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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 3 Sandtrap V2 (most likely.)

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Author Topic: Halo 3 Sandtrap V2 (most likely.) (1535 messages, Page 16 of 44)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 1, 2010 12:07 AM    Msg. 526 of 1535       
Quote: --- Original message by: The Programmer
Why do you want to pressure a release, that would make it as crappy as the first version.


This exactly.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Jul 1, 2010 06:30 AM    Msg. 527 of 1535       
Mezzz...... you offend me.


Zenzarxus
Joined: May 7, 2010


Posted: Jul 1, 2010 11:13 AM    Msg. 528 of 1535       
Quote: --- Original message by: jesse
New shaders for the battle rifle aswell:
*cool image I didn't copy into the quote because it was too big*

Br is looking awesome. Also, I spy a pretty kewl looking rofl lawnchair.


Seth
Joined: Jun 26, 2010

D'oh!


Posted: Jul 1, 2010 12:56 PM    Msg. 529 of 1535       
Whats with the white arrows on the ammo counter on the br?


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Jul 2, 2010 06:55 AM    Msg. 530 of 1535       
If you've played halo 2 there's some glass reflections in the BR's number plate if you walk around.


Zenzarxus
Joined: May 7, 2010


Posted: Jul 2, 2010 01:20 PM    Msg. 531 of 1535       
They don't look quite so bold though.


Zenzarxus
Joined: May 7, 2010


Posted: Jul 2, 2010 04:19 PM    Msg. 532 of 1535       
I agree. We need a modeler. ;D
But back on topic, is there any way to add the mist? I'm really keen on the weather in Sandtrap.



eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 2, 2010 05:15 PM    Msg. 533 of 1535       
what would be cool if it was done would be to have sand blowing somewhere whether it be a render only plane covering the outdoor areas of the ground with an animation on it, or just having some sand blow over the side of the map where the sand is steep.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2010 06:07 PM    Msg. 534 of 1535       
There. I redid a lot of 3p models, especially those without ground points * cough sniper, rocket launcher, brute shot, spiker cough *

Complete list :0

Assault Rifle
SMG
Magnum
Spiker
Sniper Rifle
Covenant Carbine
Plasma Rifle
Beam Rifle
Suppressed SMG
Suppressed Magnum
Brute Shot
Rocket Launcher
Energy Sword
Mauler

Edited by Gamma927 on Jul 2, 2010 at 06:09 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 2, 2010 06:09 PM    Msg. 535 of 1535       
Are they proper 3p models?


James
Joined: Jul 2, 2010

the winner


Posted: Jul 2, 2010 06:09 PM    Msg. 536 of 1535       
no
Edited by James on Jul 2, 2010 at 06:11 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 2, 2010 06:11 PM    Msg. 537 of 1535       
Using the FP models as 3P models dont count as redoing every model.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2010 06:12 PM    Msg. 538 of 1535       
I sent Jesse my testmap yesterday, but it was missing the:
Rocket Launcher
Suppressed SMG
Suppressed Magnum
Tactical Battle Rifle (just completed)

@ Advancebo

Yes, these are proper 3p models, not fp models with new markers. I also ensured there were no flipped faces, so double sided shaders are not necessary.
Edited by Gamma927 on Jul 2, 2010 at 06:18 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 2, 2010 06:19 PM    Msg. 539 of 1535       
Quote: --- Original message by: Gamma927
Yes, these are proper 3p models, not fp models with new markers. I also ensured there were no flipped faces, so double sided shaders are not necessary.

Double sided shaders are for the lazy people who don't wanna flip them all. And it just lags the game down more.
Edited by Spartan_094 on Jul 2, 2010 at 06:21 PM


Zenzarxus
Joined: May 7, 2010


Posted: Jul 3, 2010 07:58 AM    Msg. 540 of 1535       
Can we see some pictures?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2010 10:15 AM    Msg. 541 of 1535       




ODST Mag needs more red dots >:[


Zenzarxus
Joined: May 7, 2010


Posted: Jul 3, 2010 11:26 AM    Msg. 542 of 1535       
Those look awesome!


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Jul 3, 2010 12:19 PM    Msg. 543 of 1535       
Quote: --- Original message by: Gamma927




ODST Mag needs more red dots >:[
*eyegasm*


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 3, 2010 12:43 PM    Msg. 544 of 1535       
Quote: --- Original message by: Gamma927
ODST Mag needs more Green dots >:[ and less red on the red dot thing on back


And I spy 1p models being used as third person models. Again. Spiker needs a new darker black cubemap and smoothing.
Edited by Spartan_094 on Jul 3, 2010 at 12:46 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 3, 2010 01:32 PM    Msg. 545 of 1535       
They look fine. Better than what you have been doing Spartan_094.
Halo CE doesn't have a dynamic cube map system like how halo 3 or half life 2 does. So the best you can do is have a cubemap that can define the most common types of specular illuminations.
And what he has now is fine for that.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2010 02:50 PM    Msg. 546 of 1535       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Gamma927
ODST Mag needs more Green dots >:[ and less red on the red dot thing on back


And I spy 1p models being used as third person models. Again. Spiker needs a new darker black cubemap and smoothing.


lolno. The spiker, beam rifle, and rocket launcher are guaranteed 3p models, which I further optimized.


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 3, 2010 04:03 PM    Msg. 547 of 1535       
Quote: --- Original message by: DEEhunter
They look fine. Better than what you have been doing Spartan_094.
Halo CE doesn't have a dynamic cube map system like how halo 3 or half life 2 does. So the best you can do is have a cubemap that can define the most common types of specular illuminations.
And what he has now is fine for that.

I'm not that good with weapons, and I'm super sorry for expressing my opinion and trying. And you never seen me shader a spiker, and thats what I was criting. So your second sentence is invalid because I never shadered a spiker. And I was only criting the spiker nothing more.

And gamma the Rocket Launcher tricked me.
Edited by Spartan_094 on Jul 3, 2010 at 04:10 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 3, 2010 04:11 PM    Msg. 548 of 1535       
Sandtrap is now at 120.57 MB in map size (according to tool.)


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Jul 3, 2010 09:41 PM    Msg. 549 of 1535       
Are there going to be FP legs?
And boarding?

Just asking a question.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 3, 2010 09:49 PM    Msg. 550 of 1535       
Boarding would require open sauce, something i'm not avert to, but i have no experience with that, so you could assume a no.

HDoan never finished his FP legs, although he might give em to me if i ask, but then we would need to continue them further.


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 3, 2010 10:19 PM    Msg. 551 of 1535       
Quote: --- Original message by: jesse
Boarding would require open sauce, something i'm not avert to, but i have no experience with that, so you could assume a no.

HDoan never finished his FP legs, although he might give em to me if i ask, but then we would need to continue them further.

Doans FP legs were just a vehicle breh. He told me this a while back. CAD hinted about his FP legs and how they work, think a10's cryotube.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jul 3, 2010 10:25 PM    Msg. 552 of 1535       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: jesse
Boarding would require open sauce, something i'm not avert to, but i have no experience with that, so you could assume a no.

HDoan never finished his FP legs, although he might give em to me if i ask, but then we would need to continue them further.

Doans FP legs were just a vehicle breh. He told me this a while back. CAD hinted about his FP legs and how they work, think a10's cryotube.

Actually a boarded biped.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 3, 2010 10:42 PM    Msg. 553 of 1535       
http://www.xfire.com/video/2f961e/

Finally got it in.
The issues it had was that it renders only when you sorta looked at it, but still had the ground(where the scenery tag was placed) in your view. Now you can look directly at the ship or indirectly and it will not disappear.



Spartan_094
Joined: Jan 8, 2008


Posted: Jul 4, 2010 12:31 AM    Msg. 554 of 1535       
Still Halo 2's breh. I'll give you the h3 one soon.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2010 12:59 AM    Msg. 555 of 1535       
...it's a UNSC frigate?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 4, 2010 01:09 AM    Msg. 556 of 1535       
It uses 0.01 of tagspace.

I also did something i think no ones done before (but it was really easy)

http://www.xfire.com/video/2f9776/


Zenzarxus
Joined: May 7, 2010


Posted: Jul 4, 2010 02:43 AM    Msg. 557 of 1535       
Quote: --- Original message by: IcePhoenix
so what are the spires behind the ship?

This is Sandtrap. Get it? The Sandtrap from Halo 3, which has those large columns all around it.


Zenzarxus
Joined: May 7, 2010


Posted: Jul 4, 2010 09:24 AM    Msg. 558 of 1535       
Yeah.


Yhorr
Joined: Oct 27, 2009


Posted: Jul 4, 2010 09:33 AM    Msg. 559 of 1535       
I have a Halo 3 frigate not textured for you :



Spartan_094
Joined: Jan 8, 2008


Posted: Jul 4, 2010 11:40 AM    Msg. 560 of 1535       
Ohhhh look at you, why post then if your not gonna give it to him dur, and I'm already tagging the h3 one for jesse.

 
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