
stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
|
Posted: Apr 19, 2014 11:57 PM
Msg. 351 of 401
Quote: --- Original message by: altis94 SMGs. 10/10. Seconded. Good eye, Altis.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 20, 2014 08:19 AM
Msg. 352 of 401
This is going to be OS right?
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Apr 20, 2014 09:27 AM
Msg. 353 of 401
He has not decided on that yet, as he has already stated.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 20, 2014 09:39 AM
Msg. 354 of 401
Ah okay.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 20, 2014 04:24 PM
Msg. 355 of 401
If someone is good with OS shaders (bumping, spec, ect) and they can make The Pit look really good, I'll definitely go for it. If you want to give it a try, show me some previous OS work and I'll let you get a copy of the map + files so you can take a crack at it.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Apr 20, 2014 04:34 PM
Msg. 356 of 401
OS will change nothing for the BSP.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 20, 2014 04:38 PM
Msg. 357 of 401
OS will change everything for the BSP.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 20, 2014 05:06 PM
Msg. 358 of 401
OS is life
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Apr 20, 2014 05:25 PM
Msg. 359 of 401
OS is love
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Apr 20, 2014 06:08 PM
Msg. 360 of 401
OS sux
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Apr 20, 2014 06:09 PM
Msg. 361 of 401
inb4 OS is Shrek
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Apr 20, 2014 07:06 PM
Msg. 362 of 401
Quote: --- Original message by: MatthewDratt OS is life
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Apr 20, 2014 09:51 PM
Msg. 363 of 401
OS = Original Shrek.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 21, 2014 08:13 AM
Msg. 364 of 401
Since foundry was non os, I guess you should continue the non os principle. Or make a OS and non OS version. (if you're immortal or something)
OS = Outstanding Septum
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Apr 21, 2014 06:34 PM
Msg. 365 of 401
Quote: --- Original message by: ASCENDANTJUSTICE Or make a OS and non OS version. (if you're immortal or something) I feel like that is just splitting a player base even further. I'm no maps expert but focusing on one (at least initially) project seems the more logical procedure. Edited by EtchyaSketch on Apr 21, 2014 at 06:56 PM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 21, 2014 10:58 PM
Msg. 366 of 401
Progress! 3ds render: In-game: 
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Apr 22, 2014 12:00 AM
Msg. 367 of 401
Got (yes got) dang son!
That's about ready for early internal beta testing IMO. Edited by 1bobsam1 on Apr 22, 2014 at 12:02 AM
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 22, 2014 12:07 AM
Msg. 368 of 401
I'm not sure why but the one in-game is appealing to me...
Looks about done, as far as it goes with the BSP.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 22, 2014 12:41 AM
Msg. 369 of 401
Kinda hard to do that when the BSP is still cut in half :P
But anyway, I modeled all the scenery so it could easily be flipped and used on the other side.
Once final lightmaps are rendered, it's going to look better (especially once Aether gets into the mix). Edited by Jesse on Apr 22, 2014 at 12:42 AM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 22, 2014 01:58 AM
Msg. 370 of 401
Quote: --- Original message by: Mootjuh Get the remaining IG in first. Yes, there are some yellow bullet panels still to go, pipes, light panels, and various spots to re unwrap. Does anyone know how those fancy clay renders are done? Edited by Jesse on Apr 22, 2014 at 04:56 AM
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Apr 22, 2014 11:46 AM
Msg. 371 of 401
Add a skylight add light tracer to the render setup add a clay colour material to objects
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 22, 2014 03:38 PM
Msg. 372 of 401
The Pit *could* be Elite based. I have most of the H3 weapon models rigged to teh lags' tagset and animations. I also have the HUD completely done as well...
Maybe even ODST, where I can use the same H3 retail animations (I also have the HUD for that)
Or even a classic tagset, which would make the map itself look better because I'd be able to use even higher quality lightmaps due to the less hindered tagspace. Edited by Jesse on Apr 22, 2014 at 03:40 PM
|
|
|

greg079
Joined: Apr 1, 2013
channeling my inner april fool
|
Posted: Apr 22, 2014 09:24 PM
Msg. 373 of 401
or use dat sauce
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Apr 22, 2014 09:30 PM
Msg. 374 of 401
Or tool pro. But seriously, I would like it to have similar tagset to Foundry.
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Apr 22, 2014 10:30 PM
Msg. 375 of 401
Retail Halo 3 Tagset please...
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 23, 2014 01:31 AM
Msg. 376 of 401
I guess it's H3 then :P
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 23, 2014 06:50 AM
Msg. 377 of 401
I can't use the sword in this map (or game). I'd have to replace it, probably with a gravity hammer or fuel rod gun or flamethrower.
|
|
|

PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
|
Posted: Apr 23, 2014 07:38 AM
Msg. 378 of 401
something wrong with the sword?
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Apr 23, 2014 07:55 AM
Msg. 379 of 401
Quote: --- Original message by: Jesse I can't use the sword in this map (or game). I'd have to replace it, probably with a gravity hammer or fuel rod gun or flamethrower. H3 flamethrower or hammer would be cool.
|
|
|

PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
|
Posted: Apr 23, 2014 08:44 AM
Msg. 380 of 401
Quote: --- Original message by: vampire_girl Classic tagset with the Flamethrower in the Sword Room might be pretty cool. Welp, that would be fun.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 25, 2014 03:28 AM
Msg. 381 of 401
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 25, 2014 03:34 AM
Msg. 382 of 401
Quote: --- Original message by: Jesse I can't use the sword in this map (or game). I'd have to replace it, probably with a gravity hammer or fuel rod gun or flamethrower. Why? Does it not work?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 25, 2014 03:46 AM
Msg. 383 of 401
Is anyone good at portaling? Mirroring the map takes it over the poly count limit, so there are disappearing faces when viewing too much BSP geometry at once. It's gonna be a big issue if it isn't portaled in the release.
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Apr 25, 2014 08:00 AM
Msg. 384 of 401
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Jesse I can't use the sword in this map (or game). I'd have to replace it, probably with a gravity hammer or fuel rod gun or flamethrower. Why? Does it not work? Of course swords don't work properly online, they are so buggy, unless some person came up with a perfect solution and has not shown if off yet.
|
|
|

ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
|
Posted: Apr 25, 2014 08:37 AM
Msg. 385 of 401
Jesse, Y U NO USE LATEST HALO 3 Z-TEAM TAGS?
|
|
|