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Gravemind has contributed to 438 posts out of 465278 total posts (.09%) in 4,924 days (.09 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Utility] Reclaimer Nov 26, 2021 03:17 AM (Total replies: 207)

Quote: --- Original message by: videoman
Getting this error when trying to apply bitmaps.
https://content.screencast.com/users/Fire_Dem0n/folders/Capture/media/4f0d524b-2648-42be-9f88-e0d25ea9ba32/LWR_Recording.png

Using Max 2021


Somewhere around Max 2018 they changed the material system and/or the MaxScript APIs for it which made the material parts of the AMF script incompatible. You may need to use an older version of Max.

Quote: --- Original message by: SgtFlex
Hey I've been having quite a bit of trouble getting sound extraction to work for Halo Reach. I used the FFMPEG release build from here (https://www.notion.so/34dc4ddf501a4b98b46ea9fb4f3470af?v=878345c5d88f4d21a6520db752b5c29f) which is x32 static, but I keep running into errors. Here is what I got:

Error extracting sound\weapons\needle_rifle\needle_rifle_fire.sound
System.ArgumentException: Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at Adjutant.Blam.HaloReach.ResourceIdentifier.ReadSoundData()
at Adjutant.Blam.HaloReach.sound.ReadData()
at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(ISoundContainer sound, String baseDir)
at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(IExtractable item)
at Reclaimer.Plugins.BatchExtractPlugin.Extract(IExtractable item, ExtractCounter counter)
Extracted 0 tags in 2 seconds with 1 errors.


I'm not really sure if I missed a set of instructions somewhere. It seems like the old site that you linked for ffmpeg x32 windows static builds was taken down.


The 32bit static version download mentioned in the OP doesn't seem to be available anymore. There's a version that should work in the MediaFire link under the 'Current version' heading. It's also possible that the sound you mentioned is just not extractable, as there are some that will error.

Halo CE General Discussion » [Utility] Reclaimer Jul 19, 2021 06:01 AM (Total replies: 207)

Quote: --- Original message by: HaloNE0
Just a note on the batch extractor, is that it will put the data in the folder that is in the settings, even when you have window pop up to ask you where you want the data put in.

Also just an fyi out there, the program can extract some Halo 5 campaign/warzone assets from the 'Halo 5 local server' .map files. So far it has been able to extract models, but not any of the textures as they seem to be different from the ones in Halo 5 Forge.

The issue with the folder popup not doing anything has since been resolved. Regarding Halo 5 Server, most of the bitmap tags in those modules are placeholders. Only a handful actually have image data attached to them.

Quote: --- Original message by: TheDrifter76
Bit of a noob with Halo exporting, and it's been a while since I've last used Reclaimer. Here's my question, is the software capable of exporting map scenario props in their original XYZ coordinates from singleplayer?

Reclaimer can extract models without attachments (ie turret is a separate model from the warthog) and bsps without scenery, crates, machines etc. It is not supported to extract multiple models at once with different positions and rotations.

Halo CE General Discussion » [Utility] Reclaimer May 6, 2021 09:11 AM (Total replies: 207)

"the models that come out skewed" is actually every model. Without decompression details the models are compacted into a 1x1 box and worse still individual parts of the model can be compacted separately so you would have to fix the scale for each piece.

I believe the most recent version of Adjutant should allow you to export the CEA models in their current condition. Be aware though that the model viewer is not always indicative of what the model will actually come out like. The model viewer uses an approximate scale where possible, but the actual export will just leave it as the 1x1 box since no accurate scale is available.

I think 4.2.0.7 or thereabouts was the newest version. Ignore the one in the downloads section where the author is "reegar carbine", its just 3.2 re-uploaded with a fake name and description.

Halo CE General Discussion » [Utility] Reclaimer May 2, 2021 08:12 AM (Total replies: 207)

There have been a couple of updates but editing seems to be turned off so the OP hasn't been updated.

Reclaimer already supports CE Anniversary files but only for bitmaps. The issue with models is that I was never able to find the correct vertex compression details, so the models come out skewed instead of at the correct scale and size ratio. I haven't looked much at the Halo 2 Anniversary files but I image their models would be similar.

Halo CE General Discussion » [Utility] Reclaimer Apr 9, 2021 07:28 AM (Total replies: 207)

There was an update to MCC not long ago which required Reclaimer to be updated as well. Version 1.5.245 is now available with support for that update.

Halo CE General Discussion » [Utility] Reclaimer Apr 8, 2021 07:06 AM (Total replies: 207)

Reclaimer can only extract sounds from the xbox versions of the game, specifically Halo 2, 3, ODST and Reach.

If you have ffmpeg in the correct place, you can extract sound files using these steps;

  • From the game by going to 'File > Open Map'

  • Select a .map file from the game files

  • When the file opens you will see a list of folders on the left

  • Find the 'sound' folder and expand it

  • On any file within the sound folder, right click the file and choose 'Extract' from the menu

  • You can also right click on the sound folder itself to extract all files within it



If you do not see the 'extract' option for sound files, you may not have ffmpeg in the correct place - see the OP for details on setting up ffmpeg. You can also click 'View > Output' from the app menu to see details on any errors or other messages that may indicate what's happening.

Halo CE General Discussion » [Utility] Reclaimer Feb 15, 2021 06:28 AM (Total replies: 207)

Reclaimer doesn't currently search for/load any plugins for Halo 2 Beta.

Edit:
A new version is available with the following changes:
- support recent MCC H3 flight
- limit bitmap resource reads to only retrieve data for the highest LOD
- partial support for MCC H4/H2A bitmaps
- fix flags fields in meta viewer

Edited by Gravemind on Mar 14, 2021 at 12:11 AM

Halo CE General Discussion » [Utility] Reclaimer Jan 7, 2021 05:26 AM (Total replies: 207)

As part of the next update Xbox specific bitmap formats will be converted to the standard 32bit RGBA format when saving as dds. The update will probably be available in a few weeks.

Edit:
A new version is available with the following changes:
- support some Halo3 PreBeta builds
- support Halo2 Beta bitmaps
- support model-specific bitmap dump in Halo 5
- change location of settings.json to resolve permission issues
- new location can be accessed under "View > AppData Directory"
- display angle values in degrees instead of radians
- add 'extract bitmaps' right-click option on model tags
- convert xbox-specific bitmap formats to standard 32bit bgra format when saving as DDS
- prioritize model viewer and bitmap viewer for tags that don't have a default handler set

Edited by Gravemind on Jan 22, 2021 at 07:53 AM

Halo CE General Discussion » [Utility] Reclaimer Dec 18, 2020 11:12 PM (Total replies: 207)

Quote: --- Original message by: Zerox
Thanks.
Also just tried exporting all of the new armors as an OBJ with material and it crashed. I'm guessing its just becauase there were too many things being exported at once.
...


I was able to export all of the arms as an OBJ with material, but trying to do all the arms as a dae resulted in a crash as well.
...


Also, when exporting the multiplayer player model from the original Halo 3 .map file as dae, the bones are not connected, but when exporting the newest version from the MCC the bones are connected.

The large amount of armour pieces in the new model can result in the app running out of memory just from opening it in the model viewer. I expect trying to export from there will easily fill what little memory is left. You may be able to get a better result extracting from the right-click menu on the tag rather than using the viewer.
I don't know what you mean about the bones being connected. I haven't changed anything around the export process, and I don't see any reason the new model would have different bone setup to the original (though I haven't checked).

Halo CE General Discussion » [Utility] Reclaimer Dec 17, 2020 05:23 AM (Total replies: 207)

Quote: --- Original message by: Zerox
I know it just came out today, but any idea how long before the newest version of MCC Halo 3 is supported? I'm trying to open the .map files and I'm getting an error.

The latest version now supports the new update.

Halo CE General Discussion » [Utility] Reclaimer Dec 11, 2020 10:58 PM (Total replies: 207)

The following bitmap formats will probably not open in Photoshop and other tools:
  • A8
  • AY8
  • CTX1
  • DXN
  • DXN_mono_alpha
  • DXN_SNorm
  • DXT3a_scalar
  • DXT3a_mono
  • DXT3a_alpha
  • DXT5a_scalar
  • DXT5a_mono
  • DXT5a_alpha
  • Y8
  • Y8A8

Photoshop and other tools will likely only work with standard DXGI formats. The ones listed above are specific to Xbox and do not map to a standard DXGI format. When saving as DDS, Reclaimer will extract the bitmap data as-is and no conversions will be performed, so Xbox formats will not be converted to DXGI formats.
Edited by Gravemind on Dec 11, 2020 at 11:00 PM

Halo CE General Discussion » [Utility] Reclaimer Dec 7, 2020 06:21 AM (Total replies: 207)

Quote: --- Original message by: Demoxicini
Gravemind there would have an update about bitmaps extractions, to extract them depending with their shaders functions like albedo color, because texture are too dark and some game engine need color for their textures.

Currently Reclaimer just extracts the bitmaps as-is without any additional post processing. It wouldn't really be possible to process the bitmaps to accurately look like the final rendered version you see in-game. The best option would be to play with the shader options in the other game engine.

Quote: --- Original message by: OashKoash
So, I made some breakthroughs with your Reclaimer tool, as far as H2A and H5G access goes. Firstly, I took the relevant tag sets from Assembly and made new folders within the Meta Viewer folder and set those tag sets in each. One for H2A MCC and one for Halo 5.

...

The xml plugins are specifically for the meta viewer layouts and have no effect on any other functionality. I believe Reclaimer should be able to load Assembly meta plugins, so there should be no harm in replacing them though. Adding new folders will have no effect though, as the meta viewer only looks in the specific folders that are already there.

Halo 5 has been supported for a while now, although vertex normals vertex weighting are not supported.

MCC Halo2 multiplayer and Halo4 maps can be opened to view the tag list, but no extraction functionality is supported at this time. In most recent update I have changed it to not show the model/bitmap viewer options for these maps as they will not give any useful output.

Halo CE General Discussion » [Utility] Reclaimer Dec 2, 2020 07:40 AM (Total replies: 207)

It should be possible to include light positions in a future update, though the scenario editor is not really relevant to this forum since its not for CE.

Halo CE General Discussion » [Utility] Reclaimer Nov 18, 2020 04:39 AM (Total replies: 207)

I have uploaded a new version to fix H3MCC maps after the latest MCC update. H4MCC support coming soon if they didn't do to H4 what they did to H2A MP.

Quote: --- Original message by: Demoxicini
Gravemind, is it possible to add another function to the extraction of a model (bsp) to avoid the fact that those surface aren't totally flat, some 3D viewer have some trouble with vertex of flat surface of the model.

I'm not entirely sure what you mean, but scanning for certain types of surfaces and altering the vertices is not feasible.

Edit:
Updated to work with the newest Reach update. Halo 4 did indeed change to use the same resource data setup as H2A, which means it won't be supported any time soon.
Edited by Gravemind on Nov 22, 2020 at 01:32 AM

Halo CE General Discussion » [Utility] Reclaimer Nov 1, 2020 02:21 AM (Total replies: 207)

Reclaimer already supports Halo 5 bitmaps, unless updates have since broken it.
The server version doesn't have any bitmaps that I know of - only the Forge version does.
This is based off how the game was not long after it came out though. I don't know how much has changed since then.

Halo CE General Discussion » [Utility] Reclaimer Oct 31, 2020 07:17 AM (Total replies: 207)

Quote: --- Original message by: General_101
Someone informed me that they were having issues importing a JMS into Blender using my plugin. I just wanted to let you know that you're writing an unused boolean value as a float in vertices.

Thanks. I've included this with some other fixes in an update. The main link has been updated.
- fix reach beta bsps
- fix channel isolation in batch bitmap extraction
- fix h3 beta sounds trying to extract even though they aren't supported
- add AutoMapFolder setting to sync MapFolder with last directory used
- fix a certain bool value being written as a float in JMS exports
- don't open the bitmap viewer if the bitmap can't be loaded


Quote: --- Original message by: savinpvtmike
will you get h2a mp bitmap extraction working at one point or no?

At some point in the future maybe. I have looked at it a little bit, but there's other things I'm busy with at the moment.

Halo CE General Discussion » [Utility] Reclaimer Sep 28, 2020 08:01 AM (Total replies: 207)

The tiling and skinning for Reach MCC models has been fixed and the download link has been updated.

Edit:
Fixed materials issue on H3MCC, fixed PDA models on ODSTMCC, fixed modded maps for H3MCC.
Edited by Gravemind on Oct 25, 2020 at 07:35 AM

Halo CE General Discussion » [Utility] Reclaimer Sep 27, 2020 06:16 AM (Total replies: 207)

v1.5.200 now available.
- fix batch extract not cancelling properly
- fix mcc issue with some bitmap formats
- fix h2 sound bug
- fix pda models in odst
- fix tiling and skinning on mcc reach models
- fix theming on model viewer
- fix theming on metav iewer
- enable meta viewer fields so you can see the contents of dropdowns
- dont open tags again if theyre already open
- added double-click on model viewer coords to copy to clipboard
- added basic settings viewer
- added selective model exports (only export checked permutations)
- added permutation/instance search to model viewer
- added mcc odst support
- update to support recent mcc halo 3 builds


Quote: --- Original message by: HaloNE0
The current AMF importer for 3DS max isn't importing the tiling settings for the detail maps.

Please provide an example of which map and tag, what it currently looks like and if possible what it should look like.
Edited by Gravemind on Oct 5, 2020 at 04:29 AM

Halo CE General Discussion » [Utility] Reclaimer Sep 12, 2020 08:08 AM (Total replies: 207)

Quote: --- Original message by: Demoxicini
there is a solution about the sound extractor for Halo CE wasn't actually working, we need a fix the most quickly as possible.

Reclaimer has never supported sounds from Halo 1.

Quote: --- Original message by: HaloNE0
Reclaimer seems to be extracting the textures at the legacy resolution.

Spartan_armor_diff exports at 1042x1024

Using NinjaRipperto extract the newer textures show the same file at a higher: 2048x2048 resolution.

Additionally it would seem that there are additional maps that would belong to PBR shader system, such as metal texture.

I initially expect that these additional maps may be located in another file like how HCE:MCC and H2A have done things, BUT I do notice that the Halo Reach .MAP files are good deal larger then the original Xbox versions.

If you are looking at the customization screens in the main menu they have their own models, textures and shaders separate from the map files. I haven't seen any textures in the map files that are higher resolution than the Xbox version. A lot of the additional file size is due to geometry data being less compressed than it used to be.

Halo CE General Discussion » [Utility] Reclaimer Sep 2, 2020 06:55 AM (Total replies: 207)

Quote: --- Original message by: Demoxicini
Model save is broken, when i want to save a part of the models it saves whatever the entire of the model or i chose a part.

Reclaimer has always been like that - it is intended to be that way since you can just toggle the permutations in the AMF importer. Since other formats are supported though now, I suppose in a future update I can add the ability to only export the selected ones.

Quote: --- Original message by: gpGlobals
Something about the extracted model normals still seems really off. It's like some of them are inverted or not translated correctly.

Here's a picture of the BR imported into Blender. I believe I extracted the BR in this screenshot with my AMF->SMD script, but to make sure nothing was wrong on that front I extracted it as an OBJ and got the exact same result. Best angle I could get of all the major oddities.

https://imgur.com/PnV2q2l.png

I checked the model in 3DS Max the the normals all appear to be pointing the right way regardless which format I export it as. Does Blender have an option to view the normals as lines?

Quote: --- Original message by: Devarture
I'll just keep myself subscribed to the topic, but is there another place to catch up with Reclaimer updates?

This is the only place I post updates and check for questions and feedback.

Quote: --- Original message by: RevOcelotMGS

Any chance we'll see support for Halo beta 1749 maps? Also, any chance that we'll see Adjutant's raw/sound preview return?

I don't have the files from that beta. It's also an Xbox version of the game, and the full release for Xbox isn't supported at this point either. I could potentially look at it at some point, but I'm currently working on other things.

The main reason the sound preview isn't in Reclaimer is because I couldn't think of a decent way to do the UI for it that would scale well with larger screen sizes. It's something I can look at for a future update.


Time: Thu January 19, 2023 12:08 AM 125 ms.
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