
Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 16, 2013 06:25 PM
Msg. 1156 of 1188
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Apr 16, 2013 06:27 PM
Msg. 1157 of 1188
Quote: --- Original message by: TDog LOL the analytical skills of you people amaze me. Keep trying. The stories that you are making up based on one post made by one person that was working on a side project is what amazes me to be honest. Unless you want to come forth with more proof of what you say is true you are just being an annoying troll. I and others have already told you why 032 posted what he did 3 times over already. I think you need to go and look back over your conspiracy theory.
|
|
|

Banshee64
Joined: Dec 4, 2012
oify
|
Posted: Apr 16, 2013 07:38 PM
Msg. 1158 of 1188
Quote: --- Original message by: ElijahB1Quote: --- Original message by: TDogQuote: --- Original message by: ElijahB1 names or quotations http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42729Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Alexis As a side note, you seem to have affiliation with those who have full access to the extraction tools... Is there a reason they are being kept from the 'community' We had planned on producing a complete tag set and releasing it to the community. Obviously, its just a coincidence that I "guessed" their motivation even before they admitted it on the forums! I'm just really good like that. Edited by TDog on Apr 16, 2013 at 04:30 PM 032 Mendicant Bias had been creating a tag set to be released along side Adj when Gravemind deemed it fit for release. It was only after you stole and posted Mendicant Bias's tag set that Gravemind really knew that he had been doing that anyways. Adj in its current state with Halo 4 extraction leaves much to be desired, only 1/4-1/2 of models extract properly and even then the ones you can extract people would not really have a use for. That is why it is still not officially supported. It's not ready. But you wanted to be Robbin Hood so you stole and uploaded work in progress tags. You think you know everything when you don't and you think that there is some conspiracy to keep tools created for the community from the community, which by the way dose not make since. In the past nothing that Gravemind has done has been kept after it was proven to be stable and useable. A recent example would be sound extraction. When things like the Spartan models and biped heads are extractable you will probably see a supported release for Halo 4. You need to get off your high horse TDog, all you have done is steal tags, leak them, attempted to turn the community against Gravemind because he wanted to release a quality product, and thrown the future of this app into serious doubt. end of argument. Edited by Banshee64 on Apr 16, 2013 at 07:38 PM
|
|
|

Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
|
Posted: Apr 17, 2013 12:04 AM
Msg. 1159 of 1188
"producing a complete tag set and releasing it to the community." For clarification, this "release" refers to the tag set. The release of Adjutant had nothing to with the progress of the tag port, and it would most likely have been released before a complete tag set (a weapon set or something similar would've been a lot quicker).
As was said earlier, sounds were kept private too; for quite a while, even. It was only when I got the final pieces working that they were released, and I don't see people whinging about that all over the place.
See that Zteam tag release thread? There was mention of further releases, depending on "how things turn out". Obviously, due to the amount of whinging in that thread and this one, things didn't turn out well enough to warrant further releases. Its crap like this that makes people give up on their plans, and even more so, give up on this community.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 17, 2013 12:08 AM
Msg. 1160 of 1188
I think it would be great if you could simply tell us what you are doing behind the "scenes".
(Or keep it a secret for as long as you need to do your stuff)
Edited by Dumb AI on Apr 17, 2013 at 12:10 AM
|
|
|

Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
|
Posted: Apr 17, 2013 12:11 AM
Msg. 1161 of 1188
It's already been told... >Work on stuff >Keep it private for further testing and improvement >When done, release. Just like what happened with sounds.
The whole point of not telling about it previously is to avoid crap like the other day, and like with sounds, to have the release as more of a surprise. Edited by Gravemind on Apr 17, 2013 at 12:16 AM
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 17, 2013 12:14 AM
Msg. 1162 of 1188
Quote: --- Original message by: Gravemind It's already been told... >Work on stuff >Keep it private for further testing and improvement >When done, release. Just like what happened with sounds. I guess the best way to go is to keep it private and prevent leaks.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Apr 17, 2013 12:22 AM
Msg. 1163 of 1188
Quote: --- Original message by: Gravemind Its crap like this that makes people give up on their plans, and even more so, give up on this community. As much as I understand what you are saying, if it bothers you then you're doing it for the wrong reasons. Anonymity, or the pretext of it, often gives people licence to look directly into the gift horse's mouth. Develop it for yourself or for the "greater good" because if you expect all teenagers to be grateful... well think again. If I adopted a similar attitude Halo CE might not be as available as it is.
|
|
|

clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
|
Posted: Apr 17, 2013 12:44 AM
Msg. 1164 of 1188
But gravemind, I thought you refused to do Halo 4?
|
|
|

Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
|
Posted: Apr 17, 2013 12:50 AM
Msg. 1165 of 1188
That was a fair while ago, and I didn't "refuse" to do it, I just didn't have plans for it at the time.
|
|
|

clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
|
Posted: Apr 17, 2013 12:50 AM
Msg. 1166 of 1188
Ah okay. But you DO hate H4, right? Cuz that's why I heard you "refused" to do it.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Apr 17, 2013 01:21 AM
Msg. 1167 of 1188
How long do you guys expect the ported tagset to take. And what do you plan on doing? Is it something will include all the particle effects and animations? SP or MP optimized?
|
|
|

Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
|
Posted: Apr 17, 2013 01:31 AM
Msg. 1168 of 1188
If you're asking me, I have no idea. Similar to the Adjutant release being unrelated to the tag progress, the tag progress has nothing to do with me. I'm not working on or with the tag porting.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 17, 2013 07:06 AM
Msg. 1169 of 1188
Quote: --- Original message by: clonecam117 Ah okay. But you DO hate H4, right? Cuz that's why I heard you "refused" to do it. Let's try not to get bogged down in rumours, yes? That's how arguments get started and topics get locked. As far as I ever understood there were never any 'refusals' to do anything - simply, no plans had been made. Plans change.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 17, 2013 07:51 AM
Msg. 1170 of 1188
Quote: --- Original message by: wafflesQuote: --- Original message by: jackrabbitQuote: --- Original message by: clonecam117 objects/bitmaps/reflection_maps. Those are all the ones included in the level. every map has a custom cube map they reflect the level. the bitmaps in ''objects/bitmaps/reflection_maps'' are shared for all levels. no. those are the static cubemaps you can basically get/have in h1-h2. Level specific cubemaps are located within the actual levels directory; "levels/dlc/warehouse/...warehouse_cubemaps_xxx*" *usually set of numbers in the cubemap names to denote bsp Yes you are right. sorry to confuse anyone. I was just trying to explain. Quote: --- Original message by: jackrabbit Dear Gravemind please how can I update your git. mode.xml.
I see a couple changes I can improve.
<struct name="Unknown 1" offset="32" visible="False" size="60"> is <reflexive name="Testo" offset="0x20" visible="true" entrySize="0x3C"> GIT??? Edited by jackrabbit on Apr 17, 2013 at 08:03 AMYou must see that there will always be 2 types of people In this community. Kids will be kids! & Devs will be dev's. I think this community has more moders than game players to be Honest. And we are very lucky to have you hear with us. It's just seams some of us hear have a lot of respect for your work while others simply do not. I cant change the way people think or feel. But I can tell you this... Don't let some people discourage you from your hard work. with there utter disrespect and crying like babys! They are after all baby's. Cheap talk is all you will get from them. You are obviously talented and I'm sure your project is aimed at making others happy and making the halo community a better place. We do not want to hear things like O weill I'm not going to support halo 4. & O those plugins are useless. This makes the respect we gave you at first go out the window. If your not going to support halo 4 someone else will. It's that simple. I honestly don't see why making a tag set is so important to you at this point in time? there are plenty of talented people hear on halo maps that can make the handfuls of tags produced from these games. We care more about custom content anyway. You know you love it! It may be important. but you should focus on your public relations and aim at finishing of your project. I don't know how it got out of your hands but the damage is done. I to have had my hard work leaked on to the internet and had 500 people download it before I even knew it was released. But these things happen. I see no reason why you should quit what your doing. But at the same Time I think you should just quit. making Adjutant 2 and see if you can go work with the assembly developers and get your code in to assembly the offsets are all there. all ready! all the code your missing from Adjutant 2 is already imputed I think you would be a great asset to the assembly dev team. If you can get some of your features. from Adjutant 2 working in assembly we would all be over joyed. with perfect model extraction & more supported bitmap model types. along with hsc, scne, mat. idsc, and more. Assembly source code is free to download on GIT hub. I'd really. like to see some of your features. in Assembly especially. the model viewer. I hope you will make it happen! Good luck with your projects! Edited by jackrabbit on Apr 17, 2013 at 09:05 AM
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 17, 2013 03:56 PM
Msg. 1171 of 1188
Quote: --- Original message by: jackrabbit -snip-
So... do you support Gravemind or not? Because half of your post was berating his methods and the other was trying to praise him. Choose one.
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Apr 17, 2013 08:36 PM
Msg. 1172 of 1188
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: jackrabbit -snip-
half of your post was berating his methods and the other was trying to praise him. Choose one. he does that most of the time. the way I see it, waiting would have been better than the long process of opening maps, finding out some maps can't be opened, unfinished rips, broken bitmaps, no rigging, duplicated permutations, missing geometry, etc gravemind is doing us a favor by giving us what we can't do by ourselves. he already gave us halo 3 and reach ripping capabilities; how long would we have had to wait had he not literally sent it to us in a neat little package? respect him.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 18, 2013 01:44 AM
Msg. 1173 of 1188
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: jackrabbit -snip-
So... do you support Gravemind or not? Because half of your post was berating his methods and the other was trying to praise him. Choose one. This is not a war. There is no side to be on. Your question directed specifically to me was completely irrelevant. I can explain it to you but I cant understand it for you. People on the subject at hand are off topic anyway. Honestly what does it mater to you or anyone what I think? I think your thinking to hard. and it's done you no good. I'm not sure what's going through your mind but I was not berating his methods. I simply and freely speak my mind and give my praise and advise. I'm not sure what information your seeking to find but try and be progressive and you will go far. Quote: --- Original message by: master noobQuote: --- Original message by: Rosanna WeylandQuote: --- Original message by: jackrabbit -snip-
half of your post was berating his methods and the other was trying to praise him. Choose one. he does that most of the time. the way I see it, waiting would have been better than the long process of opening maps, finding out some maps can't be opened, unfinished rips, broken bitmaps, no rigging, duplicated permutations, missing geometry, etc gravemind is doing us a favor by giving us what we can't do by ourselves. he already gave us halo 3 and reach ripping capabilities; how long would we have had to wait had he not literally sent it to us in a neat little package? respect him. Yeah That's because I'm totally bipolar. It's a disability I was born that way not much I can do to change it. Edited by jackrabbit on Apr 18, 2013 at 01:48 AM
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 18, 2013 05:46 AM
Msg. 1174 of 1188
Quote: --- Original message by: jackrabbit -snip- ...Has anyone really been far even as decided to use even go want to do look more like? Quote: --- Original message by: jackrabbit Yeah That's because I'm totally bipolar. It's a disability I was born that way not much I can do to change it. Edited by jackrabbit on Apr 18, 2013 at 01:48 AM Being bipolar has nothing to do with anything and I'm not giving you a Get Out Of Jail Free card because you can't keep a lid on it. I have plenty of bipolar friends - most of them would beat the merry hell out of you for suggesting that it's an excuse for behaviours or attitudes. Regardless: as I said. Half of your post leaned towards encouraging Gravemind to progress with Adjutant 2. The other seemed to be encouraging him to drop the program, and in there I even seemed to detect a little egotistical request that you be enlisted to help. I'm sure we'd all benefit more from you closing your eyes, counting to ten, and picking one single thread of thought to capitalise on.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 18, 2013 07:02 AM
Msg. 1175 of 1188
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: jackrabbit -snip- ...Has anyone really been far even as decided to use even go want to do look more like? Quote: --- Original message by: jackrabbit Yeah That's because I'm totally bipolar. It's a disability I was born that way not much I can do to change it. Edited by jackrabbit on Apr 18, 2013 at 01:48 AM Being bipolar has nothing to do with anything and I'm not giving you a Get Out Of Jail Free card because you can't keep a lid on it. I have plenty of bipolar friends - most of them would beat the merry hell out of you for suggesting that it's an excuse for behaviours or attitudes. Regardless: as I said. Half of your post leaned towards encouraging Gravemind to progress with Adjutant 2. The other seemed to be encouraging him to drop the program, and in there I even seemed to detect a little egotistical request that you be enlisted to help. I'm sure we'd all benefit more from you closing your eyes, counting to ten, and picking one single thread of thought to capitalise on. Lol That's so funny. Because I'm actually a 2nd degree black belt. & I simply do not understand your first sentence. At all. But hear is me looking at you :S I never suggested anything. I was simply saying I'm bipolar and I have my ups and downs. It's not an excuse It's a fact of life. You on the other hand keep trying to start Drama for no good reason but to amuse your self. It's sad to me that you don't have anything better to do. sad, sad, sad, little jawa! =( But so cure though!
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 18, 2013 07:23 AM
Msg. 1176 of 1188
Quote: --- Original message by: jackrabbit I'm actually a 2nd degree black belt.! This has nothing to do with the conversation at hand. At all. And if it was meant to intimidate me - it doesn't.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 18, 2013 07:53 AM
Msg. 1177 of 1188
Whatever! Rosanna Weyland :S
So Anyway....
RED-Specular Mask Blue-Reflection Mask or possibly Self Illumination Green-Detail Mask
Control maps are essentially Multipurpose maps but without a Self-Illumination channel. Halo 4 uses these as specular maps that can be controlled easier, hence the name.
The Halo 4 covenant weapons require a CC, or Color Change. I'm not sure as to why 343i did this to some of their textures. It appears 343i used a lot of filters when creating them.
I'm not sure if this^ information is accurate?
But this question come's to mind? There are going to be a lot of Halo 4 ports poping up soon and I personally. Just finished a tag port my self. Now I say finished but yet I'm not sure if it's done. Because I don't rely know what to do with this control map other than throw it in the garbage.
If red is a Specular Mask than maybe the red needs converted to white or gray? then It could be used as a Specular Mask? And then scrap the rest? or something else?
But Blue-Reflection Mask or possibly Self Illumination? What could I do with this? & Green-Detail Mask? I'm confused!
If blue is a Reflection Mask that's garbage! but if its a Self Illumination mask well that could be very useful so which one is it?
I'm trying to figure out Proper method of Control map Conversion. To best make use of it In Halo CE's .Shader_model & Os's shader model extension.
Can anyone elaborate Please? Edited by jackrabbit on Apr 18, 2013 at 08:19 AM
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 18, 2013 08:38 AM
Msg. 1178 of 1188
Quote: --- Original message by: jackrabbit
Whatever! Rosanna Weyland :S
So Anyway....
RED-Specular Mask Blue-Reflection Mask or possibly Self Illumination Green-Detail Mask
Control maps are essentially Multipurpose maps but without a Self-Illumination channel. Halo 4 uses these as specular maps that can be controlled easier, hence the name.
The Halo 4 covenant weapons require a CC, or Color Change. I'm not sure as to why 343i did this to some of their textures. It appears 343i used a lot of filters when creating them.
I'm not sure if this^ information is accurate?
But this question come's to mind? There are going to be a lot of Halo 4 ports poping up soon and I personally. Just finished a tag port my self. Now I say finished but yet I'm not sure if it's done. Because I don't rely know what to do with this control map other than throw it in the garbage.
If red is a Specular Mask than maybe the red needs converted to white or gray? then It could be used as a Specular Mask? And then scrap the rest? or something else?
But Blue-Reflection Mask or possibly Self Illumination? What could I do with this? & Green-Detail Mask? I'm confused!
If blue is a Reflection Mask that's garbage! but if its a Self Illumination mask well that could be very useful so which one is it?
I'm trying to figure out Proper method of Control map Conversion. To best make use of it In Halo CE's .Shader_model & Os's shader model extension.
Can anyone elaborate Please? Edited by jackrabbit on Apr 18, 2013 at 08:19 AM I would suggest using the control's red channel as the Multipurpose's blue channel, and the control's green in the multi's red channel. Any control channels that appear to be for color change would go in the multi's alpha. That is, if my theory on how the control map works is accurate
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 18, 2013 09:06 AM
Msg. 1179 of 1188
But we don't need Multipurpose masks we All ready have them? I was talking about making self ilum for .shader_model & spec, lighting for OS. .shader_model extention Edited by jackrabbit on Apr 18, 2013 at 09:07 AM
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 18, 2013 09:11 AM
Msg. 1180 of 1188
Quote: --- Original message by: jackrabbit
But we don't need Multipurpose masks we All ready have them? I was talking about making self ilum for .shader_model & spec, lighting for OS. .shader_model extention Edited by jackrabbit on Apr 18, 2013 at 09:07 AM You should still use a multi with OS. Self illumination would go in the green channel, though, Halo 4 doesn't seem to use any self illumination with further inspection
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 18, 2013 04:26 PM
Msg. 1181 of 1188
On the note of textures - Halo 4 diffuse maps. For some reason quite a few models don't have them or they're not showing up. Example: the Scout armour has the control and normal maps for both the standard and APEX skins, but I see no diffuse maps.
Is this a known bug/error, or are there simply no diffuse maps for those models available?
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Apr 18, 2013 04:26 PM
Msg. 1182 of 1188
Quote: --- Original message by: 032 Mendicant Bias Allow me to elaborate.
Control maps are essentially Multipurpose maps but without a Self-Illumination channel. Halo 4 uses these as specular maps that can be controlled easier, hence the name.
The Halo 4 covenant weapons require a CC, or Color Change. I'm not sure as to why 343i did this to some of their textures. Upon closer observation, it appears 343i used a lot of filters when creating them, so it seems 343i is very lazy. There's Control bitmaps in a nutshell. If im not mistaken, you can simply add in an extra Self-Illum if you want to, but that may or may-not be useless, depending on how you look at it.
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Apr 18, 2013 06:45 PM
Msg. 1183 of 1188
Quote: --- Original message by: jackrabbitYeah That's because I'm totally bipolar. It's a disability I was born that way not much I can do to change it. not much you can do or not much you will do? people can overcome bipolarity with meds, therapy, or just self-improvement. it isn't like someone with ADHD can never start paying attention for the rest of their life. Quote: --- Original message by: Rosanna Weyland Is this a known bug/error, or are there simply no diffuse maps for those models available? probably due to a bug with the importer given all the missing geometry and textures. it's a leaked importer, so no suprises there. Edited by master noob on Apr 18, 2013 at 06:46 PM
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 18, 2013 07:03 PM
Msg. 1184 of 1188
Quote: --- Original message by: master noob probably due to a bug with the importer given all the missing geometry and textures. it's a leaked importer, so no suprises there. Edited by master noob on Apr 18, 2013 at 06:46 PM Aye, I figured that - it's worth the ask to be certain, but since other models have diff maps, it's reasonable to assume that there's simply an issue with getting them out. The issue isn't that they're not extractable so much as that they don't appear in the file list at all - that left me curious.
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 18, 2013 07:52 PM
Msg. 1185 of 1188
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: master noob probably due to a bug with the importer given all the missing geometry and textures. it's a leaked importer, so no suprises there. Edited by master noob on Apr 18, 2013 at 06:46 PM Aye, I figured that - it's worth the ask to be certain, but since other models have diff maps, it's reasonable to assume that there's simply an issue with getting them out. The issue isn't that they're not extractable so much as that they don't appear in the file list at all - that left me curious. I noticed a number of the missing diffuse textures had some relation to objects that rely on CC. It may be that one of the Control map's channels doubles as a simple diffuse in those cases. Or as said above, they aren't being read from the .map file.
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Apr 18, 2013 08:01 PM
Msg. 1186 of 1188
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: master noob probably due to a bug with the importer given all the missing geometry and textures. it's a leaked importer, so no suprises there. Edited by master noob on Apr 18, 2013 at 06:46 PM Aye, I figured that - it's worth the ask to be certain, but since other models have diff maps, it's reasonable to assume that there's simply an issue with getting them out. The issue isn't that they're not extractable so much as that they don't appear in the file list at all - that left me curious. considering certain maps can't be opened at all, it's probably a reading error.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Apr 18, 2013 08:21 PM
Msg. 1187 of 1188
Quote: --- Original message by: Alexis I noticed a number of the missing diffuse textures had some relation to objects that rely on CC. It may be that one of the Control map's channels doubles as a simple diffuse in those cases. . I took a look and couldn't -find- anything, though if anybody else with more experience would like to prove me wrong, or provide input as to how I can go about obtaining a diffuse map, that'd be -really- great. Otherwise, I only have Palmer's helmet diffuse to work from. Wonderful :P
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 18, 2013 11:24 PM
Msg. 1188 of 1188
Quote: --- Original message by: master noobQuote: --- Original message by: Rosanna WeylandQuote: --- Original message by: master noob probably due to a bug with the importer given all the missing geometry and textures. it's a leaked importer, so no suprises there. Edited by master noob on Apr 18, 2013 at 06:46 PM Aye, I figured that - it's worth the ask to be certain, but since other models have diff maps, it's reasonable to assume that there's simply an issue with getting them out. The issue isn't that they're not extractable so much as that they don't appear in the file list at all - that left me curious. considering certain maps can't be opened at all, it's probably a reading error. I can open every map with exception of shared.map Edited by jackrabbit on Apr 19, 2013 at 12:07 AM
|
|
|