
iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Feb 13, 2010 10:42 AM
Msg. 421 of 577
You have to click a [mode] tag, then the option will appear.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 13, 2010 10:45 AM
Msg. 422 of 577
It doesn't appear. I just checked it.
E: Also its in .obj form, you still need to rig the bipeds yourself or let me finish up something.
Also matdratts hce ripping site is back up. So either I have 2 options. Release it in a protected map and then get its ripped/distributed around without an actual release or I can release it open source. Hmmm. Edited by Spartan_094 on Feb 13, 2010 at 10:48 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2010 10:58 AM
Msg. 423 of 577
Quote: --- Original message by: iHalo You have to click a [mode] tag, then the option will appear. LOL I thought you were gone forever?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 13, 2010 11:04 AM
Msg. 424 of 577
Quote: --- Original message by: Spartan_094 Also matdratts hce ripping site is back up. So either I have 2 options. Release it in a protected map and then get its ripped/distributed around without an actual release or I can release it open source. Hmmm. Edited by Spartan_094 on Feb 13, 2010 at 10:48 AM You've always had those options. And just because HCERipper is up doesn't mean anything. Even if it's down people will still rip, a good portion of the community already knows how. We just won't be able to see any of the ripping because it will be done over xfire, and not through a public website.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 13, 2010 11:37 AM
Msg. 425 of 577
Quote: --- Original message by: HiguyQuote: --- Original message by: iHalo You have to click a [mode] tag, then the option will appear. LOL I thought you were gone forever? He gave his account to anybody who could get it first on the page. So its not him...I think. And yeah.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 13, 2010 11:43 AM
Msg. 426 of 577
It is the source code. l2 C# and enable it yourself. If you cant do it yourself then you probably shouldn't be ripping in the first place. And yes, it only rips in an unrigged .obj format. Edited by DEEhunter on Feb 13, 2010 at 11:54 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 13, 2010 12:34 PM
Msg. 427 of 577
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Advancebo It only rips bitmaps. Then what is this:  Different Alterations, hurp durp.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 13, 2010 02:14 PM
Msg. 428 of 577
Quote: --- Original message by: AdvanceboQuote: --- Original message by: UnevenElefant5Quote: --- Original message by: Advancebo It only rips bitmaps. Then what is this:  Different Alterations, hurp durp. Edited by Spartan_094 on Feb 13, 2010 at 02:23 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Feb 13, 2010 02:16 PM
Msg. 429 of 577
Quote: --- Original message by: DEEhunterIt is the source code. l2 C# and enable it yourself. If you cant do it yourself then you probably shouldn't be ripping in the first place. And yes, it only rips in an unrigged .obj format. Edited by DEEhunter on Feb 13, 2010 at 11:54 AM I'd take the time to figure it out if I didn't have 55 hour weeks at work.
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falcon0830
Joined: Feb 10, 2010
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Posted: Feb 13, 2010 11:10 PM
Msg. 430 of 577
Quote: --- Original message by: Spartan_094
It doesn't appear. I just checked it.
E: Also its in .obj form, you still need to rig the bipeds yourself or let me finish up something.
Also matdratts hce ripping site is back up. So either I have 2 options. Release it in a protected map and then get its ripped/distributed around without an actual release or I can release it open source. Hmmm. Edited by Spartan_094 on Feb 13, 2010 at 10:48 AM If i were you id rather release it open source than some idiots ripping it and taking credit.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 13, 2010 11:53 PM
Msg. 431 of 577
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 13, 2010 11:55 PM
Msg. 432 of 577
Quote: --- Original message by: falcon0830 If i were you id rather release it open source than some idiots ripping it and taking credit. Except that people will take credit for it no matter if he releases it open source or not.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 14, 2010 12:54 AM
Msg. 433 of 577
Quote: --- Original message by: DEEhunter Wheres the spikes for the armored Engineer.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 01:24 AM
Msg. 434 of 577
U wanna fite? I redid the engineer because I found a high res version of them used in the cut scenes.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 14, 2010 01:48 AM
Msg. 435 of 577
wow the ingame content looks terrible. Fix you bitmaps, and don't let dee do it.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 02:32 AM
Msg. 436 of 577
Higher Res. 
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Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
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Posted: Feb 14, 2010 02:50 AM
Msg. 437 of 577
I haven't used Visual Studio in three years and even then all I did accomplish only amounted to was a web browser extension and a limited picture editor.
So in VS (2005 Pro) I added the menu for the Model Extractor. Yes simple stuff, but like I said I'm rusty but at least I'm trying right?
Then I went to Alteration.Forms.Mapform and when I look at the call from the bitmaps menu I see this:
private void menuBitmapEditor_Activate(object sender, EventArgs e) { SelectEditorType(menuBitmapEditor); LoadEditor(GetSelectedTagIndex()); }
Which calls other code to bring up the bitmap editor.
Next I duplicated the above code and set it up for the Model Extractor's menu call (sorry if my terminology sux):
private void menuModelExtractor_Activate(object sender, EventArgs e) { SelectEditorType(menuModelExtractor); LoadEditor(GetSelectedTagIndex()); }
So my question, to anyone knowledgeable, is; what do I replace that red code with to properly initiate the Model Extractor?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 03:07 AM
Msg. 438 of 577
Even if you got that working, it won't do you much.
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Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
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Posted: Feb 14, 2010 03:34 AM
Msg. 439 of 577
So you are saying that Model Extractor section of the code is still borked even if it is called on properly?
I'm confused, if people have working versions that do extract models to .OBJ format then why isn't this information being shared? Or are they using other methods?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 03:52 AM
Msg. 440 of 577
The model extractor in alterations is in obj format. Even if you got the emf exporter, you would still need the .emf importer for max. If you edited that function you spoke about, it would only allow for the model viewer to show up in the tab. But not even that has been done.
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Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
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Posted: Feb 14, 2010 03:56 AM
Msg. 441 of 577
TY for the clarification.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 04:14 AM
Msg. 442 of 577
Also 
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Feb 14, 2010 05:39 AM
Msg. 443 of 577
NIce renders DEE, but fix the smoothing on the engineer, on the middle one, you can see that "symmetry" line of it's back.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 14, 2010 05:57 AM
Msg. 444 of 577
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 14, 2010 01:31 PM
Msg. 445 of 577
Sup lads Will fix the hand placement you see in the first picture and increase the brightness. Thanks to broke for the animations for the sniper.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 14, 2010 01:34 PM
Msg. 446 of 577
looks lol
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 14, 2010 01:38 PM
Msg. 447 of 577
Quote: --- Original message by: Advancebo looks lol Sup lad. Wunna fite.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 14, 2010 01:50 PM
Msg. 448 of 577
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Advancebo looks lol Sup lad. Wunna fite. Ye lets go, no holdin back.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 14, 2010 01:56 PM
Msg. 449 of 577
Looks like a cartoon...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 14, 2010 02:13 PM
Msg. 450 of 577
shaders for spartan = poop
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 14, 2010 02:43 PM
Msg. 451 of 577
Quote: --- Original message by: Higuy shaders for spartan = poop I just changed it awhile back. I forgot when you told me to change the cubemap before I messed with the settings. Also that wasn't the point either.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 14, 2010 02:50 PM
Msg. 452 of 577
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Higuy shaders for spartan = poop I just changed it awhile back. I forgot when you told me to change the cubemap before I messed with the settings. Also that wasn't the point either. You never said what the point was.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2010 02:51 PM
Msg. 453 of 577
Quote: --- Original message by: anonymous_2009 Looks like a cartoon... I told you guys to not have absolute black.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 14, 2010 03:16 PM
Msg. 454 of 577
now those are just epic i cant wait to see what you guys can do next.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 14, 2010 03:37 PM
Msg. 455 of 577
What they can do? Not much really :/
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