
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
|
Posted: May 11, 2013 12:40 AM
Msg. 491 of 682
needs moar bushes and vines :D
|
|
|

edasert
Joined: May 1, 2013
|
Posted: May 12, 2013 07:23 AM
Msg. 492 of 682
You should put some rocks at the separation between the cliff walls and the ground to dissimulate that contrast 
|
|
|

Corvette19
Joined: Feb 27, 2007
|
Posted: May 12, 2013 09:23 AM
Msg. 493 of 682
This looks fantastic!
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: May 16, 2013 11:05 PM
Msg. 494 of 682
Bump bump, any new updates?
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 21, 2013 09:55 PM
Msg. 495 of 682
UPDATES! Population of the bsp as well as the generic lighting with radiosity i still have to add the vehicles, weapons, and detail objects properly, and i'm still working on the lighting using aether (i can't add more objects, because it leads to issues when you are playing, like players disappearing when they get inside vehicles as well as other rendering problems) Edited by ChBgt909 on May 21, 2013 at 09:57 PM
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: May 21, 2013 10:01 PM
Msg. 496 of 682
Wow, looking great so far, but I think the sky could be a bit less blue? Just me.
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 21, 2013 10:02 PM
Msg. 497 of 682
Quote: --- Original message by: Danger_zone_98 Wow, looking great so far, but I think the sky could be a bit less blue? Just me. that sky is just a placeholder, read previous pages so you can see what kind of sky i'm gonna make :-)
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: May 21, 2013 10:03 PM
Msg. 498 of 682
0_0 ......
that is extremely impressive. now let someone sauce it and it will look almost like reach
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: May 21, 2013 10:05 PM
Msg. 499 of 682
Quote: --- Original message by: ChBgt909Quote: --- Original message by: Danger_zone_98 Wow, looking great so far, but I think the sky could be a bit less blue? Just me. that sky is just a placeholder, read previous pages so you can see what kind of sky i'm gonna make :-) Oh sorry, I haven't read anything since page... 12-13 maybe? I just saw the pictures.
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 21, 2013 10:16 PM
Msg. 500 of 682
Quote: --- Original message by: killzone64 0_0 ......
that is extremely impressive. now let someone sauce it and it will look almost like reach it could be better, i actually wanted to make most of the rocks part of the bsp, however, my laptop is having problems handling too many polygons, even tho i divided the bsp in many parts :-(
i think i'm gonna change the placement of many of the objects and i still have to make the lighting with aether (still practicing tho)Edited by ChBgt909 on May 21, 2013 at 10:17 PM
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: May 21, 2013 10:20 PM
Msg. 501 of 682
Even though the sky IS a placeholder, I like the color. If you have any better ideas by all means go ahead, but the bold blue looks great.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 21, 2013 11:37 PM
Msg. 502 of 682
Is this using OS?
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: May 21, 2013 11:42 PM
Msg. 503 of 682
apparantly not
|
|
|

renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
|
Posted: May 21, 2013 11:56 PM
Msg. 504 of 682
(I'm honestly starting to take a liking of the placeholder -or at least its dark blue hue)
Lovin' it more than ever! :D ... the new lighting, somehow, made me think this map is Lumoria-inspired for a second, even. o.o
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: May 22, 2013 01:17 AM
Msg. 505 of 682
I really like the dark blue hues, you should keep them as well as the clouds. Then add your other parts of the sky
|
|
|

Ubergoober
Joined: Oct 11, 2010
|
Posted: May 22, 2013 03:35 AM
Msg. 506 of 682
wow! impressive! do u have a release date and a name for the map in mind?
Edited by Ubergoober on May 22, 2013 at 03:59 AM
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: May 22, 2013 03:05 PM
Msg. 507 of 682
I think the blue is too intense :/, anyway...
I'm starting to have a "Foundry" feeling with this map!
|
|
|

SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
|
Posted: May 22, 2013 10:27 PM
Msg. 508 of 682
more brush and vines? :s
I've always wondered what separated CE maps from that of any other game, from what I can tell, there is just simply more detail in the map, anyway to replicate that through some clever portaling/texturing?
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 22, 2013 10:38 PM
Msg. 509 of 682
Quote: --- Original message by: SilentJacket more brush and vines? :s
I've always wondered what separated CE maps from that of any other game, from what I can tell, there is just simply more detail in the map, anyway to replicate that through some clever portaling/texturing? i tried to add more objects like trees, bushes and stuff, but not only i had issues with lag, but the engine itself has a limit of objects per bsp. i got this problems when i exceeded the limit:
- the player disappearing when getting out of a vehicle - all the weapons disappear, as well as some smaller objects, etc
so yeah, even if i want to, i can't add more objects... in fact, i had to remove some more because of those problems i listed above
oh, and those are all the details i'm capable of adding, i could try to add more, but my laptop is having a tough time handling the amount of polygons my bsp has right now, so i can't :( Edited by ChBgt909 on May 22, 2013 at 10:43 PM
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: May 22, 2013 10:52 PM
Msg. 510 of 682
Portaling should fix anything dealing with dissapearing stuff. Adding some light distance fog might help too
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 23, 2013 12:15 AM
Msg. 511 of 682
Quote: --- Original message by: R93_Sniper Portaling should fix anything dealing with dissapearing stuff. Adding some light distance fog might help too portals won't help in this case, an scenario always has an object limit, if you exceed it, many issues like the ones i listed in my previous post happen, there's nothing i can do about it (did i mention that my map already have portals? many clusters actually)...
as for the distance fog, i though that bluish atmosphere fog color was noticeable, adding more fog would be difficult, unless i add some kind of mask on the bsp itself like i did with the clouds Edited by ChBgt909 on May 23, 2013 at 12:16 AM
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: May 23, 2013 04:50 AM
Msg. 512 of 682
There is like 250 object limit and then issues appear.
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 24, 2013 03:44 PM
Msg. 513 of 682
I've decided to go back to the bsp and add some more things to the terrain, right now i'm adding more rocks, so the terrain is not so plain and i can add more foliage (it will look much better with a lot of trees and plants around)
And i also have a questions for you guys... would you like me to change the cliff wall texture from all the walls and use one with better resolution as well as giving more variation to it?
It'd be going back to every single cliff wall texture (there are like 20) but it'd make the map look even better
And i'm still working on the lighting, i'm still improving my skills on both aether and mental ray
|
|
|

SlenderMan
Joined: May 3, 2012
01000100 01000101 01000001 01010100 01001000
|
Posted: May 25, 2013 10:47 AM
Msg. 514 of 682
hmm, i atually like that cliff wall texture, you should keep that imo other than that i'd love to see the chages you've done on the bsp :D
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 26, 2013 10:30 PM
Msg. 515 of 682
Well these are the modifications i have so far... do you like it? 
|
|
|

SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
|
Posted: May 27, 2013 12:50 AM
Msg. 516 of 682
that depends heavily on how you texture them :|
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: May 27, 2013 01:01 AM
Msg. 517 of 682
This is quite possibly the most playable, AND aesthetically pleasing map I have seen in MANY a year. I'm not even going to make recommendations TBH because I can see you have an idea for the gameplay and with the limits of the Halo engine, you have done a tremendous job at layout of everything shown so far IMO. I am not sure on the weapon placements of course as of yet since I do believe you haven't shown those yet, but I got to say dude, if you populate this as well as you mapped it, I simply can't wait to play it with others. I am interested to see how you will populate for other gametypes such as Race and KOTH especially. Really make sure to put a lot of mental effort into where to place everything such as race points and hills. If you do, I have a feeling this map will be simply incredible.
|
|
|

stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
|
Posted: May 27, 2013 01:53 AM
Msg. 518 of 682
Wow. Truly inspirational work!
Can't wait for the classic version
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: May 27, 2013 03:19 AM
Msg. 519 of 682
I'm not really a fan of classic versions myself because of one fatal flaw. Bungie made a huge error in judgement for original Halo. 500 years in the future and the assault rifle is 10 times LESS accurate than any today? 'Splain me that! WTF UNSC Y U NO KEEP GUNZ WIT SHOOT RITE!?!?!?. xD The later Halo games started to get it right though thank god. If I was given that gun in H1 by the UNSC, I would find the nearest museum and get even an AK over that trash. 
|
|
|

stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
|
Posted: May 27, 2013 09:10 AM
Msg. 520 of 682
Assault rifle works fine for me
Lol
|
|
|

GLaDOS
Joined: Dec 6, 2011
Testing you.
|
Posted: May 27, 2013 10:38 AM
Msg. 521 of 682
Quote: --- Original message by: JesusChrist That is not how i designed earth, go outdoors and see how I've designed it instead of hiding in your mom's basement. Hey, you don't exist..
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: May 27, 2013 11:00 AM
Msg. 522 of 682
Those rocks look like orbs, not rocks. Make them sharper and more rock like my abs instead of smooth and curvy like a nice females butt.
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: May 27, 2013 12:35 PM
Msg. 523 of 682
First large plateau sure, and same with the small flat one in the last pic. They look fine, though I'd think the first one should be shorter that way you can jump on top of it, or at least build a cave so you can easily walk through it. This would match the rocks right next to it.
HOWEVER, the cluster of the three turtle-shell-ish rocks ruined the map for me. Everything you have going on right now looks killer, but those three rocks kindof made me cringe.
Also, what happened to the little mini-base thing? It's missing in the second pic. I hope you don't plan on removing it, I loved that little guy.
|
|
|

ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
|
Posted: May 27, 2013 06:38 PM
Msg. 524 of 682
Quote: --- Original message by: stunt_man Assault rifle works fine for me
Lol I'm really having second thoughts about making a classic version, could you give me the ip of your server(s)?
i want to see how your server is to see if i should take the time to make a classic versionQuote: --- Original message by: xnx First large plateau sure, and same with the small flat one in the last pic. They look fine, though I'd think the first one should be shorter that way you can jump on top of it, or at least build a cave so you can easily walk through it. This would match the rocks right next to it.
HOWEVER, the cluster of the three turtle-shell-ish rocks ruined the map for me. Everything you have going on right now looks killer, but those three rocks kindof made me cringe.
Also, what happened to the little mini-base thing? It's missing in the second pic. I hope you don't plan on removing it, I loved that little guy. Alright i will change the geometry of the rocks, not a big deal anyways, more updates on that later
the mini base is there, i just isolated the main terrain to be able to work without lag, as i said before, my laptop is having problems handling too many polygons
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: May 28, 2013 06:06 PM
Msg. 525 of 682
Looking at your previous picture, it says you're using only 27k tris, which isnt a lot at all. If your laptop cant really handle that, then i'm willing to assume that all the errors that you were talking about concerning dissapearing faces and whatnot was probably on the fault of your laptop, not your map. Hopefully that IS the case, and there arent any extra issues.
Agreeably, the rocks do have a bit of odd shaping, so im glad that you're changing them up.
Side Note: Maybe you should have a preliminary play-test to see how your map plays out in a bare-bones type of way. It might give you some ideas on how to fix certain aspects of the map or add in extra stuff if you feel so inclined. Up to you though
|
|
|