
Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Mar 30, 2013 02:48 PM
Msg. 71 of 243
Quote: --- Original message by: Dumb AI
I'm all for people doing what they want to do.
He denied that the Spartan Laser was taken from some source. I simply corrected him.
Edited by Dumb AI on Mar 30, 2013 at 01:56 PM MMM... Yes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 30, 2013 03:16 PM
Msg. 72 of 243
Quote: --- Original message by: Maurix MapperMMM... Yes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach  there's only one way to prove this. side by side wireframe. gogogo
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Mar 30, 2013 03:34 PM
Msg. 73 of 243
Quote: --- Original message by: Mootjuh @OP
Be honest, do you think that the current content looks like anything from Reach? Excluding models and textures. I think there is a lot of work, I think ...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 30, 2013 03:51 PM
Msg. 74 of 243
Quote: --- Original message by: Maurix MapperQuote: --- Original message by: Dumb AI
I'm all for people doing what they want to do.
He denied that the Spartan Laser was taken from some source. I simply corrected him.
Edited by Dumb AI on Mar 30, 2013 at 01:56 PM MMM... Yes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM I will apologize for my mistake if you can prove it.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 30, 2013 03:58 PM
Msg. 75 of 243
If you can't play it without having to downgrade from OpenSauce, it probably is using ripped tags, because when you use HEK+ to rip tags, it messes up the shader_extensions in the .shader_models causing OpenSauce to crash halo when you try to play on that map because those tools were made years before OpenSauce.
I thought it was obvious, and this kinda problem should be reallllly easy to fix,
I refuse to downgrade from OpenSauce :)
EDIT> Wow... looks like even I can be a jerk on halomaps sometimes... Edited by OrangeJuice on Mar 30, 2013 at 04:09 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 30, 2013 04:19 PM
Msg. 76 of 243
We all have that one side that isn't so friendly.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 30, 2013 04:48 PM
Msg. 77 of 243
i ended up loading the map to see if it had problems for me too, i was able to run around and use vehicles with no problem (sort of). i noticed the plasma rifle couldn't be picked up, i tried the jet pack and lol'd when i disembarked from it, only to see it roll after me and kill me. noticed aswell that the ghost might be too high from the ground, a few times i disembarked it and got killed by it.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 30, 2013 05:35 PM
Msg. 78 of 243
Wow. That should be fixed, if it's not fixed already.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Mar 31, 2013 06:03 AM
Msg. 79 of 243
ANOTHER Bloodgulch mod? They are boring and everywhere, here's something for ya.
Make your own bsp (But don't make it camp ridden) Don't use all those Reach tags, most of them look good but they are op and the Energy sword kills people when it doesn't even touch them.
The digits seem to have no separation from each other. Edited by Oskarmandude on Mar 31, 2013 at 06:41 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 31, 2013 06:33 AM
Msg. 80 of 243
Quote: --- Original message by: Maurix MapperYes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM nvm. Wireframe ? Edited by bourrin33 on Mar 31, 2013 at 06:33 AM
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Mar 31, 2013 10:26 PM
Msg. 81 of 243
Quote: --- Original message by: bourrin33Quote: --- Original message by: Maurix MapperYes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM nvm. Wireframe ? Edited by bourrin33 on Mar 31, 2013 at 06:33 AM Something else more? Ehh???
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 31, 2013 10:33 PM
Msg. 82 of 243
People complaining over people "stealing" content that was never theirs in the first place. lol. How progressive we all are.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Mar 31, 2013 10:38 PM
Msg. 83 of 243
Quote: --- Original message by: Masters1337 People complaining over people "stealing" content that was never theirs in the first place. lol. How progressive we all are. Yes friend, you're right, but there is very ignorant people in this world ... to know that the map is for everyone to enjoy a good gaming experience, this seems politics, debate, judgment, etc. I do not know!Edited by Maurix Mapper on Mar 31, 2013 at 10:38 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 31, 2013 10:58 PM
Msg. 84 of 243
Quote: --- Original message by: Maurix MapperQuote: --- Original message by: bourrin33Quote: --- Original message by: Maurix MapperYes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM nvm. Wireframe ? Edited by bourrin33 on Mar 31, 2013 at 06:33 AM Something else more? http://img593.imageshack.us/img593/5905/89722382.jpg http://img198.imageshack.us/img198/2143/95741163.JPG Ehh??? That's not what he meant. Go into 3dsmax, and import the model. Go and import bourrin's model. Press F3 (or was it F4) to show the wireframe. Put the camera at an angle where we can see both wireframes of both models. Take picture and upload.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Mar 31, 2013 11:25 PM
Msg. 85 of 243
Quote: --- Original message by: Spartan314Quote: --- Original message by: Maurix MapperQuote: --- Original message by: bourrin33Quote: --- Original message by: Maurix MapperYes, but I regret to inform you that this spartan laser was modeled and skinned by ISAAC LMT, and was not ripped from the original game Halo: Reach Edited by Maurix Mapper on Mar 30, 2013 at 02:52 PM nvm. Wireframe ? Edited by bourrin33 on Mar 31, 2013 at 06:33 AM Something else more? http://img593.imageshack.us/img593/5905/89722382.jpg http://img198.imageshack.us/img198/2143/95741163.JPG Ehh??? That's not what he meant. Go into 3dsmax, and import the model. Go and import bourrin's model. Press F3 (or was it F4) to show the wireframe. Put the camera at an angle where we can see both wireframes of both models. Take picture and upload. eh? But I have only the tag not the model. I have no 3dsmax. I was not the one who created it. Isaac was LMT, look it and tell him. I NO HAVE TIME.Edited by Maurix Mapper on Mar 31, 2013 at 11:27 PMEdited by Maurix Mapper on Mar 31, 2013 at 11:31 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 31, 2013 11:47 PM
Msg. 86 of 243
I don't think you understand. How is the actual 3D spartan laser shape in the game if you only have the tag and not the model? Btw, it's very easy to switch tag directories. I've done it heaps of times. This is the model here.I'm not saying you plagiarized. I'm just trying to clear up the mis-communication and help you understand what Bourrin wanted.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 1, 2013 12:25 AM
Msg. 87 of 243
Quote: --- Original message by: Spartan314I don't think you understand. How is the actual 3D spartan laser shape in the game if you only have the tag and not the model? Btw, it's very easy to switch tag directories. I've done it heaps of times. http://farm9.staticflickr.com/8390/8608952388_509c918603_b.jpg This is the model here.I'm not saying you plagiarized. I'm just trying to clear up the mis-communication and help you understand what Bourrin wanted. but I have not 3dsmax!
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 1, 2013 05:43 AM
Msg. 88 of 243
Maurix Mapper send me the gbxmodel and i will crear things up ok? I have 3dsmax etc.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 1, 2013 05:50 AM
Msg. 89 of 243
you should learn to read better. I'm saying your friend didnt CREATE the model. It's out of reach. And has bad shaders and materials. And that he didnt MAKE/CREATE the animations for it etc.
Whatever no one really cares about a bloodgulch mod.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 1, 2013 06:21 AM
Msg. 90 of 243
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 1, 2013 06:38 AM
Msg. 91 of 243
Pff lol better than mine??? be realistic!Except for vehicles are very good, I would say excellent.Edited by Maurix Mapper on Apr 1, 2013 at 06:40 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 1, 2013 07:08 AM
Msg. 92 of 243
Quote: --- Original message by: Maurix Mapper Pff lol better than mine??? be realistic!Except for vehicles are very good, I would say excellent.Edited by Maurix Mapper on Apr 1, 2013 at 06:40 AM I don't want to make a fight for a stupid bloodgulch mod. Mine is better in therm of editing bitmaps, shaders etc.... Worked on custom lightmap. And for all tags on it, they are just place older for the fun. Just a test map for my own personal tags.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 1, 2013 10:23 AM
Msg. 93 of 243
Redundant post edited. :P Edited by Dumb AI on Apr 1, 2013 at 10:28 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 1, 2013 10:58 PM
Msg. 94 of 243
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 2, 2013 12:21 AM
Msg. 95 of 243
More Progress: Energy Sword by Imbrokeru & SOI 7 Jetpack Beta Edited by Maurix Mapper on Apr 2, 2013 at 06:41 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 2, 2013 12:31 AM
Msg. 96 of 243
if you need me to i can set you up with a reach mongoose, i just need those current mongoose tags and ill get it whipped right up. pm me the link later if you do.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 2, 2013 03:55 AM
Msg. 97 of 243
SOI didn't make that sword, it was animated by ImBrokeRU.
That jetpack should not use damage effects to boost you up, at least not ones that damage you. Remove the damage, but keep the inst. acceleration.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 2, 2013 06:40 AM
Msg. 98 of 243
Quote: --- Original message by: Jesse SOI didn't make that sword, it was animated by ImBrokeRU.
That jetpack should not use damage effects to boost you up, at least not ones that damage you. Remove the damage, but keep the inst. acceleration. Hmm ok 
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 3, 2013 01:51 AM
Msg. 99 of 243
No one but Latin Americans will appreciate this map.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 4, 2013 12:06 AM
Msg. 100 of 243
Needler Reach By Isaac Hud by Me FP Sword WIP
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 4, 2013 12:14 AM
Msg. 101 of 243
needler needs a lot more specular + a proper bump map
other than that, looks good
and nice to finally see a needler with actual crystal shards in it
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 4, 2013 12:50 AM
Msg. 102 of 243
I don't think OS is being used in this particular map.
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Maurix Mapper
Joined: Dec 8, 2012
::Th3BestEditoR::
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Posted: Apr 4, 2013 01:04 AM
Msg. 103 of 243
Quote: --- Original message by: Dumb AI I don't think OS is being used in this particular map. No, this map does not use OS
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 4, 2013 09:53 AM
Msg. 104 of 243
Quote: --- Original message by: Maurix MapperQuote: --- Original message by: Dumb AI I don't think OS is being used in this particular map. No, this map does not use OS There you go. No OS in this map!
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 4, 2013 12:36 PM
Msg. 105 of 243
I don't get why everyone hates on OS.
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