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Author Topic: Adjutant News and Info! (857 messages, Page 5 of 25)
Moderators: Dennis

Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Apr 12, 2014 08:28 PM    Msg. 141 of 857       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: savinpvtmike
you should try to get halo 4 beta working

https://www.youtube.com/watch?v=tal19PSPP-Q


There is no point really, same assets are used in reach/the final.


Some of the music in the main menu might be nice to get a hold of. Worth looking into for that.


Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Apr 12, 2014 08:35 PM    Msg. 142 of 857       
Quote: --- Original message by: The Doctor
johnlexpocalypse has begun D:


Hahaha por favor gracias!, sabes que no soy como tú para sandeces como esas o bueno si es que haces algo. Todas mis perritas sufrirán y tu eres el primero


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 12, 2014 10:34 PM    Msg. 143 of 857       
Quote: --- Original message by: goldkilla88

So, now that you fine gentle/wo/men got BSP extracting(a tough fmookin cookie) out of the way, I suppose the next major step would be animation, although I feel like that would be much more work then BSP.(if you guys even feel like doing it at this point)
Edited by goldkilla88 on Apr 12, 2014 at 10:27 PM


Not going to happen. The way animations are read are MUCH different then BSPs or general models. Please refer to the last pages of the old Adjutant thread for my explanation on that topic.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 12, 2014 10:36 PM    Msg. 144 of 857       
Quote: --- Original message by: savinpvtmike
you should try to get halo 4 beta working

https://www.youtube.com/watch?v=tal19PSPP-Q


THE HALO 4 I ALWAYS WANTED TO PLAY?


brb gonna go buy a modded xbox.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 10:40 PM    Msg. 145 of 857       
Quote: --- Original message by: goldkilla88

So, now that you fine gentle/wo/men got BSP extracting(a tough fmookin cookie) out of the way, I suppose the next major step would be animation, although I feel like that would be much more work then BSP.(if you guys even feel like doing it at this point)
Edited by goldkilla88 on Apr 12, 2014 at 10:27 PM


While it is largely different, we may get bored one day and get some thing going. Our knowledge of how animations work is still very basic at the moment, so don't hold your breath for any huge updates that come with animation extraction.

What we will probably be looking on going from here is better extraction options, more supported bitmap formats, Halo 4 DLC audio and improved support for non-DLC maps.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 12, 2014 10:44 PM    Msg. 146 of 857       
Speaking of Halo 4 and such. So we know that the Forerunners are an ancient alien race that pretty much destroyed all life in the galaxy (universe?) with the Halo Rings and (as of Halo 4) created all life again. Does that also mean they are also the Fore-shadowers? If you think about it, it sort of makes sense....

XD


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 12, 2014 10:54 PM    Msg. 147 of 857       
you guys really gotta support H4 beta srs. just do it u did it with H3 beta.

also the beta doesnt come with any shared maps.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 11:03 PM    Msg. 148 of 857       
Quote: --- Original message by: MEGASEAN2812
also the beta doesnt come with any shared maps.


That's what makes it not on the top of things to do atm. Its a slightly different file structure and we'd need to redo a lot of stuff for it. Given that and the fact that it's 99% the same as the final other than the menu song, it's probably not going to happen.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 12, 2014 11:05 PM    Msg. 149 of 857       
some of the models, THE TEXTURES ARE NOT ALL COMPRESSED AND STUFF, and other things. so plz support it i mean u did halo 3 beta.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 11:07 PM    Msg. 150 of 857       
Quote: --- Original message by: MEGASEAN2812
some of the models, THE TEXTURES ARE NOT ALL COMPRESSED AND STUFF, and other things. so plz support it i mean u did halo 3 beta.


I have looked on the beta, it's 99% the same.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 12, 2014 11:10 PM    Msg. 151 of 857       
you guys should consider it though. i mean you did the Halo 3 beta so why not. plus i honestly like some of the beta models bettter. including the sniper.
and im one of those people who like betas... lel.
Edited by MEGASEAN2812 on Apr 12, 2014 at 11:18 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 11:30 PM    Msg. 152 of 857       
Quote: --- Original message by: MEGASEAN2812

you guys should consider it though. i mean you did the Halo 3 beta so why not.
Edited by MEGASEAN2812 on Apr 12, 2014 at 11:18 PM


I told you why we aren't looking at it for now:

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: MEGASEAN2812
also the beta doesnt come with any shared maps.



That's what makes it not on the top of things to do atm. Its a slightly different file structure and we'd need to redo a lot of stuff for it. Given that and the fact that it's 99% the same as the final other than the menu song, it's probably not going to happen.


In addition to that, the Halo 4 Beta was not a public release, so it will not be supported.

Quote: --- Original message by: MEGASEAN2812
plus i honestly like some of the beta models bettter. including the sniper.
Edited by MEGASEAN2812 on Apr 12, 2014 at 11:18 PM


It's not too different, just the optics part...
Edited by ElijahB1 on Apr 12, 2014 at 11:34 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 12, 2014 11:33 PM    Msg. 153 of 857       
k. good luck on trying to making it work guys. :D
Edited by MEGASEAN2812 on Apr 12, 2014 at 11:33 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 11:42 PM    Msg. 154 of 857       
Quote: --- Original message by: MEGASEAN2812

k. good luck on trying to making it work guys. :D
Edited by MEGASEAN2812 on Apr 12, 2014 at 11:33 PM


>>>

Quote: --- Original message by: ElijahB1
In addition to that, the Halo 4 Beta was not a public release, so it will not be supported.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 13, 2014 12:03 AM    Msg. 155 of 857       
ah. k.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 13, 2014 12:56 AM    Msg. 156 of 857       
how do we get sounds from halo 4 any way it keeps saying not supported or cant be found
Edited by savinpvtmike on Apr 13, 2014 at 12:56 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 13, 2014 12:57 AM    Msg. 157 of 857       
Quote: --- Original message by: savinpvtmike

how do we get sounds from halo 4 any way it keeps saying not supported or cant be found
Edited by savinpvtmike on Apr 13, 2014 at 12:56 AM


Did you read the OP?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 13, 2014 01:31 AM    Msg. 158 of 857       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: videoman
Quote: --- Original message by: goldkilla88

So, now that you fine gentle/wo/men got BSP extracting(a tough fmookin cookie) out of the way, I suppose the next major step would be animation, although I feel like that would be much more work then BSP.(if you guys even feel like doing it at this point)
Edited by goldkilla88 on Apr 12, 2014 at 10:27 PM


Not going to happen. The way animations are read are MUCH different then BSPs or general models. Please refer to the last pages of the old Adjutant thread for my explanation on that topic.

That was a pointlessly rude response.


Actually, it was not rude at all. It was the truth at this point in time. Sure, the possibility for animations is there. Though it is extremely slim and almost non-existent. Again, a possibility just very small.

So if you saw my post as rude, that is a personal problem. Being rude was not my intention.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 13, 2014 02:40 PM    Msg. 159 of 857       
Quote: --- Original message by: goldkilla88
Thats talking very negative though. No one ever though BSP extraction would be possible and now here it is. It might be slim but you all (or others) could have a breakthrough eventually. (if others do, they might actually give out there notes, etc.)


Guessing you did not bother to read what I posted in the old Adjutant forum. I was not being Negative. I was being honest. The chances of Animation for Halo 3, ODST, Reach or Halo 4 is really freaking slim.

If you honestly need me to re-describe why animation extraction support is so near impossible/not going to happen most likely. Please just tell me instead of accusing me of being rude or negative.


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Apr 13, 2014 07:39 PM    Msg. 160 of 857       
Alright, gentlemen, let's not argue over semantics.

Animation support is extremely unlikely, and would be extremely difficult to implement even if it were somehow managed. And trust me, I'd like as much as the next person to have some animations to play with.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 13, 2014 07:46 PM    Msg. 161 of 857       
Quote: --- Original message by: Rosanna Weyland
Alright, gentlemen, let's not argue over semantics.


I took Semantic, Linguistics, Phonetics,Phonology, Syntax, Morphology and Psycholinguistics in University.

Great Times, thanks for reminding me.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 13, 2014 07:51 PM    Msg. 162 of 857       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Rosanna Weyland
Alright, gentlemen, let's not argue over semantics.


I took Semantic, Linguistics, Phonetics,Phonology, Syntax, Morphology and Psycholinguistics in University.

Great Times, thanks for reminding me.

I'm jealous.


They were rlly good, specially Phonetics, LX and PsycoLX.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 14, 2014 03:22 PM    Msg. 163 of 857       
Quote: --- Original message by: Mootjuh
YOU'VE FIXED THE PIVOTS! Thank you!


Yes, by popular demand it has been made so.

Check OP for other cool stuff and manual download link.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 14, 2014 04:05 PM    Msg. 164 of 857       
Very cool of you guys.


P3
Joined: Dec 2, 2011


Posted: Apr 14, 2014 05:35 PM    Msg. 165 of 857       
Thanks for the update guys! :)

Just another thing that I would like to see is if you guys could make it so that there could be an option in the model viewing list kind of like a check box or something (for people who wants it) for some of the stuff where if you select it, then it would also change the corresponding thing or deselect the other similer thing so that armor and things don't overlay.
And maybe even add kind of like a grouping thing so that like for example, for the spartan shoulder if you want the same type of armor for both arms, you could just drag kind of like a line or what ever and link the selection types to be similar so that you would change 2 things to find the same name type armor at the same time. Or like how when you change the helmet, then you would have to go into the visor sub-list and find the corresponding one that goes with the helmet. You could even link them to other pieces so that all the pieces would select the same type armor so that you could get everything in one go.

If that didn't make much sense; this is what i meant.

1. Check box to enable or disable auto switch select or unselecting of things selected in the sub-list so you don't have to click and unclick stuff so that things don't overlay.

2. Grouping things in the list sections so that things selected in the list would group select the things with the same name in the sub-list. Example. Grouping spartan armor_arms with armor_head, and armor_visor would let you auto selecting the type of things with the same name in the sublist but if what ever you grouped doesn't have the same name then it would do nothing.

I would much like seeing number 1 more then the more unnecessary number 2. Number 2 might be over doing stuff.

Also, I think some of the rig vertex weight on the grunts head is messed up some. Not sure if it's just me. Everytime i rotate its head up and down (Or was it side to side), the grunts head expands and deflates. That was for Adjutant v3.5.0.0 though so i'm not sure if you guys did anything with that if it wasn't just me.

Also.

WALL 'O TEXT! Sorry for that. XD
Edited by P3 on Apr 14, 2014 at 05:36 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 14, 2014 06:15 PM    Msg. 166 of 857       
Quote: --- Original message by: P3

Thanks for the update guys! :)


No problem, making a productive tool is what it is all about.

Most of the stuff you would like to see in the app is actually already there, you can right click on an object and select all related permutations in the model viewer.


P3
Joined: Dec 2, 2011


Posted: Apr 14, 2014 06:16 PM    Msg. 167 of 857       
Oh. I fail. XD


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 14, 2014 06:41 PM    Msg. 168 of 857       
Quote: --- Original message by: P3
Oh. I fail. XD


What you will need to do if you want to select something like a recon variant is just de-select everything, right click on the recon helmet, select that permutation, than go threw and select the base spartan body, arms, ect.


P3
Joined: Dec 2, 2011


Posted: Apr 14, 2014 06:46 PM    Msg. 169 of 857       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: P3
Oh. I fail. XD


What you will need to do if you want to select something like a recon variant is just de-select everything, right click on the recon helmet, select that permutation, than go threw and select the base spartan body, arms, ect.


Ok, I see now. XD Well. I can't wait to see the next new update. The only few thing now still keeping me on Halomaps. :p

Edit:

Also, can anyone explain the point of the waist cap for the spartan models?

How about adding the ability to view multiple scenario bsp's by holding down the ctrl key and selecting multiple bsp's in the drop down list? Just have a warning box thing pop up when someone selects more then one and then have a little check box that says don't ask again for this session or something like that if you guys are worried about people having performance issues.
Edited by P3 on Apr 14, 2014 at 06:54 PM
Edited by P3 on Apr 14, 2014 at 08:30 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 15, 2014 12:58 AM    Msg. 170 of 857       
Quote: --- Original message by: P3
How about adding the ability to view multiple scenario bsp's by holding down the ctrl key and selecting multiple bsp's in the drop down list? Just have a warning box thing pop up when someone selects more then one and then have a little check box that says don't ask again for this session or something like that if you guys are worried about people having performance issues.


It's not really worth the effort into making that happen (which would be a lot), and you'd probably run into memory issues...


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 15, 2014 02:09 AM    Msg. 171 of 857       
Quote: --- Original message by: Waffles

Quote: --- Original message by: P3
Also, can anyone explain the point of the waist cap for the spartan models?


First person body

Also Elijah are you guys aware of the reach fp arms, the female perm is still the male arms?
Edited by Waffles on Apr 15, 2014 at 01:13 AM


If there is not a tag, than it's not there. They probable used the male arms for female models because they are almost exactly the same.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 15, 2014 09:44 AM    Msg. 172 of 857       
Quote: --- Original message by: Waffles
*sigh* its literally the male arms, I just watched a video. Could have sworn that there was a seperate set for females, but I guess its just been forever since I've played it.

Trying to help Waffles here...

Yes, there is a separate set. However, I have only seen it used in one cinematic in Tip of the Spear.

It may have been used many more times but I only remember seeing it being used there.
In gameplay, the male set is used regardless of gender.
Edited by Dumb AI on Apr 15, 2014 at 09:46 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 15, 2014 10:06 AM    Msg. 173 of 857       
Quite a lot of sounds are unextractable actually


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 15, 2014 11:14 AM    Msg. 174 of 857       
Quote: --- Original message by: SupaTrolol
The Reach sniper rifle firing sound is unextractable, as is the scorpion engine loop


Quote: --- Original message by: altis94
Quite a lot of sounds are unextractable actually


Yeah, there are a few issues, it's because the game dose some silly stuff with the permutations with some sounds that makes them garbage when extracted.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 16, 2014 07:07 PM    Msg. 175 of 857       
Quote: --- Original message by: Mootjuh
So now that Brutes are rigged correctly..

https://www.youtube.com/watch?v=VIujHFYUzfg

I like how Bungie uses the same boneset for years.

One of those things you don't need to fix if it isn't broken.

 
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