 3ds Max.

http://content.screencast.com/users/Fire_Dem0n/folders/Jing/media/8fe0cf90-9b30-4b55-8fbe-4e354fc40427/2014-07-14_2129.png

Anyone have any ideas?

Thanks


Maybe it's to do with the H4 texture and shader pipeline, perhaps those odd textured faces produce a certain effect of some sort. And thus cannot be replicated whilst ripping.

Or it could be a glitchy import or rip bug.

Edited by ASCENDANTJUSTICE on Jul 15, 2014 at 07:55 AM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jul 15, 2014 10:52 AM    Msg. 280 of 857       
Ran into a problem with the Texture Window for applying materials to imported models using AMF format.

Apparently when optimizing a scene in Max (i.e. Deleting Objects) and then applying materials to the left over mesh, it throws up an error and then Max locks up completely. Not sure if this is supposed to happen or not, but it does for me.

Using 3ds Max 2013 64-bit.

Also, I noticed an option in the Texture Window for the Adjutant max script. It says "Selective Import" and it's toggled by default. What does this option do?

EDIT: Was just able to replicate the error a second time. It says:

--Runtime Error: Attempt to access deleted scene object

Edited by videoman on Jul 15, 2014 at 10:58 AM

 
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