
Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 14, 2013 10:27 PM
Msg. 1121 of 1188
Quote: --- Original message by: DSalimander True karma, I like it. I am guessing you don't have a full grasp on the concept of karma especially considering how you name your images and carry on in the forum.
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DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
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Posted: Apr 15, 2013 04:25 AM
Msg. 1122 of 1188
Quote: --- Original message by: GravemindQuote: --- Original message by: DeusEx82 I hope my Post #840 isn't forgotten about. Would really like to learn if it's a possibility in the near future. No, it isn't. HaloExtreme117 is right, just opening the maps requires little change, but raw extraction would need more work. I could add support to open the maps, but other than looking at the tag names there would be nothing to do with them, so I probably won't add Halo 4 support. It's funny that I'm noticing a lot of posts on sites featuring Halo 4 Models when I asked about it a few months back, this was the response. Huh, guess it changed. I'm guessing the few people that do have access to the tools are just testing them out, but if that's correct why are models popping up all over, when they should be private until the tools have been officially released. It's kinda like everyone with access to the Halo 4 tools is showing off, and saying "screw you I'm not sharing until I feel like it". Or in a better way, let's say I've ripped from a game. It's a favorite game of yours and you want the models too. But I'm the only one with the knowledge and tools, and I'm showing off everything I have. Well you can't have any of it. Sound fair? Seems about the same here. Edited by DeusEx82 on Apr 15, 2013 at 04:29 AM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 05:33 AM
Msg. 1123 of 1188
Quote: --- Original message by: DeusEx82Quote: --- Original message by: GravemindQuote: --- Original message by: DeusEx82 I hope my Post #840 isn't forgotten about. Would really like to learn if it's a possibility in the near future. No, it isn't. HaloExtreme117 is right, just opening the maps requires little change, but raw extraction would need more work. I could add support to open the maps, but other than looking at the tag names there would be nothing to do with them, so I probably won't add Halo 4 support. It's funny that I'm noticing a lot of posts on sites featuring Halo 4 Models when I asked about it a few months back, this was the response. Huh, guess it changed. I'm guessing the few people that do have access to the tools are just testing them out, but if that's correct why are models popping up all over, when they should be private until the tools have been officially released. It's kinda like everyone with access to the Halo 4 tools is showing off, and saying "screw you I'm not sharing until I feel like it". Or in a better way, let's say I've ripped from a game. It's a favorite game of yours and you want the models too. But I'm the only one with the knowledge and tools, and I'm showing off everything I have. Well you can't have any of it. Sound fair? Seems about the same here. Edited by DeusEx82 on Apr 15, 2013 at 04:29 AM Apparently you haven't been here for a while. It was private for development and testing reasons but now some people found away around the lock so now people can go in and look at what there is to look at. Thats right, even you can go and see, only thing stopping you from doing that is you not reading previous posts. No one before people found that glitch was going around and posting screen shots of "I haz Halo 4 models and you don't! lolol" so I really don't know what you are talking about. As for your quote, things change. There was not going to be sound support, but guess what, it came out as kinda a surprise. You guys should really read more, stop acting like you are a bunch of spoiled 15 year olds who are entitled to someone else's private work, and stfu.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 15, 2013 05:47 AM
Msg. 1124 of 1188
That's why you comment out the buggy portions and release in versions
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 06:13 AM
Msg. 1125 of 1188
Quote: --- Original message by: OrangeJuice That's why you comment out the buggy portions and release in versions When you build a asset extractor tool you can release it how ever you want. You have no right to tell someone else how to build/develop there program when you are not the one making it/putting time into it. Gravemind decided to have bugs worked out before release otherwise everyone would be complaining about bugs and crashes. Sound extraction is the way it is now ready for everyone to use because of private testing and development.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 15, 2013 06:46 AM
Msg. 1126 of 1188
Quote: --- Original message by: ElijahB1Quote: --- Original message by: OrangeJuice That's why you comment out the buggy portions and release in versions When you build a asset extractor tool you can release it how ever you want. You have no right to tell someone else how to build/develop there program when you are not the one making it/putting time into it. Gravemind decided to have bugs worked out before release otherwise everyone would be complaining about bugs and crashes. Sound extraction is the way it is now ready for everyone to use because of private testing and development. Well... to sit on the fence and be impartial for a moment: H4 asset extraction does work. I myself have tested it via the accidental release - the only things that I've found not extractable are character heads (Didact, Palmer, etc) and the multiplayer character models/armour permutations. This leaves the program in pretty much the same state that it was shipped in for Halo: Reach asset extraction (again, multiplayer armours were tricky to extract). It's a little illogical to withhold the tools and claim they're unsuitable for release, given that tools in the past were delivered in an unfinished quality. WITH THAT BEING SAIDI entirely agree with, and support, the decision to hold the Halo 4 asset extraction tools back until such a time as it's fully, fully functional. I would much rather have a tool that is 100% fully-functional from release, than have a tool that can only offer partial functionality and have to wait for a patch for complete functionality. Consider the following, ladies and gentlemen: you wouldn't go ahead and buy a car, and be happy to have the air conditioning, radio and window controls fitted later. Yes, it functions as a car. It'll get you from A to B quite happily, but until such a time as your extras are fitted, you haven't the full experience you wanted, have you? I'm happy to wait. Elijah, if you could keep me up to date with the progress of multiplayer model extraction I'd be happy to lend a hand where I can.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 08:18 AM
Msg. 1127 of 1188
Quote: --- Original message by: DSalimanderQuote: --- Original message by: Dennis considering how you name your images and carry on in the forum. Pardon me for sounding gay, but- YOLO. Same reason why I'm not cool with playing these waiting games. Hahaha, alright, don't want to wait? Make your own tool.
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: Apr 15, 2013 08:45 AM
Msg. 1128 of 1188
Holy crap guys.
I've long been uneasy and frankly pissed off at the lack of transparency with these things and the "secret club" mentatility of it, but you guys are taking it way to far.
If I were dennis, I would have laid down the ban hammer on 60% of the past few pages of posts.
Gravemind doesn't deserve all of this arguing. Secretive or not, he's working hard on making adjutant a better program. I wouldn't be surprised if this whole thing discouraged him from working on it.
I'm disappointed in all of you.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 08:58 AM
Msg. 1129 of 1188
Quote: --- Original message by: DSalimanderQuote: --- Original message by: ElijahB1Quote: --- Original message by: DSalimanderQuote: --- Original message by: Dennis considering how you name your images and carry on in the forum. Pardon me for sounding gay, but- YOLO. Same reason why I'm not cool with playing these waiting games. Hahaha, alright, don't want to wait? Make your own tool. Suck a dick faggot. What are you, 15 years old? Grow up. Quote: --- Original message by: jabberwockxeno Holy crap guys.
I've long been uneasy and frankly pissed off at the lack of transparency with these things and the "secret club" mentatility of it, but you guys are taking it way to far.
If I were dennis, I would have laid down the ban hammer on 60% of the past few pages of posts.
Gravemind doesn't deserve all of this arguing. Secretive or not, he's working hard on making adjutant a better program. I wouldn't be surprised if this whole thing discouraged him from working on it.
I'm disappointed in all of you. There is not really a "secret club" just a group of people who are testing the app to make it better for you guys. Dose it also piss you off when game developers dont release a part of there game to the public at every stage of development? That would not make any since. Gravemind certainly has put a lot of time and effort into this app and I would not be surprised if he decided to leave this community with the amount of respect everyone has shown for him. Look at what all he has given you: Halo 3-Reach model and SOUND extraction and now beta Halo 4 extraction. You guys need to grow up and learn to not be so selfish.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 15, 2013 09:02 AM
Msg. 1130 of 1188
Alright kids, that's enough. Having opinions is fine but it's another entirely to start flinging poop at each other. Cool it off.
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: Apr 15, 2013 09:39 AM
Msg. 1131 of 1188
Quote: --- Original message by: DSalimanderQuote: --- Original message by: jabberwockxeno I'm disappointed in all of you. I'm more disappointed in you, though. Why? I first found out about this whole argument last night. I've stated my displeasure with how secretive everybody was with tools in this community before, I don't see the need to resort to downright insulting others. I previously called the behavior "selfish", but that was before I became aware the intent was to bugfix it in private. The whole situation could have been avoided with more transparency, yes, so that way people's intent would not be seen as selfish, but regardless, the amount of insulting and name calling going on is unacceptable. To everybody, but gravemind in particular: I apologize for my past comments, at the time I did not have the whole picture. From now on though, I think transparency should be a major concern. If nobody knows what you are doing, they can't make a judgement on what your intent is if they find out. Plus, there's no reason to keep stuff secret, anyways. Edited by jabberwockxeno on Apr 15, 2013 at 10:02 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 15, 2013 10:36 AM
Msg. 1132 of 1188
Quote: --- Original message by: xXxMlgProxXx Get off your alt. accounts you little faggots.
Oh, if only you followed your own advice... also, burden of proof is yours. Your serve.
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: Apr 15, 2013 11:29 AM
Msg. 1133 of 1188
Quote: --- Original message by: XlzQwerty1 reflection maps? If you mean cubemaps, they're already extractable bitmaps :/ Where are they, then? I've looked all in the map files and can only find a few low res ones.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 15, 2013 02:48 PM
Msg. 1134 of 1188
objects/bitmaps/reflection_maps. Those are all the ones included in the level.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 15, 2013 03:13 PM
Msg. 1135 of 1188
Quote: --- Original message by: clonecam117 objects/bitmaps/reflection_maps. Those are all the ones included in the level. every map has a custom cube map they reflect the level. the bitmaps in ''objects/bitmaps/reflection_maps'' are shared for all levels.
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 15, 2013 04:39 PM
Msg. 1136 of 1188
Quote: --- Original message by: ElijahB1 There is not really a "secret club" just a group of people who are testing the app to make it better for you guys This is inaccurate. I've talked to the members, and what they told me is clear. They're waiting on releasing so that they can finish their tagset first. The release is dependent on when they finish it, not when the program is functional.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 15, 2013 04:41 PM
Msg. 1137 of 1188
Quote: --- Original message by: TDogQuote: --- Original message by: ElijahB1 There is not really a "secret club" just a group of people who are testing the app to make it better for you guys This is inaccurate. I've talked to the members, and what they told me is clear. They're waiting on releasing so that they can finish their tagset first. The release is dependent on when they finish it, not when the program is functional. It's all halo 4 tags anyway. Who cares. Get back on topic.
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 15, 2013 04:44 PM
Msg. 1138 of 1188
My post pertains to the topic.
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OashKoash
Joined: Nov 27, 2012
Dishin' Chickenpedes
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Posted: Apr 15, 2013 06:29 PM
Msg. 1139 of 1188
I just wanted to support Gravemind and everyone else who has been working alongside or in the same boat on this great project. You guys have done some awesome work, so don't be swayed by the criticisms of forumgoers or your average internet troll. I've tested the plugins introduced a while back in the thread, and am pleased to say that I was successful in viewing some of those illusive easter eggs and hidden gems, even if there are still plenty of models and files that require some tweaking and fixing.
And DEM UNSC ships in m90! Even though these three are low-poly and basically textured, it's pretty sweet to see the evolution of the human fleet.
But once more, a big thanks to Gravemind. And everyone else, you all know who you are! Let's forge on and see what other feats the man can overcome!
EDIT-
For the most part, those items of interest mostly include aesthetic design changes in models and textures, so forgive me when I say 'easter eggs'. I have yet to find some things in currently-inaccessible maps, but I've got my fingers crossed. Checking the firefight/spartan ops maps now.
END EDIT- Edited by OashKoash on Apr 15, 2013 at 07:18 PM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 15, 2013 06:34 PM
Msg. 1140 of 1188
Quote: --- Original message by: OashKoash easter eggs and hidden gems,! You have my full and undivided attention, go on...
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OashKoash
Joined: Nov 27, 2012
Dishin' Chickenpedes
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Posted: Apr 15, 2013 07:20 PM
Msg. 1141 of 1188
And I also wanted to ask, will bsp+texture extraction be supported in the future? I can attempt to re-construct some maps using the forge pallets, from ravine, bananza, and erosion. Mostly for machinima purposes. These are pretty sweet to play with.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 08:36 PM
Msg. 1142 of 1188
Quote: --- Original message by: TDogQuote: --- Original message by: ElijahB1 There is not really a "secret club" just a group of people who are testing the app to make it better for you guys This is inaccurate. I've talked to the members, and what they told me is clear. They're waiting on releasing so that they can finish their tagset first. The release is dependent on when they finish it, not when the program is functional. I'd love to see some names or quotations to back up that statement. To be honest, I think you are just trying to stir up stuff and make people angry for no reason. If what you say is true it would take more or less 20 mutinous to extract all the models from every Halo 4 map (of all those models, about 1/2 extract properly) and maybe another 5 to go post them around here, and I have not seen that happen. If you are talking about posts that 032 Mendicant Bias made about "planning on producing a complete tag set and releasing it to the community" in your topic where you were showing off the extracted Halo 4 Master Chief, than I am not sure what to say. That was never the "plan" and never will be a plan in future releases, it would be an inefficient use of time and bandwidth to upload the entire set which comes out to over 7gigs (models and bitmaps). It would be inconsistent with everything else that has happened in the development of Adjutant as well. Sound extraction was released as soon as it was at a stage that could be properly used by the community and no "sound set" was released before the feature was released to the public nor were there any people going around showing off sounds that had been extracted before that point. When you say "The release is dependent on when they finish it, not when the program is functional." I think it's become abundantly clear that Halo 4 extraction was going to be polished and made 100% ready before it was given out (just like sound extraction was). Everything you are saying is inconsistent with what has happened up to this point. Quote: --- Original message by: OashKoash And I also wanted to ask, will bsp+texture extraction be supported in the future? I can attempt to re-construct some maps using the forge pallets, from ravine, bananza, and erosion. Mostly for machinima purposes. These are pretty sweet to play with. At this time there are no plans for BSP extraction, though like with what happened with Halo 4, things may change when there is a greater understanding of how to properly extract them. Edited by ElijahB1 on Apr 15, 2013 at 08:37 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 15, 2013 08:55 PM
Msg. 1143 of 1188
How do I view predicted bitmap paths in the shader meta? I know I was able to do that before...
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 15, 2013 09:19 PM
Msg. 1144 of 1188
It's right under the Meta Viewer. Make sure you're looking at the rmsh shader files.
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 15, 2013 09:42 PM
Msg. 1145 of 1188
Quote: --- Original message by: ElijahB1 I'd love to see some names or quotations to back up that statement. You obviously think you know more about this than the one who had inside information. Ask them yourself, see what they tell you! You either believe me or you don't. I guess releasing their weapon pack wasn't enough. Or did you forget about the entire folder of ripped content I posted? Which was, of course, theirs, and not mine. Edited by TDog on Apr 15, 2013 at 09:45 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 09:46 PM
Msg. 1146 of 1188
Quote: --- Original message by: TDogQuote: --- Original message by: ElijahB1 I'd love to see some names or quotations to back up that statement. You obviously think you know more about this than the one who had inside information. Ask them yourself, see what they tell you! I say again I'd love to see some names or quotations to back up your statements. What inside information would you be referring to anyways?
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Apr 15, 2013 11:10 PM
Msg. 1147 of 1188
On a more related topic of the extractor. I seem to get this error with all of the sound files when I try to extract them. --The system cannot find the file specified Anyone know how to fix this? I do have the shared.map, mainmenu.map and campaign.map files in the same directory as the map I am extracting from. So I am unsure what is going wrong. Thanks for the any given. EDIT: I figured it out. I just need to download the file "towav.exe" to actually extract the sound files, and not to just preview. Thought it was only for previewing. Oops? Edited by videoman on Apr 15, 2013 at 11:16 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 15, 2013 11:25 PM
Msg. 1148 of 1188
Quote: --- Original message by: videomanOn a more related topic of the extractor. I seem to get this error with all of the sound files when I try to extract them. --The system cannot find the file specified Anyone know how to fix this? I do have the shared.map, mainmenu.map and campaign.map files in the same directory as the map I am extracting from. So I am unsure what is going wrong. Thanks for the any given. EDIT: I figured it out. I just need to download the file "towav.exe" to actually extract the sound files, and not to just preview. Thought it was only for previewing. Oops? Edited by videoman on Apr 15, 2013 at 11:16 PM No, you can preview and extract sounds. I'd recommend batch extract unless there is one sound you are going after.
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 16, 2013 04:26 PM
Msg. 1149 of 1188
Quote: --- Original message by: ElijahB1 names or quotations http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42729Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Alexis As a side note, you seem to have affiliation with those who have full access to the extraction tools... Is there a reason they are being kept from the 'community' We had planned on producing a complete tag set and releasing it to the community. Obviously, its just a coincidence that I "guessed" their motivation even before they admitted it on the forums! I'm just really good like that. Edited by TDog on Apr 16, 2013 at 04:30 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 16, 2013 04:34 PM
Msg. 1150 of 1188
No, you're not. I've spoken with the people who had the extraction tools prior to your leak, Mendicant Bias included. The plan was to release the complete tagset with full ports AND the extraction tools at the same time, in their finished state or close-enough-to-finished state. All you've done is given them less incentive to do so.
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 16, 2013 05:22 PM
Msg. 1151 of 1188
Is that not what I've been saying for my entire stay in this forum...
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 16, 2013 05:30 PM
Msg. 1152 of 1188
Quote: --- Original message by: R93_Sniper No, you're not. I've spoken with the people who had the extraction tools prior to your leak, Mendicant Bias included. The plan was to release the complete tagset with full ports AND the extraction tools at the same time, in their finished state or close-enough-to-finished state. All you've done is given them less incentive to do so. Is that true? were they REALLY gonna release a fully ported tagset? If so, I feel kinda bad for using the H4 plugins.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Apr 16, 2013 05:36 PM
Msg. 1153 of 1188
Quote: --- Original message by: TDogQuote: --- Original message by: ElijahB1 names or quotations http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42729Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Alexis As a side note, you seem to have affiliation with those who have full access to the extraction tools... Is there a reason they are being kept from the 'community' We had planned on producing a complete tag set and releasing it to the community. Obviously, its just a coincidence that I "guessed" their motivation even before they admitted it on the forums! I'm just really good like that. Edited by TDog on Apr 16, 2013 at 04:30 PM 032 Mendicant Bias had been creating a tag set to be released along side Adj when Gravemind deemed it fit for release. It was only after you stole and posted Mendicant Bias's tag set that Gravemind really knew that he had been doing that anyways. Adj in its current state with Halo 4 extraction leaves much to be desired, only 1/4-1/2 of models extract properly and even then the ones you can extract people would not really have a use for. That is why it is still not officially supported. It's not ready. But you wanted to be Robbin Hood so you stole and uploaded work in progress tags. You think you know everything when you don't and you think that there is some conspiracy to keep tools created for the community from the community, which by the way dose not make since. In the past nothing that Gravemind has done has been kept after it was proven to be stable and useable. A recent example would be sound extraction. When things like the Spartan models and biped heads are extractable you will probably see a supported release for Halo 4. You need to get off your high horse TDog, all you have done is steal tags, leak them, attempted to turn the community against Gravemind because he wanted to release a quality product, and thrown the future of this app into serious doubt.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 16, 2013 05:56 PM
Msg. 1154 of 1188
Quote: --- Original message by: TDog Is that not what I've been saying for my entire stay in this forum... You've been stating that, like Z-Team previously, the plugins would never be supported and that only the "Higher Echelon" would have access to these plugins. This is how it was supposed to roll out: 1. Gravemind makes beta plugins to test 2. Select people test the plugins, extracting what they can as good as they can 3. With more work, the plugins would get better and better, while the testers continue to build a collective tagset and asset base 4. When it was certain that the plugins would be as good as they could be for the time, the plugins would be released along with whatever assets completed were finished by that point 5. The beta testers would continue their work with the assets and release them as they were finished Everybody was supposed to get all assets that were extracted and the plugins when the plugins were ready for it. You'd just have people who were working on releases (For people like you too, mind you) at a time before you. Realize here, TDog, Patience is a virtue. Though I share some sentiments in wanting Halo 4 assets ASAP, i would have accepted the wait if it meant that i would already have assets pre-setup for me to toy with (Reverse-Engineering is an amazing thing). *Addendum: Some of this may be slightly innacurate due to interpretation. This information was collected from me speaking to one of the Beta Testers, names not to be mentioned
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TDog
Joined: Mar 6, 2013
twilight sparkle
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Posted: Apr 16, 2013 06:01 PM
Msg. 1155 of 1188
LOL the analytical skills of you people amaze me. Keep trying.
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