
Scott
Joined: Apr 4, 2005
No.
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Posted: Feb 11, 2010 07:08 PM
Msg. 36 of 213
Sad thing is, these maps are the most played in CE.
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Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
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Posted: Feb 12, 2010 11:14 AM
Msg. 37 of 213
y sad? their epic maps! would be cool if u could get over the map limit and add hawks - I have always wanted to escort other aircraft in one.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 12, 2010 01:13 PM
Msg. 38 of 213
Because they're just playing around with aircraft or some nonsense instead of killing each other.
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Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
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Posted: Feb 12, 2010 04:46 PM
Msg. 39 of 213
well that's whats so good about halo 1 which u cant really do in halo 3. a lot of people like rpg maps because you dont really need any gaming skill to have fun on them. And before u start saying i cant play halo im a Commander Grade 2 on halo 3.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Feb 12, 2010 05:41 PM
Msg. 40 of 213
But what do you do with grammar? Do you push it to the side like kids do with vegetables?
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Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
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Posted: Feb 12, 2010 06:01 PM
Msg. 41 of 213
plz point out a halo rpg and ill buy it but until then im sticking to good old halo ce
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 12, 2010 06:07 PM
Msg. 42 of 213
Xel Can a person have a diffrent opinion besides you. people like RPG maps you dont. Deal with it. that wasnt so hard now was it.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Feb 12, 2010 06:10 PM
Msg. 43 of 213
I still don't think he dealt with it.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Feb 12, 2010 09:08 PM
Msg. 44 of 213
How's the map coming along?
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Feb 13, 2010 02:26 AM
Msg. 45 of 213
God i cant wait for this map!!!! the screenshots make me get all pumped waiting for it.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 13, 2010 01:50 PM
Msg. 46 of 213
Hey Opsy are you gonna make this map protected or unprotected. cause every one loves your RPG maps except some people. but for those people they would love to mod these maps with some of there own stuff in it and make it more enjoyable.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 13, 2010 01:51 PM
Msg. 47 of 213
Quote: --- Original message by: Slayer117 cause every one loves your RPG maps except some people. but for those people they would love to mod these maps with some of there own stuff in it and make it more enjoyable. And these "some people" are trying to imply something, eh?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 13, 2010 01:57 PM
Msg. 48 of 213
I'm just saying his RPG mpas have good scenery lying around but new weapons new bipeds or vehicles. for me as a machinima maker we always wanted to use the RPG maps but they were protected. we could rip the content but not the bsp.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 13, 2010 05:55 PM
Msg. 49 of 213
I wish there was an rpg map with ai like a couple humans at your bases,outposts,and ships, covy patrols,hidden flood, and some small bases filled with covenant so players could make their own missions like planting bombs in covy bases or having tactical insertions on caves,forunner structures,bases,etc. ect.
yeah I know ai don't sync in mp so like some of the bipeds just stand there and the player dies when near them but that doesn't stop most they just switch on deathless and have at it.
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Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
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Posted: Feb 14, 2010 09:52 AM
Msg. 50 of 213
it would be good if bungie issued a fix for ai's online because it can be done on halo 3's engine so they probably could do it with a few modifications to the current engine.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 14, 2010 10:58 AM
Msg. 51 of 213
Not that easy.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 14, 2010 11:41 AM
Msg. 52 of 213
Quote: --- Original message by: Delicon20 I wish there was an rpg map with ai like a couple humans at your bases,outposts,and ships, covy patrols,hidden flood, and some small bases filled with covenant so players could make their own missions like planting bombs in covy bases or having tactical insertions on caves,forunner structures,bases,etc. ect.
yeah I know ai don't sync in mp so like some of the bipeds just stand there and the player dies when near them but that doesn't stop most they just switch on deathless and have at it. just to clarify I'm not saying this should be done for this map, unless opsy is planning on making two copies, one with ai and one without, because not all rpg lovers want ai
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Feb 14, 2010 04:13 PM
Msg. 53 of 213
Quote: --- Original message by: Delicon20Quote: --- Original message by: Delicon20 I wish there was an rpg map with ai like a couple humans at your bases,outposts,and ships, covy patrols,hidden flood, and some small bases filled with covenant so players could make their own missions like planting bombs in covy bases or having tactical insertions on caves,forunner structures,bases,etc. ect.
yeah I know ai don't sync in mp so like some of the bipeds just stand there and the player dies when near them but that doesn't stop most they just switch on deathless and have at it.[/quote]
just to clarify I'm not saying this should be done for this map, unless opsy is planning on making two copies, one with ai and one without, because not all rpg lovers want ai Um well just have a SP version and a MP version then again that ruins the more than one person and opsy probally wont want to do 2 versions.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 14, 2010 05:19 PM
Msg. 54 of 213
Quote: --- Original message by: sosQuote: --- Original message by: Delicon20Quote: --- Original message by: Delicon20 I wish there was an rpg map with ai like a couple humans at your bases,outposts,and ships, covy patrols,hidden flood, and some small bases filled with covenant so players could make their own missions like planting bombs in covy bases or having tactical insertions on caves,forunner structures,bases,etc. ect.
yeah I know ai don't sync in mp so like some of the bipeds just stand there and the player dies when near them but that doesn't stop most they just switch on deathless and have at it.[/quote]
just to clarify I'm not saying this should be done for this map, unless opsy is planning on making two copies, one with ai and one without, because not all rpg lovers want ai Um well just have a SP version and a MP version then again that ruins the more than one person and opsy probally wont want to do 2 versions. it wouldn't be an rpg then, I meant one mp with ai and one mp without but your right he prolly wouldn't wanna do that
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Feb 14, 2010 07:24 PM
Msg. 55 of 213
Quote: --- Original message by: Delicon20Quote: --- Original message by: sosQuote: --- Original message by: Delicon20Quote: --- Original message by: Delicon20 I wish there was an rpg map with ai like a couple humans at your bases,outposts,and ships, covy patrols,hidden flood, and some small bases filled with covenant so players could make their own missions like planting bombs in covy bases or having tactical insertions on caves,forunner structures,bases,etc. ect.
yeah I know ai don't sync in mp so like some of the bipeds just stand there and the player dies when near them but that doesn't stop most they just switch on deathless and have at it.[/quote]
just to clarify I'm not saying this should be done for this map, unless opsy is planning on making two copies, one with ai and one without, because not all rpg lovers want ai Um well just have a SP version and a MP version then again that ruins the more than one person and opsy probally wont want to do 2 versions. it wouldn't be an rpg then, I meant one mp with ai and one mp without but your right he prolly wouldn't wanna do that Yeah thats what i ment by : then again that ruins the more than one person. [ rp] So yea' I agree with you.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Feb 23, 2010 05:57 PM
Msg. 56 of 213
how long till its ready?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 23, 2010 06:54 PM
Msg. 57 of 213
wow talk about bumpage
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 23, 2010 11:06 PM
Msg. 58 of 213
not really it was w/in this month. I think the map was finished just needed scripts placed in.
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Wolf_
Joined: May 16, 2006
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Posted: Feb 24, 2010 11:34 AM
Msg. 59 of 213
Jeez, when does this end?
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Feb 24, 2010 02:45 PM
Msg. 60 of 213
Quote: --- Original message by: Slayer117 not really it was w/in this month. I think the map was finished just needed scripts placed in. I've had the scripts done for a while now. It's just that OpsY hasn't been on for a couple weeks. If that really is all that's left to do, then hopefully implementing and testing the scripts shouldn't take too long once he shows up again.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 4, 2010 07:29 PM
Msg. 61 of 213
Sorry for the long leave, my live beeing what it is I lost acces to internet to the last weeks. Good news is I'll be back in full force in a couple of days and will have more free time to work. My Actual job is ending soon so until the next one starts, I have plenty of time to finish 6.2.
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 6, 2010 11:49 AM
Msg. 62 of 213
There is also a Bug I noticed, When you launch the nuke into the water it doesn't explode, Unless it's made like that.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 7, 2010 11:30 AM
Msg. 63 of 213
So I have confirmation i'm leaving tomorow and will have steady acces to net in the next couple of days...
Here's a question: How do I add fog to that water without fogging the geometry that's below it? I have tunels that are way below water level
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007
Joined: Mar 4, 2010
FluFFy
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Posted: Mar 7, 2010 12:32 PM
Msg. 64 of 213
Aren't map climates separated into Zones? If they are then just leave that part of the atmosphere out.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 8, 2010 02:12 PM
Msg. 65 of 213
This is so exciting. I cant wait to hear whats goin down.
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barrettrouton
Joined: Nov 15, 2008
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Posted: Mar 8, 2010 02:22 PM
Msg. 66 of 213
Nice Map Edited by barrettrouton on Mar 8, 2010 at 02:23 PM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Mar 8, 2010 06:57 PM
Msg. 67 of 213
Quote: --- Original message by: OpsY So I have confirmation i'm leaving tomorow and will have steady acces to net in the next couple of days...
Here's a question: How do I add fog to that water without fogging the geometry that's below it? I have tunels that are way below water level Never messed with fog, but I think you can do it with portals.
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spartan 034
Joined: May 26, 2009
i think i will stay behind, and hold um off.
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Posted: Mar 9, 2010 04:32 PM
Msg. 68 of 213
whats new?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 11, 2010 10:14 PM
Msg. 69 of 213
 This is with the Rainy weather applied
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Mar 12, 2010 08:30 AM
Msg. 70 of 213
take the fog back, or change the distance. especially if you're going to be flying around a lot it will grey out your map too much
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