
Spectrum1012
Joined: Nov 5, 2006
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Posted: Jun 20, 2010 06:52 PM
Msg. 421 of 1535
Dang, the pistol is spot on. Congrats to the maker(s) :) Edited by Spectrum1012 on Jun 20, 2010 at 06:52 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 20, 2010 07:05 PM
Msg. 422 of 1535
... enough with the maryln manson nightbefore christmas music plox.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jun 20, 2010 07:52 PM
Msg. 423 of 1535
Errrrr jesse, I forgot to mention I rigged the RL over again, it was missing a few things in the model. Also shaders are looking good, wonder who did them :3, I also need to fix the green lights on the RL. Edited by Spartan_094 on Jun 20, 2010 at 07:54 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 20, 2010 07:57 PM
Msg. 424 of 1535
lol jesse should do a christmas sandtrap >:D
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 20, 2010 08:01 PM
Msg. 425 of 1535
idgaf if its june Edited by Hydrogen on Jun 20, 2010 at 08:02 PM
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jun 20, 2010 08:06 PM
Msg. 426 of 1535
Quote: --- Original message by: Hydrogen
idgaf if its june Edited by Hydrogen on Jun 20, 2010 at 08:02 PM chrismas in July? O.o
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 20, 2010 10:22 PM
Msg. 427 of 1535
Edited by jesse on Jul 16, 2010 at 02:04 AM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 20, 2010 10:32 PM
Msg. 428 of 1535
ignore my blindness Edited by doompig444 on Jun 20, 2010 at 10:35 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 20, 2010 10:32 PM
Msg. 429 of 1535
Quote: --- Original message by: jesse Lighting is different because i am using test lightmaps for the new BSP model that light up every spot of the map.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2010 11:57 PM
Msg. 430 of 1535
I doesn't like the seams on the new one.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 21, 2010 05:04 AM
Msg. 431 of 1535
imo i think the old lighting is better... it shows more depth and color variance.
the new one looks like you turned into a person inside of 3ds max and walked around... it all looks too evenly lit.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jun 21, 2010 07:50 AM
Msg. 432 of 1535
There are some stuff in the first and second pictures that just disturbs me, but I really like the way everything else changed. Oh and I'm also abit curious, will there be a ship above Sandtrap? Because when I was playing halo 3 I noticed that there was a ship above Sandtrap, it looked like the Amber Clad, just curious though.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Jun 21, 2010 07:56 AM
Msg. 433 of 1535
very nice lighting! looks great! someone needs to fix that stretching tho.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 21, 2010 09:38 AM
Msg. 434 of 1535
Quote: --- Original message by: IcePhoenix The AR has AWESOME shaders. ...no it doesn't?
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Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
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Posted: Jun 21, 2010 09:39 AM
Msg. 435 of 1535
Quote: --- Original message by: MoooseGuy imo i think the old lighting is better... it shows more depth and color variance.
the new one looks like you turned into a person inside of 3ds max and walked around... it all looks too evenly lit. Quote: --- Original message by: jesse Just showing off a few things that were fixed from the BSP. Lighting is different because i am using test lightmaps for the new BSP model that light up every spot of the map. Edited by Link2262 on Jun 21, 2010 at 09:42 AM
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Zenzarxus
Joined: May 7, 2010
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Posted: Jun 21, 2010 11:17 AM
Msg. 436 of 1535
This is cool. Would be nice if you could make the metal parts on the block structures shine more than the block itself. And I dunno if it's just me, but Sandtrap V1 is really dull... I know it's supposed to be a dull desert in the middle of nowhere, but Sandtrap in Halo 3 feels like the sun is REALLY beaming down on you. Get what I'm saying? Edited by Zenzarxus on Jun 21, 2010 at 11:18 AM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 21, 2010 02:55 PM
Msg. 437 of 1535
Quote: --- Original message by: Zenzarxus
This is cool. Would be nice if you could make the metal parts on the block structures shine more than the block itself. And I dunno if it's just me, but Sandtrap V1 is really dull... I know it's supposed to be a dull desert in the middle of nowhere, but Sandtrap in Halo 3 feels like the sun is REALLY beaming down on you. Get what I'm saying? Edited by Zenzarxus on Jun 21, 2010 at 11:18 AM Guy has a point. Sandtrap v1's shaders make it look more like a chilly day with the sun obscured by clouds. Better shaders plawks.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jun 21, 2010 03:14 PM
Msg. 438 of 1535
Quote: --- Original message by: MoooseGuy imo i think the old lighting is better... it shows more depth and color variance.
the new one looks like you turned into a person inside of 3ds max and walked around... it all looks too evenly lit. Did you not read what he just said about lighting?
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Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
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Posted: Jun 21, 2010 03:16 PM
Msg. 439 of 1535
They're talking about the shaders and lightmaps from Sandtrap v1, not the pictures.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jun 21, 2010 04:04 PM
Msg. 440 of 1535
Quote: --- Original message by: doompig444Quote: --- Original message by: Zenzarxus
This is cool. Would be nice if you could make the metal parts on the block structures shine more than the block itself. And I dunno if it's just me, but Sandtrap V1 is really dull... I know it's supposed to be a dull desert in the middle of nowhere, but Sandtrap in Halo 3 feels like the sun is REALLY beaming down on you. Get what I'm saying? Edited by Zenzarxus on Jun 21, 2010 at 11:18 AM Guy has a point. Sandtrap v1's shaders make it look more like a chilly day with the sun obscured by clouds. Better shaders plawks. That's more of a haze though, but I do agree with you somewhat, maybe if the shaders were not glossy but rather just very shiny and slightly blinding if you look at some of them.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jun 21, 2010 05:39 PM
Msg. 441 of 1535
Quote: --- Original message by: IcePhoenix The AR has AWESOME shaders. Ha ha you a funny guy. I want jesse to take these h3 ar shaders I did but he wants to use veexs skin. Edited by Spartan_094 on Jun 21, 2010 at 05:40 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 21, 2010 05:50 PM
Msg. 442 of 1535
Quote: --- Original message by: Zenzarxus
This is cool. Would be nice if you could make the metal parts on the block structures shine more than the block itself. And I dunno if it's just me, but Sandtrap V1 is really dull... I know it's supposed to be a dull desert in the middle of nowhere, but Sandtrap in Halo 3 feels like the sun is REALLY beaming down on you. Get what I'm saying? Edited by Zenzarxus on Jun 21, 2010 at 11:18 AM You're right. In sandtrap videos the rock itself is brighter, or just not as pale. Reminds me of the dullness of z_sanctuary. Sorry.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 21, 2010 10:47 PM
Msg. 443 of 1535
Is that horrible placeholder shotgun replaced yet? (No offence) Edited by Cocaine on Jun 21, 2010 at 10:47 PM
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jun 21, 2010 10:51 PM
Msg. 444 of 1535
Jesse why are you changing all of the weapons and such? Wasn't the goal of Sandtrap to get it pretty accurate with a good tag set? I don't think you should be switching out the retail stuff and use the "Codlike" animations.. It just seems better fit to use the retail weapons with actual H3 replica animations.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 21, 2010 10:54 PM
Msg. 445 of 1535
Because Jesse decided to do everything I asked him not to do, he took my map and gutted it.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 21, 2010 11:03 PM
Msg. 446 of 1535
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 21, 2010 11:12 PM
Msg. 447 of 1535
Quote: --- Original message by: HDoan Jesse why are you changing all of the weapons and such? Wasn't the goal of Sandtrap to get it pretty accurate with a good tag set? I don't think you should be switching out the retail stuff and use the "Codlike" animations.. It just seems better fit to use the retail weapons with actual H3 replica animations. yeah, you're right. I'll see if broke has that one reload once he logs on. I am trying to go for halo 3 copy, but those older animations got me tired, and they're not new since they were released. I suppose i'll switch these out for the halo 3 styled ones then. Maybe move the origins back because these were made on wide screen (which i don't use.) On that note, what do you guys think of the assault rifle? It's not halo 3 copy, but it's close enough for me. Edited by jesse on Jun 21, 2010 at 11:17 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 21, 2010 11:14 PM
Msg. 448 of 1535
Quote: --- Original message by: Cocaine
Is that horrible placeholder shotgun replaced yet? (No offence) Broke has stated that he does not wish his animations to be released yet. Edited by Gamma927 on Jun 21, 2010 at 11:14 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 21, 2010 11:21 PM
Msg. 449 of 1535
Quote: --- Original message by: jesse
On that note, what do you guys think of the assault rifle? It's not halo 3 copy, but it's close enough for me. Edited by jesse on Jun 21, 2010 at 11:17 PM i dont like the display.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 21, 2010 11:24 PM
Msg. 450 of 1535
Quote: --- Original message by: AdvanceboQuote: --- Original message by: jesse
On that note, what do you guys think of the assault rifle? It's not halo 3 copy, but it's close enough for me. Edited by jesse on Jun 21, 2010 at 11:17 PM i dont like the display. It doesn't like you either. I meant the animations. Edited by jesse on Jun 21, 2010 at 11:25 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 21, 2010 11:30 PM
Msg. 451 of 1535
Broke's Halo 3 styled AR animations? He tends to put his own style to his animations, so of course it won't look like a Halo 3 copy, nor was it meant to be. Or do you mean his custom animations, which I made custom sounds for which a very inconsiderate pig used for unorthodox purposes?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 21, 2010 11:47 PM
Msg. 452 of 1535
He claims to have stolen my style for the grenade but it's variably different.
They're pretty much fine though, although the melee is kind of boring and lame. He isn't exactly very good at melees, so I understand.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 21, 2010 11:56 PM
Msg. 453 of 1535
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 22, 2010 12:04 AM
Msg. 454 of 1535
Doesn't like AR ready, makes the AR look weird.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 22, 2010 08:49 AM
Msg. 455 of 1535
Go with the Halo 3 copies for the Halo 3 copy. Edited by Invader Veex on Jun 22, 2010 at 08:49 AM
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