
P3
Joined: Dec 2, 2011
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Posted: Apr 8, 2014 08:21 PM
Msg. 106 of 857
I just used the program today and I can't tell you guys how much I love you guys right now. :)
I can't wait to see what is in stored for us in the next update! Awesome work. Please don't give up on this program. Can't wait until we could extract everything perfectly.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 8, 2014 10:14 PM
Msg. 107 of 857
Quote: --- Original message by: videoman Also, it's probably safer to inform people who are looking for the .map files to just look for them using Google or a similar search engine. Since when you are looking for the .map files on Google, you will find them faster then waiting for someone to reply with a link. ^That. Quote: --- Original message by: P3 I just used the program today and I can't tell you guys how much I love you guys right now. :)
I can't wait to see what is in stored for us in the next update! Awesome work. Please don't give up on this program. Can't wait until we could extract everything perfectly. Thanks for the support! May be a while before there is another major update though saying as Halo 4 shaders are so wac lol. If you run into any problems be sure to post them here so we can address them.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 8, 2014 10:38 PM
Msg. 108 of 857
tbh i would go far enough to say that the only 2 things that are keeping this app from being perfect is H4's sound extraction and getting the "Champions extractor" in there.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Apr 9, 2014 12:01 AM
Msg. 109 of 857
Quote: --- Original message by: SupaTrolol I'd like to personally thank any and all who have worked on this over the years, even the legendary Gravemind himself, because they built the foundation to what this is now. The "foundation" would be Alteration, built by Anthony and Detox. From there is where I learned almost everything I know about how the Halo maps work, and they deserve that credit. Legendary is also an overstatement.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 9, 2014 07:43 PM
Msg. 110 of 857
Quote: --- Original message by: SupaTrololI do applaud AMD for "cracking the code", so to speak - I know there are a lot of geniuses over at http://www.xboxchaos.com, and they deserve more respect than they get, as do the Adjutant team. I'd like to personally thank any and all who have worked on this over the years, even the legendary Gravemind himself, because they built the foundation to what this is now. And what it is now is not only a great tool for people modding CE or other things, it's a resource for those such as myself, who are just curious as to how stuff works in the v3 and v3.1 -BLAM- engines, and might even make the suggestion that is the breakthrough in the next big update. Here's to Adjutant v3.5, the Adjutant team, and the unforbidden future! The ASM team is also pretty happy about the improvements to ADJ, parts of it may even start showing up in the ASM app as a real time visual editor not unlike HEK. The future looks bright for us all. I think it would also be appropriate at this time to give thanks to all of the other extraction app developers that have tried over the years to get there developments going. While some have failed, and others remain unfinished and unreleased, they have all helped the community is some aspect. They have also added to the ambitions and goal sets that we have taken to heart to allow us make what we have now possible. Quote: --- Original message by: Mootjuh He means that the the true founders must noy be forgotten. Well, here on Halo Maps where "muh credzzzzz" is everything, it's only fair to point back to the start of it all.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 02:37 PM
Msg. 111 of 857
Quote: --- Original message by: Mootjuh Soo are you guys planning in getting the rotation pivots get imported right? This will speed up the process of porting BIG TIME if you do.
There is no way to rotate multiple object's pivots in 1 go. You will have to do each one manually. Position isn't the problem, rotation is. I have told you how to do it 3 times already in a very quick and simple way.. You need me to make a video or something?
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 10, 2014 03:11 PM
Msg. 112 of 857
Quote: --- Original message by: Mootjuh Well, yes. I have never found a way to do it automatically. You know, not everything will be done "Automatically" (AKA for you). Sometimes you will have to solve the problem yourself. Why do you think it is called trial and error?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 04:58 PM
Msg. 113 of 857
Quote: --- Original message by: Mootjuh It's here is a way to do somethindon't aomatically, why not use that method? Elijah has a way to do what I want to do automatically. It's only natural to ask how. I don't really understand him so I took his offer to make a vid. It's not automatically done.. for the 4th time: Quote: --- Original message by: ElijahB1 In 3DS Max you can select all objects and place them in a group, them move the group to 0,0,0 so that it will be in the center of your scene and not off in space. Once there you can un-group everything and set them to pivot around there centers. Can't fix rotation though, got to do that by hand. If you do that you end up with: Full Res: http://i.imgur.com/dQYaLiS.png
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2014 05:32 PM
Msg. 114 of 857
It does, but now i think about it i dont think that is what you want. You want the transform gizmo to be aligned with the mesh. Just change the Reference coordinate system from "view" to "local" Edited by Maniac1000 on Apr 10, 2014 at 05:37 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 06:06 PM
Msg. 115 of 857
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2014 06:12 PM
Msg. 116 of 857
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 08:08 PM
Msg. 117 of 857
Quote: --- Original message by: Maniac1000I am pretty sure this is an easier way. This should be what you are trying to do Moot. http://youtu.be/xbJ4FALVoUU Pretty much the same thing as I was saying lol
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2014 09:43 PM
Msg. 118 of 857
Yours does not deal with local rotation though, and that is what he is looking for. If this is not possible doing it the way i show, which Kirby reminded me that its not, then use this method. https://www.youtube.com/watch?v=qpErfW3fUtE Edited by Maniac1000 on Apr 10, 2014 at 09:59 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 10:25 PM
Msg. 119 of 857
Quote: --- Original message by: Maniac1000Yours does not deal with local rotation though, and that is what he is looking for. If this is not possible doing it the way i show, which Kirby reminded me that its not, then use this method. https://www.youtube.com/watch?v=qpErfW3fUtE Edited by Maniac1000 on Apr 10, 2014 at 09:59 PM Come on dude, it's the difference of one click.. You guys should learn more about what the tools offer in Max... They help a lot if you know what you are doing. Edit: Though yes, that video directly addresses his issue, thank you for posting it. Edited by ElijahB1 on Apr 10, 2014 at 10:28 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2014 10:27 PM
Msg. 120 of 857
I was just trying to help. Also, watch the last video i linked to, that is exactly what he is trying to accomplish, but in batch.
Edited by Maniac1000 on Apr 10, 2014 at 10:29 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 10:30 PM
Msg. 121 of 857
Quote: --- Original message by: Maniac1000 I was just trying to help. Srry if you did not catch my edit, hit post before I addressed the vid. Thanks for that  Edit: You are editing while I post lol Edited by ElijahB1 on Apr 10, 2014 at 10:30 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2014 10:32 PM
Msg. 122 of 857
Its funny because i was editing my post at the same time you were editing yours. I never caught it :) Edit: i posted this while you were editing yours lol this is great. Anyway, glad we figured that out. Edited by Maniac1000 on Apr 10, 2014 at 10:34 PM
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 10, 2014 11:14 PM
Msg. 123 of 857
Its over 9000 Edits! LOL
Its funny to see your both arguing/debating who edited their post first.
:D
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 10, 2014 11:33 PM
Msg. 124 of 857
Quote: --- Original message by: videoman Its over 9000 Edits! LOL
Its funny to see your both arguing/debating who edited their post first.
:D I know, it's like we are Canadians or something hahaha  Well, no promises, but I can see how it would be useful to have all that pivot stuff setup and going when importing... may look into it for a future update...
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 11, 2014 01:53 AM
Msg. 125 of 857
Quote: --- Original message by: Mootjuh Contact Kirby about it, he has something that will make porting BSPs easier if the pivots are right. Editing the importer script would be the most effective way of going about it.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 11, 2014 10:03 AM
Msg. 126 of 857
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 11, 2014 10:13 AM
Msg. 127 of 857
Quote: --- Original message by: Mootjuh He's just messimg arround with H3 bipeds using H2 anims. Let him be. Yeah, I was confused for a sec.. lol Other than the pivot stuff, are there any other issues?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 11, 2014 10:25 AM
Msg. 128 of 857
Quote: --- Original message by: Mootjuh I have no idea, I don't have a PC atm so I can't check. I don't think there are issues left, only improvements.
Not sure if you already have this but.. Have the same versions of IG actual be instances, not copies. Meaning if you edit 1 IG in any way, it will automatically apply those edits the rest. Should work the same as if you clone the object and select "instance". I've seem this in the IG of H2 BSPs and found it pretty convenient sometimes. Yeah, in order to do that there would need to be a lot of changes to the importer script. We are planning on doing that at some point, working on speeding up the importation process as well.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 11, 2014 12:33 PM
Msg. 129 of 857
Looks like we have a troll/spam bot in the thread. Can we please get assistance from Dennis to get this user booted?
That would be nice.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 11, 2014 12:49 PM
Msg. 130 of 857
Honestly, where is a "Report" button when you need one?
Would be honestly grateful if we could get this user banned. She is obviously going to just keep spamming and trolling all over the boards. Don't believe me? Look at their posting history. All they do is harass and post flame posts.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 11, 2014 12:59 PM
Msg. 131 of 857
-Removed by Poster- Edited by videoman on Apr 11, 2014 at 05:48 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 11, 2014 01:57 PM
Msg. 132 of 857
Quote: --- Original message by: videoman *snip*
Would help if you would stop replying to it... Quote: --- Original message by: Mootjuh I might have an idea. Not BSP related.
Is it possible to automatically rename the objects of the sky(So they're in the correct rendering order)? Objects of the sky? Uh.. Can I have an example?
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 11, 2014 02:00 PM
Msg. 133 of 857
Quote: --- Original message by: videoman She I sincerely hope you're not referring to me.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 11, 2014 02:43 PM
Msg. 134 of 857
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: videoman She I sincerely hope you're not referring to me. ??? I don't think I was.
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P3
Joined: Dec 2, 2011
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Posted: Apr 12, 2014 12:01 AM
Msg. 135 of 857
Can you guys make it so that the sub-items in the list of stuff in the model viewer is also in alphabetical order too? I think that would make searching for certain things in the viewer easier, for example things like spartan armor, which has multiple armor types for one piece of armor, but the pieces are not in alphabetical order. Edited by P3 on Apr 12, 2014 at 12:06 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 12, 2014 12:40 AM
Msg. 136 of 857
Quote: --- Original message by: P3
Can you guys make it so that the sub-items in the list of stuff in the model viewer is also in alphabetical order too? I think that would make searching for certain things in the viewer easier, for example things like spartan armor, which has multiple armor types for one piece of armor, but the pieces are not in alphabetical order. Edited by P3 on Apr 12, 2014 at 12:06 AM you can do that in max with a single button click
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P3
Joined: Dec 2, 2011
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Posted: Apr 12, 2014 01:02 AM
Msg. 137 of 857
Yeah, but I mean if you don't want to export the whole entire thing and then use max to organize before choosing what you want and then deleting the rest.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 12, 2014 05:56 AM
Msg. 138 of 857
Quote: --- Original message by: vampire_girlQuote: --- Original message by: Waffles
- Edited by Waffles on Apr 12, 2014 at 01:45 AM What... You're supposed to be gone. Vampire Girl! =3 He was just curious w/ the whole news and everything. Can you rlly blame him for coming and take a peek? Edited by PRPatxi on Apr 12, 2014 at 06:25 AM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 12, 2014 06:29 PM
Msg. 139 of 857
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 12, 2014 08:05 PM
Msg. 140 of 857
There is no point really, same assets are used in reach/the final.
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