A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Achoo! Pop Goes the Weasle.

Page 14 of 17 Go to page: · 1 · ... · 10 · 11 · 12 · 13 · [14] · 15 · 16 · 17 · Prev · Next
Author Topic: Achoo! Pop Goes the Weasle. (577 messages, Page 14 of 17)
Moderators: Dennis

Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 14, 2010 03:42 PM    Msg. 456 of 577       
i wouldnt be talking dude those are the best detailed stuff ive seen in halo so far.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 03:48 PM    Msg. 457 of 577       
Quote: --- Original message by: Slayer117
i wouldnt be talking dude those are the best detailed stuff ive seen in halo so far.


That are rips, and non custom.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 14, 2010 03:58 PM    Msg. 458 of 577       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Slayer117
i wouldnt be talking dude those are the best detailed stuff ive seen in halo so far.


That are rips, and non custom.

good job want a cookie? Big deal, its a rip.

Its not like so gonna effect you in your life with other people at your work or school >_>
Edited by Spartan_094 on Feb 14, 2010 at 03:58 PM


falcon0830
Joined: Feb 10, 2010


Posted: Feb 14, 2010 04:02 PM    Msg. 459 of 577       
Well even if they are rips at least its not from something like, the team was gonna release something and bam there stuff was leaked. Its not like bungie is using these for reach or anything anymore. So now im going off topic so... :X


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 04:08 PM    Msg. 460 of 577       
Lol for effort, I can do what spartan does.



http://www.xfire.com/video/21d2bc/


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 14, 2010 04:18 PM    Msg. 461 of 577       
Quote: --- Original message by: Slayer117
i wouldnt be talking dude those are the best detailed stuff ive seen in halo so far.


He didnt make it you tard. Its ripped... So I will be talking thanks.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 14, 2010 04:24 PM    Msg. 462 of 577       
Quote: --- Original message by: Advancebo
Lol for effort, I can do what spartan does.

http://screenshot.xfire.com/screenshot/natural/62424e803f495c1162b6d61e9695cbc1c7ab33e6.png

http://www.xfire.com/video/21d2bc/

ur halo. it r broken.

Also does that sniper have a little preview thing come up on the screen when you look at stuff?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 04:26 PM    Msg. 463 of 577       
Quote: --- Original message by: Ninjadude
Quote: --- Original message by: Advancebo
Lol for effort, I can do what spartan does.

http://screenshot.xfire.com/screenshot/natural/62424e803f495c1162b6d61e9695cbc1c7ab33e6.png

http://www.xfire.com/video/21d2bc/

ur halo. it r broken.

Also does that sniper have a little preview thing come up on the screen when you look at stuff?


Alpha Halo is broken in Halo 3.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 14, 2010 05:23 PM    Msg. 464 of 577       
This sucks.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 14, 2010 05:40 PM    Msg. 465 of 577       
hey idc if its a rip. its nice and would love to see this in a map sometime.


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 14, 2010 05:57 PM    Msg. 466 of 577       
It is pretty damn obvious it is a rip as there is probably no one on this forum who is capable of creating work of that standard. Yet.

Smexy render Dee :)


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 06:12 PM    Msg. 467 of 577       
Quote: --- Original message by: DEEhunter
This sucks.


Why is the seat shiny.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 14, 2010 06:13 PM    Msg. 468 of 577       
You mean yours isn't?


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Feb 14, 2010 06:32 PM    Msg. 469 of 577       
Finally finished this:


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 14, 2010 06:41 PM    Msg. 470 of 577       
Jizz in my pants. Good job guys this looks good keep up the nice rips! and i mean it!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 14, 2010 09:16 PM    Msg. 471 of 577       
Great job Delta! Now export and compile! :D


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 14, 2010 09:35 PM    Msg. 472 of 577       
Quote: --- Original message by: DarkHalo003
Great job Delta! Now export and compile! :D

Do you know how many polys it would be at all?
To export would be the equivalent of my expression (h3 pelican take a long time, meaning hours) of my xfire avatar.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2010 09:36 PM    Msg. 473 of 577       
Turned this:


Into this:
http://www.xfire.com/video/21da34/


Edited by Advancebo on Feb 14, 2010 at 09:48 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 14, 2010 09:46 PM    Msg. 474 of 577       
Idgi, it takes long to export a model? Since when? The models are usually from 15k to 1k. What is wrong with you guys?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 14, 2010 11:47 PM    Msg. 475 of 577       
Quote: --- Original message by: Advancebo

Turned this:


I like that. Quite a bit.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2010 12:37 AM    Msg. 476 of 577       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Advancebo

Turned this:


I like that. Quite a bit.

It is ripped from halo 3 yo. Give credits bo.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 15, 2010 01:32 AM    Msg. 477 of 577       
Quote: --- Original message by: DEEhunter
Idgi, it takes long to export a model? Since when? The models are usually from 15k to 1k. What is wrong with you guys?

Idk. When max finally un-freezes in tool it will show degen triangles and such. Alot of it.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2010 02:11 AM    Msg. 478 of 577       
Stop using max 8.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 15, 2010 02:31 AM    Msg. 479 of 577       
Halo 3 Models take hours to export, regardless of polies, size, material amount or anything. I'm not sure why.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 15, 2010 02:34 AM    Msg. 480 of 577       
Quote: --- Original message by: DEEhunter
Stop using max 8.

I'm using 2010.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2010 02:41 AM    Msg. 481 of 577       
You guys are crazy. I just exported the hog in 18 seconds. You guys have slow ass computers.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 15, 2010 03:14 AM    Msg. 482 of 577       
Quote: --- Original message by: DEEhunter
You guys are crazy. I just exported the hog in 18 seconds. You guys have slow ass computers.

Don't you have a different app extractor then us >_>


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2010 03:37 PM    Msg. 483 of 577       
any updates on the elites? im tired of h1 elites vs h3 weapons :[. the ring looks nice bo


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 15, 2010 05:14 PM    Msg. 484 of 577       
Quote: --- Original message by: Hydrogen
any updates on the elites? im tired of h1 elites vs h3 weapons :[. the ring looks nice bo

Got nothing. Until I can get the diffuse for the body and head I wont be showing it or anything about it.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Feb 18, 2010 01:00 AM    Msg. 485 of 577       
What exactly is it about the Elite bitmaps that make then unextractable? I mean, I've messed with Alteration and have noticed some bitmaps are unable to be extracted. What gives?


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Feb 18, 2010 05:26 AM    Msg. 486 of 577       
It does seem a bit odd that I can extract the Sentinel Beam's bitmaps but no other weapon's bitmaps.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 18, 2010 05:42 AM    Msg. 487 of 577       
Quote: --- Original message by: delta49
Finally finished this:

dual wielding johnson me likey

can u rip odst bitmaps??


olly12345
Joined: Jul 30, 2008


Posted: Feb 18, 2010 07:40 AM    Msg. 488 of 577       
Quote: --- Original message by: CorpseManTS
Quote: --- Original message by: delta49
Finally finished this:

dual wielding johnson me likey

can u rip odst bitmaps??

Yes he can, thats how he ripped the Silenced SMG, THe ODST and the Engineer.


Roflcopter
Joined: Jan 30, 2009


Posted: Feb 18, 2010 10:13 AM    Msg. 489 of 577       
I can extract the bitmaps, but the file sizes are extremely small and will not open in any image-editing program.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 18, 2010 01:15 PM    Msg. 490 of 577       
what do they extract as? file type.

 
Page 14 of 17 Go to page: · 1 · ... · 10 · 11 · 12 · 13 · [14] · 15 · 16 · 17 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 7:11 AM 218 ms.
A Halo Maps Website