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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Project Progress [Hemorrhage_V2] by Maurix Mapper

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Author Topic: Project Progress [Hemorrhage_V2] by Maurix Mapper (243 messages, Page 2 of 7)
Moderators: Dennis

Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 28, 2013 03:19 PM    Msg. 36 of 243       
mm I have an idea ...




ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 28, 2013 04:11 PM    Msg. 37 of 243       
go for it, do what you want to, it's your map.
different spartan or did you attach the jet pack?
Edited by ally on Mar 28, 2013 at 04:11 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 28, 2013 05:17 PM    Msg. 38 of 243       
He used an ODST with odd textures for the first. ONLY use the jetpack if it and the HUD work!


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 28, 2013 07:27 PM    Msg. 39 of 243       
Quote: --- Original message by: ally

go for it, do what you want to, it's your map.
different spartan or did you attach the jet pack?
Edited by ally on Mar 28, 2013 at 04:11 PM


Yes the jetpack is incorporated in the biped

***Hud's of Shotgun, DMR & Spartan Laser Fixed...

Shotgun:



DMR:



Spartan Laser:




Working more hud's ....
Edited by Maurix Mapper on Mar 29, 2013 at 11:39 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 29, 2013 01:06 PM    Msg. 40 of 243       
your only concern so far was when reeeiiko mentioned the blood gulch model not being true to the hemorrhage map layout, maybe it's time to get a modeling program and work on fixing that.
Edited by ally on Mar 29, 2013 at 01:14 PM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 01:19 PM    Msg. 41 of 243       
Quote: --- Original message by: ally

your only concern so far was when reeeiiko mentioned the blood gulch model not being true to the hemorrhage map layout, maybe it's time to get a modeling program and work on fixing that.
Edited by ally on Mar 29, 2013 at 01:14 PM


If yes, for now I'm finishing HUDs and effects of weapons and other ...
then I will focus on the model edited to look like hemorrhage and not a mod over Bloodgulch. : D


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 29, 2013 01:22 PM    Msg. 42 of 243       
good stuff, that sounds fine to me. :)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 29, 2013 03:14 PM    Msg. 43 of 243       
credits for the spartan laser ?


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 03:38 PM    Msg. 44 of 243       
Quote: --- Original message by: bourrin33
credits for the spartan laser ?


This property is not! lol
is of isaac lmt


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 29, 2013 03:55 PM    Msg. 45 of 243       
Actually, it's property of Microsoft.

Edit: What is wrong with the crosshairs? They look weird.
Edited by Dumb AI on Mar 29, 2013 at 04:00 PM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 04:10 PM    Msg. 46 of 243       
Quote: --- Original message by: Dumb AI

Actually, it's property of Microsoft.

Edit: What is wrong with the crosshairs? They look weird.
Edited by Dumb AI on Mar 29, 2013 at 04:00 PM


Is the resolution of my HaloCe
xD
Edited by Maurix Mapper on Mar 29, 2013 at 04:11 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 29, 2013 05:00 PM    Msg. 47 of 243       
Quote: --- Original message by: Maurix Mapper

Quote: --- Original message by: Dumb AI

Actually, it's property of Microsoft.

Edit: What is wrong with the crosshairs? They look weird.
Edited by Dumb AI on Mar 29, 2013 at 04:00 PM


Is the resolution of my HaloCe
xD
Edited by Maurix Mapper on Mar 29, 2013 at 04:11 PM

I play at the same resolution.

No weird crosshairs. Must be something with your HUD.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 29, 2013 05:39 PM    Msg. 48 of 243       
I really hope those are placeholder shaders, because they need loads of fixing.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 29, 2013 05:49 PM    Msg. 49 of 243       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Maurix Mapper

Quote: --- Original message by: Dumb AI

Actually, it's property of Microsoft.

Edit: What is wrong with the crosshairs? They look weird.
Edited by Dumb AI on Mar 29, 2013 at 04:00 PM


Is the resolution of my HaloCe
xD
Edited by Maurix Mapper on Mar 29, 2013 at 04:11 PM

I play at the same resolution.

No weird crosshairs. Must be something with your HUD.


It's the resolution. Those crosshairs are made for widescreen, so they contract on 4:3.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 29, 2013 06:22 PM    Msg. 50 of 243       
why is this map exeption for me but everyone else seems to beable to play it?


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 06:31 PM    Msg. 51 of 243       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Maurix Mapper

Quote: --- Original message by: Dumb AI

Actually, it's property of Microsoft.

Edit: What is wrong with the crosshairs? They look weird.
Edited by Dumb AI on Mar 29, 2013 at 04:00 PM


Is the resolution of my HaloCe
xD
Edited by Maurix Mapper on Mar 29, 2013 at 04:11 PM

I play at the same resolution.

No weird crosshairs. Must be something with your HUD.



Yes Correct
It's the resolution. Those crosshairs are made for widescreen, so they contract on 4:3.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 29, 2013 09:10 PM    Msg. 52 of 243       
Have you tried other gametypes? Exceptioned for me on slayer, but it's working on CTF. That is until I hit tab.
Edited by Invader Veex on Mar 29, 2013 at 09:10 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 29, 2013 10:11 PM    Msg. 53 of 243       
the map looks good so far but like everyone else said you should really edit the bsp in max to make it look more like hemorrhage. after that you can easily port the nessecary forge pieces into ce.

also you should take your screenshots in a higher resolution when you want to present stuff to people, it makes it easier for people to identify the issues that need fixing.
Edited by killzone64 on Mar 29, 2013 at 10:13 PM


CRXxSkillzxXRC
Joined: Jul 1, 2012

Seriously, why look at MY quote of all people?


Posted: Mar 29, 2013 10:20 PM    Msg. 54 of 243       
The Background music in that video is Fortress from disc 2 of the Halo Reach OST
http://www.youtube.com/watch?v=Qm1AgMOUs74


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 10:35 PM    Msg. 55 of 243       
Quote: --- Original message by: killzone64

the map looks good so far but like everyone else said you should really edit the bsp in max to make it look more like hemorrhage. after that you can easily port the nessecary forge pieces into ce.

also you should take your screenshots in a higher resolution when you want to present stuff to people, it makes it easier for people to identify the issues that need fixing.
Edited by killzone64 on Mar 29, 2013 at 10:13 PM


mmm ok, i will do...


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 29, 2013 11:04 PM    Msg. 56 of 243       
Yeah okay tried the first version of this map again and i can't seem to look around....or move to far away from where i spawn on CTF without exception. This is with OS.

Removed OS and it seems all good.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 11:38 PM    Msg. 57 of 243       
Quote: --- Original message by: Invader Veex
Yeah okay tried the first version of this map again and i can't seem to look around....or move to far away from where i spawn on CTF without exception. This is with OS.

Removed OS and it seems all good.



This map or any of my maps not using OS

Edited by Maurix Mapper on Mar 29, 2013 at 11:40 PM


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 29, 2013 11:53 PM    Msg. 58 of 243       
You can probably stop this by deleting(or fixing) the shader extension field in your ripped tags, I just know it!


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 29, 2013 11:59 PM    Msg. 59 of 243       
Quote: --- Original message by: OrangeJuice
You can probably stop this by deleting(or fixing) the shader extension field in your ripped tags, I just know it!


neh!


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Mar 30, 2013 07:04 AM    Msg. 60 of 243       
Quote: --- Original message by: Maurix Mapper
mm I have an idea ...




Hmmm....

http://youtu.be/6klLVFp2F7g

If you can give me that jetpack model and textures, I can make this work properly for you. :)



Also, I feel ill and I'm gonna go lay down now. Also, my door broke.

Edited by hobbet360 on Mar 30, 2013 at 07:05 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 30, 2013 08:56 AM    Msg. 61 of 243       
Oh my bad for the spartan laser, I thought I was the only one who ported a reach one.
I mean made animations etc, yours doesnt haves good light and is reusing ripped anims I bet.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 30, 2013 10:38 AM    Msg. 62 of 243       
Quote: --- Original message by: bourrin33
Oh my bad for the spartan laser, I thought I was the only one who ported a reach one.
I mean made animations etc, yours doesnt haves good light and is reusing ripped anims I bet.



Is original! stupid!
When something ripping up the map name let him serve and the creator's name ...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 10:47 AM    Msg. 63 of 243       
A rip can't be original.
Ever.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 30, 2013 11:26 AM    Msg. 64 of 243       
Quote: --- Original message by: Dumb AI
A rip can't be original.
Ever.


f u c k! this is not ripping


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 11:32 AM    Msg. 65 of 243       
Quote: --- Original message by: Maurix Mapper
Quote: --- Original message by: Dumb AI
A rip can't be original.
Ever.


f u c k! this is not ripping

I'm sorry to tell you the truth but extracting from Bungie's Reach maps counts as ripping.


Edited by Dumb AI on Mar 30, 2013 at 11:35 AM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 30, 2013 11:50 AM    Msg. 66 of 243       
yes yes friend ...

More Progress

GRENADES: Elite Shader & Cmt


Frag Grenade:



Plasma Grenade:



Banshee: Isaac
Effects: Cmt


Banshee Projectil 1:

Banshee Projectil 2:


Edited by Maurix Mapper on Mar 30, 2013 at 12:06 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 30, 2013 12:30 PM    Msg. 67 of 243       
Quote: --- Original message by: Dumb AI

I'm sorry to tell you the truth but extracting from Bungie's Reach maps counts as ripping.

Edited by Dumb AI on Mar 30, 2013 at 11:35 AM


lol you serious? maybe go back over your previous posts in the adjutant thread,
they show that the only problem you have with it, is that you use gmax and had problems using those rips from the reach maps.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 12:53 PM    Msg. 68 of 243       
Quote: --- Original message by: ally
Quote: --- Original message by: Dumb AI

I'm sorry to tell you the truth but extracting from Bungie's Reach maps counts as ripping.

Edited by Dumb AI on Mar 30, 2013 at 11:35 AM


lol you serious? maybe go back over your previous posts in the adjutant thread,
they show that the only problem you have with it, is that you use gmax and had problems using those rips from the reach maps.

lolwut?

Are you not up to date with your information?
I use 3ds Max and I have never tried porting anything from Reach at all.

I have ported over a few things (not a very significant or amazing feat). I do not have a problem with ripping (I would be a hypocrite if I did).

I was simply pointing out that the Spartan Laser is a rip from one of Bungie's maps.
From a Reach map made by Bungie for the game called Halo : Reach.


Edited by Dumb AI on Mar 30, 2013 at 01:11 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 30, 2013 01:24 PM    Msg. 69 of 243       
so in that case i don't see why all the fuss about what this guy or anyone else
chooses to use or do.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 01:54 PM    Msg. 70 of 243       
I'm all for people doing what they want to do.

He denied that the Spartan Laser was taken from some source.
I simply corrected him.


Edited by Dumb AI on Mar 30, 2013 at 01:56 PM

 
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