
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 10, 2010 08:20 AM
Msg. 666 of 1535
._.
according to the post, it's the gravity lift's detonation effect.
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Joddy
Joined: Jul 3, 2010
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Posted: Jul 10, 2010 10:47 AM
Msg. 667 of 1535
Quote: --- Original message by: jesse I laughed when i saw this. In all likelyhood, it might not go in sandtrap, depends. Edited by jesse on Jul 9, 2010 at 08:53 PM xD
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 10, 2010 01:16 PM
Msg. 668 of 1535
did you HAVE to quote that image just for a two letter post?
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 10, 2010 04:54 PM
Msg. 669 of 1535
Can we see an overview of how Sandtrap is doing?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 04:57 PM
Msg. 670 of 1535
the BSP itself might go through a complete remodeling, dunno maybe.
It's pretty ugly to be honest, and i think we really need to fix the sand, it's jaggedy.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 05:07 PM
Msg. 671 of 1535
It's always been like that. My priority is the BSP.
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 10, 2010 06:02 PM
Msg. 672 of 1535
Well, it's up to you, but I think you should remodel the BSP, then release. The first thing I checked on Sandtrap V1 was it's BSP accuracy, and it's a little off. Sure you'll delay the release a little longer, but it'll be so much better than if you just release it now as Sandtarp. Edit: While I'm at it, I better list some things I think should be fixed.
- The Sand is obviously as you said jagged. Needs moar smoothing.
- The arched blocks in the middle are way too shiny and edgy. Needs moar smoothing.
Also, will you be adding a better UNSC structure and a destroyed Phantom? Edited by Zenzarxus on Jul 10, 2010 at 06:17 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 10, 2010 06:15 PM
Msg. 673 of 1535
The bsp dosent need to be remodeled, it just needs to be touched up.
alot..
I told you jesse if you get me a max 8 version ill work on it a bit.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 06:28 PM
Msg. 674 of 1535
And that's the issue higuy, the FBX file thing didn't work for me, it gave me some error, but you might be able to open it.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 10, 2010 07:12 PM
Msg. 675 of 1535
Quote: --- Original message by: Higuy The bsp dosent need to be remodeled, it just needs to be touched up.
alot..
I told you jesse if you get me a max 8 version ill work on it a bit. tell duce to get it in max 8 for u.... unless u know how to use bsp tag converter 2.5
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 10, 2010 07:16 PM
Msg. 676 of 1535
looking good. i agree that it should be made as accurate as possible before it gets released, especially the BSP.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 07:30 PM
Msg. 677 of 1535
What should the final map name be? Should it be:
HCE_sandtrap.
Halo3 CE Sandtrap
Choose one of these, or give your own suggestion. I want it to be basic and easy to recognize.
Damn, Brackets don't work on this post. Edited by jesse on Jul 10, 2010 at 07:30 PM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 10, 2010 07:34 PM
Msg. 678 of 1535
Quote: --- Original message by: ZenzarxusWell, it's up to you, but I think you should remodel the BSP, then release. The first thing I checked on Sandtrap V1 was it's BSP accuracy, and it's a little off. Sure you'll delay the release a little longer, but it'll be so much better than if you just release it now as Sandtarp. Edit: While I'm at it, I better list some things I think should be fixed.
- The Sand is obviously as you said jagged. Needs moar smoothing.
- The arched blocks in the middle are way too shiny and edgy. Needs moar smoothing.
Also, will you be adding a better UNSC structure and a destroyed Phantom? Edited by Zenzarxus on Jul 10, 2010 at 06:17 PM I may donate a destroyed phantom once I make the collision lol
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Zenzarxus
Joined: May 7, 2010
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Posted: Jul 10, 2010 07:36 PM
Msg. 679 of 1535
@jesse I think it should be H3_CE_Sandtrap
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 10, 2010 07:43 PM
Msg. 680 of 1535
Jesse has given me the task of polishing the bsp, but I need to know from you all what to fix, as I haven't played the real sandtrap in years.
BTW, name it H3 Sandtrap, that name has always fit best. Just no brackets this time around.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 07:44 PM
Msg. 681 of 1535
Mooseguy, i like your idea, but it's a bit too close to my other one, and people might figure it's a knock off. Edited by jesse on Jul 10, 2010 at 07:45 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 10, 2010 10:33 PM
Msg. 682 of 1535
Pretty much finished the tagging for the lift. The FP is going to be replaced with the lift model and custom fp animations. so are the 3p models. http://www.xfire.com/video/304273/This for sure is not going into sandtrap, because it lags so bad. Works really awesome for hosts.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jul 10, 2010 10:38 PM
Msg. 683 of 1535
hopefully tomorrow i can fix up deus's chopper, then perhaps if it works out, jesse will use it in sandtrapv2
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 10, 2010 11:54 PM
Msg. 684 of 1535
Oh, update from me:
Currently fixing all weapons so that the thumb isn't pointing outwards. Might animate the shotgun too since I could probably copy Halo 3 in about a day like I did with the Magnum >_>
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 11, 2010 12:28 AM
Msg. 685 of 1535
Quote: --- Original message by: jesse
What should the final map name be? Should it be:
HCE_sandtrap.
Halo3 CE Sandtrap
Choose one of these, or give your own suggestion. Edited by jesse on Jul 10, 2010 at 07:30 PM YAKTRAP
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 11, 2010 01:07 AM
Msg. 686 of 1535
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 11, 2010 01:14 AM
Msg. 687 of 1535
I see you kept the scope and glass like i said. I approve :D
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catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
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Posted: Jul 11, 2010 01:17 AM
Msg. 688 of 1535
Quote: --- Original message by: ODXQuote: --- Original message by: Spartan_094But meh Edited by Spartan_094 on Jul 9, 2010 at 01:46 AM This one, if this one is recent then DO THIS ONE IT LOOKS BETTER DO IT DO IT USE IT I COMMAND YOU USE THIS ONE caboose!
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 11, 2010 01:59 AM
Msg. 689 of 1535
Approves of that biped.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 11, 2010 02:01 AM
Msg. 690 of 1535
Quote: --- Original message by: shadowslayer123 hopefully tomorrow i can fix up deus's chopper, then perhaps if it works out, jesse will use it in sandtrapv2 my chopper is better.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 11, 2010 06:51 AM
Msg. 691 of 1535
At first I thought the battle rifle was "meh" but after seeing these screen shots I went like,
"..... when are they gonna release these maps............. I hope that it will be soon....... No I take that back.... I hope that it will be very soon...."
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 11, 2010 07:09 AM
Msg. 692 of 1535
Is the 'Shine' quality in Halo 3 possible with CE? Sandtrap in H3 looks shiny and stuff , but the one in there looks dull and lacks lustre.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 11, 2010 07:59 AM
Msg. 693 of 1535
its called specular mapping. thought of those? i agree with the glossy look.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 11, 2010 09:56 AM
Msg. 694 of 1535
Disregard this I'm stupid. Edited by ODX on Jul 11, 2010 at 12:04 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 11, 2010 11:13 AM
Msg. 695 of 1535
No glowing red dots even after every time I kept saying, "use a self illumination map to make them glow red", and repetitive crap like that? :dislike: >:[
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 11, 2010 12:05 PM
Msg. 696 of 1535
Foo I'll get to it. I didn't add a green little circle so it shows off red in the multipurpose.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 11, 2010 12:57 PM
Msg. 697 of 1535
Ugh, I really don't care for these but it's better than Broke's old-ass animations >_> http://www.youtube.com/watch?v=EKoU-c3TFGcProbably going to speed up the reload, maybe fix other things up if I'm not too lazy and busy fixing all of Sandtrap's other billion animations...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 11, 2010 04:46 PM
Msg. 698 of 1535
name the map Sandtrap_CE
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 11, 2010 09:05 PM
Msg. 699 of 1535
Quote: --- Original message by: Higuy name the map Sandtrap_CE ce_sandtrap.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 11, 2010 11:35 PM
Msg. 700 of 1535
Yes the blue cable works fine. Fix shaders New bitmaps That's all I need to do to fix up.
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