| Joined: |
Dec 4, 2012 01:27 AM |
| Last Post: |
Feb 13, 2021 03:48 PM |
| Last Visit: |
Nov 29, 2022 03:05 PM |
| Location: |
Georgia, United States |
| Occupation: |
CS Student, Freelance 3d artist |
| Interests: |
Reverse Engineering Old Videogames |
| Your Age: |
20 |
| What Games do you play: |
Halo Wars, Halo Reach, Halo CE, Minecraft, Halo 2 Vista, Team Fortress 2 |
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Banshee64 has contributed to 853 posts out of 465278 total posts
(.18%) in 3,699 days (.23 posts per day).
20 Most recent posts:
Is there a way to write and add plugins for Halo 2 Beta?
I tried making a new folder in plugins titled "Halo2Beta" but it doesn't seem to be reading from it.
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Banshee64
You're showing your age You're showing your stupidity Quote: --- Original message by: SOI_7 Don't feed the trolls, it's useless Yeah, cant say its not entertaining to see them squirm though Edited by R93_Sniper on Jan 26, 2020 at 01:57 AM
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Banshee64Quote: --- Original message by: Devarture I'm curious if there'll be support for Halo 4 animation extraction sometime this year? Reach animation support is good enough for me but I'm curious about it. Please don't bother, Halo 4 is so ugly. Halo 4 easily has some of the best animations around Quote: --- Original message by: Pabeung And most of Halo 4's animations are just recycled from Halo Reach. Incorrect Edited by R93_Sniper on Jan 24, 2020 at 07:49 PM
You're showing your age
Quote: --- Original message by: gpGlobalsQuote: --- Original message by: LaikaGlove I'm in the middle of a big refactor of the code to clean things up for a code release, but it will take some time. What other formats do you want supported?
Also yes I do plan to eventually support halo 4 animations, which may again take some time to reverse engineer because there's another new codec compression implemented for that game. I haven't looked at it but I have a hunch it won't be as difficult as Reach was, but we'll see. Specifically, I'm looking for .smd export support. I'm currently working on a little personal project to import Halo viewmodels to the Source Engine, and obviously porting the animations is part of that. I actually have a semi-working Lua script up and running to do so that I wrote up, but official support would be a big plus, needless to say.
good lord just convert them yourself
there's no way a direct smd export is gonna be compile ready and in the right orientation for view models
Quote: --- Original message by: Devarture I'm curious if there'll be support for Halo 4 animation extraction sometime this year? Reach animation support is good enough for me but I'm curious about it.
Please don't bother, Halo 4 is so ugly.
https://twitter.com/zeddikins/status/1204475790366269440?s=20
Actual Assembly Download Link:
https://t.co/NGrHzOOPNQ?amp=1 Edited by Banshee64 on Dec 12, 2019 at 05:35 PM
🤔🤔🤔
So I see you've found the Unwrap UVW Modifier
Quote: --- Original message by: il Duce PrimoQuote: --- Original message by: DeadHamster So I see you've found the Extrude button There's alot more complex geometry than just extrusions you twat. This blockout looks really good! I look forward to seeing how this progresses.
ownalized
Thank you, This is very useful.
Quote: --- Original message by: LaikaGloveBeen kinda busy lately so I haven't had much time to work on this. But last night I made a little progress on Reach animations: https://i.imgur.com/JjsMR2u.gif Still some stuff I need to figure out, but much closer than I was before. No promises but Halo 4 extraction may not be far behind since it uses a revised version of this codec from reach, I'm not sure how much has changed though.
Amazing work as always
Don't even bother with Halo 4 lol
Are these converts from HCE or custom maps or just tag swaps?
Screenshots or even a description would really help because this could be anything lol
This is an alternative to compiling sounds with tool? Does it work better/have more features than stock tool or is it just easier to use?
aww I got excited and thought this was an update to sparkEdit
RIP
Quote: --- Original message by: sparky
Attention is money. Ask the news media. Ask marketers. Ask advertisers. Ask Google. Ask YouTube. Ask Apple. Ask Intel. Ask Nvidia. Ask AMD. Ask Dell. Ask Yamaha. Ask Ferrari. Ask Disney. Have you heard of any of these companies? Is it because they design the only possible products? No, it's because they have gotten your attention. Notice how they have so much money. I wonder why that is. Could they have so much money if no one ever realized they existed? They play the consumer game; but there are many organizations you never heard of nor see which have untold trillions of dollars. In the consumer game, though, attention is money. And it's a game of eyes and wills. Lose will and you lose eyes. Lose eyes and you lose will. Attention is money. Ask Roblox, which keeps attention and makes many millions off of content players make using its Roblox Studio. Ask Microsoft, which bought Halo and used it to bring attention to the first Xbox console. Their customers not having actual modding tools since Halo 2 Vista has lost them so much money it would make their heads spin had they realized. It would be yet another financial disgrace if Microsoft still refuses to outsource content development to its customers.
Edited by sparky on May 8, 2019 at 01:15 PM
I asked yamaha and they said no
Quote: --- Original message by: Karrde Wonder if they’ll ever get around to putting all of Halo 5 on the PC as well.
God Forbid
I think he means render target materials on view models, and I don't think it's possible unless you can write vertex shaders with some extension like OS.
Quote: --- Original message by: Erutypus If I cant get it on windows 7 or with an editing kit, it is totally irrelevant to me.
Then why post? 🤔
https://store.steampowered.com/app/976730/Halo_The_Master_Chief_Collection/
that's cool, how does it work? does a header flag tell the game it's compressed and it just reads the raw compressed data after the header? or is it done in blocks?
I'm gonna be hosting a panel too
Here's a preview
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