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Author Topic: Achoo! Pop Goes the Weasle. (577 messages, Page 15 of 17)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Feb 18, 2010 02:47 PM    Msg. 491 of 577       
Quote: --- Original message by: Marka Haiyana
What exactly is it about the Elite bitmaps that make then unextractable? I mean, I've messed with Alteration and have noticed some bitmaps are unable to be extracted. What gives?


Some bitmaps, such as particles and hud bitmaps are unextractable. But to extract the other bitmaps, you need to download the "shared.map" and "campaign.map", which contain most of the bitmaps for everything. But you can't extract directly from shared or campaign, you have to extract from the other map files.


Roflcopter
Joined: Jan 30, 2009


Posted: Feb 18, 2010 05:57 PM    Msg. 492 of 577       
I've tried extracting as .TIF and .DDS, but they both don't work.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 18, 2010 06:01 PM    Msg. 493 of 577       
Quote: --- Original message by: Roflcopter
I've tried extracting as .TIF and .DDS, but they both don't work.


You can only extract bitmaps that can be viewed in the window.


Corvette19
Joined: Feb 27, 2007


Posted: Feb 18, 2010 06:34 PM    Msg. 494 of 577       
I thought you left De1337?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 18, 2010 07:33 PM    Msg. 495 of 577       
Quote: --- Original message by: Corvette19
I thought you left De1337?


He gave out his Username/Password, so its most likely someone else.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 19, 2010 04:25 AM    Msg. 496 of 577       
r these for release?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Feb 19, 2010 08:55 AM    Msg. 497 of 577       
unfortunately, none of these are even for Halo CE (except bo's Halo), its for crysis, which has superb graphics, thats why it all looks epic, so in a word, no, unless you have crysis


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 19, 2010 09:00 AM    Msg. 498 of 577       
Quote: --- Original message by: MasterRyan
unfortunately, none of these are even for Halo CE (except bo's Halo), its for crysis, which has superb graphics, thats why it all looks epic, so in a word, no, unless you have crysis

Get out. You don't speak for us.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 19, 2010 03:23 PM    Msg. 499 of 577       
Quote: --- Original message by: delta49
Finally finished this:
http://img402.imageshack.us/img402/5183/finalhl.jpg

rip some of the explosions from the warthog run and put it behind them. That, or an alley in new mombassa.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 19, 2010 03:51 PM    Msg. 500 of 577       
Quote: --- Original message by: Me on Youtube

http://www.youtube.com/watch?v=wRihV_xwAnc

Model - Deehunter, Advancebo & Bungie
Textures - Deehunter, Advancebo & Bungie
Tag Setup - CodeBrain (Me)

Right now the Phantom is a .scenery tag because Sapien complains and won't spawn it if it doesn't have animations, and I deleted all nodes and markers from Halo 3 because most of them were unusable for Halo CE.

I am sure there are other people who I forgot to credit (Such as Detox for Alterations) but none the less, this Phantom is going to be put into Halo CE.



yawnnnnnn
Edited by Codebrain on Feb 19, 2010 at 04:12 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 19, 2010 04:07 PM    Msg. 501 of 577       
I want dem phantoms.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 19, 2010 04:24 PM    Msg. 502 of 577       
Quote: --- Original message by: MasterRyan
unfortunately, none of these are even for Halo CE (except bo's Halo), its for crysis, which has superb graphics, thats why it all looks epic, so in a word, no, unless you have crysis


I hate it when that happens!


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 19, 2010 07:03 PM    Msg. 503 of 577       
Quote: --- Original message by: Codebrain

Quote: --- Original message by: Me on Youtube

http://www.youtube.com/watch?v=wRihV_xwAnc

Model - Deehunter, Advancebo & Bungie
Textures - Deehunter, Advancebo & Bungie
Tag Setup - CodeBrain (Me)

Right now the Phantom is a .scenery tag because Sapien complains and won't spawn it if it doesn't have animations, and I deleted all nodes and markers from Halo 3 because most of them were unusable for Halo CE.

I am sure there are other people who I forgot to credit (Such as Detox for Alterations) but none the less, this Phantom is going to be put into Halo CE.



yawnnnnnn
Edited by Codebrain on Feb 19, 2010 at 04:12 PM

Advance did jack from what I know. He never made the model or bitmaps. Dee ripped it. Wrong credits there unless he did something I didn't know.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2010 07:27 PM    Msg. 504 of 577       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Codebrain

Quote: --- Original message by: Me on Youtube

http://www.youtube.com/watch?v=wRihV_xwAnc

Model - Deehunter, Advancebo & Bungie
Textures - Deehunter, Advancebo & Bungie
Tag Setup - CodeBrain (Me)

Right now the Phantom is a .scenery tag because Sapien complains and won't spawn it if it doesn't have animations, and I deleted all nodes and markers from Halo 3 because most of them were unusable for Halo CE.

I am sure there are other people who I forgot to credit (Such as Detox for Alterations) but none the less, this Phantom is going to be put into Halo CE.



yawnnnnnn
Edited by Codebrain on Feb 19, 2010 at 04:12 PM

Advance did jack from what I know. He never made the model or bitmaps. Dee ripped it. Wrong credits there unless he did something I didn't know.


I did more then you think :)

Also, I will retag it, since Codbrain can't get stuff to work right, and since I will animate it sometime this weekend.
Edited by Advancebo on Feb 19, 2010 at 07:28 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 19, 2010 08:39 PM    Msg. 505 of 577       
So these tags are for Crysis eh?

do i Just Need Crysis or do i need to get one of the newer Crysis released?


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 19, 2010 08:42 PM    Msg. 506 of 577       
Quote: --- Original message by: Slayer117
So these tags are for Crysis eh?

do i Just Need Crysis or do i need to get one of the newer Crysis released?

They aren't for crysis.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 19, 2010 08:45 PM    Msg. 507 of 577       
ok Ryan said they were and confused me.

So SWEET i can't wait to see theses in game!


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 19, 2010 09:00 PM    Msg. 508 of 577       
Quote: --- Original message by: Spartan_094
Advance did jack from what I know. He never made the model or bitmaps. Dee ripped it. Wrong credits there unless he did something I didn't know.


Bo did quite a few things:

1. Handed me a "fixed" model with certain model and uv fixes
2. Made me/him a multi map for the h3 phantom
3. And now he is animating and shading it.

So yeah


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 19, 2010 09:24 PM    Msg. 509 of 577       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: Spartan_094
Advance did jack from what I know. He never made the model or bitmaps. Dee ripped it. Wrong credits there unless he did something I didn't know.


Bo did quite a few things:

1. Handed me a "fixed" model with certain model and uv fixes
2. Made me/him a multi map for the h3 phantom
3. And now he is animating and shading it.

So yeah

Give it the ability to EXPLODE INTO PIECES!


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 19, 2010 09:45 PM    Msg. 510 of 577       
no Exploading dosnt sync online.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 19, 2010 09:54 PM    Msg. 511 of 577       
So do what bungie did with the ghost and banshee, have a sp and an mp version of it.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 19, 2010 09:57 PM    Msg. 512 of 577       
Quote: --- Original message by: Slayer117
no Exploading dosnt sync online.

SP maps :).
Quote: --- Original message by: Codebrain
Bo did quite a few things:

1. Handed me a "fixed" model with certain model and uv fixes
2. Made me/him a multi map for the h3 phantom
3. And now he is animating and shading it.

So yeah

It isn't hard to make a multi map nor is it hard to fix the model and uv fixes, I seen it and such. Doesn't require much effort but its effort either way so ok.

But animating is a big part but shadering it is a different story. Need to make it look decent. I would love to try my hand at covie stuff. Don't do to many of it.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2010 10:14 PM    Msg. 513 of 577       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Codebrain
Bo did quite a few things:

1. Handed me a "fixed" model with certain model and uv fixes
2. Made me/him a multi map for the h3 phantom
3. And now he is animating and shading it.

So yeah

It isn't hard to make a multi map nor is it hard to fix the model and uv fixes, I seen it and such. Doesn't require much effort but its effort either way so ok.

But animating is a big part but shadering it is a different story. Need to make it look decent. I would love to try my hand at covie stuff. Don't do to many of it.


hur, you have a ghost.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 20, 2010 08:53 AM    Msg. 514 of 577       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Codebrain
Bo did quite a few things:

1. Handed me a "fixed" model with certain model and uv fixes
2. Made me/him a multi map for the h3 phantom
3. And now he is animating and shading it.

So yeah

It isn't hard to make a multi map nor is it hard to fix the model and uv fixes, I seen it and such. Doesn't require much effort but its effort either way so ok.

But animating is a big part but shadering it is a different story. Need to make it look decent. I would love to try my hand at covie stuff. Don't do to many of it.


hur, you have a ghost.

Yeah a crappy one :<


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 20, 2010 08:40 PM    Msg. 515 of 577       
Shaders are too dull, plasma looks stupid, guessing from the shader the multi is probably not very good either.

Blooming for lights can be achieved with separate shader for the lights.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 20, 2010 09:42 PM    Msg. 516 of 577       
Higuy, your about the 5th person (excluding you on Modacity) who said it looks dull.

Do you think you had to say that, when its been said well over the amount of times it should have?

I guess not :S

There are so many lights on this Phantom it's not funny. It isn't going to be fun selecting 2450 faces now is it?

(PS: a light bitmap has two triangle faces)

(the more you know)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 20, 2010 10:55 PM    Msg. 517 of 577       
Quote: --- Original message by: Codebrain
Higuy, your about the 5th person (excluding you on Modacity) who said it looks dull.

Do you think you had to say that, when its been said well over the amount of times it should have?

I guess not :S

There are so many lights on this Phantom it's not funny. It isn't going to be fun selecting 2450 faces now is it?

(PS: a light bitmap has two triangle faces)

(the more you know)

I was stating my criticism, take it or leave it. If your going to get mad at someone responding to your work then don't reply or don't post your work at all.

Also a light bitmap only needs to be one triangle, it dosent matter. Unless how you extracted it from Halo 3 did that, there's a little something called optimizing which already should of been done. If the lights are already in a separate material just make a shader for them. Simple as that.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 20, 2010 11:22 PM    Msg. 518 of 577       
Quote: --- Original message by: Higuy

I was stating my criticism, take it or leave it. If your going to get mad at someone responding to your work then don't reply or don't post your work at all.

Also a light bitmap only needs to be one triangle, it dosent matter. Unless how you extracted it from Halo 3 did that, there's a little something called optimizing which already should of been done. If the lights are already in a separate material just make a shader for them. Simple as that.


I wasn't mad, or denying crit, I just said your the 5th person saying that XD

Lights aren't in a seperate material.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 20, 2010 11:37 PM    Msg. 519 of 577       
Quote: --- Original message by: Codebrain
Lights aren't in a seperate material.

Select them anyway, it'd look greatly better and you know it. Don't be lazy.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 20, 2010 11:49 PM    Msg. 520 of 577       
Less arguing more doing. Also do what higuy says, its better not to argue with him, and shouldn't you know by now sep lights are better ._.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 21, 2010 02:55 PM    Msg. 521 of 577       


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 21, 2010 05:45 PM    Msg. 522 of 577       
Woohoo ODST. once this is released i will ask for no more.


halo3n00b
Joined: Dec 8, 2008


Posted: Feb 21, 2010 05:55 PM    Msg. 523 of 577       
Quote: --- Original message by: Slayer117
Woohoo ODST. once this is released i will ask for no more.


heh


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 21, 2010 07:57 PM    Msg. 524 of 577       
Quote: --- Original message by: Slayer117
Woohoo ODST. once this is released i will ask for no more.

Hush. It will be anyways.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 21, 2010 08:47 PM    Msg. 525 of 577       
What's with the fingers?

 
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