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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Project Progress [Hemorrhage_V2] by Maurix Mapper

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Author Topic: Project Progress [Hemorrhage_V2] by Maurix Mapper (243 messages, Page 1 of 7)
Moderators: Dennis

Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 02:03 AM    Msg. 1 of 243       
This will be the version 2 of Hr Hemorrhage HKÑ one of my most successful maps.

http://hce.halomaps.org/index.cfm?fid=6461 (V1)

Is in progress, but as you can see I have improved quite acontinuacion some errors, also seen new things, textures, details, etc

Here a few pictures, I'll be uploading more later developments. (Some of the tags that are displayed are not mine, at the end of the map give you the credits)

For more information visit my YouTube channel as GamerMaurix98

https://www.youtube.com/user/GamerMaurix98?feature=guide

















Edited by Maurix Mapper on Mar 27, 2013 at 02:05 AM
Edited by Maurix Mapper on Mar 27, 2013 at 02:06 AM
Edited by Maurix Mapper on Mar 27, 2013 at 02:07 AM
Edited by Maurix Mapper on Mar 27, 2013 at 02:08 AM
Edited by Maurix Mapper on Mar 27, 2013 at 02:10 AM
Edited by Maurix Mapper on Mar 31, 2013 at 11:33 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 27, 2013 03:21 AM    Msg. 2 of 243       
i get an exeption i cant play the map even with low settings in safe mode.
i can play most any map at high settings in 1920x1080 with open sauce with no issues.

Edited by jackrabbit on Mar 27, 2013 at 03:44 AM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 03:28 AM    Msg. 3 of 243       
Quote: --- Original message by: jackrabbit

i get an exeption i cant play the map even with low settings in safe mode.
i can play most any map at high settings in 1920x1080 with open sause with no issues.
Edited by jackrabbit on Mar 27, 2013 at 03:22 AM



jmjm friend, not something you have your pc.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 27, 2013 03:39 AM    Msg. 4 of 243       
What?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 27, 2013 05:39 AM    Msg. 5 of 243       
My grass :o

Anyway banshee and other things really need better shaders.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 27, 2013 07:26 AM    Msg. 6 of 243       
The enviroment looks pretty nice, even for a bloodgulch mod.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 07:44 AM    Msg. 7 of 243       
Maurix, want this base model for your map?

was a bit dark


Edited by ally on Mar 27, 2013 at 07:48 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 08:15 AM    Msg. 8 of 243       
it does seem big but ingame the size is pretty much the same as bloodgulch base.
i didn't make that from scratch though, it came with the help of adjutant.
i just had to fix a lot of parts on the model, just basically add verts to alot of edges so that i could weld some verts to others then dropped off some polygons. also the base comes as 1 half so made a copy, attached it welded more verts etc, redone some textures as some went a little stretched and stuff with welding the verts, then made planes for the lights & uv'd. setup shaders for when i tested ingame and that's that really.


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Mar 27, 2013 11:44 AM    Msg. 9 of 243       
Give me credit for using my sky tags dude (my map imposing was protected), you didn't in your last version ... and also, nice to see you used my terrain alpha for the post carnage report... lol
Edited by ChBgt909 on Mar 27, 2013 at 11:49 AM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 12:04 PM    Msg. 10 of 243       
Quote: --- Original message by: Reeiiko
The textures aren't too bad and it does look like Hemmorage, but I think the BSP itself needs editing for it to exactly be called "Hemorrage". Not trying to be rude but with just texture changes, you may as well just call it "[REACH] Bloodgulch" or whatever.


That is what worries, I need someone modeler to help me with editing the BSP model Bloodgulch
Edited by Maurix Mapper on Mar 27, 2013 at 12:07 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 27, 2013 12:54 PM    Msg. 11 of 243       
sugjestions!

1.dont rip!

2.give credit where it's due!

3.make new bsp not bludgulch. noone wants to play blood gulch if we did we would download 1 of the other 499 versions.

4.dont use spanish letters in your map name. use english!

5.use orignal ui tags. unless you have a totaly working ui.

Your map dose'nt work for me and I could not change settings in the ui.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 12:57 PM    Msg. 12 of 243       
Quote: --- Original message by: jackrabbit
sugjestions!

1.dont rip!

2.give credit where it's due!

3.make new bsp not bludgulch. noone wants to play blood gulch if we did we would download 1 of the other 499 versions.

4.dont use spanish letters in your map name. use english!

5.use orignal ui tags. unless you have a totaly working ui.

Your map dose'nt work for me and I could not change settings in the ui.



Yes if I try to do a good job xD

Edited by Maurix Mapper on Mar 27, 2013 at 01:00 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 04:26 PM    Msg. 13 of 243       
got your pm, this is it edited to be like that hemorrhage base in the you tube walk through.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 04:44 PM    Msg. 14 of 243       
Quote: --- Original message by: ally
got your pm, this is it edited to be like that hemorrhage base in the you tube walk through.
http://i.imgur.com/2h2YxwJ.jpg?1


Yes Yes
Good job
Edited by Maurix Mapper on Mar 27, 2013 at 04:47 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 04:46 PM    Msg. 15 of 243       
okay are you happy enough copying the base then just changing the blue decals to red or you need that done?


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 04:50 PM    Msg. 16 of 243       
Quote: --- Original message by: ally
okay are you happy enough copying the base then just changing the blue decals to red or you need that done?


need to incorporate base first in the BSP


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 04:54 PM    Msg. 17 of 243       
sure all you do is delete a few polygons in the map around the current base then drop new base in and attach with new polygons.

edit: what are you using as modeling program?
Edited by ally on Mar 27, 2013 at 04:56 PM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 05:02 PM    Msg. 18 of 243       
Quote: --- Original message by: ally

sure all you do is delete a few polygons in the map around the current base then drop new base in and attach with new polygons.

edit: what are you using as modeling program?
Edited by ally on Mar 27, 2013 at 04:56 PM


Friend, I do not model I edit, I'm using the original model Bloodgulch.

Here are the Weapons Hud's Interface fixed of Magnum and Sniper Rifle

Magnum:


Sniper Rifle:


Working...
Edited by Maurix Mapper on Mar 27, 2013 at 05:14 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 27, 2013 05:25 PM    Msg. 19 of 243       
no problem just uploading it then will send link, remember credit to guys that worked on the adjutant app, without that i couldn't have got the model to fix and edit in the first place. i'm not bothered about credit just make use of it.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 05:29 PM    Msg. 20 of 243       
Quote: --- Original message by: ally
no problem just uploading it then will send link, remember credit to guys that worked on the adjutant app, without that i couldn't have got the model to fix and edit in the first place. i'm not bothered about credit just make use of it.


ok. Thanks


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 27, 2013 07:16 PM    Msg. 21 of 243       
I can't think of any Reach maps that aren't remakes.
A lot of the maps are remakes in some way.
Edited by Dumb AI on Mar 27, 2013 at 07:17 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 27, 2013 08:43 PM    Msg. 22 of 243       
This looks really good but...

A good remake of a bad remake of bloodgulch is still just a bad remake of bloodgulch.
I dont mean that offensively.

Anyone get what im saying?


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 27, 2013 10:13 PM    Msg. 23 of 243       
Quote: --- Original message by: abkarch
This looks really good but...

A good remake of a bad remake of bloodgulch is still just a bad remake of bloodgulch.
I dont mean that offensively.

Anyone get what im saying?


I will do my best to not be a mod over Bloodgulch even try to learn to model and edit good bsp


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 27, 2013 10:20 PM    Msg. 24 of 243       
I dunno, a good Graphics overhaul of bloodgulch would be pretty awesome

just visuals and sounds though, gameplay is solid enough


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 28, 2013 12:49 AM    Msg. 25 of 243       
Glad I'm not the only one out there to use tall grass. But I would work on making a good alpha map and good shader for the ground, it appears you've gotten rid of it. And make better shaders for the weapons and vehicles. That's a little thing that will make a big difference of your reach map compared to all the other maps with the same tags out there. Glad to see the HUD isn't that dreaded common one, too. That's a plus.

edit: Oh, the HUD is some of your own work. Cool, brah. Is it all by you, or did you build off/enhance another?
Edited by Invader Veex on Mar 28, 2013 at 12:54 AM


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 28, 2013 12:52 AM    Msg. 26 of 243       
Quote: --- Original message by: Invader Veex
Glad I'm not the only one out there to use tall grass. But I would work on making a good alpha map and good shader for the ground, it appears you've gotten rid of it. And make better shaders for the weapons and vehicles. That's a little thing that will make a big difference of your reach map compared to all the other maps with the same tags out there. Glad to see the HUD isn't that dreaded common one, too. That's a plus.


Thanks, I will do my best


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 28, 2013 01:51 AM    Msg. 27 of 243       
Quote: --- Original message by: Invader Veex

Glad I'm not the only one out there to use tall grass. But I would work on making a good alpha map and good shader for the ground, it appears you've gotten rid of it. And make better shaders for the weapons and vehicles. That's a little thing that will make a big difference of your reach map compared to all the other maps with the same tags out there. Glad to see the HUD isn't that dreaded common one, too. That's a plus.

edit: Oh, the HUD is some of your own work. Cool, brah. Is it all by you, or did you build off/enhance another?
Edited by Invader Veex on Mar 28, 2013 at 12:54 AM

I think part of his HUD was made by Chocolate Thunda.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 28, 2013 02:48 AM    Msg. 28 of 243       
I think I'm digging the look of the BSP... If it's really any good, I might just take it up as a little side project to make BG look better. I'll definitely need that base though :D

Well, the texture blending needs a ton of work, the grass seems a bit too green.

The warthog is too fast.

The ghost only shoots from one side.

Grass is badly placed (all facing the same direction.)

Guns are terribly outdated.

Falcon sucks.

Not all weapons have zoom.

Are the banshees really necessary?

Knife sucks.

FP arms and biped suck.

WHY IS THERE MUSIC?


Video:
http://www.xfire.com/video/5ee623
Edited by Jesse on Mar 28, 2013 at 03:11 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 28, 2013 04:01 AM    Msg. 29 of 243       
can anyone tell me why im getting exeption? only on this map?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 28, 2013 11:43 AM    Msg. 30 of 243       
Is the background music a COD soundtrack?

Sounds like one.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 28, 2013 01:07 PM    Msg. 31 of 243       
Quote: --- Original message by: Jesse

I think I'm digging the look of the BSP... If it's really any good, I might just take it up as a little side project to make BG look better. I'll definitely need that base though :D

Well, the texture blending needs a ton of work, the grass seems a bit too green.

The warthog is too fast.

The ghost only shoots from one side.

Grass is badly placed (all facing the same direction.)

Guns are terribly outdated.

Falcon sucks.

Not all weapons have zoom.

Are the banshees really necessary?

Knife sucks.

FP arms and biped suck.

WHY IS THERE MUSIC?


Video:
http://www.xfire.com/video/5ee623
Edited by Jesse on Mar 28, 2013 at 03:11 AM



hear but that's the version 1
in version 2 will try to fix errors and other things I do not like.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 28, 2013 01:55 PM    Msg. 32 of 243       
If there is a need to make a v2, then you have failed. I don't know what your level is a mapper, but the errors I described are too easy to fix to be ignored for any reason.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 28, 2013 02:14 PM    Msg. 33 of 243       
If your ghosts fires only from one side then it's mine you ripped from somewhere.
Did you put any credit ? did you ever ask me for using it ?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 28, 2013 02:27 PM    Msg. 34 of 243       
Quote: --- Original message by: bourrin33
If your ghosts fires only from one side then it's mine you ripped from somewhere.
Did you put any credit ? did you ever ask me for using it ?


Almost everything is ripped. Bad rips are bad.


Maurix Mapper
Joined: Dec 8, 2012

::Th3BestEditoR::


Posted: Mar 28, 2013 02:36 PM    Msg. 35 of 243       
Quote: --- Original message by: Jesse
If there is a need to make a v2, then you have failed. I don't know what your level is a mapper, but the errors I described are too easy to fix to be ignored for any reason.



I am a novice mapper
Edited by Maurix Mapper on Mar 28, 2013 at 02:52 PM

 
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