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This is an Elite... The end.
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UltimateGam8r has contributed to 7 posts out of 465280 total posts
(0.00%) in 2,954 days (0.00 posts per day).
20 Most recent posts:
Try Exporting the Map as AMF in adjutant and import it into 3ds max with the plugin that can be generated through adjutant. After selecting the map, tick the box that says "Setup Shader Library", that should load all the textures and apply them correctly.
No-one actually answered what they would like to see next? Any requests?
No, at the moment I am using Cinema 4d R16's Reflectance Channel but I might eventually put the textures into V-Ray once I have the rest of the Elite Variants Completed. Edited by UltimateGam8r on Dec 21, 2014 at 10:47 PM
This is an Adjutant Forum... What makes you think that the model is not ripped using adjutant?
That is not very specific, by that standard I could just re-post that model as it is an Adjuant Rip.
Much regards, I won't be able to upload the image for another 6 days as I am a new forum member, but that will give me time to do every variant of the Elite as well as another species like the grunts or jackals. Any idea which you would like to see?
Edit: You can just see the image at this URL: http://i.imgur.com/bAJRGxn.png Edited by UltimateGam8r on Dec 21, 2014 at 06:43 AM
I used 3ds Max 2015 and the scripting worked rather well, the weighting on the mesh was a little off for some of the models but otherwise it worked well. I did some work on the Shaders in a separate program, I would upload a render but I am new to the forum and unfamiliar of how to upload an image.
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