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Author Topic: [WIP] ChBgt909 Unnamed map 01 (682 messages, Page 16 of 20)
Moderators: Dennis

ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: May 29, 2013 12:15 AM    Msg. 526 of 682       
Quote: --- Original message by: R93_Sniper
Looking at your previous picture, it says you're using only 27k tris, which isnt a lot at all. If your laptop cant really handle that, then i'm willing to assume that all the errors that you were talking about concerning dissapearing faces and whatnot was probably on the fault of your laptop, not your map. Hopefully that IS the case, and there arent any extra issues.

Agreeably, the rocks do have a bit of odd shaping, so im glad that you're changing them up.

Side Note: Maybe you should have a preliminary play-test to see how your map plays out in a bare-bones type of way. It might give you some ideas on how to fix certain aspects of the map or add in extra stuff if you feel so inclined. Up to you though



I never said anything about disappearing faces man, i said that my laptop slows down and get overheated because of the amount of polygons my map has, my laptop doesn't have an spectacular video card, it can't handle this much information, i got this map in the actual game since the first time i compiled it (i never got any open edges or "couldn't update edges" errors at all)

and yeah, i will change the rocks (i also think they look odd) but i will take a look at it later, but your suggestions are appreciated thanks :)


edasert
Joined: May 1, 2013


Posted: May 29, 2013 01:20 PM    Msg. 527 of 682       
any first person pictures?


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 29, 2013 03:07 PM    Msg. 528 of 682       
That must be one heckuva laptop :)


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: May 29, 2013 04:57 PM    Msg. 529 of 682       
Quote: --- Original message by: edasert
any first person pictures?


http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42553&start=386

It's this same thread but in previous pages, just scroll down in that link and you'll find many
Edited by ChBgt909 on May 29, 2013 at 04:58 PM


SlenderMan
Joined: May 3, 2012

01000100 01000101 01000001 01010100 01001000


Posted: Jun 2, 2013 04:44 PM    Msg. 530 of 682       
those rocks look good, but to make them look awesome they need an special texture, each one of them, so I think you should make generic boulders so you just use the same texture on all of them
just a suggestion tho :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 3, 2013 10:04 AM    Msg. 531 of 682       
That may be a way to make everything to look better, but it is highly inefficient. Adding more bitmaps would cause the map to be bigger than it needs to be. Generic boulders are fine though, as it requires less referencing


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jun 7, 2013 06:55 PM    Msg. 532 of 682       
Well i'm just taking a moment to say that i'm busy with some stuff right now so i'm not working with the map right now, i might have updates until next week.

in the mean time, i want to make a request, can somebody find me a good-looking turret? (by that i mean with HD textures and model)
it can be either human or covenant, i will appreciate if you help me out with that :-)


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Jun 7, 2013 07:36 PM    Msg. 533 of 682       
It would be interesting to see if someone could come up with a forerunner turret :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 8, 2013 10:12 PM    Msg. 534 of 682       
I have the halo 3 and halo reach MG turret models, but you'd have to tag them (I have them set to go ingame though)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 9, 2013 10:07 AM    Msg. 535 of 682       
CMT has our old custom ones from SPV2.


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jun 9, 2013 04:28 PM    Msg. 536 of 682       
Well guys i made a decision.

As i said in some previous posts, my laptop isn't strong enough to handle very high poly models, with these new changes i'm doing i feel like my laptop is gonna explode at any minute lol

So i decided to keep the bsp as i currently have it in game, that means without the new boulders i showed in the last page, i will just add the vehicles, weapons, game flags, a new HD biped, the new sky model, and then the map will be ready to be uploaded.

However, that doesn't mean that my work on that map will be finished, i've been short on time that's why i haven't been working on the map lately, BUT, i don't want to keep you waiting guys, so i decided to make this release a V1, i might get a new laptop or even a desktop computer with better video card and processor, if that's the case, then i will be making a V2, with more modifications to the bsp, as well as many other visual improvements, my limitation is my laptop right now unfortunately.

Counting the actual time that i worked on this map, i could say that i invested 1 month and a half to complete it from scratch, so yeah, it wasn't that much, but boy it was one hell of a time lol, so i REALLY hope you enjoy playing this map as much as i did creating it! it was really difficult to me to make this map look like this, so yeah hehe. I will keep updating this thread in case something happens

Oh, and one more thing, i still haven't decided on the name the map will have xD
some ideas would be appreciated
, just remember one thing, i still have to make the sky so i have to remind you that this will be inside a shield world :-)


Edited by ChBgt909 on Jun 9, 2013 at 04:34 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 9, 2013 04:51 PM    Msg. 537 of 682       
Possible Map Names?

Deception
Enclosure
Spearhead
Reserve Chamber 001


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 9, 2013 06:53 PM    Msg. 538 of 682       
You should simply wait till you have the time to simply just make 1 great version, rather than having multiple.

As for map names:

Foment
Exposure


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jun 9, 2013 10:26 PM    Msg. 539 of 682       
I like Spearhead.
Some more though:
Forlorn
Utopia
Eden
Remedy
Goliath


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jun 9, 2013 11:12 PM    Msg. 540 of 682       
Quote: --- Original message by: R93_Sniper
Enclosure
i like this one. seconded


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jun 9, 2013 11:13 PM    Msg. 541 of 682       
Quote: --- Original message by: greg079
Quote: --- Original message by: R93_Sniper
Enclosure
i like this one. seconded


Thirded.
Edited by stunt_man on Jun 9, 2013 at 11:14 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 10, 2013 07:08 AM    Msg. 542 of 682       
Enclosure doesn't make sense for this map, it isn't even enclosed in any way? I mean either side of the map has a giant cliff on it were you can fall to you death. It's hardly enclosed.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 10, 2013 08:16 AM    Msg. 543 of 682       
Why not call it Daedalus?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 10, 2013 08:52 AM    Msg. 544 of 682       
Why does every name have to be so complicated? How about "Bliss"?


edasert
Joined: May 1, 2013


Posted: Jun 10, 2013 09:16 AM    Msg. 545 of 682       
any updates?


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jun 10, 2013 03:00 PM    Msg. 546 of 682       
Quote: --- Original message by: Masters1337
Why does every name have to be so complicated? How about "Bliss"?

don't ask us masters, ask bungie.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jun 10, 2013 03:08 PM    Msg. 547 of 682       
or jsut name it after yourself so everyone knows what it is without guessing when it's hosted


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 11, 2013 01:53 AM    Msg. 548 of 682       
Quote: --- Original message by: Higuy
Enclosure doesn't make sense for this map, it isn't even enclosed in any way? I mean either side of the map has a giant cliff on it were you can fall to you death. It's hardly enclosed.


If you read what he's saying about the map (specifically the sky), you'll understand that this is INSIDE a shield world. That's where I drew Enclosure from.


edasert
Joined: May 1, 2013


Posted: Jun 24, 2013 06:04 PM    Msg. 549 of 682       
Any ingame photo?


SlenderMan
Joined: May 3, 2012

01000100 01000101 01000001 01010100 01001000


Posted: Jun 25, 2013 11:21 AM    Msg. 550 of 682       
Quote: --- Original message by: edasert
Any ingame photo?


he already got this in game long ago

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42553&start=351


just scroll down that link (which is a previous page of this same thread)

you should read the whole thread


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jul 4, 2013 09:09 PM    Msg. 551 of 682       
So what happened here?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 5, 2013 12:01 AM    Msg. 552 of 682       
Any updates?


Ubergoober
Joined: Oct 11, 2010


Posted: Jul 6, 2013 04:56 AM    Msg. 553 of 682       
yeah! we wants updates!


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 8, 2013 02:11 PM    Msg. 554 of 682       
i haven't abandoned this thread haha
i've been busy with some stuff and last week i was on vacation, the map is pretty much complete!

I decided to scrap the changes that i had in the bsp, by that i mean the new boulders and i was making, simply because my computer can't handle the amount of polies anymore and, in order to make them look awesome, each one of them would need their own texture, which would make the map file bigger

so here is what i still have to do:

- Finish sky model (i already have progress on that but i will show pics until i'm finished)
- Run radiosity again (some boulders look dark because of nearby shadows of other objects)
- Place weapons, vehicles, and netgame flags (i already have the spawn points set up)
- Make the classic version with the classic weapon tagset
- Name the map... lol


i'm gonna start doing this today since i'm free this week so the map (both normal and classic versions) will be uploaded the next monday and available as soon as Dennis uploads it to the site.


Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!
Edited by ChBgt909 on Jul 8, 2013 at 02:47 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jul 8, 2013 02:36 PM    Msg. 555 of 682       
Quote: --- Original message by: ChBgt909
Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!

More awesomeness!! Yes!


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 8, 2013 02:45 PM    Msg. 556 of 682       
Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: ChBgt909
Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!

More awesomeness!! Yes!


Yeah!!

We could say that this map was to test my abilities and also find new ways to improve visual quality of maps (blending ground and cliff walls, etc).

I'll keep practicing this month to improve both modeling and mapping skills, as well as watch tutorials, learn from some friends i know that also uses 3ds max and are more experienced with it in order to improve myself.


I dare to say that this map is just the tip of the iceberg, i feel i can make something 1000 of times better if i were to have more skills in 3ds max, so yeah.

The next map will be 1000 times better, better design, better quality, more complexity and more appealing to the eye of course!

Edited by ChBgt909 on Jul 8, 2013 at 02:45 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 8, 2013 04:45 PM    Msg. 557 of 682       
Quote: --- Original message by: ChBgt909

Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: ChBgt909
Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!

More awesomeness!! Yes!


Yeah!!

We could say that this map was to test my abilities and also find new ways to improve visual quality of maps (blending ground and cliff walls, etc).

I'll keep practicing this month to improve both modeling and mapping skills, as well as watch tutorials, learn from some friends i know that also uses 3ds max and are more experienced with it in order to improve myself.


I dare to say that this map is just the tip of the iceberg, i feel i can make something 1000 of times better if i were to have more skills in 3ds max, so yeah.

The next map will be 1000 times better, better design, better quality, more complexity and more appealing to the eye of course!

Edited by ChBgt909 on Jul 8, 2013 at 02:45 PM


You will put the hud of CMT SPV3 on the map?

PD: the new HUD, not the old that is horrible :S


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 8, 2013 05:47 PM    Msg. 558 of 682       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: ChBgt909

Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: ChBgt909
Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!

More awesomeness!! Yes!


Yeah!!

We could say that this map was to test my abilities and also find new ways to improve visual quality of maps (blending ground and cliff walls, etc).

I'll keep practicing this month to improve both modeling and mapping skills, as well as watch tutorials, learn from some friends i know that also uses 3ds max and are more experienced with it in order to improve myself.


I dare to say that this map is just the tip of the iceberg, i feel i can make something 1000 of times better if i were to have more skills in 3ds max, so yeah.

The next map will be 1000 times better, better design, better quality, more complexity and more appealing to the eye of course!

Edited by ChBgt909 on Jul 8, 2013 at 02:45 PM


You will put the hud of CMT SPV3 on the map?

PD: the new HUD, not the old that is horrible :S

The new HUD is not available. The one from a50 is all we got.
Edited by Dumb AI on Jul 8, 2013 at 05:47 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 8, 2013 10:03 PM    Msg. 559 of 682       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: UHWArby
Quote: --- Original message by: ChBgt909

Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: ChBgt909
Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!

More awesomeness!! Yes!


Yeah!!

We could say that this map was to test my abilities and also find new ways to improve visual quality of maps (blending ground and cliff walls, etc).

I'll keep practicing this month to improve both modeling and mapping skills, as well as watch tutorials, learn from some friends i know that also uses 3ds max and are more experienced with it in order to improve myself.


I dare to say that this map is just the tip of the iceberg, i feel i can make something 1000 of times better if i were to have more skills in 3ds max, so yeah.

The next map will be 1000 times better, better design, better quality, more complexity and more appealing to the eye of course!

Edited by ChBgt909 on Jul 8, 2013 at 02:45 PM


You will put the hud of CMT SPV3 on the map?

PD: the new HUD, not the old that is horrible :S

The new HUD is not available. The one from a50 is all we got.
Edited by Dumb AI on Jul 8, 2013 at 05:47 PM


but.... when leaving CMT SPV3 :l


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jul 9, 2013 11:48 AM    Msg. 560 of 682       
Quote: --- Original message by: ChBgt909

i haven't abandoned this thread haha
i've been busy with some stuff and last week i was on vacation, the map is pretty much complete!

I decided to scrap the changes that i had in the bsp, by that i mean the new boulders and i was making, simply because my computer can't handle the amount of polies anymore and, in order to make them look awesome, each one of them would need their own texture, which would make the map file bigger

so here is what i still have to do:

- Finish sky model (i already have progress on that but i will show pics until i'm finished)
- Run radiosity again (some boulders look dark because of nearby shadows of other objects)
- Place weapons, vehicles, and netgame flags (i already have the spawn points set up)
- Make the classic version with the classic weapon tagset
- Name the map... lol


i'm gonna start doing this today since i'm free this week so the map (both normal and classic versions) will be uploaded the next monday and available as soon as Dennis uploads it to the site.


Oh and forget about what i said of this being my last map! I have plans for new maps and i will contribute with other people's projects too! so yeah, i will let you know here when my map is complete and is uploaded to halomaps!
Edited by ChBgt909 on Jul 8, 2013 at 02:47 PM

will you allow people to use your bsp this time for other projects? i have plans for some tweaks and adjustments i would make. not to mention adding some quality sauce to this map as it deserves it

 
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