
spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 22, 2010 10:46 PM
Msg. 106 of 213
Quote: --- Original message by: Hydrogen lol if you buy the map from him your special features will be a virus! does that count? i was thinkin along the lines of maybe a picture of me naked.....
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 23, 2010 11:51 AM
Msg. 107 of 213
Well then, How?
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barrettrouton
Joined: Nov 15, 2008
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Posted: Mar 23, 2010 08:39 PM
Msg. 108 of 213
Quote: --- Original message by: cantstopthebeat
<- knows how to bypass without exceptioning
but seriously even I know how to bypass the limit without exceptioning in-game and i can only modify BSPs
I'm gonna have to quote the internet by saying "YOU'RE DOING IT WRONG" Edited by cantstopthebeat on Mar 23, 2010 at 07:52 AM If you really know how stop the guessing games and tell Opsy.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 24, 2010 08:28 PM
Msg. 109 of 213
That's What The OpsY Juice is for?! Edited by 007 on Mar 24, 2010 at 08:30 PM
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Mar 26, 2010 04:42 PM
Msg. 110 of 213
Quote: --- Original message by: cantstopthebeat it ruins the fun...besides why tell, isnt half the learning experience figuring it out yourself? Well what you are doing is pointless trolling.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 26, 2010 08:54 PM
Msg. 111 of 213
Quote: --- Original message by: CAptDumBQuote: --- Original message by: cantstopthebeat it ruins the fun...besides why tell, isnt half the learning experience figuring it out yourself? Well what you are doing is pointless trolling. And annoying, dont forget annoying
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Mar 27, 2010 05:06 AM
Msg. 112 of 213
Plus douchebaggery. Can't forget it either.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 27, 2010 04:39 PM
Msg. 113 of 213
plus stupid, just fudgin stupid.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 27, 2010 05:16 PM
Msg. 114 of 213
Get out.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 27, 2010 06:22 PM
Msg. 115 of 213
I think we forgot to mention The Worst Stupidity of All, Being banned for porn...
/Offtopic
The Map is coming along great, It's release is coming so close and your already breaking records OpsY.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 27, 2010 07:12 PM
Msg. 116 of 213
Quote: --- Original message by: 007 I think we forgot to mention The Worst Stupidity of All, Being banned for porn...
/Offtopic
The Map is coming along great, It's release is coming so close and your already breaking records OpsY. This might come off as rude, but its not meant to be, im just new and want to get further involved. What records is he breaking.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 27, 2010 09:21 PM
Msg. 117 of 213
Just about the 1st RP Map too Have 4 BSPs at once, and a few things that I you'll see for yourself when it comes out.
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barrettrouton
Joined: Nov 15, 2008
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Posted: Mar 27, 2010 09:24 PM
Msg. 118 of 213
To: cantstopthebeat
Come on dude, if you care about this map help out with your "knowledge" and show Opsy what to do. Honestly, I think you have no idea what your talking about, or you'd be willing to help. Get a life and stop being dumb on forums. How do you really expect all mapmakers to know what you know? How are they supposed to if you just act like a little kindergarten girl and say "I have a secret and I'm not telling maahaa". Its just immature. Either way lie or truth your just being rude and inconsiderate. Edited by barrettrouton on Mar 27, 2010 at 09:25 PM
Well I guess he got banned. Anyway, Opsy, I think you should try to fool around with that tool pro. I hear it works perhaps it requires a little more trial and error. I don't know maybe it won't work with multiple BSP's. Edited by barrettrouton on Mar 27, 2010 at 09:28 PM
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 27, 2010 09:51 PM
Msg. 119 of 213
Quote: --- Original message by: 007 Just about the 1st RP Map too Have 4 BSPs at once, and a few things that I you'll see for yourself when it comes out. cool thanks for clarifying. :)
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 27, 2010 10:59 PM
Msg. 120 of 213
Rambo has a way to get his map past the amount of mbs that tool has.
Since BCRC3 is gonna be so huge we have to use that. I'll tell him you need it. I'm sure he'll help.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 28, 2010 09:50 PM
Msg. 121 of 213
As 007 so nicely spotted, this week should see major advencment in the scripting department, with some of the most redneck things ever happenning as we speak. As is usually the case, weekend's not the best time for me to actually be online and work... If you want to follow more closely on the dev, head out to the xFire group on RPG_Beta maps. The first post has a link to it. It's also where I keep data on the other map, Sanctuary
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Mar 28, 2010 10:31 PM
Msg. 122 of 213
I haven't had time to check if anyone has mentioned these issues in the early release but: - Pelicans seem invincible to snipers and rockets - I was playing in a server when an enemy went afk and crashed his pelican into a wall which i then boarded and ended up 'losing connection' even though officially i was kidnapped by red team for five minutes of the game - One or two of the doors opened by melee in the underground tunnel act like death traps; they killed me multiple times and it read 'Ryuu was killed by the guardians.' Whats with that? - The large ship which was hovering over the water near the mountain side made for a great sniper post but the fact that tyhe doors were locked made sniping very difficult. (can that be fixed?) -The gun turrets set randomly about in the map don't seem to do any damage other than to an enemy's shield when they are driving. (was that on purpose?)
Other than those its all good and i really enjoyed it except for the inconveniant weapon spawns (under the enemy's noses or too far to get to on foot)
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 28, 2010 10:43 PM
Msg. 123 of 213
Sanctuary Final is going to be as epic as 6.2
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 30, 2010 10:38 AM
Msg. 124 of 213
Quote: --- Original message by: Switchblade I haven't had time to check if anyone has mentioned these issues in the early release but: - Pelicans seem invincible to snipers and rockets - I was playing in a server when an enemy went afk and crashed his pelican into a wall which i then boarded and ended up 'losing connection' even though officially i was kidnapped by red team for five minutes of the game - One or two of the doors opened by melee in the underground tunnel act like death traps; they killed me multiple times and it read 'Ryuu was killed by the guardians.' Whats with that? - The large ship which was hovering over the water near the mountain side made for a great sniper post but the fact that tyhe doors were locked made sniping very difficult. (can that be fixed?) -The gun turrets set randomly about in the map don't seem to do any damage other than to an enemy's shield when they are driving. (was that on purpose?)
Other than those its all good and i really enjoyed it except for the inconveniant weapon spawns (under the enemy's noses or too far to get to on foot) huh what map are you talking about? And yes, 007, Sanctuary will hehe. I just added a massive new portion to the base and it looks amazing
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 30, 2010 10:48 AM
Msg. 125 of 213
We already spent about Half an hour by just settling in, I'm telling you the RP I setup could've at least been up to 4 Hours and Moved on to 6.2 After.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 30, 2010 11:55 PM
Msg. 126 of 213
Yeah, hopefully we can add maps to the MRp server that way we can do cross server RPs
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Tuaha
Joined: Aug 1, 2008
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Posted: Mar 31, 2010 08:13 AM
Msg. 127 of 213
Quote: --- Original message by: OpsYQuote: --- Original message by: Switchblade I haven't had time to check if anyone has mentioned these issues in the early release but: - Pelicans seem invincible to snipers and rockets - I was playing in a server when an enemy went afk and crashed his pelican into a wall which i then boarded and ended up 'losing connection' even though officially i was kidnapped by red team for five minutes of the game - One or two of the doors opened by melee in the underground tunnel act like death traps; they killed me multiple times and it read 'Ryuu was killed by the guardians.' Whats with that? - The large ship which was hovering over the water near the mountain side made for a great sniper post but the fact that tyhe doors were locked made sniping very difficult. (can that be fixed?) -The gun turrets set randomly about in the map don't seem to do any damage other than to an enemy's shield when they are driving. (was that on purpose?)
Other than those its all good and i really enjoyed it except for the inconveniant weapon spawns (under the enemy's noses or too far to get to on foot) huh what map are you talking about? And yes, 007, Sanctuary will hehe. I just added a massive new portion to the base and it looks amazing I think he means RPG 5.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 31, 2010 10:13 AM
Msg. 128 of 213
He has to as it's the only map with a flying ship with locked doors hehe
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Apr 2, 2010 06:44 PM
Msg. 129 of 213
Quote: --- Original message by: TuahaQuote: --- Original message by: OpsYQuote: --- Original message by: Switchblade I haven't had time to check if anyone has mentioned these issues in the early release but: - Pelicans seem invincible to snipers and rockets - I was playing in a server when an enemy went afk and crashed his pelican into a wall which i then boarded and ended up 'losing connection' even though officially i was kidnapped by red team for five minutes of the game - One or two of the doors opened by melee in the underground tunnel act like death traps; they killed me multiple times and it read 'Ryuu was killed by the guardians.' Whats with that? - The large ship which was hovering over the water near the mountain side made for a great sniper post but the fact that tyhe doors were locked made sniping very difficult. (can that be fixed?) -The gun turrets set randomly about in the map don't seem to do any damage other than to an enemy's shield when they are driving. (was that on purpose?)
Other than those its all good and i really enjoyed it except for the inconveniant weapon spawns (under the enemy's noses or too far to get to on foot) huh what map are you talking about? And yes, 007, Sanctuary will hehe. I just added a massive new portion to the base and it looks amazing I think he means RPG 5. Thanks for the assist, my memory of map names is pretty well shot... Has anyone fixed the issues with the bipeds? They seem to want to fall through things without holes in them and they climb ladders or slopes without touching them.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 3, 2010 12:00 PM
Msg. 130 of 213
Quote: --- Original message by: SwitchbladeQuote: --- Original message by: TuahaQuote: --- Original message by: OpsYQuote: --- Original message by: Switchblade I haven't had time to check if anyone has mentioned these issues in the early release but: - Pelicans seem invincible to snipers and rockets - I was playing in a server when an enemy went afk and crashed his pelican into a wall which i then boarded and ended up 'losing connection' even though officially i was kidnapped by red team for five minutes of the game - One or two of the doors opened by melee in the underground tunnel act like death traps; they killed me multiple times and it read 'Ryuu was killed by the guardians.' Whats with that? - The large ship which was hovering over the water near the mountain side made for a great sniper post but the fact that tyhe doors were locked made sniping very difficult. (can that be fixed?) -The gun turrets set randomly about in the map don't seem to do any damage other than to an enemy's shield when they are driving. (was that on purpose?)
Other than those its all good and i really enjoyed it except for the inconveniant weapon spawns (under the enemy's noses or too far to get to on foot) huh what map are you talking about? And yes, 007, Sanctuary will hehe. I just added a massive new portion to the base and it looks amazing I think he means RPG 5. Thanks for the assist, my memory of map names is pretty well shot... Has anyone fixed the issues with the bipeds? They seem to want to fall through things without holes in them and they climb ladders or slopes without touching them. You are obviously a very random person. As for the map, as of yesterday scripts debugging made some good progress. The Red Alert and Fire Halo modes now are operational.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Apr 4, 2010 01:05 PM
Msg. 131 of 213
Now all we need is the index :3
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 5, 2010 01:14 PM
Msg. 132 of 213
Weren't you looking at making one? Anyway picture of the effect: 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 5, 2010 01:35 PM
Msg. 133 of 213
Quote: --- Original message by: OpsYWeren't you looking at making one? Anyway picture of the effect: 
Ow. That hurt my eyes. Still pictures are a lot more harmful to eyes than videos, it seems.....
Anyway, I think you should make a custom area instead of the index. For one thing, this map doesn't even look like it's based on Halo. And for another thing, it'd be nice to see an original design this time. By the way, I might start working on modifying Rpg beta 5 tomorrow. That map was a very nice concept. I think you should make another lake area in Rpg Beta 6.2. Rpg Beta 6 was kinda boring, being all on the shore.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 5, 2010 01:49 PM
Msg. 134 of 213
If you look at RPG6, it's Island based so there's water. There's also alot more to do than on RPG6. As for the map's setting,restricting it would be sort of ridiculous. in RPG5, it's on a Human world where there is Forerunner ruins underground. on 6, I didn't want to block it and say what it was. There's a ring on the sky, yes, yet there's a sizeable human compound on the surface... I don't see Why I would take one off to make the other more realistic.
As for your modding of RPG5, Good luck on that, Don't forget the concept behind it is to introduce people to mapping. The real deal is modelling and making your own BSP, not just repopulating other people's work.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Apr 5, 2010 02:47 PM
Msg. 135 of 213
Quote: --- Original message by: OpsY Weren't you looking at making one?
I am, But it has temporary collisions and no physics yet. I'm not even sure if the FP works, But I'll get a working one soon.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 6, 2010 05:52 PM
Msg. 136 of 213
Got it, the unarmed and the Personal data assistant earlier today
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Apr 11, 2010 01:01 AM
Msg. 137 of 213
sounds like its coming along nicely
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1 10
Joined: Apr 4, 2010
I can't Mod, Suck's for me
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Posted: Apr 11, 2010 10:57 AM
Msg. 138 of 213
as long as the map is easer to explore than the last one its fine
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Apr 14, 2010 09:44 PM
Msg. 139 of 213
So will there be more than one tracked passenger hog and if there is, will it have proper collision geometry?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 15, 2010 01:41 PM
Msg. 140 of 213
There is 36 warthogs spread around the map, if I remember right. We're still tracking some bugs in the scripting derpartment... Sanctuary_Final is nearly complete however. Sanctuary Biped Edited by OpsY on Apr 15, 2010 at 01:43 PM
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