
Hs_crozzhair
Joined: May 8, 2010
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Posted: Jul 6, 2010 06:21 PM
Msg. 596 of 1535
when will it be released?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 6, 2010 06:46 PM
Msg. 597 of 1535
Please tell me they disappear after a while or else the map's going to look like...bad stuff, about 5 minutes in to any match of 8 or more.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2010 06:53 PM
Msg. 598 of 1535
It's a decal and i set it to disappear in 10 seconds. I'd like to get it to slowly fade away, but i'm ok with this.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 6, 2010 07:09 PM
Msg. 599 of 1535
you should try to make it dissapear like masterz cmt blood test on his youtube
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2010 07:28 PM
Msg. 600 of 1535
stuff Edited by jesse on Jul 16, 2010 at 02:05 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 6, 2010 07:35 PM
Msg. 601 of 1535
You aren't using my rocket 3p D:
Oh wait. I didn't send it >>
Get on xfire :D
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2010 07:37 PM
Msg. 602 of 1535
I'll get on MSN.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 6, 2010 07:38 PM
Msg. 603 of 1535
I don't work if jesse isn't on xfire. If you do get on xfire instead of freaking 1 AM for me I would acutely work.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 6, 2010 07:51 PM
Msg. 604 of 1535
Doesn't destructible scenery not sync? CRYING FACE.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jul 6, 2010 08:02 PM
Msg. 605 of 1535
Quote: --- Original message by: doompig444 Doesn't destructible scenery not sync? CRYING FACE. Kinda, yes and no maybe. Not sure, haven't been into H:CE for quite a while. lol @jesse Sandtrap looks better and better after each build. Gewd fo u.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 6, 2010 09:49 PM
Msg. 606 of 1535
Quote: --- Original message by: doompig444 Doesn't destructible scenery not sync? CRYING FACE. Both animated scenery and destructable scenery will not not sync since there is no information about scenery position or status transmitted between client and server. However if the status of the scenery is not important to game play then it should make no difference that people see it in different states.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2010 10:59 PM
Msg. 607 of 1535
Well i really want to keep the whole placement of scenery. I guess i'll make the fusion coils indestructible, but still make the ambient noise :D Sniper rifle - Fixed firing sound. - Slower firing rate. Power Drainer -works great online -Oddball fp for now -H3MT model for now -gonna be replaced with retail model and custom animations. -going to make new particles n sh1t Plasma Pistol -New charging and firing effects. Charged projectile is like halo3's and has no electricity things and less homing and is faster. - Needs 3p model.  Gravity Hammer. - Works great online. -3p model was rigged by 094, but we changed the 3p animations so now it's a tiny bit odd, but still presentable. - Gotta fix the smoke that comes out. It lingers and causes minor lag. Rocket Launcher - New awesome firing sound (includes the rotation sound of the barrel.) New effects -Fixed 3p model Mizzel Pawd. Needs a new 3p model rig. - It has it's own explosion effects. (not the rockets) Edited by jesse on Jul 6, 2010 at 11:51 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 6, 2010 11:07 PM
Msg. 608 of 1535
What do you mean it's the CoD4 Battle Rifle? Didn't the animations I edited and gave you work or did that 'frame main' and stuff screw it up even when you said it worked?
Also ugh, give me the stupid magnum animations and I'll fix the bloody thumb. I'm so sick of seeing that.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 6, 2010 11:30 PM
Msg. 609 of 1535
Quote: --- Original message by: DennisQuote: --- Original message by: doompig444 Doesn't destructible scenery not sync? CRYING FACE. Both animated scenery and destructable scenery will not not sync since there is no information about scenery position or status transmitted between client and server. However if the status of the scenery is not important to game play then it should make no difference that people see it in different states. hahahahahha i lol at dennis and pig... remember the covie energy shield on mp maps.. where u stand behind it and someone shoots it then its destroyed it spawns again??... so it does sync bungie did it and GBX Edited by Hydrogen on Jul 6, 2010 at 11:31 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2010 11:53 PM
Msg. 610 of 1535
That's the projectiles and their after effects being synced. not the scenery itself. It doesn't have to sync because it comes back within seconds. These fusion coils are destroyed permanently, so if a new user joins the game, he'll see new ones, when to the host, there are none.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 7, 2010 06:53 AM
Msg. 611 of 1535
Destructable vehicles in MP reminds me of the good ol' days in Coagulation. Edited by Wrath on Jul 7, 2010 at 06:54 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 7, 2010 06:55 AM
Msg. 612 of 1535
So, jesse can make fusion coils where The base works like shield stuff and respawns. Theres also another possibility to Make them as vehicles, So they'll be movable and will be entierly destroyed and respawned with à script.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 7, 2010 10:53 AM
Msg. 613 of 1535
Quote: --- Original message by: IcePhoenix I don't feel like meleeing with the Sniper Rifle in its current state...
And can't you use those scripts which make syncing destructible vehicles? or are you jsut not gonna be bothered doing it? Either jesse reverts to the old 3p animations, and loses the 3p for the brute shot as well as a few other weapons, or we stick with this. Edited by Gamma927 on Jul 7, 2010 at 10:54 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 7, 2010 12:43 PM
Msg. 614 of 1535
Quote: --- Original message by: ASP_GRUNTS Why not use a script to make the power drainer "equipment," and deploy it with the flashlight. I think it synced.. Because then would only be able to have 1 equipment in the whole map.
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The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Jul 7, 2010 01:11 PM
Msg. 615 of 1535
Quote: --- Original message by: jesse  more of the rocket launcher needs to be shown Edited by jesse on Jul 6, 2010 at 11:51 PM
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 7, 2010 01:34 PM
Msg. 616 of 1535
Quote: --- Original message by: Advancebo Because then would only be able to have 1 equipment in the whole map. http://www.youtube.com/watch?v=aRunaCu6hEMWell, we should use the q button for the equipment. That way, we can use equipment without the trouble of having to switch weapons. On Sandtrap, there are 2 trip mines, 3 bubble shields, 2 power drains, 1 grav lift and 2 regenerators. Lets rule this out.: Trip mines would probably lag, and probably won't sync properly. Bubble shields sync fine and are one of the more popular items used in Halo 3 multiplayer. Power drains sync well, same as bubble shield. Grav lifts are barely used, and there is only one on the map. Probably best to leave them out. Regenerators suck, we could just replace them with health packs. Long story short, only the bubble shield and power drains will work well anyway.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 7, 2010 02:15 PM
Msg. 617 of 1535
Quote: --- Original message by: ZenzarxusQuote: --- Original message by: Advancebo Because then would only be able to have 1 equipment in the whole map. http://www.youtube.com/watch?v=aRunaCu6hEMWell, we should use the q button for the equipment. That way, we can use equipment without the trouble of having to switch weapons. On Sandtrap, there are 2 trip mines, 3 bubble shields, 2 power drains, 1 grav lift and 2 regenerators. Lets rule this out.: Trip mines would probably lag, and probably won't sync properly. Bubble shields sync fine and are one of the more popular items used in Halo 3 multiplayer. Power drains sync well, same as bubble shield. Grav lifts are barely used, and there is only one on the map. Probably best to leave them out. Regenerators suck, we could just replace them with health packs. Long story short, only the bubble shield and power drains will work well anyway. All of those except the regenerators are done.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 7, 2010 02:37 PM
Msg. 618 of 1535
Quote: --- Original message by: The ProgrammerQuote: --- Original message by: jesse  more of the rocket launcher needs to be shown Edited by jesse on Jul 6, 2010 at 11:51 PM Thats a FOV difference.
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 7, 2010 02:51 PM
Msg. 619 of 1535
Quote: --- Original message by: Gamma927Quote: --- Original message by: ZenzarxusQuote: --- Original message by: Advancebo Because then would only be able to have 1 equipment in the whole map. *unnecessarily long message* All of those except the regenerators are done. Okay, what do you mean by that? I'm saying if we do use q for the equipmet, we should pick either the power drain or the bubble shield. Edited by Zenzarxus on Jul 7, 2010 at 02:55 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 7, 2010 03:09 PM
Msg. 620 of 1535
When its scripted, you can only have 1 equipment that works like that throughout the map.
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 7, 2010 03:16 PM
Msg. 621 of 1535
Quote: --- Original message by: Advancebo When its scripted, you can only have 1 equipment that works like that throughout the map. Oh come on, I said either the power drain or bubble shield. Meaning, you only put in one or the other. EDIT: Oh no, I posted message 666! Edited by Zenzarxus on Jul 7, 2010 at 03:18 PM
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jul 7, 2010 04:29 PM
Msg. 622 of 1535
Magnum - Not much to say. Gonna post more when i get back. Edited by jesse on Jul 6, 2010 at 08:23 PM
dat my magnum foo?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 7, 2010 07:30 PM
Msg. 623 of 1535
I'll just leave this here... 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 7, 2010 08:07 PM
Msg. 624 of 1535
Quote: --- Original message by: ODXI'll just leave this here...  :o
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 7, 2010 08:15 PM
Msg. 625 of 1535
Jesse, I need updates.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 7, 2010 08:56 PM
Msg. 626 of 1535
Well I'm not getting back home for a while. This computer doesn't have anything halo related (yet). Edited by jesse on Jul 7, 2010 at 10:42 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 8, 2010 02:40 AM
Msg. 627 of 1535
Those hogs look freaking badass.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 8, 2010 02:03 PM
Msg. 628 of 1535
Yeah but they lag the game for people who have crap computers.. Also it's now time to get rid of that crappy old halo 3 beta spartans annnd replace it with this I have tested out the fingers and how they curl with the default h1 weapons and they work fine.
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 8, 2010 02:06 PM
Msg. 629 of 1535
They look nice. But I always wonder, why are they so shiny? 
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 8, 2010 02:11 PM
Msg. 630 of 1535
Compare it to sandtrap and it will be fine. But I'm still tweaking it.
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