
TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 04:22 PM
Msg. 1 of 51
More weapons soon!  Here's a Chief I'm testing: Edited by TheChunkierBean on Dec 15, 2013 at 04:25 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 15, 2013 04:26 PM
Msg. 2 of 51
lol
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Dec 15, 2013 04:31 PM
Msg. 3 of 51
Oo
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 04:33 PM
Msg. 4 of 51
Quote: --- Original message by: joe55 Oo Yes! I've been approved! XD
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 15, 2013 04:42 PM
Msg. 5 of 51
You need to make a single thread where you can post updates rather than having a ton of threads on the forum.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 04:45 PM
Msg. 6 of 51
Alright.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 05:08 PM
Msg. 7 of 51
No Unity does not support shaders from Max, but if they are uvw mapped, then it finds the material data.
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 15, 2013 05:13 PM
Msg. 8 of 51
I have pre orderd a new CPU and it's coming on 20th really close finishing build a PC.
Once I built I am going to try this out :)
And are you planning to import the beam structure?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 05:15 PM
Msg. 9 of 51
Please post in my WIP thread XD.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 15, 2013 05:19 PM
Msg. 10 of 51
Thanks!! Please post in my WIP thread!
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 16, 2013 12:05 PM
Msg. 11 of 51
if you use blender you can import shaders you make into unity. you can also directly import the .blend fiels that blender uses to save model data.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 16, 2013 12:50 PM
Msg. 12 of 51
If anyone has the Chief with the shaders in Blender, that would be a good gift for me.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 17, 2013 12:05 PM
Msg. 13 of 51
I am A MASTER of Blender Shaders. I'll whip you up some shaders and put 'em on a rigged MC .blend file. PM me your email address. Merry Christmas!
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 02:39 PM
Msg. 14 of 51
Santa came early!
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 05:49 PM
Msg. 15 of 51
It's k.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 08:59 PM
Msg. 16 of 51
No, I will use some. Just not for weapons because of the CMT's distinguish between the Halo's that are out. Edited by TheChunkierBean on Dec 17, 2013 at 08:59 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Dec 17, 2013 10:21 PM
Msg. 17 of 51
Orgasm just that word to the describe the AR
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 11:13 PM
Msg. 18 of 51
Is it really that good looking?
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 17, 2013 11:18 PM
Msg. 19 of 51
Quote: --- Original message by: TheChunkierBean Is it really that good looking? no
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 11:43 PM
Msg. 20 of 51
Explain.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 17, 2013 11:46 PM
Msg. 21 of 51
Quote: --- Original message by: TheChunkierBean Explain. It's very flat.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 17, 2013 11:52 PM
Msg. 22 of 51
Hmmmmmmmmm I'm not following. Describe and show.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Dec 18, 2013 12:37 AM
Msg. 23 of 51
shiny, does it come in black with blood?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Dec 18, 2013 12:47 AM
Msg. 24 of 51
why do you need more weapons when the cmt ar has no display and the h3 mc is not even riged?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 18, 2013 02:05 AM
Msg. 25 of 51
Quote: --- Original message by: TheChunkierBean Hmmmmmmmmm I'm not following. Describe and show. What he means is that you might want to use the high poly version.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 18, 2013 06:08 AM
Msg. 26 of 51
Isn't the high poly version the fp model?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 18, 2013 06:43 AM
Msg. 27 of 51
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cippozzo
Joined: May 7, 2013
"I... I am a monument to all your sins."
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Posted: Dec 18, 2013 08:37 AM
Msg. 28 of 51
You need to add the display functions. It's not difficult. The script isn't difficult, but for make it easy I reccomand to detach the compass and number sx and dx, and use a self-illumin transparent shader. The script is only links to, so make a script that allow to link the compass in rotation, set to +x = nord -x=sud +z=west and -z=est. For the ammo counter, you need to add some script lines that allow the number in linked transparent self-illumin shader. It's not hard, it's really basic.
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Caesar
Joined: Jul 1, 2013
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Posted: Dec 18, 2013 09:22 AM
Msg. 29 of 51
Remove this thread because its not halo.
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Caesar
Joined: Jul 1, 2013
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Posted: Dec 18, 2013 09:45 AM
Msg. 30 of 51
Quote: --- Original message by: Mootjuh That is for Dennis to decide, It's Halo-related and doesn't troll so there is no need to remove this. It's too much, the community will be spilting a part and moving off to different engine. I want everyone to stay on blam engine not new engine. Edited by caeserishome on Dec 18, 2013 at 09:46 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Dec 18, 2013 10:06 AM
Msg. 31 of 51
i think, if anything, people creating halo content on different engines will strengthen the community, eventually modders will compete with each other, creating content on the engine of their choice.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 18, 2013 02:43 PM
Msg. 32 of 51
I came up with an idea earlier today about having the ability to import .map files into Unity. Just a thought though.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 18, 2013 04:09 PM
Msg. 33 of 51
I don't know I was at school at the time. The mind can get destructed at times.
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cippozzo
Joined: May 7, 2013
"I... I am a monument to all your sins."
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Posted: Dec 20, 2013 10:08 AM
Msg. 34 of 51
It's not possible run a .map in unity, even impossible because Unity compiles assets on debug/standalone, and .map are arleady compiled. Edited by cippozzo on Dec 20, 2013 at 10:09 AM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 20, 2013 06:08 PM
Msg. 35 of 51
But maybe I can put something in the main menu.
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