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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 249 of 285)
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Halonimator
Joined: Dec 15, 2014


Posted: Jun 5, 2016 11:42 PM    Msg. 8681 of 9951       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: IOSAleX
Halo 5 SP sucks but MP is fantastic.


Halo 5's population count begs to differ.


But we have weapon skins for you.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 6, 2016 04:37 AM    Msg. 8682 of 9951       
Quote: --- Original message by: The Master
Hey, when you have to live in a country where antipatriotism is so popular that showing your own flag means you'll get the s*** beaten while all the countries in the world can be patriotic, you'll understand why I put it as my profile pic.

Besides it's not like I see 'murican flags every day everywhere on TV and real life...


I dislike patriottism BECAUSE of the USA's extraordinary patriottism





Everybody is saying that eachothers projects suck while I'm just sitting here on At Destiny's Ending XDXDXDXD

















:'(
Edited by lolslayer on Jun 6, 2016 at 04:51 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 6, 2016 05:11 AM    Msg. 8683 of 9951       
At Destinys ending sucks.
I suck
My life sucks
My kidneys are failing

jk lolslayer its probably better than anything i can try pulling off



lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 6, 2016 05:31 AM    Msg. 8684 of 9951       
Thx m8 :')


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 6, 2016 10:38 AM    Msg. 8685 of 9951       
Quote: --- Original message by: The Master
Quote: --- Original message by: lolslayer
I dislike patriottism BECAUSE of the USA's extraordinary patriottism
Edited by lolslayer on Jun 6, 2016 at 04:51 AM
That's normal when there is an equivalent in your own country. Problem is with extremes, you can be neither patriotic to the point of nationalism or antipatriotic to the point of a sick self-hatred and adopting other cultures.

...And we should stop discussing this on the forum.


Okay, but I'll keep my profile pic and MOTD for a while :P


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jun 8, 2016 10:12 PM    Msg. 8686 of 9951       
New flamethrower for my map-replacement mod:











It needs better shaders :/, it would be cool if someone could help me with the shaders. any ideas or criticism are appreciated.
Edited by Kinnet on Jun 8, 2016 at 10:13 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 8, 2016 10:48 PM    Msg. 8687 of 9951       
that looks like a super cool beam gun more than a flamethrower to me, but I can dig it either way. I'd say first try to fix that odd stretching of textures near the base of the barrel for starters, but as for shaders you might wanna just apply a nice cubemap to the shiny metal parts and have the other metal parts seem more matte.

In terms of CE: Multipurpose map, mod it up yo


Halonimator
Joined: Dec 15, 2014


Posted: Jun 8, 2016 11:15 PM    Msg. 8688 of 9951       
Dinochief_walkcycle x1.5 speed



Edited by Halonimator on Jun 8, 2016 at 11:16 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 9, 2016 04:45 AM    Msg. 8689 of 9951       
Great flamethrower :)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 9, 2016 02:57 PM    Msg. 8690 of 9951       
I think the extra igniters are a little extra for halo but it does certainly have appeal.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 10, 2016 08:13 PM    Msg. 8691 of 9951       
Question again, is Zteams Tag Pack weapons balanced? Where can i see some nice newer Halo tagset thats more polished and balanced? I want to bring the last version of Hex-Zone to life, i´ve edited the bsp more acurratly and i need something for example, any ideas?


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Jun 10, 2016 08:26 PM    Msg. 8692 of 9951       

Where have I seen this before.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 10, 2016 08:41 PM    Msg. 8693 of 9951       
Quote: --- Original message by: EmmanuelCD
Question again, is Zteams Tag Pack weapons balanced? Where can i see some nice newer Halo tagset thats more polished and balanced? I want to bring the last version of Hex-Zone to life, i扉e edited the bsp more acurratly and i need something for example, any ideas?


what's "i扉e" ?


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jun 10, 2016 08:50 PM    Msg. 8694 of 9951       
Quote: --- Original message by: EmmanuelCD
Question again, is Zteams Tag Pack weapons balanced? Where can i see some nice newer Halo tagset thats more polished and balanced? I want to bring the last version of Hex-Zone to life, i´ve edited the bsp more acurratly and i need something for example, any ideas?

I could share my tagset with you, they are basically a "re-skin" of all halo ce classic weapons and vehicles, they use the h1 damage values and all that stuff. so the gameplay would feel just like in the original h1 tagset.
Edited by Kinnet on Jun 10, 2016 at 08:50 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jun 10, 2016 10:54 PM    Msg. 8695 of 9951       
Not sure if this is the place to post about these things any more, but...



I have discovered how to get a (SEMI-WORKING) 2, 3, 4 person overlay. I'm going to look into how to render the HUDs, etc, next, and see if I can't do anything interesting with this. Skarma reverse engineered how to do PiP, so if worse comes to worse, i suppose I can use his work from that to get it to work. I think it would be neat, anyway.

Edit:
There's still a lot of work to be done on it because the game crashes after 5-10 seconds, but I'd like to see where I can go with this over time.
Edited by Dwood on Jun 10, 2016 at 10:59 PM

Editx2:
Here's an imgur album of 2-person and 3-person overlays.
http://imgur.com/a/K4CJT
Edited by Dwood on Jun 10, 2016 at 11:14 PM
Edited by Dwood on Jun 10, 2016 at 11:15 PM


Halonimator
Joined: Dec 15, 2014


Posted: Jun 10, 2016 10:58 PM    Msg. 8696 of 9951       


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 10, 2016 11:21 PM    Msg. 8697 of 9951       
Great
I hope you've learned how to populate BSPs as well
Nobody's going to enjoy 13 minutes of just walking.
Like last time


Halonimator
Joined: Dec 15, 2014


Posted: Jun 10, 2016 11:46 PM    Msg. 8698 of 9951       
Quote: --- Original message by: Spartan314
Great
I hope you've learned how to populate BSPs as well
Nobody's going to enjoy 13 minutes of just walking.
Like last time


Planet_flood_a wasnt finished. It was supposed to have a elefant and flood infectors instead of transporters with weapons.

It will be approximately 1:30:00 of gameplay and cinematics.
Edited by Halonimator on Jun 10, 2016 at 11:48 PM
Edited by Halonimator on Jun 10, 2016 at 11:57 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 11, 2016 12:16 AM    Msg. 8699 of 9951       
Quote: --- Original message by: Halonimator
Planet_flood_a wasnt finished. It was supposed to have a elefant and flood infectors instead of transporters with weapons.

It will be approximately 1:30:00 of gameplay and cinematics.


If it wasn't finished, don't release it and be pissed off when people criticize your work

And if ANY one level is an hour and a half, you're doing something seriously wrong. Nobody would want to play it. Scale down your BSP and make your level no more than 30-40 minutes, at maximum.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 11, 2016 12:51 AM    Msg. 8700 of 9951       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Halonimator
Planet_flood_a wasnt finished. It was supposed to have a elefant and flood infectors instead of transporters with weapons.

It will be approximately 1:30:00 of gameplay and cinematics.


If it wasn't finished, don't release it and be pissed off when people criticize your work

And if ANY one level is an hour and a half, you're doing something seriously wrong. Nobody would want to play it. Scale down your BSP and make your level no more than 30-40 minutes, at maximum.


Time is debatable. If your map is pretty much 90 minutes of the same thing, yeah cut that down but if you have enough variety to last, go for it.


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Jun 11, 2016 12:27 PM    Msg. 8701 of 9951       
Quote: --- Original message by: Dwood

Not sure if this is the place to post about these things any more, but...

http://i.imgur.com/XtJ8214.png

I have discovered how to get a (SEMI-WORKING) 2, 3, 4 person overlay. I'm going to look into how to render the HUDs, etc, next, and see if I can't do anything interesting with this. Skarma reverse engineered how to do PiP, so if worse comes to worse, i suppose I can use his work from that to get it to work. I think it would be neat, anyway.

Edit:
There's still a lot of work to be done on it because the game crashes after 5-10 seconds, but I'd like to see where I can go with this over time.
Edited by Dwood on Jun 10, 2016 at 10:59 PM

Editx2:
Here's an imgur album of 2-person and 3-person overlays.
http://imgur.com/a/K4CJT
Edited by Dwood on Jun 10, 2016 at 11:14 PM
Edited by Dwood on Jun 10, 2016 at 11:15 PM



EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 11, 2016 02:33 PM    Msg. 8702 of 9951       
Quote: --- Original message by: Kinnet

Quote: --- Original message by: EmmanuelCD
Question again, is Zteams Tag Pack weapons balanced? Where can i see some nice newer Halo tagset thats more polished and balanced? I want to bring the last version of Hex-Zone to life, i´ve edited the bsp more acurratly and i need something for example, any ideas?

I could share my tagset with you, they are basically a "re-skin" of all halo ce classic weapons and vehicles, they use the h1 damage values and all that stuff. so the gameplay would feel just like in the original h1 tagset.
Edited by Kinnet on Jun 10, 2016 at 08:50 PM


Thanks Kinnet, however i need damages values for a sword (I dont want the yonleks thing), for the lmg or saw and correct damages and fire rate for the battle rifle. technically i can use the H3 values and it will be the same thing. Any ways thanks, and later i will you my other bsp.



Edit

Anouncement

DOOMSDAY WAR



Its still WIP
Edited by EmmanuelCD on Jun 11, 2016 at 02:41 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2016 05:11 PM    Msg. 8703 of 9951       
Reminds me of apocolypse now.


Halonimator
Joined: Dec 15, 2014


Posted: Jun 12, 2016 12:27 AM    Msg. 8704 of 9951       
Modified Ai_units
https://www.youtube.com/watch?v=VxupIOLaaJg&feature=youtu.be

What im trying to do is make the jackals do an Ai barrier, and grunts act like a squad.

Edited by Halonimator on Jun 12, 2016 at 12:33 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2016 04:55 AM    Msg. 8705 of 9951       
Quote: --- Original message by: Halonimator

Modified Ai_units
https://www.youtube.com/watch?v=VxupIOLaaJg&feature=youtu.be

What im trying to do is make the jackals do an Ai barrier, and grunts act like a squad.

Edited by Halonimator on Jun 12, 2016 at 12:33 AM


Uh it's 2016 why are you still limited to 480p?


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 12, 2016 05:14 AM    Msg. 8706 of 9951       
Messing with Aether. Getting some neat results. I still have some tweaking to do, such as some of the attenuation settings with the omni lights.






Also, does anyone know what causes some of these seam errors? I'm thinking it could be an issue with non-welded vertices or seams with the actual lightmaps.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2016 05:28 AM    Msg. 8707 of 9951       
Quote: --- Original message by: XxPopeAK49xX
Messing with Aether. Getting some neat results. I still have some tweaking to do, such as some of the attenuation settings with the omni lights.

http://i.imgur.com/6pH3Moy.jpg
http://i.imgur.com/lOIcjVb.jpg
http://i.imgur.com/n2KnQCI.jpg
http://i.imgur.com/TTvdtNr.jpg

Also, does anyone know what causes some of these seam errors? I'm thinking it could be an issue with non-welded vertices or seams with the actual lightmaps.

http://i.imgur.com/bUvUct9.jpg


Interesting results however I do prefer your other non-aether lightmaps. They looked extremely professional to the point where it seemed to me a bungie employee had uploaded them.

I do enjoy the spooky vibe from some of these new image however. But your omni multipliers seem a little high.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jun 12, 2016 05:58 AM    Msg. 8708 of 9951       
Quote: --- Original message by: XxPopeAK49xX
Messing with Aether. Getting some neat results. I still have some tweaking to do, such as some of the attenuation settings with the omni lights.

http://i.imgur.com/6pH3Moy.jpg
http://i.imgur.com/lOIcjVb.jpg
http://i.imgur.com/n2KnQCI.jpg
http://i.imgur.com/TTvdtNr.jpg

Also, does anyone know what causes some of these seam errors? I'm thinking it could be an issue with non-welded vertices or seams with the actual lightmaps.

http://i.imgur.com/bUvUct9.jpg

I like it. The desperity between the Red and Green on the first picture is a little extreme tho.
I agree with Flanker that the normal lightmaps are a little cleaner. But I perfere the grittier/darker lighting here.


Halonimator
Joined: Dec 15, 2014


Posted: Jun 12, 2016 11:02 AM    Msg. 8709 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

Modified Ai_units
https://www.youtube.com/watch?v=VxupIOLaaJg&feature=youtu.be

What im trying to do is make the jackals do an Ai barrier, and grunts act like a squad.

Edited by Halonimator on Jun 12, 2016 at 12:33 AM


Uh it's 2016 why are you still limited to 480p?


it's my choice




Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2016 11:24 AM    Msg. 8710 of 9951       
Suit your self.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 12, 2016 12:08 PM    Msg. 8711 of 9951       
Quote: --- Original message by: XxPopeAK49xX
Messing with Aether. Getting some neat results. I still have some tweaking to do, such as some of the attenuation settings with the omni lights.

http://i.imgur.com/6pH3Moy.jpg
http://i.imgur.com/lOIcjVb.jpg
http://i.imgur.com/n2KnQCI.jpg
http://i.imgur.com/TTvdtNr.jpg

Also, does anyone know what causes some of these seam errors? I'm thinking it could be an issue with non-welded vertices or seams with the actual lightmaps.

http://i.imgur.com/bUvUct9.jpg

Hey Pope, this looks awesome! Great work, the first pic with the ambient lighting from the teleporters and background of red really contrast well together and look awesome.

Those black seams are generally from the UV's extending "just enough" into the blackspace that surround them afaik? Not super sure, but if that is the case, then perhaps use a photoshop filter such as Solidfy (dl link here: http://flamingpear.com/index.html ) that will help you fill in between the UV's.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 12, 2016 02:59 PM    Msg. 8712 of 9951       
Pimpy, those are caused by the "padding" value in RTT settings, i cant remember if you increase or decrease it though.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 12, 2016 03:23 PM    Msg. 8713 of 9951       
Quote: --- Original message by: Maniac1000
Pimpy, those are caused by the "padding" value in RTT settings, i cant remember if you increase or decrease it though.


Oh yeah you're right! I forgot to change it from 2 to 4. Thanks duuudde!

Thanks for the compliments and critique everyone! I'll change some of the intensity settings on some of the omni lights. However, the the contrast with the teleporter lighting is exactly what I wanted.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 12, 2016 04:40 PM    Msg. 8714 of 9951       
Really liking how its looking.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jun 12, 2016 06:36 PM    Msg. 8715 of 9951       
Quote: --- Original message by: XxPopeAK49xX
Messing with Aether. Getting some neat results. I still have some tweaking to do, such as some of the attenuation settings with the omni lights.

http://i.imgur.com/6pH3Moy.jpg
http://i.imgur.com/lOIcjVb.jpg
http://i.imgur.com/n2KnQCI.jpg
http://i.imgur.com/TTvdtNr.jpg

Also, does anyone know what causes some of these seam errors? I'm thinking it could be an issue with non-welded vertices or seams with the actual lightmaps.

http://i.imgur.com/bUvUct9.jpg


Awesome, i never got a correct radiosuty in Aether

 
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