
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 29, 2013 10:55 AM
Msg. 211 of 401
So when can we expect to see it ingame?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 30, 2013 02:21 AM
Msg. 212 of 401
When Halo 5 is released.
Lol jk I dunno.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 30, 2013 03:07 AM
Msg. 213 of 401
Quote: --- Original message by: Higuy So when can we expect to see it ingame? Technically, I've gotten it in-game already, the real thing left is to boolean the small pieces of stuff, and copy the half over. The problem is, this map is perfectly symmetrical, so I can't copy the other half and join them together until the first half is done. I could do it for a beta map, but I'd still have to work only on one side, unless I make to make all the same changes twice.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 31, 2013 06:09 AM
Msg. 214 of 401
Wow!
It looks really enticing! Nice texturing layout and uv composition.
- Question: Is that a max shot or an in game shot? I can kind of make out the unsmoothed blue skybox in the background. I just ask because I amm interested in how you get such great lighting!
(Use of a simple omni? or an expensive plugin)
Happy advanced new year by the way!
Don't forget to back your data up!
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 31, 2013 10:40 AM
Msg. 215 of 401
Quote: --- Original message by: JesseQuote: --- Original message by: Higuy So when can we expect to see it ingame? Technically, I've gotten it in-game already, the real thing left is to boolean the small pieces of stuff, and copy the half over. The problem is, this map is perfectly symmetrical, so I can't copy the other half and join them together until the first half is done. I could do it for a beta map, but I'd still have to work only on one side, unless I make to make all the same changes twice. Symetry modifier
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2013 07:46 PM
Msg. 216 of 401
I just added an on I light with a multiplier of 2, and the lighting to a nice warm glow, like a light beige or something. I also have bumps and specular on the materials.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 3, 2014 05:43 AM
Msg. 217 of 401
@Jesse: I thought it had something to do with MAX rather than halo. So my next question is.
Can you get the same lighting or near close conditions as you have in that screen shot in halo?
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jan 3, 2014 07:02 AM
Msg. 218 of 401
@Jesse.. You! Youuu!!! You stole my avatar pic.! This means WAR!
jk.
The map is looking good so far, can't wait to see it finished.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 3, 2014 05:41 PM
Msg. 219 of 401
I had this one a long time ago :P
As for the lighting, Maniac has volunteered to create the lightmaps using Aether, just like we did for foundry. Edited by Jesse on Jan 3, 2014 at 05:42 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 7, 2014 09:40 AM
Msg. 220 of 401
@Jesse: It would be fruitless to ask since you are so busy, but a simple pictorial or vidtorial would be extremely helpful on how you create such fascinating lightmaps. For now I will just study your Foundry Read me txt.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 8, 2014 09:48 AM
Msg. 221 of 401
Quote: --- Original message by: ASCENDANTJUSTICE @Jesse: It would be fruitless to ask since you are so busy, but a simple pictorial or vidtorial would be extremely helpful on how you create such fascinating lightmaps. For now I will just study your Foundry Read me txt. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=44585
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 8, 2014 04:35 PM
Msg. 222 of 401
Maniac 4 Dá Lobe Af Gad wer r ñu?! -latino ripper Edited by Horeb on Jan 8, 2014 at 04:35 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 9, 2014 03:46 AM
Msg. 223 of 401
It was Maniac who did the lighting for foundry. Well, actually I did the lighting, he made it look high res with shadows and whatnot.
Another thing to note about foundry was that I didn't copy halo 3's lighting placement, it made the map too bright and crowded with light, so I designed my own set up with a custom sky that included the sun being at a different angle from that of the real Foundry.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jan 9, 2014 04:03 AM
Msg. 224 of 401
Quote: --- Original message by: Banshee64Quote: --- Original message by: xnx That makes me so mad but I know venting my frustrations on the Internet wouldn't help anyone in the slightest sense. Game developers get no credit for their hard work. Their hard work is nothing but a a bad spinoff/remake style halo game that adapts to today's painfully ridiculous console fps stereotype in a desperate attempt by Microsoft to pump more money out of a franchise that's past it's expiration date. Explain this.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 9, 2014 08:21 AM
Msg. 225 of 401
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64Quote: --- Original message by: xnx That makes me so mad but I know venting my frustrations on the Internet wouldn't help anyone in the slightest sense. Game developers get no credit for their hard work. Their hard work is nothing but a a bad spinoff/remake style halo game that adapts to today's painfully ridiculous console fps stereotype in a desperate attempt by Microsoft to pump more money out of a franchise that's past it's expiration date. Explain this. I'm sure its pointing towards Halo 4, and if so, I gotta agree.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jan 9, 2014 09:09 PM
Msg. 226 of 401
Quote: --- Original message by: HiguyQuote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64Quote: --- Original message by: xnx That makes me so mad but I know venting my frustrations on the Internet wouldn't help anyone in the slightest sense. Game developers get no credit for their hard work. Their hard work is nothing but a a bad spinoff/remake style halo game that adapts to today's painfully ridiculous console fps stereotype in a desperate attempt by Microsoft to pump more money out of a franchise that's past it's expiration date. Explain this. I'm sure its pointing towards Halo 4, and if so, I gotta agree. I know what it's pointing to, I want the logic to be explained.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 9, 2014 09:49 PM
Msg. 227 of 401
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: HiguyQuote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64Quote: --- Original message by: xnx That makes me so mad but I know venting my frustrations on the Internet wouldn't help anyone in the slightest sense. Game developers get no credit for their hard work. Their hard work is nothing but a a bad spinoff/remake style halo game that adapts to today's painfully ridiculous console fps stereotype in a desperate attempt by Microsoft to pump more money out of a franchise that's past it's expiration date. Explain this. I'm sure its pointing towards Halo 4, and if so, I gotta agree. I know what it's pointing to, I want the logic to be explained. Halo 4 is more like COD/Generic FPS and less like Halo. Thus "that adapts to today's painfully ridiculous console fps stereotype". At least my take.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 9, 2014 11:18 PM
Msg. 228 of 401
that's part of the logic... halo get's famous... halo get's comertial.... halo start's to be like the other FPS videogames the only difference is what you are a super soldier and you are from the future... and... for the next halo you would be terminator
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jan 17, 2014 05:46 PM
Msg. 229 of 401
is this map done yet?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 17, 2014 06:30 PM
Msg. 230 of 401
Quote: --- Original message by: DOOM899 is this map done yet? Obviously not.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 17, 2014 07:05 PM
Msg. 231 of 401
nanannananananananananana.....batman... This would be released after half life 3
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jan 17, 2014 10:00 PM
Msg. 232 of 401
do I no you? a update wood be nice
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 17, 2014 11:16 PM
Msg. 233 of 401
IS THIS MAP DONE YET?
JESSE?
IS IT DONE?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 18, 2014 09:34 AM
Msg. 234 of 401
Quote: --- Original message by: Higuy IS THIS MAP DONE YET?
JESSE?
IS IT DONE? This map was completed ages ago. Jesse has already created all the H3, HR and H4 maps. Where have you been? Not, have patience
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 18, 2014 03:31 PM
Msg. 235 of 401
Quote: --- Original message by: Horeb nanannananananananananana.....batman... This would be released after half life 3 Map progress was shown in late September of 2013, this is currently January of 2014. If I'm not mistaken, that's roughly 4 months, which is an incredibly small time for the development of a quality map. I say quality because of the amount of effort and detail being put in That being said, Half life 3 has theoretically been in development for years now. Meaning this: Shut up and be patient. Now that telling the less intelligent is out of the way, Any updates Jesse? I recall you telling me that you were fixing up some stuff with the grates and lighting a while back, but that information might be out of date.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 19, 2014 11:12 AM
Msg. 236 of 401
@R93 Sniper: Haha, you captured my entire thoughts!
#Showsomepatienceguys!
Btw. I think jesse is knuckling down hard, and won't give us another update until (To his belief) he has passed a significant milestones.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 20, 2014 07:30 PM
Msg. 237 of 401
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 20, 2014 07:40 PM
Msg. 238 of 401
Quote:
Lighting is crap DON'T TELL ME, anyways looks awesome Edited by Horeb on Jan 20, 2014 at 07:40 PM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 21, 2014 08:27 AM
Msg. 239 of 401
Sweet.
Does Halo have any trouble with collision on those high poly guard rails? And are you getting lots of phantom BSP errors?
Curiosity, yknow, for knowledge.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 21, 2014 10:02 AM
Msg. 240 of 401
What im wondering is if your gonna do more H3 maps lol.
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Existence
Joined: Dec 18, 2013
Existence is my name, trolling Patxi is my game
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Posted: Jan 21, 2014 10:23 AM
Msg. 241 of 401
This is looking better each day.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 22, 2014 02:29 AM
Msg. 242 of 401
I'm doing this a little differently. The guard rails are technically not attached, they're literally floating milimeters off the surface of the edge. I do this instead of booleaning the panels because it saves on polies, work (no fixing degenerates) and it's all around easier and efficient. I've also done this with the fences. Edited by Jesse on Jan 22, 2014 at 02:33 AM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 29, 2014 04:07 PM
Msg. 243 of 401
Man I can't wait for release.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 4, 2014 06:42 AM
Msg. 244 of 401
@Jesse: Will you be porting this map for OS? or regular halo?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 6, 2014 03:03 AM
Msg. 245 of 401
I believe you just gave me an idea to solve a major problem of mine :0
I've been encountering some odd collision errors near the fences on the ramps, specifically right in front of the middle support beams for the ramps is located. I tend to fall through the BSP at the same exact spot(s).
I'll make the fencing render-only and use a separate plane next to it as collision. I'd rather not use scenery collision because it doesn't stop explosive damage from going through (rocket launcher)
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