SlenderMan has contributed to 91 posts out of 465278 total posts
(.02%) in 3,914 days (.02 posts per day).
20 Most recent posts:
WOW!! that's all i can say!
this is amazing! incredible! yeah, i agree with you, the mountains in the distance as well as the clouds and terrain below need different color, less blue, a bit of redish/orange to fit the horizon color and whatever you are going to change in the model becuase i don't see any need to do so but hey! as long as you improve i can't complain! keep it up!
oh good! I can't wait to see the changes!
Quote: --- Original message by: edasert Any ingame photo?
he already got this in game long ago
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42553&start=351
just scroll down that link (which is a previous page of this same thread)
you should read the whole thread
those rocks look good, but to make them look awesome they need an special texture, each one of them, so I think you should make generic boulders so you just use the same texture on all of them just a suggestion tho :)
hmm, i atually like that cliff wall texture, you should keep that imo other than that i'd love to see the chages you've done on the bsp :D
This map, as i see it, is pretty much done right? you just have to make some changes to the bsp, make the sky and also the lightmaps right?
So... what will your next project be? :D
WOW COOL!
looking great chbgt909! :D
well that's easy to fix hehe
so... how is the rest of the bsp going?
just as i said, i like that tagset, you can release both version tho, for those who want classic and the custom weapons and vehicles
hmm, i don't know, i liked the weapon set from his previous maps so did most of the people who downloaded the map i'm sure of it, so what's wrong with it? seriously guys
the way he says it makes it look like he wants to stick with that same set of weapons, so yeah, let him be
Quote: --- Original message by: SilentJacket snowy definitely
If you can perfect the snow and ice effects and reflections, forerunner structures embedded in ice caves would be awesome (maybe like reach's breakpoint?)
yeah that would be awesome!!
but i got an idea... what if you make an snowy island!!
you can add an ice cave like the one SilentJacket mentioned! and many other things!
what do you think? :D
I think ChBgt909 already has that floor texture, as far as I remember he used it on in map imposing
Quote: --- Original message by: Higuy AI does not sync online, but its ambient A.I, which is completely irrelevant. Your not fighting it, its background ambiance, therefore its fine.
i was a tester for his map core, he actually added the ai in the beta to see their behavior in an actual mp game
it turns out that only the host can see the ai properly, while the rest can have problems, like they dissapearing, too many of them spawning or staying idle, those were the problems the people i tested the map with had
besides, these scenery seems to already have a movement pattern so there's no need to set them up and there are no worries with the problems I listed above
Quote: --- Original message by: Xiao Is it just me or does everything look a bit white and washed out? Kind of makes it look bland and depressing for some reason :/
it's blue, and to me, it looks just fine...
wow it looks impresive!
if only you had had those birds before
Quote: --- Original message by: bourrin33 Looks like it haves lightmaps issues on the shadow side
well, it might be because he didn't run the radiosity down to zero
he just ran it to be able to see the bsp
WOW, it's looking great bgt!
Quote: --- Original message by: DSalimanderTextures still look pretty generic on that structure.
it obviously looks like that because of the long distance, the textures look just fine from the game area
hmm i actually like it better you don't need to replace it, the back looks too flat compared to the rest, maybe just remove that part and keep the rest?
Yeah, some holo panels would look great in your map Bgt
And talking about the sky box with halo 4 style, are you sure you can pull that off? the way you're describing it sounds... complicated :S
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