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Author Topic: H3 Grunt tags? (64 messages, Page 1 of 2)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Feb 15, 2010 04:19 PM    Msg. 1 of 64       
Where can I find a download link for some h3 grunt tags? I would like to use some for a ai map in dangercanyon.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 15, 2010 04:27 PM    Msg. 2 of 64       
No.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2010 04:29 PM    Msg. 3 of 64       
Quote: --- Original message by: pakar45
Where can I find a download link for some h3 grunt tags? I would like to use some for a ai map in dangercanyon.


Closest thing would be using Halo 2 grunts.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Feb 15, 2010 06:23 PM    Msg. 4 of 64       
many people can rip textures from halo 3 now. its only a matter of time. ill ask around.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2010 06:24 PM    Msg. 5 of 64       
Halo 3 grunts are dum, Halo 2 had the best looking.


Corvette19
Joined: Feb 27, 2007


Posted: Feb 15, 2010 06:31 PM    Msg. 6 of 64       
can someone send me the ripped halo reach grunts?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 15, 2010 07:04 PM    Msg. 7 of 64       
Quote: --- Original message by: Corvette19
can someone send me the ripped halo reach grunts?


yyeah hold on now where did i put those

oh here they are right beside my halo 7 Grunt tags.


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Feb 15, 2010 07:08 PM    Msg. 8 of 64       
Quote: --- Original message by: Corvette19
can someone send me the ripped halo reach grunts?

wise guy r u! I know exactly what to do with wise guys...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2010 07:10 PM    Msg. 9 of 64       
Quote: --- Original message by: The Programmer
Quote: --- Original message by: Corvette19
can someone send me the ripped halo reach grunts?

wise guy r u! I know exactly what to do with wise guys...


give them the biped and cookies?? :D


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Feb 15, 2010 07:13 PM    Msg. 10 of 64       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: The Programmer
Quote: --- Original message by: Corvette19
can someone send me the ripped halo reach grunts?

wise guy r u! I know exactly what to do with wise guys...


give them the biped and cookies?? :D

A virus infected biped tag and cookie baked with Arsenic!

mwhahahahaha


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 15, 2010 07:21 PM    Msg. 11 of 64       
Quote: --- Original message by: Advancebo
Halo 3 grunts are dum, Halo 2 had the best looking.


I personally like the fugly faced h3 grunts.makes em look ugly and alienish, while still having that funny high pitched voice, it just made me wanna wack em in the face and watch em run,so, I did!


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 15, 2010 07:23 PM    Msg. 12 of 64       
Rooster is releasing some custom grunts soon I believe, the ones that were suppose to be in SPV2


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 15, 2010 07:27 PM    Msg. 13 of 64       
Quote: --- Original message by: Masters1337
Rooster is releasing some custom grunts soon I believe, the ones that were suppose to be in SPV2


did they get finished?or are they gonna be unf.?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 15, 2010 07:33 PM    Msg. 14 of 64       
Quote: --- Original message by: Masters1337
Rooster is releasing some custom grunts soon I believe, the ones that were suppose to be in SPV2

Will they have ability to shoot off their heads like you were planning?


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Feb 15, 2010 11:44 PM    Msg. 15 of 64       


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 16, 2010 12:41 AM    Msg. 16 of 64       

The eyes remind me of something.....ohwait

Grunts on drugs.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 16, 2010 04:49 PM    Msg. 17 of 64       


judge says: beastly, court adjernd

got them ingame?
Edited by Delicon20 on Feb 16, 2010 at 04:50 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 16, 2010 04:52 PM    Msg. 18 of 64       
Quote: --- Original message by: Delicon20



judge says: beastly, court adjernd

got them ingame?
Edited by Delicon20 on Feb 16, 2010 at 04:50 PM


I had them ingame, but then my harddrive screwed up.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 16, 2010 07:05 PM    Msg. 19 of 64       
Me no like nor tell difference?
Edited by DarkHalo003 on Feb 16, 2010 at 07:05 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 17, 2010 06:45 AM    Msg. 20 of 64       
Quote: --- Original message by: DarkHalo003

Me no like nor tell difference?
Edited by DarkHalo003 on Feb 16, 2010 at 07:05 PM


me no like talking like retard.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 17, 2010 04:26 PM    Msg. 21 of 64       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: pakar45
Where can I find a download link for some h3 grunt tags? I would like to use some for a ai map in dangercanyon.

first they don't exist yet
second they're ugly
third (no offense) i really don't like all these AI variants of MP maps (unless you're gonna make it a decent SP map)


I think CAD would prove you wrong, after all he's been using halo 3 content for like a year, now.

That's what makes them fun to kill

That's your opinion, my opinion is, ai maps are fun to play ctf on by yourself


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 17, 2010 06:01 PM    Msg. 22 of 64       
Ctf by yourself on ai whats the point ai cant even touch the flag.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 17, 2010 06:09 PM    Msg. 23 of 64       
They can if you're awesome.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 17, 2010 06:33 PM    Msg. 24 of 64       
Quote: --- Original message by: Slayer117
Ctf by yourself on ai whats the point ai cant even touch the flag.


It's hard to get the flag because there are ai everywhere,it's not rocket science :/


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 17, 2010 06:35 PM    Msg. 25 of 64       
ai_kill [encounter name]
:B


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Feb 17, 2010 07:18 PM    Msg. 26 of 64       
^
But if you dont know the encounter name (eg. its a protected map and you cant ask the author)
: B

EDIT: I say "protected" as if it wasent you could just rip it and open in sapien to find out.
Edited by sos on Feb 17, 2010 at 07:19 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 17, 2010 07:43 PM    Msg. 27 of 64       
You can rip just the .scenario, and open it in Guerilla.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 17, 2010 10:00 PM    Msg. 28 of 64       
Quick, someone rip from ff-portent. oh wait, no one has it... he he he.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 17, 2010 11:04 PM    Msg. 29 of 64       
or do they?

Gamma you should upload your scripts for the MP SP ai

back on topic: you should ask bo or that other guy if they ripped the grunts yet.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 17, 2010 11:06 PM    Msg. 30 of 64       

(script continuous showoff
(cinematic_set_title bc)
)

(script startup letterbox
(cinematic_show_letterbox true)
(sleep 150)
(cinematic_show_letterbox false)
)

(script startup gametype_checker
(sleep 90)
(if
(= (unit_get_health checker) 1)
(begin
(object_destroy checker)
(ai_place player1)
(ai_place player2)
(ai_place player3)
(ai_place player4)
(ai_place player5)
(ai_place player6)
(ai_place player7)
(ai_place player8)
(ai_set_respawn player1 true)
(ai_set_respawn player2 true)
(ai_set_respawn player3 true)
(ai_set_respawn player4 true)
(ai_set_respawn player5 true)
(ai_set_respawn player6 true)
(ai_set_respawn player7 true)
(ai_set_respawn player8 true)
)
(begin
(object_destroy checker)
(ai_place "red team")
(ai_place "blue team")
(ai_set_respawn "red team" true)
(ai_set_respawn "blue team" true)
)
)
)

(script continuous ctf
(ai_magically_see_encounter "red team" "blue team")
(ai_magically_see_encounter "blue team" "red team")
)

(script continuous player1
(ai_magically_see_encounter player1 player2)
(ai_magically_see_encounter player1 player3)
(ai_magically_see_encounter player1 player4)
(ai_magically_see_encounter player1 player5)
(ai_magically_see_encounter player1 player6)
(ai_magically_see_encounter player1 player7)
(ai_magically_see_encounter player1 player8)
)

(script continuous player2
(ai_magically_see_encounter player2 player1)
(ai_magically_see_encounter player2 player3)
(ai_magically_see_encounter player2 player4)
(ai_magically_see_encounter player2 player5)
(ai_magically_see_encounter player2 player6)
(ai_magically_see_encounter player2 player7)
(ai_magically_see_encounter player2 player8)
)

(script continuous player3
(ai_magically_see_encounter player3 player1)
(ai_magically_see_encounter player3 player2)
(ai_magically_see_encounter player3 player4)
(ai_magically_see_encounter player3 player5)
(ai_magically_see_encounter player3 player6)
(ai_magically_see_encounter player3 player7)
(ai_magically_see_encounter player3 player8)
)

(script continuous player4
(ai_magically_see_encounter player4 player1)
(ai_magically_see_encounter player4 player2)
(ai_magically_see_encounter player4 player3)
(ai_magically_see_encounter player4 player5)
(ai_magically_see_encounter player4 player6)
(ai_magically_see_encounter player4 player7)
(ai_magically_see_encounter player4 player8)
)

(script continuous player5
(ai_magically_see_encounter player5 player1)
(ai_magically_see_encounter player5 player2)
(ai_magically_see_encounter player5 player3)
(ai_magically_see_encounter player5 player4)
(ai_magically_see_encounter player5 player6)
(ai_magically_see_encounter player5 player7)
(ai_magically_see_encounter player5 player8)
)

(script continuous player6
(ai_magically_see_encounter player6 player1)
(ai_magically_see_encounter player6 player2)
(ai_magically_see_encounter player6 player3)
(ai_magically_see_encounter player6 player4)
(ai_magically_see_encounter player6 player5)
(ai_magically_see_encounter player6 player7)
(ai_magically_see_encounter player6 player8)
)

(script continuous player7
(ai_magically_see_encounter player7 player1)
(ai_magically_see_encounter player7 player2)
(ai_magically_see_encounter player7 player3)
(ai_magically_see_encounter player7 player4)
(ai_magically_see_encounter player7 player5)
(ai_magically_see_encounter player7 player6)
(ai_magically_see_encounter player7 player8)
)

(script continuous player8
(ai_magically_see_encounter player8 player1)
(ai_magically_see_encounter player8 player2)
(ai_magically_see_encounter player8 player3)
(ai_magically_see_encounter player8 player4)
(ai_magically_see_encounter player8 player5)
(ai_magically_see_encounter player8 player6)
(ai_magically_see_encounter player8 player7)
)


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Feb 18, 2010 05:12 PM    Msg. 31 of 64       
^ LOL
I hate to do all of that (even though i cant)
And find theres a spelling mistake SOMEWHERE.
uggg....
= D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 18, 2010 07:25 PM    Msg. 32 of 64       
I don't make mistakes.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 18, 2010 10:17 PM    Msg. 33 of 64       
Quote: --- Original message by: Gamma927
I don't make mistakes.
Firefight Portent.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 18, 2010 10:25 PM    Msg. 34 of 64       
We still have plans for Firefight-portent *Hint*.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 18, 2010 10:27 PM    Msg. 35 of 64       
You still jealous?

 
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