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CMT/SPV3/HALO Stuff/NuffSaid |
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Obvious no? |
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"The Revamin... Re...Rev.. Rebanin?" -Marine
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McRangerRare has contributed to 7 posts out of 465278 total posts
(0.00%) in 3,069 days (0.00 posts per day).
20 Most recent posts:
Here you go:
https://mega.nz/#!19Qg2CTK!F7I0E0rEOynbw9swpukhmN7AEagQ8vhAeZBhsyFl9yo
(holy that bump.)
those marines look gorgeous
Thanks!
I love this UI already! However, when I seem to play the a50 yelo version, it won't launch, but with the .map version it works fine... any reasons why this happens??
Yeah, I expected it not to be easy, especially from newer engines to this engine, but either way, I am fine without fx.
Ah ok, so, the bones from the more recent halo games (such as 3 or odst) don't have the supported bone type? Thanks for the help anyway! Also, can you help with the photoshop thing? IDK what to edit even though you told me (green channel) Edited by McRangerRare on Aug 28, 2014 at 08:50 PM
I have a few questions...
1. How come only the halo 4 marines and a few other models only have normals as their armor/body texture? Their face and helmets however are fine
2. How can I get the models (halo reach or 4) ingame? I tried using JMS exporter but then it would tell me that there are no actors to export...
great tool nonetheless! Edited by McRangerRare on Aug 26, 2014 at 11:58 PM
*Edited* Also, will you guys be doing anything on effects? Edited by McRangerRare on Aug 27, 2014 at 01:28 AM
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